#Mission Info $Version: 0.10 $Name: XSTR("The Polaris Party", -1) $Author: Derek Meek $Created: 03/02/00 at 11:59:28 $Modified: 03/19/00 at 18:07:23 $Notes: Mission 1 in Campaing The Unholy Alliance$End Notes: $Mission Desc: XSTR("Bosch has returned after 10 years. He has brought the Shivans as friends, but some Shivans don't like the Alliance and try to bust the party at the first mission. This is a multiplayer port from the single player campaign. ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 4 +Num Respawns: 20 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -159.182861, 57.349560, 106.569695 +Viewer orient: -0.654807, -0.000000, -0.755796, 0.123743, 0.986506, -0.107208, 0.745597, -0.163725, -0.645971 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("We are currently moving a battle group through the $f Polaris system. Since initial contact with the $f Shivan $f Confedaration vessels no more have made it to our systems. $h Shivan $h Empire vessels have been harrasing our ships and just recently larger vessels such has Ravana's and Demons have been sighted.", -1) $end_multi_text $voice: none.wav $camera_pos: 10899.707031, 297.400757, 758.982422 $camera_orient: -0.473709, 0.000000, 0.880682, 0.057405, 0.997873, 0.030878, -0.878809, 0.065183, -0.472701 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hades $pos: 5440.302734, 1500.000000, -4147.979980 $label: GTD Ignatious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 297.647644, -928.950073, -2577.059082 $label: GTD Orion +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -2375.523438, 0.000190, -2268.904297 $label: GTCv Custer +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -5030852.000000, -171.482117, -2797672.500000 $label: GTCv Faithful +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $f Shivan $f Confederation reinforcements are finally reaching our space also. The $f FSD $f Legacy, a Ravana-class starship and the $f FSD $f Budapest, a Demon-class starship will meet up with out $f Polaris $f Party, and the Ravana will jump to $f Epsilon $f Pegasi with the $f GTD $f Orion.", -1) $end_multi_text $voice: none.wav $camera_pos: 10899.707031, 297.400757, 758.982422 $camera_orient: 0.036597, 0.000000, 0.999330, 0.065139, 0.997873, -0.002386, -0.997205, 0.065183, 0.036520 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hades $pos: 5440.302734, 1500.000000, -4147.979980 $label: GTD Ignatious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 297.647644, -928.950073, -2577.059082 $label: GTD Orion +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -2375.523438, 0.000190, -2268.904297 $label: GTCv Custer +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -5030852.000000, -171.482117, -2797672.500000 $label: GTCv Faithful +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: SD Ravana $pos: -7088.692383, 0.000135, 4455.629883 $label: FSD Legacy +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: SD Demon $pos: -6812.791992, 1750.000122, 4479.830078 $label: FSD Budapest +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $h Shivan $h Empire may sortie hostile warships into this system so stay alert, but will are expecting this mission to be very easy. ", -1) $end_multi_text $voice: none.wav $camera_pos: 1657.753662, 1327.502686, -107.086777 $camera_orient: 0.345589, 0.000000, -0.938386, 0.218679, 0.972468, 0.080535, 0.912550, -0.233037, 0.336074 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hades $pos: 5440.302734, 1500.000000, -4147.979980 $label: GTD Ignatious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 297.647644, -928.950073, -2577.059082 $label: GTD Orion +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -2375.523438, 0.000190, -2268.904297 $label: GTCv Custer +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -5030852.000000, -171.482117, -2797672.500000 $label: GTCv Faithful +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: SD Ravana $pos: -7088.692383, 0.000135, 4455.629883 $label: FSD Legacy +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: SD Demon $pos: -6812.791992, 1750.000122, 4479.830078 $label: FSD Budapest +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: SD Demon $pos: 16770.945313, -4510.002441, 4800.551270 $label: Hostile Warships +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 151092.812500, -14000.016602, 43103.773438 $label: Epsilon Pegasi +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: SD Ravana $pos: 48882.289063, -16000.002930, 38158.015625 $label: Regulus +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: SB Seraphim $pos: 5788.009766, 293.455292, 1369.865479 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( and ( has-departed-delay 0 "GTD Orion" ) ( has-arrived-delay 0 "FSD Legacy" ) ) $Multi text XSTR("The GTD Orion and FSD Legacy succesfully made it to Epsilon Pegasi. This mission was crucial to our operations with the friendly shivan forces. The hostile shivan forces sorted some of their most powerful warships in this area against us and we destroyed them.