#Mission Info $Version: 0.10 $Name: 3 Team Paintball $Author: Ken Roberts III $Created: 07/06/98 at 20:41:07 $Modified: 07/14/98 at 10:00:38 $Notes: This is a FRED created mission $End Notes: $Mission Desc: This is a 12 player, 3 team free for all battle. All teams are out for themselves, and have a base ship to protect. This is a good place for Squads to duel each other. $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 12 +Num Respawns: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 7755.789551, 5397.394531, 2503.839355 +Viewer orient: 0.011936, -0.000001, 0.999929, -0.214777, 0.976660, 0.002565, -0.976590, -0.214792, 0.011657 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Welcome to 3 Team Paintball, Pilots. Teams will be divided into Alpha, Beta, and Gamma wings for this Dogfight match. $end_multi_text $voice: dog12s01.wav $camera_pos: -2280.817871, 10491.199219, 3100.392822 $camera_orient: 0.020150, -0.000001, 0.999797, -0.999317, -0.030983, 0.020140, 0.030977, -0.999520, -0.000625 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -2142.558105, 0.000223, -432.815430 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -2096.388184, 0.000653, 2454.691162 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -2003.567383, -0.000292, 5506.415527 $label: Gamma 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text All wings will be broken up into enemy Squads. You will not be firing upon friendlies, and all missles will lock on target. $end_multi_text $voice: dog12s02.wav $camera_pos: -2280.817871, 10491.199219, 3100.392822 $camera_orient: 0.026026, -0.000002, 0.999661, -0.999015, -0.035957, 0.026009, 0.035944, -0.999353, -0.000938 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -2142.558105, 0.000223, -432.815430 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -2074.890137, -0.000078, 2439.011475 $label: Beta 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: GTF Ulysses $pos: -1956.495117, -0.000370, 5504.009277 $label: Gamma 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Each Squad will be given a GTC Ferris class ship as there base ship. You should protect your own base, while destroying your opponents. All enemy ships must be destroyed to end the round. $end_multi_text $voice: dog12s03.wav $camera_pos: -2280.817871, 10491.199219, 3100.392822 $camera_orient: 0.026026, -0.000002, 0.999661, -0.999015, -0.035956, 0.026009, 0.035944, -0.999353, -0.000938 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -3148.170410, -0.000111, -376.548950 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -3127.066650, -0.000406, 2641.799316 $label: Beta 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: GTF Ulysses $pos: -3082.831055, -0.000361, 5812.286133 $label: Gamma 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: GTC Fenris $pos: -1208.446045, 0.000130, 5993.584961 $label: GTC Gamma Base +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -1275.628906, 0.000217, 2667.925049 $label: GTC Beta Base +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1280.124634, -0.000287, -486.389893 $label: GTC Alpha Base +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Teams will be placed an even distance from each other to start. There will be no supply ships, so use your missiles and countermeasures carefully. $end_multi_text $voice: dog12s04.wav $camera_pos: 7755.789551, 5397.394531, 2503.839355 $camera_orient: 0.011936, -0.000002, 0.999929, -0.394602, 0.918840, 0.004712, -0.918775, -0.394630, 0.010967 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -9546.333984, -0.000993, -960.386658 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -3855.877686, -0.002043, 2689.505859 $label: Beta 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: GTF Ulysses $pos: -9343.840820, -0.002929, 6818.540039 $label: Gamma 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: GTC Fenris $pos: -13339.189453, -0.000626, 10474.990234 $label: GTC Gamma Base +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -1266.110474, -0.001766, 2688.158203 $label: GTC Beta Base +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -12792.412109, -0.002643, -4255.372559 $label: GTC Alpha Base +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Be aware pilots, there are no respawns in this level, once you are killed , you are an observer until the next round. You may restart the round from the debriefing, after all opposing ships are destroyed. $end_multi_text $voice: dog12s05.wav $camera_pos: 7755.789551, 5397.394531, 2503.839355 $camera_orient: 0.011936, -0.000001, 0.999929, -0.214777, 0.976660, 0.002565, -0.976590, -0.214792, 0.011657 $camera_time: 1000 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -10911.205078, 