#Mission Info $Version: 0.10 $Name: Playin D $Author: Matthew Anderson $Created: 06/15/98 at 14:08:03 $Modified: 07/03/98 at 22:02:02 $Notes: This is a FRED created mission. Ain't that somethin? $End Notes: $Mission Desc: Mission 3 of the McCarthy campaign.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: -583.538086, 13263.125000, -18852.978516 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: All goes well, for now. Our staging area in Antares has been established, and several of my civilian contacts have come through with offers of supplies and freighters to haul them here. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: New Technology: Thanks to Alpha one's efforts, we have obtained sufficient data and parts to construct a few working cannons known as Avenger cannons. Actually, we were able to construct only four, but that's more than we had before. I've had Engineer Barclay working around the clock to construct more of these weapons, but most of the parts he has left are either faulty or protected by security devices intended to foil technology thieves. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Shivan Update: My worst fears have been confirmed. The sighting of what would appear to be a Shivan vessel infiltrating the very same GTA supply depot we raided is dire news. The Vasudans were right. The Shivans plague both our houses. Their reports of stealth and shields technology beyond our ken have also proven to be true. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Engineer's Update: Barclay has also been spending some time working to counter what could be a potential threat, the Shivans. He hasn't any clue currently of how to build a shield system, or how to foil their cloaking technology, but he has been able to work out a plan to cloak our flagship, the GTC Weishaupt. Whether this solution will foil the Shivans for long, or at all, is unknown, but at the very least, it should throw our GTA pursuants for a loop. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: We have no current strikes to carry out, but we do need sentries to patrol our staging area. If you are reciving this briefing, it means that the time for patrol duty has rolled around again for you. Shift starts in fourty minutes. That is all. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text I know you haven't had much sleep recently, Alpha one, but I'm going to need your help again. This time, it'll be simple patrol duty on the staging area. You'll need to oversee Omega's supply run to and from the GTC Weishaupt. $end_multi_text $voice: none.wav $camera_pos: -583.538086, 13263.125000, -18852.978516 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 5455.879883, -101.325836, 14666.957031 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 6221.351074, 0.000874, 4919.990234 $label: Omega +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 12685.059570, -0.001309, 13560.530273 $label: GTC Weishaupt +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You'll have assistance from Eta wing. They will only be armed with old ML-16 lasers, but your wing will be equipped with one Avenger cannon per craft. Use them wisely. $end_multi_text $voice: none.wav $camera_pos: -583.538086, 13263.125000, -18852.978516 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 5455.879883, -101.325836, 14666.957031 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 6221.351074, 0.000874, 4919.990234 $label: Omega +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 12685.059570, -0.001309, 13560.530273 $label: GTC Weishaupt +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 7522.664551, 0.001204, -793.434021 $label: Eta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You'll also have assistance from Test wing, a wing of Amazon drone craft that Barclay has modified with an improved AI, and some Avenger cannons that we couldn't fit on fighters due to power leaks. Amazons have quite a bit of excess reactor potential due to their lack of onboard systems compared to a fighter, so the leaky Avenger cannons will work perfectly on them, at 250 percent the normal power level. $end_multi_text $voice: none.wav $camera_pos: -583.538086, 13263.125000, -18852.978516 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 5455.879883, -101.325836, 14666.957031 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 6221.351074, 0.000874, 4919.990234 $label: Omega +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 12685.059570, -0.001309, 13560.530273 $label: GTC Weishaupt +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 7522.664551, 0.001204, -793.434021 $label: Eta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 11421.049805, 0.000007, 5441.953125 $label: Test +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Expect heavy freighter traffic while on duty. Don't be alarmed, these freighters have all been sent by a few of my civilian contacts. Let them go