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTD Orion" ) ( has-departed-delay 0 "FSD Legacy" ) ) $Multi text XSTR("The FSD Legacy succesfully made it to Epsilon Pegasi, while the GTD Orion was destroyed. This mission was crucial to our operations with the friendly shivan forces. The hostile shivan forces sorted some of their most powerful warships in this area against us and we destroyed them. In the end this mission was a succesful failure in the fact that we lost our warship but protected the capship of our allies.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "FSD Legacy" ) ( has-departed-delay 0 "GTD Orion" ) ) $Multi text XSTR("While the GTD Orion made it to Epsilon Pegasi, the FSD Legacy was destroyed. This mission was crucial pilots and we dropped the ball for our shivan friends. We lost the only other Ravana-Class warship they had gotten to this area of space.. now the combat burden will have to lay more on you pilots.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "FSD Legacy" "GTD Orion" ) $Multi text XSTR("This mission was a complete disastor pilots! We lost both the GTD Orion and the FSD Legacy, our operations and alliance have been jepordized! The hostile shivan forces are sure to capitalize on this!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Alpha 1" ) ( not ( or ( is-event-true-delay "Return to base" 0 ) ( is-event-false-delay "Return to base" 0 ) ) ) ) $Multi text XSTR("You were not cleared to leave the area of engagement, do you feel up to your court marshal?", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 4 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 8 "GTF Erinyes" 8 "GTF Loki" 5 "GTF Perseus" 8 "GTF Myrmidon" 8 "GTB Artemis" 8 "GTB Medusa" 8 "GTB Ursa" 8 "GTB Zeus" 8 "GTB Boanerges" 8 ) +Weaponry Pool: ( "Subach HL-7" 24 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 24 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 1300 "Tornado" 500 "Harpoon" 756 "Trebuchet" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 65 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -18.414240, -0.000001, -21.557604 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: 21.197788, -0.000001, -21.557613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -0.396841, 0.000000, -40.989967 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: FSD Legacy ;! Object #4 $Class: SD Ravana $Team: Friendly $Location: -6943.081055, 0.000093, 1388.488281 $Orientation: 0.087217, 0.000000, -0.996189, -0.272521, 0.961854, -0.023860, 0.958189, 0.273564, 0.083890 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "HSD Apache" 50 ) ( ai-waypoints-once "FSD Ravana Path" 50 ) ( ai-chase "HSD Miramac" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "FSD Legacy" "FSD Ravana Path" 15 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 670 $Name: GTD Orion ;! Object #5 $Class: GTD Hecate $Team: Friendly $Location: 297.647644, -928.950073, -2577.059082 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "HSD Apache" 50 ) ( ai-chase "HSD Tripoli" 50 ) ( ai-waypoints-once "GTD Hecate Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTD Orion" "GTD Hecate Path" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: GTCv Custer ;! Object #6 $Class: GTCv Deimos $Team: Friendly $Location: 3780.350586, 0.000192, -1186.816284 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "HSC Hood" 50 ) ( ai-waypoints-once "Deimos Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTCv Custer" "Deimos Path" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTCv Faithful ;! Object #7 $Class: GTCv Deimos $Team: Friendly $Location: 2494.631348, -171.482132, -4110.