#Mission Info $Version: 0.10 $Name: Escort to Nowhere $Author: James Chu $Created: 07/13/98 at 22:06:48 $Modified: 07/14/98 at 16:16:59 $Notes: This is version 1.1 I just wanted to see if this works... Version 1.0 This is a FRED created mission $End Notes: $Mission Desc: Escort several critical munitions transports (and one beer transport) to the Cygnus Jump Point.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 533.504700, 468.186493, -876.385925 +Viewer orient: 0.825497, 0.000001, 0.564407, -0.234893, 0.909284, 0.343552, -0.513206, -0.416176, 0.750611 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text Escort the Freighters to the Jump Point. $end_multi_text $voice: none.wav $camera_pos: -1302.871460, 11784.206055, 3850.055908 $camera_orient: -0.006319, -0.000001, -0.999980, 0.997417, 0.071555, -0.006303, 0.071554, -0.997437, -0.000452 $camera_time: 1000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -363.912994, 0.000392, 6720.574707 $label: Cygnus Jump Node +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Chronos $pos: -57.657677, -13.557501, 23.967785 $label: Iota +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Make sure that they get there safely. $end_multi_text $voice: none.wav $camera_pos: -1302.871460, 11784.206055, 3850.055908 $camera_orient: -0.006319, -0.000001, -0.999980, 0.997417, 0.071555, -0.006303, 0.071554, -0.997437, -0.000452 $camera_time: 1000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -363.912994, 0.000392, 6720.574707 $label: Cygnus Jump Node +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Chronos $pos: -57.657677, 230.142868, 6215.306641 $label: Iota +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text One of the containers is of particular importance to the crew at the Cygnus Munitions Factory. I'll let you figure it out. $end_multi_text $voice: none.wav $camera_pos: -1302.871460, 11784.206055, 3850.055908 $camera_orient: -0.006319, -0.000001, -0.999980, 0.997417, 0.071555, -0.006303, 0.071554, -0.997437, -0.000452 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -363.912994, 0.000392, 6720.574707 $label: Cygnus Jump Node +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "Iota jumps out" 0 ) $Multi text Congratulations. Part of the convoy made it to the Cygnus system. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "All of Iota has left" 0 ) $Multi text In fact, all of the cargo made it there! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Iota jumps out" 0 ) $Multi text A sad day indeed for the GTA. The Cygnus prime Munitions Factory needed those containers... $end_multi_text $Voice: none.wav $Recommendation text: You should have kept on your toes pilot. $end_multi_text $Formula: ( is-goal-false-delay "All of Iota has left" 0 ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Try to protect the shipment by staying closer to the freighters. $end_multi_text $Formula: ( is-goal-true-delay "Route the pirates" 0 ) $Multi text Those pirates really ran away with their tails between their legs didn't they... $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Route the pirates" 0 ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Show those pirates how the GTA works, next time... $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Flail" 13 "Prometheus" 13 "Interceptor" 220 ) #Objects ;! 44 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: -299.577118, 0.000052, 12.085738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: -334.403534, -0.000090, -20.775829 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: -259.885651, -0.000106, -25.007988 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Apollo $Team: Friendly $Location: -298.696686, -0.000107, -61.622543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #4 $Class: GTF Apollo $Team: Friendly $Location: 202.882095, 0.000032, 22.554934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTF Apollo $Team: Friendly $Location: 163.010849, 0.000035, -22.534092 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTF Apollo $Team: Friendly $Location: 247.388977, -0.000031, -32.837536 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GTF Apollo $Team: Friendly $Location: 197.849960, 0.000020, -71.986969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #8 $Class: GTF Valkyrie $Team: Friendly $Location: 0.000000, 0.000027, 255.505676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #9 $Class: GTF Valkyrie $Team: Friendly $Location: -24.222530, -0.000017, 221.640213 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #10 $Class: GTF Valkyrie $Team: Friendly $Location: 29.546146, -0.000059, 221.640244 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #11 $Class: GTF Valkyrie $Team: Friendly $Location: 3.566462, 0.000019, 190.011322 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "D-Advanced" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Iota 1 ;! Object #12 $Class: GTFR Chronos $Team: Friendly $Location: -53.884933, -13.557484, 78.187096 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999995, -0.003098, -0.000000, 0.003098, 0.999995 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Antimatter +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 2 ;! Object #13 $Class: GTFR Chronos $Team: Friendly $Location: -202.693924, -13.557468, -24.136976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999995, -0.003098, -0.000000, 0.003098, 0.999995 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 3 ;! Object #14 $Class: GTFR Chronos $Team: Friendly $Location: 88.717987, -13.557591, -26.403469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999995, -0.003098, -0.000000, 0.003098, 0.999995 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: LaTrappe Dubbel +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: General +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 4 ;! Object #15 $Class: GTFR Chronos $Team: Friendly $Location: -56.435478, -13.557514, -197.047073 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999995, -0.003098, -0.000000, 0.003098, 0.999995 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Antimatter +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Threepwood ;! Object #16 $Class: GTC Fenris $Team: Friendly $Location: -201.342316, -0.000120, 8823.486328 $Orientation: 0.151026, -0.443820, -0.883299, 0.504411, 0.803066, -0.317263, 0.850155, -0.397630, 0.345151 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Iota" 60 ) ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-waypoints-once "Waypoint path 2" 40 ) ) $Cargo 1: Pirates +Initial Hull: 18 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: sensors $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Threepwood" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Flash 1 ;! Object #17 $Class: GTF Apollo $Team: Hostile $Location: -1856.749634, 0.000058, 5563.331543 $Orientation: -0.995808, 0.000000, 0.091465, 0.000000, 1.000000, 0.000000, -0.091465, 0.000000, -0.995808 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Flash 2 ;! Object #18 $Class: GTF Apollo $Team: Hostile $Location: -1899.438477, -0.000085, 5484.474121 $Orientation: -0.995808, 0.000000, 0.091465, 0.000000, 1.000000, 0.000000, -0.091465, 0.000000, -0.995808 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Flash 3 ;! Object #19 $Class: GTF Apollo $Team: Hostile $Location: -1799.802612, 0.000018, 5483.830078 $Orientation: -0.995808, 0.000000, 0.091465, 0.000000, 1.000000, 0.000000, -0.091465, 0.000000, -0.995808 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Flash 4 ;! Object #20 $Class: GTB Athena $Team: Hostile $Location: -1873.775146, -0.000052, 5391.844238 $Orientation: -0.995808, 0.000000, 0.091465, 0.000000, 1.000000, 0.000000, -0.091465, 0.000000, -0.995808 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Iota" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Slash 1 ;! Object #21 $Class: GTF Apollo $Team: Hostile $Location: 905.182129, -0.000040, 5656.687500 $Orientation: -0.814803, 0.000000, 0.579738, 0.000000, 1.000000, 0.000000, -0.579738, 0.000000, -0.814803 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Slash 2 ;! Object #22 $Class: GTF Apollo $Team: Hostile $Location: 849.686584, -0.000051, 5641.385742 $Orientation: -0.814803, 0.000000, 0.579738, 0.000000, 1.000000, 0.000000, -0.579738, 0.000000, -0.814803 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Slash 3 ;! Object #23 $Class: GTF Apollo $Team: Hostile $Location: 941.237061, -0.000042, 5538.741699 $Orientation: -0.814803, 0.000000, 0.579738, 0.000000, 1.000000, 0.000000, -0.579738, 0.000000, -0.814803 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Slash 