about their business. $end_multi_text $voice: none.wav $camera_pos: -583.538086, 13263.125000, -18852.978516 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 5455.879883, -101.325836, 14666.957031 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 6221.351074, 0.000874, 4919.990234 $label: Omega +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 12685.059570, -0.001309, 13560.530273 $label: GTC Weishaupt +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 7522.664551, 0.001204, -793.434021 $label: Eta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 11421.049805, 0.000007, 5441.953125 $label: Test +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TAC 1 $pos: -6479.680664, 239.423203, 82.807915 $label: Cargo 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text As to what to expect while on duty, there won't be any way to tell until it happens. While Barclay was experimenting with ways to sensor-cloak the Weishaupt, he accidently sent a focused, high-energy pulse out into subspace in several directions. The signatures are not natural, so whoever identifies and traces the pulse first will most likely find our staging area. Fortunatly, Barclay was able to shield the Weishaupt from all known scanners after some trial and error. I am currently making plans for relocation of the Weishaupt as we speak. $end_multi_text $voice: none.wav $camera_pos: -583.538086, 13263.125000, -18852.978516 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 5455.879883, -101.325836, 14666.957031 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 6221.351074, 0.000874, 4919.990234 $label: Omega +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 12685.059570, -0.001309, 13560.530273 $label: GTC Weishaupt +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 7522.664551, 0.001204, -793.434021 $label: Eta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 11421.049805, 0.000007, 5441.953125 $label: Test +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TAC 1 $pos: -6479.680664, 239.423203, 82.807915 $label: Cargo 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text That is all for now, Alpha one. Board your craft and get going. I have work to do. $end_multi_text $voice: none.wav $camera_pos: -583.538086, 13263.125000, -18852.978516 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 5455.879883, -101.325836, 14666.957031 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 6221.351074, 0.000874, 4919.990234 $label: Omega +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 12685.059570, -0.001309, 13560.530273 $label: GTC Weishaupt +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 7522.664551, 0.001204, -793.434021 $label: Eta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 11421.049805, 0.000007, 5441.953125 $label: Test +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TAC 1 $pos: -6479.680664, 239.423203, 82.807915 $label: Cargo 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Finish loading" 0 ) $Multi text Fine job defending Omega wing, Alpha one. The Weishaupt is now loaded with supplies to keep our operation going for another week or two. That should give me enough time to finish my negotiations with the Vesudans. Unfortunatly, it would appear that a small force of GTA raiders managed to disable Corporal Redwing's craft, Eta one, and capture Redwing. I have already planned a preliminary meeting with the Vasudans, and Redwing knew that location... and it's too late to reschedule that now. Expect the worst. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Finish loading" 0 ) $Multi text Alpha one, due to your failure to oversee Omega's supply run, our resupply time has been increased considerably. At this rate, we'll never resupply before the GTA invades out staging area. You are dismissed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Weishaupt survives" 0 ) $Multi text Alpha one, your failure to oversee the Weishaupt's departure to a new location is deplorable. You are dismissed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy Shivans" 0 ) $Multi text I would like to congratulate you for destroying so many Shivan vessels. I have never seen any Shivan craft of that make before, but that didn't stop you from taking them out. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 5 "Avenger" 4 "MX-50" 120 "Fury" 5 ) #Objects ;! 