#Mission Info $Version: 0.10 $Name: Order of the Eye $Author: Peter Drake $Created: 07/13/98 at 16:35:53 $Modified: 07/14/98 at 20:17:24 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Convince some Vasudans to join by attacking a Shivan cargo depot.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -2375.572266, 788.205688, 500.237457 +Viewer orient: -0.214718, -0.000000, 0.976676, -0.260897, 0.963661, -0.057357, -0.941185, -0.267128, -0.206916 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: You may have noticed that we've picked up some travelling companions. The Vasudan Order of the Eye are holy warriors of some sort. They are still debating whether the Shivans are the Destroyers of Vasudan prophecy. If we can fare well in battle against the Shivans, perhaps we can get them to join us rather than the Hammer of Light. $end_multi_text $Ani Filename: cb_vasrefuges.ani +Wave Filename: eyecb1.wav $Stage Text: We've also received some of the new Ulysses space superiority fighters. Reports say these are doing well. Try not to scratch them. ; try not to scratch them. $end_multi_text $Ani Filename: cb_ulysses.ani +Wave Filename: eyecb2.wav #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text We have one more thing to do before jumping to Beta Aquilae. Our target is a Shivan cargo depot. In addition to destroying the depot and any freighters in the area, we are going to attempt to steal some warp coils. $end_multi_text $voice: eyeb1.wav $camera_pos: 1549.596924, 4936.384766, 1504.510010 $camera_orient: 0.870189, -0.000001, -0.492719, 0.484335, 0.183682, 0.855383, 0.090503, -0.982986, 0.159838 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Mephisto $pos: 2995.103516, 176.597061, 1992.774536 $label: Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 753.105225, -699.263611, 2969.625244 $label: Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 1483.237183, -499.263184, 2473.268066 $label: Warp Coils +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text $f Alpha and $f Beta wings will do the job. $f Alpha will scan the cargo and destroy everything but the warp coils, while $f Beta attacks freighters. There will probably be enemy fighters in the area, so be careful. $end_multi_text $voice: eyeb2.wav $camera_pos: 49.258369, 1926.711182, -1078.102783 $camera_orient: 0.999853, -0.000001, 0.017131, -0.015702, 0.399907, 0.916421, -0.006852, -0.916556, 0.399848 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Mephisto $pos: 2995.103516, 176.597061, 1992.774536 $label: Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 753.105225, -699.263611, 2969.625244 $label: Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 1483.237183, -499.263184, 2473.268066 $label: Warp Coils +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 496.290588, -0.000074, -195.799759 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After we find the warp coils, the $f GTFR $f Pelican (F9) will jump in, grab them, and head for the jump point. The $f Pelican will rendezvous with us in Beta Aquilae. $end_multi_text $voice: eyeb3.wav $camera_pos: 1428.312378, 1326.533813, 728.755493 $camera_orient: 0.999685, -0.000001, 0.025080, -0.024743, 0.163398, 0.986250, -0.004099, -0.986560, 0.163346 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Mephisto $pos: 2995.103516, 176.597061, 1992.774536 $label: Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 753.105225, -699.263611, 2969.625244 $label: Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 1483.237183, -499.263184, 2473.268066 $label: Warp Coils +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 496.290588, -0.000074, -195.799759 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Poseidon $pos: 1501.413696, 0.000414, 996.974670 $label: GTFR Pelican +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If you get into trouble, call in $f Delta wing. $end_multi_text $voice: eyeb4.wav $camera_pos: 1022.850586, 825.874695, -544.749207 $camera_orient: 0.999553, -0.000001, -0.029883, 0.025419, 0.525818, 0.850217, 0.015712, -0.850597, 0.525583 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Mephisto $pos: 2995.103516, 176.597061, 1992.774536 $label: Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 753.105225, -699.263611, 2969.625244 $label: Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 1483.237183, -499.263184, 2473.268066 $label: Warp Coils +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 496.290588, -0.000074, -195.799759 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Poseidon $pos: 1501.413696, 0.000414, 996.974670 $label: GTFR Pelican +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 994.545654, -0.000076, 5.117166 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The $f Order $f of $f the $f Eye will be watching from a safe distance. Get this job done quickly, and with luck they'll sign on. $end_multi_text $voice: eyeb5.wav $camera_pos: -2375.572266, 788.205688, 500.237457 $camera_orient: -0.214718, -0.000001, 0.976676, -0.260898, 0.963661, -0.057357, -0.941185, -0.267128, -0.206916 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Mephisto $pos: 2995.103516, 176.597061, 1992.774536 $label: Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 753.105225, -699.263611, 2969.625244 $label: Cargo +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: SAC 2 $pos: 1483.237183, -499.263184, 2473.268066 $label: Warp Coils +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 496.290588, -0.000074, -195.799759 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Poseidon $pos: 1501.413696, 0.000414, 996.974670 $label: GTFR Pelican +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 994.545654, -0.000076, 5.117166 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: PVC Aten $pos: -5223.659668, -363.599884, 71.768768 $label: PVC Horus +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Thoth $pos: -5572.570313, 222.906738, -551.963135 $label: Pisces +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-goal-true-delay "Destroy all other enemy craft" 0 ) $Multi text We gave better than we got today, which is always good against the Shivans. Good work, pilot. $end_multi_text $Voice: eyed1.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Obtain warp coils" 0 ) $Multi text We got the warp coils we needed. Now we can head to Beta Aquilae with the remains of our fleet. $end_multi_text $Voice: eyed2.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Stark" ) $Multi text The loss of the GTC Stark is a blow to us all. It is a pity you could not save it. $end_multi_text $Voice: eyed3.wav $Recommendation text: Distract the enemy cruisers by attacking them. A shot fired at you will probably miss, and is one less shot fired at the GTC Stark. $end_multi_text $Formula: ( is-goal-true-delay "Eye joined up" 0 ) $Multi text The Order of the Eye should prove to be a valuable ally. Your skill showed them that the Shivans are not invincible. $end_multi_text $Voice: eyed4.wav $Recommendation text: $end_multi_text $Formula: ( is-event-true-delay "Eye joins HOL" 0 ) $Multi text The Order of the Eye has joined up with the Hammer of Light. Another enemy is the last thing we needed. $end_multi_text $Voice: eyed5.wav $Recommendation text: Destroying a Shivan cruiser before the GTC Stark is destroyed should convince the Order of the Eye to sign on with us. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Disruptor" 5 "D-Advanced" 5 "Avenger" 5 "Flail" 9 "Prometheus" 13 "Banshee" 9 "MX-50" 50 "D-Missile" 50 "Fury" 500 "Hornet" 900 "Interceptor" 110 "Phoenix V" 50 "Synaptic" 50 "Stiletto" 50 "Tsunami" 50 "Harbinger" 50 ) #Objects ;! 47 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: SAC 2 1 ;! Object #1 $Class: SAC 2 $Team: Hostile $Location: 899.311096, -499.263336, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electrino conducers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 2 ;! Object #2 $Class: SAC 2 $Team: Hostile $Location: 799.311096, -499.263336, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Life support equipment +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 3 ;! Object #3 $Class: SAC 2 $Team: Hostile $Location: 1099.311279, -499.263336, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Engine parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 4 ;! Object #4 $Class: SAC 2 $Team: Hostile $Location: 1199.311523, -499.263336, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Alluvial dampers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 5 ;! Object #5 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -499.263336, 2900.