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Deimos Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTCv Faithful" "Deimos Path" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Beta 1 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: -127.291008, -0.000064, -119.485519 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: -112.517372, -0.000050, -141.917389 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: -143.129257, -0.000067, -140.914474 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: -129.114792, -0.000064, -170.849716 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #12 $Class: GTB Artemis $Team: Friendly $Location: 76.882690, -0.000053, -94.289597 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #13 $Class: GTB Artemis $Team: Friendly $Location: 55.718304, -0.000060, -133.143341 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #14 $Class: GTB Artemis $Team: Friendly $Location: 94.777710, -0.000056, -124.100372 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 4 ;! Object #15 $Class: GTB Artemis $Team: Friendly $Location: 72.233719, -0.000070, -161.355804 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: HSD Apache ;! Object #16 $Class: SCv Moloch $Team: Hostile $Location: 6950.549316, -3997.999512, 5856.209473 $Orientation: -0.307304, 0.000000, 0.951612, 0.474200, 0.866998, 0.153133, -0.825045, 0.498312, -0.266431 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "FSD Legacy" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 75 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 670 $Name: HSC Hood ;! Object #17 $Class: SC Rakshasa $Team: Hostile $Location: 6235.549316, -2999.999512, 4212.109375 $Orientation: -0.799127, 0.000000, 0.601162, 0.260948, 0.900878, 0.346879, -0.541573, 0.434072, -0.719916 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTCv Custer" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 75 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: FSD Budapest ;! Object #18 $Class: SD Demon $Team: Friendly $Location: -6812.791992, 1750.000122, 4479.830078 $Orientation: -0.362868, 0.102577, -0.926178, 0.304385, 0.952450, -0.013768, 0.880726, -0.286911, -0.376836 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "HSD Tripoli" 50 ) ( ai-waypoints-once "FSD Demon Path" 50 ) ( ai-chase "HSD Miramac" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "FSD Legacy" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: HSD Tripoli ;! Object #19 $Class: SD Demon $Team: Hostile $Location: 7355.548340, -4510.000000, 4281.109375 $Orientation: -0.079513, 0.000000, 0.996834, 0.676764, 0.734218, 0.053983, -0.731893, 0.678914, -0.058380 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "FSD Budapest" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 75 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 670 $Name: GTD Ignatious ;! Object #20 $Class: GTD Hades $Team: Friendly $Location: 4662.899902, 1500.000000, -3319.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "HSD Apache" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ( ai-waypoints-once "Hades Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1600 $Name: HSD Miramac ;! Object #21 $Class: SD Ravana $Team: Hostile $Location: 24856.636719, -0.000001, 1623.382690 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "FSD Legacy" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 67 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 46 +Subsystem: turret02 $Damage: 61 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: weapons $Damage: 53 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 360 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: HSD Superior ;! Object #22 $Class: SC Rakshasa $Team: Hostile $Location: 29552.982422, -0.000096, -260.810822 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Ignatious" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 124 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Delta 1 ;! Object #23 $Class: SF Mara $Team: Friendly $Location: -533.373657, 0.000486, -345.879639 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #24 $Class: SF Mara $Team: Friendly $Location: -673.310059, 0.000460, -436.229248 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #25 $Class: SF Mara $Team: Friendly $Location: -605.895996, 0.000666, -306.891968 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #26 $Class: SF Mara $Team: Friendly $Location: -752.044312, 0.000508, -412.638550 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rho 1 ;! Object #27 $Class: SB Seraphim $Team: Friendly $Location: -1281.626221, 0.000819, -1056.513428 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Rho 2 ;! Object #28 $Class: SB Seraphim $Team: Friendly $Location: -1323.356201, 0.000418, -963.278259 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Rho 3 ;! Object #29 $Class: SB Seraphim $Team: Friendly $Location: -1375.478760, 0.000670, -1145.957397 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Rho 4 ;! Object #30 $Class: SB Seraphim $Team: Friendly $Location: -1465.756592, 0.000664, -1050.153564 