0.002833, -3771.710449 $label: Alpha 4 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -31909.904297, 0.002718, -10394.088867 $label: Alpha 1 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -17567.818359, 0.001802, -7381.358887 $label: Alpha 2 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -17760.500000, 0.002630, -4408.374023 $label: Alpha 3 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -12707.767578, 0.002282, 9498.568359 $label: Gamma 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -20343.714844, 0.002834, 13613.980469 $label: Gamma 3 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -34470.613281, 0.002820, 16386.765625 $label: Gamma 1 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -20108.349609, 0.002885, 10003.925781 $label: Gamma 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -19945.466797, 0.003024, 761.421448 $label: Beta 2 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -36569.917969, 0.001761, 2460.991455 $label: Beta 1 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -11357.911133, 0.002673, 2513.314941 $label: Beta 4 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -19636.007813, 0.002528, 4217.123535 $label: Beta 3 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: GTF Ulysses $pos: -85.536530, 0.000015, 3348.946289 $label: Alpha 4 +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTSC Faustus $pos: -2049.272705, 0.000114, 1120.332886 $label: GTC Beta Base +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text One ship in each wing is currently a bomber. You must have the host change this if you wish. The host can only change pilots in there ship BEFORE he clicks on the lock button at right. Once the host clicks the lock, players are locked in their ships, and cannot change wings. $end_multi_text $voice: dog12s06.wav $camera_pos: 7755.789551, 5397.394531, 2503.839355 $camera_orient: 0.011936, -0.000001, 0.999929, -0.214777, 0.976660, 0.002565, -0.976590, -0.214792, 0.011657 $camera_time: 1000 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -8853.836914, 0.004297, -3186.282959 $label: Alpha 4 +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -31909.904297, 0.002718, -10394.088867 $label: Alpha 1 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -17567.818359, 0.001802, -7381.358887 $label: Alpha 2 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -17760.500000, 0.002630, -4408.374023 $label: Alpha 3 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -8614.786133, 0.002639, 8332.364258 $label: Gamma 4 +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -20343.714844, 0.002834, 13613.980469 $label: Gamma 3 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -34470.613281, 0.002820, 16386.765625 $label: Gamma 1 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -20108.349609, 0.002885, 10003.925781 $label: Gamma 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -19945.466797, 0.003024, 761.421448 $label: Beta 2 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -36569.917969, 0.001761, 2460.991455 $label: Beta 1 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -8888.131836, 0.002316, 2542.438965 $label: Beta 4 +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -19636.007813, 0.002528, 4217.123535 $label: Beta 3 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: GTF Ulysses $pos: -85.536530, 0.000015, 3348.946289 $label: Alpha 4 +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTSC Faustus $pos: -2049.272705, 0.000114, 1120.332886 $label: GTC Beta Base +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Remember that this is a duel to the death. The purpose, to show which fighter wing ROCKS! Matches may result in a tie if all fighters have been destroyed. In that case, the host must warp out. $end_multi_text $voice: dog12s07.wav $camera_pos: 7755.789551, 5397.394531, 2503.839355 $camera_orient: 0.011936, -0.000001, 0.999929, -0.214777, 0.976660, 0.002565, -0.976590, -0.214792, 0.011657 $camera_time: 2000 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -6968.014160, 0.005241, 1395.214966 $label: Alpha 4 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: -54533.132813, 0.002852, -13001.472656 $label: Alpha 1 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -21116.300781, 0.001877, -3074.661133 $label: Alpha 2 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -12057.748047, 0.002275, 1873.480347 $label: Alpha 3 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -7895.944336, 0.003649, 3870.825195 $label: Gamma 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -9604.220703, 0.003696, 5680.653320 $label: Gamma 3 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -48233.316406, 0.003073, 20482.117188 $label: Gamma 1 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Neutral $class: GTF Ulysses $pos: -25705.318359, 0.002856, 9325.419922 $label: Gamma 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -41048.277344, 0.002947, -1576.096191 $label: Beta 2 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -63384.656250, 0.002678, -8442.157227 $label: Beta 1 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -44396.121094, -0.000998, 8304.169922 $label: Beta 4 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -56903.949219, 0.001760, 15718.161133 $label: Beta 3 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: GTF Ulysses $pos: -85.536530, 0.000015, 3348.946289 $label: Alpha 4 +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTSC Faustus $pos: -2049.272705, 0.000114, 1120.332886 $label: GTC Beta Base +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 15 $Formula: ( and ( and ( is-event-true-delay "Alpha team wins" 0 ) ( is-event-false-delay "Alpha base lost" 0 ) ) ( is-event-false-delay "Alpha ship lost" 0 ) ) $Multi text Congratulations Alpha wing! You have completed a perfect duel. None of your ships were lost, and you wiped out all of your opponents. You truly have earned bragging rights over your opponents, not loosing a single ship is quite an accomplishment. You may restart the level now, by pressing REPLAY, below. $end_multi_text $Voice: dog12d01.wav $Recommendation text: $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Beta team wins" 0 ) ( is-event-false-delay "Beta base lost" 0 ) ) ( is-event-false-delay "Beta ship lost" 0 ) ) $Multi text Congratulations Beta wing! You have completed a perfect duel. None of your ships were lost, and you wiped out all of your opponents. You truly have earned bragging rights over your opponents, not loosing a single ship is quite an accomplishment. You may restart the level now, by pressing REPLAY, below. $end_multi_text $Voice: dog12d02.wav $Recommendation text: $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Gamma team wins" 0 ) ( is-event-false-delay "Gamma base lost" 0 ) ) ( is-event-false-delay "Gamma ship lost" 0 ) ) $Multi text Congratulations Gamma wing! You have completed a perfect duel. None of your ships were lost, and you wiped out all of your opponents. You truly have earned bragging rights over your opponents, not loosing a single ship is quite an accomplishment. You may restart the level now, by pressing REPLAY, below. $end_multi_text $Voice: dog12d03.wav $Recommendation text: $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Alpha team wins" 0 ) ( is-event-false-delay "Alpha base lost" 0 ) ) ( is-event-true-delay "Alpha ship lost" 0 ) ) $Multi text Congratulations Alpha wing, you have won the duel! Not only that, but you managed to keep your Base ship intact. You did a great job, but we noticed that you did loose a Wingman, so you could have done better, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d04.wav $Recommendation text: You should try and keep your Wingmen alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Beta team wins" 0 ) ( is-event-false-delay "Beta base lost" 0 ) ) ( is-event-true-delay "Beta ship lost" 0 ) ) $Multi text Congratulations Beta wing, you have won the duel! Not only that, but you managed to keep your Base ship intact. You did a great job, but we noticed that you did loose a Wingman, so you could have done better, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d05.wav $Recommendation text: You should try and keep your Wingmen alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Gamma team wins" 0 ) ( is-event-false-delay "Gamma base lost" 0 ) ) ( is-event-true-delay "Gamma ship lost" 0 ) ) $Multi text Congratulations Gamma wing, you have won the duel! Not only that, but you managed to keep your Base ship intact. You did a great job, but we noticed that you did loose a Wingman, so you could have done better, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d06.wav $Recommendation text: You should try and keep your Wingmen alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Alpha team wins" 0 ) ( is-event-true-delay "Alpha base lost" 0 ) ) ( is-event-false-delay "Alpha ship lost" 0 ) ) $Multi text Congratulations Alpha wing, you have won the duel! Not only that, but you managed to keep your Wingmen alive. You did a great job, but we noticed that you did loose your Base Ship, so you could have done better, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d07.wav $Recommendation text: You should try and keep your Base ship alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Beta team wins" 0 ) ( is-event-true-delay "Beta base lost" 0 ) ) ( is-event-false-delay "Beta ship lost" 0 ) ) $Multi text Congratulations