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Warp coils +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 6 ;! Object #6 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -499.263336, 2800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Squeaky dog toys +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 7 ;! Object #7 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -499.263336, 3100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Coolant +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 8 ;! Object #8 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -499.263336, 3200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Phlogiston +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 9 ;! Object #9 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -299.263306, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Medical supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 10 ;! Object #10 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -399.263336, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 11 ;! Object #11 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -599.263550, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Phase inducers +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 12 ;! Object #12 $Class: SAC 2 $Team: Hostile $Location: 999.311096, -699.263550, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Etheric rotors +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: Alpha 2 ;! Object #13 $Class: GTF Ulysses $Team: Friendly $Location: -102.055077, -0.003018, -98.550423 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 +Persona Index: 0 $Name: Alpha 3 ;! Object #14 $Class: GTF Ulysses $Team: Friendly $Location: 100.067238, -0.002988, -100.098488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #15 $Class: GTF Ulysses $Team: Friendly $Location: -200.984299, -0.002972, -198.072479 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Anu 1 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: 1996.300049, 0.000000, 3005.800049 $Orientation: -0.833017, 0.000000, 0.553248, 0.000000, 1.000000, 0.000000, -0.553248, 0.000000, -0.833017 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Anu 2 ;! Object #17 $Class: SF Scorpion $Team: Hostile $Location: 2102.955322, 0.000003, 3105.140869 $Orientation: -0.827984, 0.000000, 0.560752, 0.000000, 1.000000, 0.000000, -0.560752, 0.000000, -0.827984 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Anu 3 ;! Object #18 $Class: SF Scorpion $Team: Hostile $Location: 2098.041504, 0.000019, 2904.095947 $Orientation: -0.810595, 0.000000, 0.585608, 0.000000, 1.000000, 0.000000, -0.585608, 0.000000, -0.810595 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Anu 4 ;! Object #19 $Class: SF Scorpion $Team: Hostile $Location: 2197.037109, 0.000041, 2801.034668 $Orientation: -0.786833, 0.000000, 0.617166, 0.000000, 1.000000, 0.000000, -0.617166, 0.000000, -0.786833 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: PVC Horus ;! Object #20 $Class: PVC Aten $Team: Unknown $Location: -5223.659668, -363.599884, 71.768768 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Pisces 1 ;! Object #21 $Class: PVF Thoth $Team: Unknown $Location: -5522.084961, 222.906738, -446.618469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pisces 2 ;! Object #22 $Class: PVF Thoth $Team: Unknown $Location: -5632.239258, 222.906738, -558.003601 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pisces 3 ;! Object #23 $Class: PVF Thoth $Team: Unknown $Location: -5422.506836, 222.906738, -548.431946 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: GTFR Pelican ;! Object #24 $Class: GTFR Poseidon $Team: Friendly $Location: 1501.413696, 0.000414, 996.974670 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SAC 2 5" "cargo dock" "cargo dock01" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: SAC 2 5 $Arrival Cue: ( is-cargo-known-delay 10 "SAC 2 5" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Pelican" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Hotkey: 4 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Rutvik 1 ;! Object #25 $Class: SF Basilisk $Team: Hostile $Location: -1.700000, 0.000000, 3003.800049 $Orientation: -0.004218, 0.000000, -0.999991, 