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Epsilon 1 ;! Object #31 $Class: SB Seraphim $Team: Friendly $Location: -833.927551, 0.000752, -881.291077 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Epsilon 2 ;! Object #32 $Class: SB Seraphim $Team: Friendly $Location: -941.367737, 0.000452, -1004.941833 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Epsilon 3 ;! Object #33 $Class: SB Seraphim $Team: Friendly $Location: -755.538574, 0.000225, -1015.694275 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Epsilon 4 ;! Object #34 $Class: SB Seraphim $Team: Friendly $Location: -838.072998, 0.000444, -1203.629883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disarm-ship "HSD Tripoli" 50 ) ( ai-disarm-ship "HSD Miramac" 50 ) ( ai-chase "HSD Miramac" 50 ) ( ai-chase "HSD Tripoli" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Stiletto II" "Cyclops#short" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 1 ;! Object #35 $Class: SB Seraphim $Team: Hostile $Location: 11613.567383, 293.455383, 5641.368652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Helios" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 2 ;! Object #36 $Class: SB Seraphim $Team: Hostile $Location: 11588.342773, 293.455536, 5751.834961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Helios" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 3 ;! Object #37 $Class: SB Seraphim $Team: Hostile $Location: 11454.357422, 293.455261, 5698.741699 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Helios" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 4 ;! Object #38 $Class: SB Seraphim $Team: Hostile $Location: 11688.021484, 293.455383, 5714.450684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Helios" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Libra 1 ;! Object #39 $Class: SF Mara $Team: Hostile $Location: 11182.099609, 293.454865, 5806.959473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 2 ;! Object #40 $Class: SF Mara $Team: Hostile $Location: 11115.925781, 293.455261, 5764.232422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 3 ;! Object #41 $Class: SF Mara $Team: Hostile $Location: 11076.049805, 293.455444, 5879.178223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 4 ;! Object #42 $Class: SF Mara $Team: Hostile $Location: 11154.544922, 293.455475, 5895.884766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 5 ;! Object #43 $Class: SF Mara $Team: Hostile $Location: 11038.698242, 293.455414, 5822.319336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: FSD Hercules ;! Object #44 $Class: SD Ravana $Team: Friendly $Location: 35779.746094, -16000.000000, 25456.808594 $Orientation: -0.996792, 0.000000, 0.080030, 0.075807, 0.320554, 0.944192, -0.025653, 0.947230, -0.319526 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "FSD Hercules Patrol" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay ( rand 3 7 ) "HSD Miramac" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10000 $Name: Picses 1 ;! Object #45 $Class: SB Seraphim $Team: Hostile $Location: 22241.779297, -0.007577, 2159.639893 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Picses 2 ;! Object #46 $Class: SB Seraphim $Team: Hostile $Location: 22424.986328, -0.008559, 2335.269775 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Picses 3 ;! Object #47 $Class: SB Seraphim $Team: Hostile $Location: 22356.021484, -0.007153, 1925.658691 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Picses 4 ;! Object #48 $Class: SB Seraphim $Team: Hostile $Location: 22530.724609, -0.007959, 2173.786133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Picses 5 ;! Object #49 $Class: SB Seraphim $Team: Hostile $Location: 22219.544922, -0.008406, 2286.622803 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 1 ;! Object #50 $Class: SF Aeshma $Team: Hostile $Location: 21949.988281, -0.007139, 3235.830566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 2 ;! Object #51 $Class: SF Aeshma $Team: Hostile $Location: 21975.320313, -0.007611, 3386.293945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 3 ;! Object #52 $Class: SF Aeshma $Team: Hostile $Location: 21933.097656, -0.008172, 3135.521729 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: HSCv Nuernberg ;! Object #53 $Class: SCv Moloch $Team: Hostile $Location: 21820.380859, 0.000008, 2612.394531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Picses" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Hera 1 ;! Object #54 $Class: SB Nahema $Team: Hostile $Location: 19042.917969, -0.001746, 1762.629395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Hera 2 ;! Object #55 $Class: SB Nahema $Team: Hostile $Location: 19241.269531, -0.002215, 1773.980713 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Hera 3 ;! Object #56 $Class: SB Nahema $Team: Hostile $Location: 19126.009766, -0.002051, 1567.777832 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Hera 4 ;! Object #57 $Class: SB Nahema $Team: Hostile $Location: 19429.681641, -0.001856, 1551.550903 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Hera 5 ;! Object #58 $Class: SB Nahema $Team: Hostile $Location: 19533.269531, -0.001738, 1736.873535 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Hera 6 ;! Object #59 $Class: SB Nahema $Team: Hostile $Location: 19345.515625, -0.001827, 1400.976440 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Phi 1 ;! Object #60 $Class: GTF Hercules Mark II $Team: Friendly $Location: 17913.826172, -0.002223, 415.829865 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Phi 2 ;! Object #61 $Class: GTF Hercules Mark II $Team: Friendly $Location: 18136.001953, -0.001995, 242.279770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Phi 3 ;! Object #62 $Class: GTF Hercules Mark II $Team: Friendly $Location: 17926.808594, -0.001661, 239.012451 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Phi 4 ;! Object #63 $Class: GTF Hercules Mark II $Team: Friendly $Location: 17820.748047, -0.002191, 414.791779 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: HSC Chaos ;! Object #64 $Class: SC Lilith $Team: Hostile $Location: 22110.677734, 332.079102, 2943.511230 $Orientation: -0.572214, 0.000000, 0.820104, 0.000000, 1.000000, 0.000000, -0.820104, 0.000000, -0.572214 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "HSCv Nuernberg" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 12 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( "no-arrival-message" ) $Name: Rho $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Rho 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 8 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rho 1" "Rho 2" "Rho 3" "Rho 4" ) $AI Goals: ( goals ( ai-guard "FSD Legacy" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-guard "FSD Budapest" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Capricorn $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "HSD Apache" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) +Flags:( ) $Name: Libra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "HSD Apache" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" "Libra 5" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 4 $Name: Picses $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Picses 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 15 "FSD Legacy" "GTD Orion" "Hera" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Picses 1" "Picses 2" "Picses 3" "Picses 4" "Picses 5" ) $AI Goals: ( goals ( ai-chase "GTD Ignatious" 50 ) ) +Flags:( ) $Name: Gemini $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "HSD Miramac" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gemini 1" "Gemini 2" "Gemini 3" ) +Flags:( ) $Name: Hera $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Hera 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 3 "FSD Legacy" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Hera 1" "Hera 2" "Hera 3" "Hera 4" "Hera 5" "Hera 6" ) $AI Goals: ( goals ( ai-chase "GTD Orion" 50 ) ) +Flags:( ) $Name: Phi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Phi 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Phi 1" "Phi 2" "Phi 3" "Phi 4" ) $AI Goals: ( goals ( ai-guard "GTD Orion" 50 ) ) +Flags:( "reinforcement" ) #Events ;! 17 total $Formula: ( when ( has-time-elapsed 2 ) ( beam-free-all "GTD Orion" ) ( beam-free-all "GTCv Custer" ) ( beam-free-all "GTCv Faithful" ) ( beam-free-all "GTD Ignatious" ) ( send-message "#Command" "High" "#Command: Welcome" ) ) +Name: StartingShipsBeamFree +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTD Orion" ) ( do-nothing ) ) +Name: Gaurd GTD Orion +Repeat Count: 1 +Interval: 1 +Score: 2000 +Chained: 0 +Objective: XSTR("Protect GTD Orion", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "FSD Legacy" ) ( beam-free-all "FSD Legacy" ) ) +Name: Legacy Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "FSD Legacy" ) ( do-nothing ) ) +Name: Gaurd FSD Legacy +Repeat Count: 1 +Interval: 1 +Score: 1000 +Chained: 0 +Objective: XSTR("Protect FSD Legacy", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "FSD Budapest" ) ( beam-free-all "FSD Budapest" ) ( send-message-list "Zeta 1" "Normal" "Zeta 1: Dialog 1: Message 1" 5000 "Zeta 2" "Normal" "Zeta 2: Dialog 