44 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 3846.211670, -0.000075, 6806.197266 $Orientation: -0.522861, 0.566091, 0.637305, 0.019436, 0.755368, -0.655014, -0.852197, -0.330095, -0.405955 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: 4294.120117, 82.148201, 6914.225098 $Orientation: -0.522861, 0.566091, 0.637305, 0.019436, 0.755367, -0.655014, -0.852196, -0.330095, -0.405955 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 4035.699219, 414.172058, 7289.444824 $Orientation: -0.522861, 0.566091, 0.637305, 0.019436, 0.755367, -0.655014, -0.852196, -0.330095, -0.405955 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Apollo $Team: Friendly $Location: 4652.589844, 454.923859, 7354.747070 $Orientation: -0.522861, 0.566091, 0.637305, 0.019436, 0.755367, -0.655014, -0.852196, -0.330095, -0.405955 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTC Weishaupt ;! Object #4 $Class: GTC Fenris $Team: Friendly $Location: 6740.495117, -0.000176, 10597.774414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-stay-still "Krishna 4" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-goal-true-delay "Finish loading" 20 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "hidden-from-sensors" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Storage 1 ;! Object #5 $Class: TAC 1 $Team: Friendly $Location: -2029.124756, 1763.067261, 4739.231934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Medical supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Storage 2 ;! Object #6 $Class: TAC 1 $Team: Friendly $Location: -1215.041626, 1770.748901, 4819.852539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Foodstuffs +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Storage 3 ;! Object #7 $Class: TAC 1 $Team: Friendly $Location: -565.946289, 1737.448364, 4739.230469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Storage 4 ;! Object #8 $Class: TAC 1 $Team: Friendly $Location: 166.085114, 1728.372803, 4779.406738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Faulty Avenger Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Storage 5 ;! Object #9 $Class: TAC 1 $Team: Friendly $Location: -2069.502197, 869.571045, 4804.190918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Apollo parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Storage 6 ;! Object #10 $Class: TAC 1 $Team: Friendly $Location: -1217.194702, 969.852783, 4886.140137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Empty +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Storage 7 ;! Object #11 $Class: TAC 1 $Team: Friendly $Location: -485.102356, 1031.341675, 5010.719727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Storage 8 ;! Object #12 $Class: TAC 1 $Team: Friendly $Location: 284.588287, 932.540405, 4968.969727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Misc. parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: TAC 1-1 ;! Object #13 $Class: TAC 1 $Team: Friendly $Location: -1597.991821, -2527.130615, 843.152893 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Empty +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: TAC 1-2 ;! Object #14 $Class: TAC 1 $Team: Friendly $Location: -973.246094, -2470.480225, 865.629517 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Empty +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: TAC 1-3 ;! Object #15 $Class: TAC 1 $Team: Friendly $Location: -1514.440918, -2245.815430, -26.991081 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Empty +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: TAC 1-4 ;! Object #16 $Class: TAC 1 $Team: Friendly $Location: -949.780884, -2280.483154, -84.081703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Empty +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Group: 0 +Score: 5 $Name: Freighter 1 ;! Object #17 $Class: GTFR Chronos $Team: Friendly $Location: -3408.012939, 492.404053, 2432.510254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999995, -0.003098, -0.000000, 0.003098, 0.999995 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cargo 1 drop" 50 ) ( ai-undock 47 ) ( ai-dock "TAC 1-1" "cargo dockpoint" "cargo dockpoint" 44 ) ( ai-warp-out 42 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Freighter 2 ;! Object #18 $Class: GTFR Chronos $Team: Friendly $Location: -3382.804443, -13.557594, 1511.988159 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999995, -0.003098, -0.000000, 0.003098, 0.999995 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cargo 2 drop" 51 ) ( ai-undock 50 ) ( ai-dock "TAC 1-2" "cargo dockpoint" "cargo dockpoint" 47 ) ( ai-warp-out 45 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Freighter 3 ;! Object #19 $Class: GTFR Chronos $Team: Friendly $Location: -3200.179932, -13.557488, -338.455566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999995, -0.003098, -0.000000, 0.003098, 0.999995 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cargo 3 drop" 51 ) ( ai-undock 50 ) ( ai-dock "TAC 1-3" "cargo dockpoint" "cargo dockpoint" 49 ) ( ai-warp-out 47 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Test 1 ;! Object #20 $Class: GTDR Amazon $Team: Friendly $Location: 3889.926514, -0.000006, 3005.229980 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Test 2 ;! Object #21 $Class: GTDR Amazon $Team: Friendly $Location: 4569.603516, 0.000164, 3812.954834 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Test 3 ;! Object #22 $Class: GTDR Amazon $Team: Friendly $Location: 4036.325439, -0.000182, 1817.212036 