0.484672, 0.874694, -0.002044, 0.874686, -0.484676, -0.003689 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rutvik 2 ;! Object #26 $Class: SF Basilisk $Team: Hostile $Location: -104.302177, -0.000018, 3114.506592 $Orientation: -0.113359, 0.000000, -0.993554, 0.440236, 0.896476, -0.050228, 0.890698, -0.443092, -0.101624 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rutvik 3 ;! Object #27 $Class: SF Basilisk $Team: Hostile $Location: -100.193649, -0.000033, 2897.272461 $Orientation: 0.102240, 0.000000, -0.994760, 0.442655, 0.895537, 0.045495, 0.890845, -0.444986, 0.091560 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #28 $Class: GTF Hercules $Team: Friendly $Location: 496.290588, -0.000074, -195.799759 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #29 $Class: GTF Hercules $Team: Friendly $Location: 399.071808, -0.000118, -298.563263 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #30 $Class: GTF Hercules $Team: Friendly $Location: 602.524658, -0.000104, -301.375214 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #31 $Class: GTF Hercules $Team: Friendly $Location: 297.020599, -0.000159, -398.795319 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gordantha 1 ;! Object #32 $Class: SFR Mephisto $Team: Hostile $Location: 2995.103516, 176.597061, 1992.774536 $Orientation: 0.162947, 0.000000, 0.986635, -0.626879, 0.772207, 0.103532, -0.761886, -0.635371, 0.125829 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Gordantha 2 ;! Object #33 $Class: SFR Mephisto $Team: Hostile $Location: 2897.636475, 176.596817, 1783.965454 $Orientation: 0.199212, 0.000000, 0.979957, -0.626196, 0.769204, 0.127297, -0.753786, -0.639004, 0.153234 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SC Tarzak ;! Object #34 $Class: SC Lilith $Team: Hostile $Location: -3163.199951, -2989.800049, 4290.899902 $Orientation: -0.576830, 0.000000, -0.816864, -0.378896, 0.885918, 0.267558, 0.723675, 0.463842, -0.511024 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTFR Pelican" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "GTFR Pelican" "Waypoint path 1:1" ) 5000 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Hotkey: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTC Stark ;! Object #35 $Class: GTC Fenris $Team: Friendly $Location: -1155.199951, -3000.000000, 4496.799805 $Orientation: 0.507660, 0.000000, 0.861558, 0.008914, 0.999946, -0.005252, -0.861512, 0.010346, 0.507633 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Tarzak" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "SC Tarzak" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Hotkey: 6 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Pisces 4 ;! Object #36 $Class: PVF Thoth $Team: Unknown $Location: -5722.633789, 222.906738, -657.307800 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: SC Famine ;! Object #37 $Class: SC Cain $Team: Hostile $Location: -157.552597, -3000.000244, 3301.968750 $Orientation: 0.353534, 0.000000, 0.935422, 0.002611, 0.999996, -0.000987, -0.935418, 0.002791, 0.353532 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Stark" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "GTC Stark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Hotkey: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Pestilence ;! Object #38 $Class: SC Cain $Team: Hostile $Location: 600.895203, -3000.000000, 4045.037354 $Orientation: 0.157142, 0.000000, 0.987576, -0.262728, 0.963964, 0.041805, -0.951987, -0.266033, 0.151479 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Stark" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "GTC Stark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Hotkey: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Pisces 5 ;! Object #39 $Class: PVF Thoth $Team: Unknown $Location: -5528.288086, 222.906738, -655.814148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pisces 6 ;! Object #40 $Class: PVF Thoth $Team: Unknown $Location: -5325.053711, 222.906738, -654.641296 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Pranshu 1 ;! Object #41 $Class: SF Manticore $Team: Hostile $Location: 993.099976, -3435.473633, 5007.700195 $Orientation: -0.231364, 0.000000, 0.972867, -0.783501, 0.592797, -0.186329, -0.576713, -0.805352, -0.137152 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pranshu 