1: Message 2" 9000 "Zeta 3" "Normal" "Zeta 3: Dialog 1: Message 3" 3000 ) ) +Name: Budapest Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "HSD Apache" ) ( beam-free-all "HSD Apache" ) ( beam-free-all "HSC Hood" ) ( beam-free-all "HSD Tripoli" ) ( add-goal "Delta" ( ai-disarm-ship "HSD Tripoli" 89 ) ) ( fire-beam "GTD Orion" "turret20" "HSD Tripoli" ) ( fire-beam "GTD Orion" "turret22" "HSD Tripoli" ) ( fire-beam "FSD Legacy" "turret01" "HSD Apache" ) ( fire-beam "FSD Legacy" "turret02" "HSD Tripoli" ) ( send-message-list "#Command" "High" "#Command: Dlg 1 (B): Msg 1 (4)" 5500 "Zeta 2" "Normal" "Zeta 2: Dlg 1 (B): Msg 2 (5)" 2000 ) ( validate-goal "Destroy HSD Tripoli" ) ) +Name: Hostile Shivans +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "HSD Apache" "HSC Hood" "HSD Tripoli" ) ( send-message-list "Zeta 1" "Normal" "Zeta 1: Dlg 1 (C): Msg 1 (6)" 2500 "Zeta 2" "Normal" "Zeta 2: Dlg 1(C): Msg 2 (7)" 2500 ) ) +Name: Destroy Battle Group +Repeat Count: 1 +Interval: 1 +Score: 1000 +Chained: 0 +Objective: XSTR("Destroy enemy battle group", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 3 "HSD Miramac" ) ( beam-free-all "HSD Miramac" ) ( beam-free-all "HSD Superior" ) ( validate-goal "Destroy HSD Miramac" ) ( send-message "" "High" ": Miramac Arrival" ) ) +Name: More Hostile Shivans +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "HSD Miramac" ) ( do-nothing ) ) +Name: Destroy HSD Miramac +Repeat Count: 1 +Interval: 1 +Score: 2000 +Chained: 0 +Objective: XSTR("Destroy HSD Miramac", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "FSD Hercules" ) ( beam-free-all "FSD Hercules" ) ( subsys-set-random "FSD Hercules" 85 100 ) ) +Name: FSD Hercules arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 0 "FSD Legacy" ) ( repair-subsystem "FSD Legacy" "engine01" ( rand 40 60 ) ) ( repair-subsystem "FSD Legacy" "engine02" ( rand 40 60 ) ) ) +Name: FSD Legacy Disabled +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "HSCv Nuernberg" ) ( beam-free-all "HSCv Nuernberg" ) ( beam-free-all "HSC Chaos" ) ( add-goal "GTD Ignatious" ( ai-chase "HSCv Nuernberg" 89 ) ) ( add-goal "GTD Ignatious" ( ai-chase "HSC Chaos" 89 ) ) ) +Name: Nuernberg arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 180 ) ( cap-waypoint-speed "GTCv Custer" 25 ) ( cap-waypoint-speed "GTCv Faithful" 25 ) ) +Name: Slow Down Deimos Pair +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hera" ) ( do-nothing ) ) +Name: Destroy Hera Wing +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Hera Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Picses" ) ( do-nothing ) ) +Name: Destroy Picses Wing +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Picses Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "HSC Chaos" "HSCv Nuernberg" ) ( do-nothing ) ) +Name: Destroyed 3rd Destroyer Group +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "#Command: End Mission" ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 5 +Objective: XSTR("Return to base", -1) +Objective key: XSTR("Alt + J", -1) +Team: 0 #Goals ;! 5 total $Type: Primary +Name: Protect GTD Orion $MessageNew: XSTR("Protect the GTD Orion until it jumps", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTD Orion" ) +Score: 2000 $Type: Primary +Name: Protect the FSD Legacy $MessageNew: XSTR("Protect the FSD Legacy until it jumps", -1) $end_multi_text $Formula: ( has-departed-delay 0 "FSD Legacy" ) +Score: 2000 $Type: Primary +Name: Destroy HSD Tripoli $MessageNew: XSTR("Destroy the HSD Tripoli", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "HSD Tripoli" ) +Invalid +Score: 2000 $Type: Primary +Name: Destroy HSD Miramac $MessageNew: XSTR("Destroy The HSD Miramac", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "HSD Miramac" ) +Invalid +Score: 2000 $Type: Bonus +Name: Watch FSD Hercules $MessageNew: XSTR("Watch the HSD Hercules on its patrol - Easter Egg! mwahaha", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "FSD Hercules" "FSD Hercules Patrol" 0 ) +No music +Score: 25000 #Waypoints ;! 7 lists total $Jump Node: 19625.927734, -0.000006, 4939.145508 $Jump Node Name: Epsilion Pegasi $Jump Node: 35652.414063, -14000.000000, 25073.521484 $Jump Node Name: Regulus $Name: FSD Demon Path $List: ( ;! 2 points in list ( 17678.785156, 0.000023, 6805.676270 ) ( 29222.933594, -8000.003906, 15731.280273 ) ) $Name: FSD Ravana Path $List: ( ;! 3 points in list ( 4945.280762, 3229.840088, 2581.453369 ) ( 14209.901367, 2617.886230, 5711.499023 ) ( 18067.898438, 576.101807, 5138.514160 ) ) $Name: GTD Hecate Path $List: ( ;! 