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Test 4 ;! Object #23 $Class: GTDR Amazon $Team: Friendly $Location: 4988.691895, -0.000109, 3330.470215 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Test 5 ;! Object #24 $Class: GTDR Amazon $Team: Friendly $Location: 4562.898438, 0.000180, 1923.864502 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Omega 1 ;! Object #25 $Class: GTT Elysium $Team: Friendly $Location: 1990.899658, -0.000132, -2621.350098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Storage 1" "topside docking" "cargo dockpoint" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omega 2 ;! Object #26 $Class: GTT Elysium $Team: Friendly $Location: 2510.230469, -0.000136, -2610.478760 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Storage 2" "topside docking" "cargo dockpoint" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Eta 1 ;! Object #27 $Class: GTF Apollo $Team: Friendly $Location: 1858.948608, -0.000057, -3456.576904 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Corporal Redwing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Eta 2 ;! Object #28 $Class: GTF Apollo $Team: Friendly $Location: 2525.333252, 0.000087, -3465.254395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 1 ;! Object #29 $Class: SF Basilisk $Team: Hostile $Location: -6817.844727, -686.106445, 8460.705078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #30 $Class: SF Basilisk $Team: Hostile $Location: -7168.405273, -686.106323, 7910.103027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #31 $Class: SF Basilisk $Team: Hostile $Location: -7452.056152, -686.106201, 9950.735352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 4 ;! Object #32 $Class: SF Basilisk $Team: Hostile $Location: -7907.571289, -686.106628, 9522.361328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 1 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: -5813.305664, 0.000228, 10627.654297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 2 ;! Object #34 $Class: SF Manticore $Team: Hostile $Location: -6297.887207, -0.000036, 10171.648438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 3 ;! Object #35 $Class: SF Manticore $Team: Hostile $Location: -6760.135742, -0.000174, 13333.046875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 4 ;! Object #36 $Class: SF Manticore $Team: Hostile $Location: -7017.694336, -0.000118, 12032.435547 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #37 $Class: GTF Apollo $Team: Hostile $Location: -2260.351318, -0.000038, -3251.006348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Disruptor" ) +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #38 $Class: GTF Apollo $Team: Hostile $Location: -1970.227539, 0.000108, -2887.934570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Disruptor" ) +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #39 $Class: GTF Apollo $Team: Hostile $Location: -1570.352051, -0.000139, -3331.843750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Disruptor" ) +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTS Nabber ;! Object #40 $Class: GTS Centaur $Team: Hostile $Location: -1709.175171, 0.000105, -3784.125732 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Eta 1" "lower ring" "rearming dock" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: Eta 1 +Arrival Delay: 410 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "GTS Nabber" "Eta 1" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cargo 1 ;! Object #41 $Class: TAC 1 $Team: Friendly $Location: -3407.811523, 505.961426, 2428.453613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ceramics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: Freighter 1 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: Cargo 2 ;! Object #42 $Class: TAC 1 $Team: Friendly $Location: -3382.603027, -0.000200, 1507.931396 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Electronics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: Freighter 2 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: Cargo 3 ;! Object #43 $Class: TAC 1 $Team: Friendly $Location: -3199.978516, -0.000094, -342.512299 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Optics +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: Freighter 3 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Hotkey: 0 +Flags:( "no-arrival-warp" ) $Name: Freighter $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Freighter 1 $Arrival Location: Hyperspace +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Freighter 1" "Freighter 2" "Freighter 3" ) +Flags:( ) $Name: Test $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Test 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Weishaupt +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Test 1" "Test 2" "Test 3" "Test 4" "Test 5" ) $AI Goals: ( goals ( ai-waypoints "Cargo 1 drop" 40 ) ( ai-chase-wing "Rama" 60 ) ( ai-chase-wing "Krishna" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Weishaupt $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Omega 1" "Omega 2" ) $AI Goals: ( goals ( ai-undock 89 ) ) +Flags:( "no-arrival-warp" ) $Name: Eta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Eta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Weishaupt +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Eta 1" "Eta 2" ) $AI Goals: ( goals ( ai-guard-wing "Omega" 50 ) ( ai-guard "Storage 8" 40 ) ) +Hotkey: 1 +Flags:( "no-arrival-warp" "no-dynamic" ) $Name: Rama $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace +Arrival delay: 140 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" ) $AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 100 $Name: Krishna $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Hyperspace +Arrival delay: 150 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Krishna 1" "Krishna 2" "Krishna 3" "Krishna 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: Eta 1 +Arrival delay: 400 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-disable-ship "Eta 1" 50 ) ( ai-warp-out 40 ) ) +Flags:( "ignore-count" "no-arrival-music" "no-arrival-message" "no-dynamic" ) #Events ;! 47 total $Formula: ( when ( has-docked-delay "Omega 1" "Storage 1" 1 0 ) ( transfer-cargo "Storage 1" "Omega 1" ) ) +Name: Omega 1 Storage 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 1 0 ) ( transfer-cargo "Omega 1" "GTC Weishaupt" ) ) +Name: Omega 1 Weishaupt +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 1 0 ) ( transfer-cargo "Omega 2" "GTC Weishaupt" ) ) +Name: Omega 2 Weishaupt +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 1" 1 1 ) ( clear-goals "Omega 1" ) ) +Name: Omega 1 Storage 1 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 1" 1 2 ) ( add-goal "Omega 1" ( ai-dock "GTC Weishaupt" "topside docking" "Docking bay 1" 60 ) ) ) +Name: Omega 1 Storage 1 #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 1 0 ) ( clear-goals "Omega 1" ) ) +Name: Omega 1 Weishaupt clear +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 1 1 ) ( add-goal "Omega 1" ( ai-dock "Storage 3" "topside docking" "cargo dockpoint" 60 ) ) ) +Name: Omega 1 Weishaupt dock 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 2 1 ) ( add-goal "Omega 1" ( ai-dock "Storage 5" "topside docking" "cargo dockpoint" 60 ) ) ) +Name: Omega 1 Weishaupt dock 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 3 1 ) ( add-goal "Omega 1" ( ai-dock "Storage 7" "topside docking" "cargo dockpoint" 60 ) ) ) +Name: Omega 1 Weishaupt dock 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 4 2 ) ( add-goal "Omega 1" ( ai-dock "Cargo 1" "topside docking" "cargo dockpoint" 89 ) ) ) +Name: Omega 1 Weishaupt dock 4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 3" 1 0 ) ( transfer-cargo "Storage 3" "Omega 1" ) ) +Name: Omega 1 Storage 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 3" 1 1 ) ( clear-goals "Omega 1" ) ) +Name: Omega 1 Storage 3 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 3" 1 2 ) ( add-goal "Omega 1" ( ai-dock "GTC Weishaupt" "topside docking" "Docking bay 1" 60 ) ) ) +Name: Omega 1 Storage 3 #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 5" 1 0 ) ( transfer-cargo "Storage 5" "Omega 1" ) ) +Name: Omega 1 Storage 5 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 5" 1 1 ) ( clear-goals "Omega 1" ) ) +Name: Omega 1 Storage 5 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 5" 1 2 ) ( add-goal "Omega 1" ( ai-dock "GTC Weishaupt" "topside docking" "Docking bay 1" 60 ) ) ) +Name: Omega 1 Storage 5 #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 7" 1 0 ) ( transfer-cargo "Storage 7" "Omega 1" ) ) +Name: Omega 1 Storage 7 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 7" 1 1 ) ( clear-goals "Omega 1" ) ) +Name: Omega 1 Storage 7 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "Storage 7" 1 2 ) ( add-goal "Omega 1" ( ai-dock "GTC Weishaupt" "topside docking" "Docking bay 1" 60 ) ) ) +Name: Omega 1 Storage 7 #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 1 0 ) ( clear-goals "Omega 2" ) ) +Name: Omega 2 Weishaupt clear +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 1 1 ) ( add-goal "Omega 2" ( ai-dock "Storage 4" "topside docking" "cargo dockpoint" 60 ) ) ) +Name: Omega 2 Weishaupt dock 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 2 1 ) ( add-goal "Omega 2" ( ai-dock "Storage 8" "topside docking" "cargo dockpoint" 60 ) ) ) +Name: Omega 2 Weishaupt dock 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 3 2 ) ( add-goal "Omega 2" ( ai-dock "Cargo 2" "topside docking" "cargo dockpoint" 89 ) ) ) +Name: Omega 2 Weishaupt dock 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 2" 1 0 ) ( transfer-cargo "Storage 2" "Omega 2" ) ) +Name: Omega 2 Storage 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 2" 1 1 ) ( clear-goals "Omega 2" ) ) +Name: Omega 2 Storage 2 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 2" 1 