2 ;! Object #42 $Class: SF Manticore $Team: Hostile $Location: 1095.575439, -3435.473633, 4902.388672 $Orientation: -0.177343, 0.000000, 0.984149, -0.782658, 0.606263, -0.141035, -0.596654, -0.795264, -0.107517 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pranshu 3 ;! Object #43 $Class: SF Manticore $Team: Hostile $Location: 1096.863281, -3435.473633, 5103.845215 $Orientation: -0.260262, 0.000000, 0.965538, -0.762259, 0.613795, -0.205468, -0.592642, -0.789466, -0.159747 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #44 $Class: GTF Valkyrie $Team: Friendly $Location: 994.545654, -0.000076, 5.117166 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #45 $Class: GTF Valkyrie $Team: Friendly $Location: 898.072266, -0.000119, -96.419792 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #46 $Class: GTF Valkyrie $Team: Friendly $Location: 1100.195679, -0.000123, -96.426895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Anu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Anu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Anu 1" "Anu 2" "Anu 3" "Anu 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Rutvik $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Rutvik 1 $Arrival Location: Hyperspace +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Rutvik 1" "Rutvik 2" "Rutvik 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-wing "Gordantha" 50 ) ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gordantha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gordantha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Gordantha" "Waypoint path 1" 0 ) $Ships: ( ;! 2 total "Gordantha 1" "Gordantha 2" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" "Pisces 5" "Pisces 6" ) $AI Goals: ( goals ( ai-guard "PVC Horus" 50 ) ) +Hotkey: 3 +Flags:( ) $Name: Pranshu $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Pranshu 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "GTC Stark" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "All enemies destroyed" 0 ) $Ships: ( ;! 3 total "Pranshu 1" "Pranshu 2" "Pranshu 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "reinforcement" ) #Events ;! 16 total $Formula: ( when ( is-destroyed-delay 0 "Gordantha" ) ( do-nothing ) ) +Name: Gordantha destroyed +Repeat Count: 1 +Interval: 1 +Objective: Destroy Gordantha $Formula: ( when ( is-cargo-known-delay 0 "SAC 2 1" "SAC 2 2" "SAC 2 3" "SAC 2 4" "SAC 2 5" "SAC 2 6" "SAC 2 7" "SAC 2 8" "SAC 2 9" "SAC 2 10" "SAC 2 11" "SAC 2 12" ) ( unprotect-ship "SAC 2 1" "SAC 2 2" "SAC 2 3" "SAC 2 4" "SAC 2 6" "SAC 2 7" "SAC 2 8" "SAC 2 9" "SAC 2 10" "SAC 2 11" "SAC 2 12" ) ) +Name: All cargo inspected +Repeat Count: 1 +Interval: 1 +Objective: Inspect all cargo $Formula: ( when ( is-destroyed-delay 0 "SAC 2 1" "SAC 2 2" "SAC 2 3" "SAC 2 4" "SAC 2 6" "SAC 2 7" "SAC 2 8" "SAC 2 9" "SAC 2 10" "SAC 2 11" "SAC 2 12" ) ( do-nothing ) ) +Name: Destroy other cargo +Repeat Count: 1 +Interval: 1 +Objective: Destroy cargo except warp coils $Formula: ( when ( has-docked-delay "GTFR Pelican" "SAC 2 5" 1 0 ) ( add-goal "GTFR Pelican" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Warp coils grabbed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "GTFR Pelican" ) ( do-nothing ) ) +Name: Pelican escaped +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Escort GTFR Pelican $Formula: ( when ( has-arrived-delay 10 "SC Tarzak" ) ( send-message "GTC Stark" "High" "Cruiser, eh?" ) ( validate-goal "Protect GTC Stark" ) ) +Name: A cruiser, eh? +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Pranshu" ) ( send-message "#Command" "High" "Enemy presence detected" ) ) +Name: Pranshu arrived +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy all enemy craft $Formula: ( when ( has-arrived-delay 3 "Pranshu" ) ( send-message "Alpha 2" "High" "What, you just noticed that?" ) ) +Name: Snappy comeback +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy all enemy craft $Formula: ( when ( has-arrived-delay 10 "SC Famine" ) ( send-message "PVC Horus" "High" "As prophecy foretold" ) ) +Name: Eye unimpressed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 20 "SC Famine" ) ( send-message "#Command" "High" "Get the Tarzak" ) ( add-goal "Alpha" ( ai-chase "SC Tarzak" 89 ) ) ( add-goal "Beta" ( ai-chase "SC Tarzak" 89 ) ) ( add-goal "Delta" ( ai-chase "SC Tarzak" 89 ) ) ) +Name: Get the Tarzak +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "SC Tarzak" ) ( do-nothing ) ) +Name: Tarzak destroyed +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy SC Tarzak $Formula: ( when ( and ( or ( is-destroyed-delay 0 "PVC Horus" "Pisces" ) ( is-event-true-delay "Eye joins Terrans" 0 ) ) ( is-destroyed-delay 0 "SC Tarzak" "SC Famine" "SC Pestilence" ) ) ( send-message "#Command" "High" "We got 'em." ) ) +Name: All enemies destroyed +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy all enemy cruisers $Formula: ( when ( percent-ships-destroyed 33 "SC Tarzak" "SC Famine" "SC Pestilence" ) ( do-nothing ) ) +Name: Shivan cruiser destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "Shivan cruiser destroyed" 10 ) ( not ( is-destroyed-delay 0 "GTC Stark" ) ) ) ( send-message "PVC Horus" "High" "We are with you" ) ( change-iff "Friendly" "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" "Pisces 5" "Pisces 6" "PVC Horus" ) ( add-goal "Pisces" ( ai-chase-any 89 ) ) ( add-goal "PVC Horus" ( ai-chase "SC Famine" 89 ) ) ) +Name: Eye joins Terrans +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 10 "GTC Stark" ) ( not ( is-event-true-delay "Shivan cruiser destroyed" 0 ) ) ) ( change-iff "Neutral" "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" "Pisces 5" "Pisces 6" "PVC Horus" ) ( send-message "PVC Horus" "High" "Surrender to destiny" ) ( add-goal "Pisces" ( ai-chase-any 89 ) ) ( add-goal "PVC Horus" ( ai-chase "GTC Stark" 89 ) ) ) +Name: Eye joins HOL +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTC Stark" ) ) ( is-event-true-delay "All enemies destroyed" 0 ) ) ( do-nothing ) ) +Name: Stark survived +Repeat Count: 1 +Interval: 1 +Objective: Protect GTC Stark #Goals ;! 5 total $Type: Primary +Name: Obtain warp coils $Message: Obtain warp coils $Formula: ( is-event-true-delay "Pelican escaped" 0 ) $Type: Secondary +Name: Destroy other cargo $Message: Destroy all other cargo $Formula: ( is-event-true-delay "Destroy other cargo" 0 ) $Type: Primary +Name: Destroy all other enemy craft $Message: Destroy all other enemy craft $Formula: ( is-event-true-delay "All enemies destroyed" 0 ) $Type: Bonus +Name: Eye joined up $Message: Order of the Eye joined in fight against Shivans $Formula: ( is-event-true-delay "Eye joins Terrans" 0 ) $Type: Secondary +Name: Protect GTC Stark $Message: Protect GTC Stark $Formula: ( is-event-true-delay "Stark survived" 0 ) +Invalid +No music #Waypoints ;! 1 lists total $Jump Node: -5000.000000, -5000.000000, 5000.000000 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -5000.000000, -5000.000000, 5000.000000 ) ) #Messages ;! 173 total $Name: Cruiser, eh? $Message: They've brought in a cruiser. Two can play at that game. Hang on, we're coming in. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: eyes1.wav $Name: As prophecy foretold $Message: It is as the prophecy foretold. They cannot be stopped. +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: eyes2.wav $Name: We are with you $Message: We are with you, Terrans. +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: eyes3.wav $Name: Surrender to destiny $Message: Surrender to your destiny, Terrans. The prophecy is at hand! +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: eyes4.wav $Name: Get the Tarzak $Message: We have to show the Order of the Eye that the Shivans are not gods. All fighters, attack the SC Tarzak! +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: eyes5.wav $Name: Enemy presence detected $Message: Enemy presence detected +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_arrival2.wav $Name: What, you just noticed that? $Message: What, you just noticed that now? +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: eyes6.wav $Name: We got 'em. $Message: All right, we got them. All craft, return to base. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: eyes7.wav #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula03 +Color: Purple +Pitch: 100 +Bank: 300 +Heading: 259 $Bitmap: Sun01 $Orientation: -0.989709, -0.050026, -0.134066, 0.059874, 0.706171, -0.705506, 0.129967, -0.706272, -0.695908 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF1 #End