4 ;! Object #24 $Class: GTB Athena $Team: Hostile $Location: 895.705750, -0.000052, 5519.534180 $Orientation: -0.814803, 0.000000, 0.579738, 0.000000, 1.000000, 0.000000, -0.579738, 0.000000, -0.814803 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Iota" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: PAS Jolly Roger ;! Object #25 $Class: GTD Orion $Team: Hostile $Location: -4367.199707, 0.000058, 12258.520508 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Iota" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 21 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 77 +AI Class: Colonel +Subsystem: turret02a $Damage: 65 +AI Class: Colonel +Subsystem: turret03a $Damage: 65 +AI Class: Colonel +Subsystem: turret04a $Damage: 30 +AI Class: Colonel +Subsystem: turret05a $Damage: 76 +AI Class: Colonel +Subsystem: turret06 $Damage: 84 +Subsystem: turret07 $Damage: 88 +Subsystem: turret08 $Damage: 84 +Subsystem: turret09 $Damage: 72 +Subsystem: turret10 $Damage: 82 +Subsystem: turret11 $Damage: 89 +Subsystem: turret12 $Damage: 88 +Subsystem: turret13 $Damage: 85 +Subsystem: turret14 $Damage: 86 +Subsystem: turret15 $Damage: 58 +Subsystem: turret16 $Damage: 77 +Subsystem: radardish02 $Damage: 75 +Subsystem: radardish03 $Damage: 55 +Subsystem: navigation $Damage: 77 +Subsystem: communication $Damage: 92 +Subsystem: sensors $Damage: 68 +Subsystem: engines $Damage: 84 +Subsystem: fighterbay $Damage: 80 $Arrival Location: Hyperspace $Arrival Cue: ( or ( destroyed-or-departed-delay 30 "Threepwood" ) ( is-goal-true-delay "Iota jumps out" 5 ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-goal-true-delay "Iota jumps out" 30 ) ( is-destroyed-delay 0 "Iota" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Dash 1 ;! Object #26 $Class: GTF Valkyrie $Team: Hostile $Location: 3173.179688, -0.000318, 10245.375000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Dash 2 ;! Object #27 $Class: GTF Valkyrie $Team: Hostile $Location: 3135.469971, -0.000327, 10220.852539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Dash 3 ;! Object #28 $Class: GTF Valkyrie $Team: Hostile $Location: 3209.842773, -0.000317, 10220.164063 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Dash 4 ;! Object #29 $Class: GTF Valkyrie $Team: Hostile $Location: 3171.195801, -0.000315, 10196.305664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Splash 1 ;! Object #30 $Class: GTF Apollo $Team: Hostile $Location: 3028.023193, -0.000322, 10251.884766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Splash 2 ;! Object #31 $Class: GTF Apollo $Team: Hostile $Location: 2983.943115, -0.000310, 10213.190430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Splash 3 ;! Object #32 $Class: GTF Apollo $Team: Hostile $Location: 3089.045410, -0.000322, 10197.705078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Splash 4 ;! Object #33 $Class: GTF Apollo $Team: Hostile $Location: 3034.753418, -0.000315, 10151.783203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTS Wingnut ;! Object #34 $Class: GTS Centaur $Team: Friendly $Location: -36.325348, -0.000396, -443.824921 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 40 ) ) $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( are-waypoints-done-delay "Iota" "Waypoint path 2" 0 ) ( are-waypoints-done-delay "GTS Wingnut" "Waypoint path 2" 0 ) ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 17920 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Remote 1 ;! Object #35 $Class: GTDR Amazon $Team: Hostile $Location: -522.256409, 0.004296, 5862.929688 $Orientation: -0.999262, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999262 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Iota" 89 ) ) $Cargo 1: Explosives +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Remote 2 ;! Object #36 $Class: GTDR Amazon $Team: Hostile $Location: -456.874084, -0.000221, 5925.163086 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Iota" 89 ) ) $Cargo 1: Explosives +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Remote 3 ;! Object #37 $Class: GTDR Amazon $Team: Hostile $Location: -599.780151, -0.000245, 5936.952148 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Iota" 89 ) ) $Cargo 1: Explosives +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Remote 4 ;! Object #38 $Class: GTDR Amazon $Team: Hostile $Location: -514.189026, -0.000239, 6060.784180 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Iota" 89 ) ) $Cargo 1: Explosives +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Faker ;! Object #39 $Class: TAC 1 $Team: Friendly $Location: -218.479843, 0.000002, 8936.255859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 5 $Name: TAC 1 16 ;! Object #40 $Class: TAC 1 $Team: Friendly $Location: -56.234184, -0.000120, -201.103806 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Antimatter +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 800 +Docked With: Iota 4 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: TAC 1 17 ;! Object #41 $Class: TAC 1 $Team: Friendly $Location: -202.492630, -0.000074, -28.193701 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Tsunami Cores +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 1000 +Docked With: Iota 2 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: TAC 1 18 ;! Object #42 $Class: TAC 1 $Team: Friendly $Location: 88.919273, -0.000196, -30.460194 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: LaTrappe Dubbel +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: Iota 3 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: TAC 1 20 ;! Object #43 $Class: TAC 1 $Team: Friendly $Location: -53.683640, -0.000090, 74.130371 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Antimatter +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 800 +Docked With: Iota 1 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: In front of ship +Arrival Distance: 190 $Arrival Anchor: Iota 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 10 "Iota" ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Iota" 50 ) ( ai-waypoints-once "Waypoint path 4" 50 ) ) +Hotkey: 0 +Flags:( "no-dynamic" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 190 $Arrival Anchor: Iota 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 10 "Iota" ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard-wing "Iota" 50 ) ( ai-waypoints-once "Waypoint path 2" 40 ) ) +Hotkey: 1 +Flags:( "no-dynamic" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Iota" "Waypoint path 2" 5 ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-guard-wing "Iota" 40 ) ) +Hotkey: 2 +Flags:( "no-dynamic" ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 15 $Departure Cue: ( are-waypoints-done-delay "Iota" "Waypoint path 2" 0 ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-waypoints-once "Waypoint path 2" 40 ) ) +Hotkey: 7 +Flags:( ) $Name: Flash $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Flash 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "valk" 5 ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 15 "Threepwood" ) $Ships: ( ;! 4 total "Flash 1" "Flash 2" "Flash 3" "Flash 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "Threepwood" 50 ) ( ai-chase "TAC 1 16" 50 ) ( ai-chase "TAC 1 17" 50 ) ) +Flags:( ) $Name: Slash $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Slash 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "valk" 0 ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 15 "Threepwood" ) $Ships: ( ;! 4 total "Slash 1" "Slash 2" "Slash 3" "Slash 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "Threepwood" 50 ) ( ai-chase "TAC 1 18" 50 ) ( ai-chase "TAC 1 20" 50 ) ) +Flags:( ) $Name: Dash $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Dash 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: PAS Jolly Roger +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Iota" ) $Ships: ( ;! 4 total "Dash 1" "Dash 2" "Dash 3" "Dash 4" ) +Flags:( "no-arrival-warp" ) $Name: Splash $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Splash 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: PAS Jolly Roger +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Iota" ) $Ships: ( ;! 4 total "Splash 1" "Splash 2" "Splash 3" "Splash 4" ) +Flags:( "no-arrival-warp" ) $Name: Remote $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Remote 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "valk" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Remote 1" "Remote 2" "Remote 3" "Remote 4" ) +Flags:( "no-arrival-message" "no-dynamic" ) #Events ;! 