2 ) ( add-goal "Omega 2" ( ai-dock "GTC Weishaupt" "topside docking" "Docking bay 1" 60 ) ) ) +Name: Omega 2 Storage 2 #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 4" 1 0 ) ( transfer-cargo "Storage 4" "Omega 2" ) ) +Name: Omega 2 Storage 4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 4" 1 1 ) ( clear-goals "Omega 2" ) ) +Name: Omega 2 Storage 4 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 4" 1 2 ) ( add-goal "Omega 2" ( ai-dock "GTC Weishaupt" "topside docking" "Docking bay 1" 60 ) ) ) +Name: Omega 2 Storage 4 #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 8" 1 0 ) ( transfer-cargo "Storage 8" "Omega 2" ) ) +Name: Omega 2 Storage 8 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 8" 1 1 ) ( clear-goals "Omega 2" ) ) +Name: Omega 2 Storage 8 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "Storage 8" 1 2 ) ( add-goal "Omega 2" ( ai-dock "GTC Weishaupt" "topside docking" "Docking bay 1" 60 ) ) ) +Name: Omega 2 Storage 8 #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Test" ) ( send-message "GTC Weishaupt" "High" "Start" ) ) +Name: Starting message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Rama" ) ( send-message "GTC Weishaupt" "High" "Trouble" ) ) +Name: Shivans arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Destroy Shivans" 0 ) ( do-nothing ) ) +Name: Shivan directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Shivans $Formula: ( when ( has-arrived-delay 0 "Delta" ) ( send-message "Eta 1" "Normal" "Eta in trouble" ) ) +Name: Eta attacked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "GTS Nabber" "Eta 1" 1 10 ) ( send-message "GTC Weishaupt" "High" "Redwing taken" ) ) +Name: Redwing taken +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Omega" ) ( send-message "GTC Weishaupt" "High" "Resupply complete" ) ) +Name: Resupply complete +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 4 40 ) ( add-goal "Omega 1" ( ai-warp-out 70 ) ) ) +Name: Omega 1 Weishaupt dock 4 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 3 40 ) ( add-goal "Omega 2" ( ai-warp-out 70 ) ) ) +Name: Omega 2 Weishaupt dock 3 #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 2 0 ) ( transfer-cargo "Omega 1" "GTC Weishaupt" ) ) +Name: Omega 1 Weishaupt #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 3 0 ) ( transfer-cargo "Omega 1" "GTC Weishaupt" ) ) +Name: Omega 1 Weishaupt #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 1" "GTC Weishaupt" 4 0 ) ( transfer-cargo "Omega 1" "GTC Weishaupt" ) ) +Name: Omega 1 Weishaupt #4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 2 0 ) ( transfer-cargo "Omega 2" "GTC Weishaupt" ) ) +Name: Omega 2 Weishaupt #2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Omega 2" "GTC Weishaupt" 3 0 ) ( transfer-cargo "Omega 2" "GTC Weishaupt" ) ) +Name: Omega 2 Weishaupt #3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Finish loading" 0 ) ( do-nothing ) ) +Name: Omega directive +Repeat Count: 1 +Interval: 1 +Objective: Protect Omega $Formula: ( when ( is-goal-true-delay "Weishaupt survives" 0 ) ( do-nothing ) ) +Name: Weishaupt directive +Repeat Count: 1 +Interval: 1 +Objective: Protect GTC Weishaupt #Goals ;! 3 total $Type: Primary +Name: Finish loading $Message: Oversee Omega's supply run $Formula: ( has-departed-delay 0 "Omega 1" "Omega 2" ) +Score: 10 $Type: Primary +Name: Weishaupt survives $Message: Protect the Weishaupt $Formula: ( has-departed-delay 0 "GTC Weishaupt" ) $Type: Bonus +Name: Destroy Shivans $Message: Stop all invaders $Formula: ( is-destroyed-delay 0 "Rama" "Krishna" ) +No music #Waypoints ;! 4 lists total $Name: Cargo 1 drop $List: ( ;! 1 points in list ( 1128.463013, -1480.390015, 1285.941772 ) ) $Name: Cargo 2 drop $List: ( ;! 1 points in list ( 1833.344482, -1488.034302, 1213.752075 ) ) $Name: Cargo 3 drop $List: ( ;! 1 points in list ( 2465.359863, -1481.830566, 1142.437500 ) ) $Name: Drone path $List: ( ;! 4 points in list ( -1812.720825, -0.000224, -196.424026 ) ( -2009.898438, 0.000036, 2817.305664 ) ( 1245.042603, 0.000183, 2634.522217 ) ( 1032.134888, 0.000156, -26.991575 ) ) #Messages ;! 170 total $Name: Start $Message: McCarthy here. The drones are on patrol, and Omega should begin their supply run soon. Eta will assist on defending Omega. +Persona: Terran Command $Name: Trouble $Message: Shivans? What are they doing here? Move to intercept, Alpha one! $Name: Eta in trouble $Message: Corporal Redwing here. I am under attack! Please assist immediatly. +Persona: Wingman 1 $Name: Redwing taken $Message: It's too late! The GTA raiders have Redwing. I don't like this at all. Carry on with your work, Alpha one. +Persona: Terran Command $Name: Resupply complete $Message: This is McCarthy. Resupply complete. Now entering subspace. +Persona: Terran Command #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 320 +Bank: 162 +Heading: 111 #Asteroid Fields #Music $Event Music: 1: Fortress $Briefing Music: BRIEF1 #End