3 points in list ( 5369.413086, 3229.841064, 581.051880 ) ( 15431.828125, 2099.322510, 1830.919556 ) ( 18324.275391, 653.138916, 4219.444824 ) ) $Name: Deimos Path $List: ( ;! 1 points in list ( 18701.318359, 0.003700, 4729.609863 ) ) $Name: Hades Path $List: ( ;! 2 points in list ( 20497.341797, 0.000665, 534.437256 ) ( 28921.634766, -7500.000488, 13606.983398 ) ) $Name: Predator Destination $List: ( ;! 1 points in list ( 20269.779297, 0.000179, 4522.553711 ) ) $Name: FSD Hercules Patrol $List: ( ;! 6 points in list ( 26755.617188, -3189.413818, 15183.206055 ) ( 29929.236328, -2773.296631, 9694.177734 ) ( 17247.490234, -24.140030, 2973.160645 ) ( 10678.809570, 0.000000, 2945.248291 ) ( 10439.800781, -624.492676, 6366.846680 ) ( 26092.636719, -6443.216309, 16496.021484 ) ) #Messages ;! 218 total $Name: #Command: Welcome $Team: -1 $MessageNew: XSTR("Allied command to all Allied ships. The Friendly Shivan Vessels Legacy and Budapest will be exiting hyperspace in a few seconds, they have several escort wings. Get the HSD Legacy and the GTD Orion to the Epsilon Pegasi node intact! Keep a eye out for hostile shivans, and be careful who you shoot at! Make sure of their IFF status!", -1) $end_multi_text +Persona: Terran Command +Wave Name: UA-01-#command-welcome.wav $Name: #Command: FSD Legacy Jump $Team: -1 $MessageNew: XSTR("The FSD Legacy has jumped to Epsilon Pegasi! Keep up the great work pilots!", -1) $end_multi_text +Wave Name: UA-01-#command-fsdLegjump.wav $Name: Zeta 1: Dialog 1: Message 1 $Team: -1 $MessageNew: XSTR("I'm not quite used to seeing shivan fighters and starships without firing torp's 'n' guns at them!", -1) $end_multi_text $Name: Zeta 2: Dialog 1: Message 2 $Team: -1 $MessageNew: XSTR("Personally I think I should pull this trigger, I got missile lock on the bridge of the FSD Legacy.. I don't know what command thinks they are doing. The Shivans are just pulling some underhanded trick.", -1) $end_multi_text $Name: Zeta 3: Dialog 1: Message 3 $Team: -1 $MessageNew: XSTR("Just hold your fire pilots, these Shivans are our friends.", -1) $end_multi_text $Name: #Command: Dlg 1 (B): Msg 1 (4) $Team: -1 $MessageNew: XSTR("Incoming Hostile shivan starships and fighters! One Moloch, one Rakshasa and a Demon Class! Get to work pilots!", -1) $end_multi_text +Wave Name: UA-01-#command-Dlg1b-msg1.wav $Name: Zeta 2: Dlg 1 (B): Msg 2 (5) $Team: -1 $MessageNew: XSTR("Time to put that friendship to the test Zeta 3!", -1) $end_multi_text $Name: Zeta 1: Dlg 1 (C): Msg 1 (6) $Team: -1 $MessageNew: XSTR("How is that for testing the friendship Zeta 2?", -1) $end_multi_text $Name: Zeta 2: Dlg 1(C): Msg 2 (7) $Team: -1 $MessageNew: XSTR("Shut up Zeta 1.", -1) $end_multi_text $Name: : Miramac Arrival $Team: -1 $MessageNew: XSTR("Would you look at that! A Ravana class warship, looks like the hostiles are sending some power into this system.", -1) $end_multi_text $Name: #Command: End Mission $Team: -1 $MessageNew: XSTR("Command to all Allied pilots, you are cleared to return to base.", -1) $end_multi_text +Wave Name: UA-01-#command-endmission.wav #Reinforcements ;! 1 total $Name: Phi $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 13 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.349066 0.244346 5.934115 +Scale: 0.500000 $Starbitmap: neb03 +Angles: 0.191986 0.541052 5.445423 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 2.146753 0.558505 0.209439 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 3.717548 2.146753 5.602502 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 5.602502 5.619956 0.209439 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 2.146753 0.366519 4.049160 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 0.209439 0.209439 5.654862 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 4.031707 0.209439 0.017453 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 0.209439 3.717548 4.031707 +ScaleX: 4.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 4.031707 0.558505 2.146753 +ScaleX: 7.000000 +ScaleY: 9.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 0.401425 3.892081 2.164207 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: planeth +Angles: 0.000000 0.000000 0.000000 +ScaleX: 1.500000 +ScaleY: 1.500000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.174533 0.244346 0.244346 +ScaleX: 0.330000 +ScaleY: 0.330000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 150 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 $Average Speed: 1.000000 $Minimum: 6000.000000, -1500.000000, -1000.000000 $Maximum: 8500.000000, 1500.000000, 5500.000000 #Music $Event Music: 5: Deuteronomy $Briefing Music: None #End