11 total $Formula: ( when ( are-waypoints-done-delay "Iota" "Waypoint path 1" 0 ) ( send-message "Threepwood" "High" "Distress" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "Iota 1" "High" "Rescue" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 10 $Formula: ( when ( are-waypoints-done-delay "Delta" "Waypoint path 3" 10 ) ( change-iff "Hostile" "Threepwood" ) ( repair-subsystem "Threepwood" "engine" 100 ) ( repair-subsystem "Threepwood" "navigation" 100 ) ( repair-subsystem "Threepwood" "Hull" 100 ) ( repair-subsystem "Threepwood" "weapons" 100 ) ( repair-subsystem "Threepwood" "sensors" 100 ) ) +Name: valk +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "Threepwood" "High" "Heave" ) ( repair-subsystem "Threepwood" "communication" 100 ) ( flash-hud-gauge "MESSAGE_LINES" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( send-message "Threepwood" "High" "Heave2" ) ( validate-goal "Route the pirates" ) ( flash-hud-gauge "MESSAGE_LINES" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 10 $Formula: ( when ( true ) ( send-message "Iota 1" "High" "Slag" ) ( add-goal "Threepwood" ( ai-chase "Iota" 89 ) ) ( flash-hud-gauge "MESSAGE_LINES" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 20 $Formula: ( when ( has-arrived-delay 15 "PAS Jolly Roger" ) ( send-message "" "High" "derision" ) ( flash-hud-gauge "MESSAGE_LINES" ) ) +Name: Junker +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "Iota 1" "High" "stow" ) ( add-goal "PAS Jolly Roger" ( ai-chase "Iota" 89 ) ) ( flash-hud-gauge "MESSAGE_LINES" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 10 $Formula: ( when ( has-arrived-delay 0 "Remote" ) ( send-message "Iota 1" "High" "Incoming" ) ) +Name: Kamikaze +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "Alpha" ( ai-guard "Iota" 89 ) ) ( add-goal "Beta" ( ai-guard "Iota" 89 ) ) ) +Name: initialize AI +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 30 ) ( ship-invisible "Faker" ) ( self-destruct "Faker" ) ) +Name: faker +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Iota jumps out $Message: At least one of the Freighters leave $Formula: ( has-departed-delay 0 "Iota" ) +Score: 1000 $Type: Secondary +Name: All of Iota has left $Message: If all IOTA makes it. $Formula: ( not ( is-destroyed-delay 0 "Iota" ) ) +Score: 1000 $Type: Secondary +Name: Route the pirates $Message: Fend off the pirates $Formula: ( and ( destroyed-or-departed-delay 5 "Threepwood" "Flash" "Slash" ) ( has-departed-delay 0 "Iota" ) ) +Invalid +Score: 600 #Waypoints ;! 4 lists total $Jump Node: -52.415619, -0.000357, 12611.615234 $Jump Node Name: Cygnus Jump Node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -121.861992, -0.000720, 823.772949 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -102.432381, -0.001502, 12610.341797 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 34.343678, 0.055170, 9159.544922 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -426.603912, -0.000715, 5419.135742 ) ) #Messages ;! 173 total $Name: Heave $Message: This is the light cruiser Threepwood. We are ordering your transports to heave to. +Persona: Support Ship +AVI Name: Head-TP1 $Name: Heave2 $Message: Power down your shields and weapons. Comply or we will fire upon you. +Persona: Support Ship +AVI Name: Head-TP1 $Name: Slag $Message: Pirate scum! All escort wings, you have permission to distribute some indiscriminate justice. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Distress $Message: We require assistance. Any ships in the area, please respond. Our communications, sensors, engine and hull are heavily damaged. Repeat. We require assitance. +Persona: Support Ship +AVI Name: Head-TP1 $Name: Rescue $Message: We are coming through Threepwood. hold your position. Delta wing, please do a flyby. +Persona: Large Ship +AVI Name: Head-CM1 $Name: derision $Message: Where did they find that old piece of junk? +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: stow $Message: Stow it pilot! That hunk o' junk can still kill all of us! +Persona: Large Ship +AVI Name: Head-CM1 $Name: Incoming $Message: Incoming explosive drones! All wings intercept! +Persona: Large Ship +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 471 $Ambient light level: 0 +Nebula: Nebula02 +Color: Maroon +Pitch: 0 +Bank: 0 +Heading: 291 #Asteroid Fields #Music $Event Music: 2: March $Briefing Music: BRIEF1 #End