Beta wing, you have won the duel! Not only that, but you managed to keep your Wingmen alive. You did a great job, but we noticed that you did loose your Base Ship, so you could have done better, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d08.wav $Recommendation text: You should try and keep your Base ship alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Gamma team wins" 0 ) ( is-event-true-delay "Gamma base lost" 0 ) ) ( is-event-false-delay "Gamma ship lost" 0 ) ) $Multi text Congratulations Gamma wing, you have won the duel! Not only that, but you managed to keep your Wingmen alive. You did a great job, but we noticed that you did loose your Base Ship, so you could have done better, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d09.wav $Recommendation text: You should try and keep your Base ship alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Alpha team wins" 0 ) ( is-event-true-delay "Alpha base lost" 0 ) ) ( is-event-true-delay "Alpha ship lost" 0 ) ) $Multi text Congratulations Alpha, you have won the duel! You did a good job, but we did notice that you lost Wingmen and your Base Ship. This was a little careless, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d10.wav $Recommendation text: You should try and keep your Wingmen and Base ship alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Beta team wins" 0 ) ( is-event-true-delay "Beta base lost" 0 ) ) ( is-event-true-delay "Beta ship lost" 0 ) ) $Multi text Congratulations Beta, you have won the duel! You did a good job, but we did notice that you lost Wingmen and your Base Ship. This was a little careless, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d11.wav $Recommendation text: You should try and keep your Wingmen and Base ship alive. $end_multi_text $Formula: ( and ( and ( is-event-true-delay "Gamma team wins" 0 ) ( is-event-true-delay "Gamma base lost" 0 ) ) ( is-event-true-delay "Gamma ship lost" 0 ) ) $Multi text Congratulations Gamma, you have won the duel! You did a good job, but we did notice that you lost Wingmen and your Base Ship. This was a little careless, but hey, you still kicked butt! You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d12.wav $Recommendation text: You should try and keep your Wingmen and Base ship alive. $end_multi_text $Formula: ( and ( and ( and ( is-event-true-delay "Alpha wing lost" 0 ) ( is-event-true-delay "Beta wing lost" 0 ) ) ( is-event-true-delay "Gamma wing lost" 0 ) ) ( or ( or ( is-event-false-delay "Alpha base lost" 0 ) ( is-event-false-delay "Beta base lost" 0 ) ) ( is-event-false-delay "Gamma base lost" 0 ) ) ) $Multi text Well, it looks like a draw to me. Your wings were all destroyed, but some of the Base ships managed to survive, so at least it wasn't a total lose. Now if you can just last until the end of the duel. Sorry, the rules were that your wing survive. You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d13.wav $Recommendation text: You should try and keep your Wingmen alive. $end_multi_text $Formula: ( and ( and ( and ( and ( and ( is-event-true-delay "Alpha base lost" 0 ) ( is-event-true-delay "Beta base lost" 0 ) ) ( is-event-true-delay "Gamma base lost" 0 ) ) ( is-event-true-delay "Alpha wing lost" 0 ) ) ( is-event-true-delay "Beta wing lost" 0 ) ) ( is-event-true-delay "Gamma wing lost" 0 ) ) $Multi text Well, it looks like a draw to me. I'm not sure how you did it, but you managed to loose your wings and all of your Base ships. Looks like your wings are evenly matched. You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d14.wav $Recommendation text: You should try and keep your Wingmen and Base ship alive. It wouldn't hurt if you survived either. $end_multi_text $Formula: ( or ( is-goal-false-delay "Destroy Opponents" 0 ) ( is-goal-incomplete "Destroy Opponents" ) ) $Multi text What are you doing, Alpha 1? The duel was not over yet! You have to destroy all enemy ships to end the level. You may restart the level now by clicking REPLAY below. $end_multi_text $Voice: dog12d15.wav $Recommendation text: All enemy ships must be destroyed before ending the level. $end_multi_text #Players ;! 12 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 12 "GTF Valkyrie" 12 "GTF Hercules" 12 "GTB Athena" 12 "GTB Medusa" 12 "GTB Ursa" 12 "PVF Anubis" 12 "PVF Seth" 12 "PVF Horus" 12 "PVF Thoth" 12 "PVB Osiris" 12 "PVB Amun" 12 ) +Weaponry Pool: ( "ML-16 Laser" 21 "Disruptor" 24 "D-Advanced" 24 "Avenger" 24 "Flail" 27 "Prometheus" 24 "Banshee" 24 "MX-50" 890 "D-Missile" 500 "Fury" 800 "Hornet" 800 "Interceptor" 500 "Phoenix V" 530 "Synaptic" 500 "Stiletto" 530 "Tsunami" 500 "Harbinger" 500 ) #Objects ;! 15 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Neutral $Location: 1923.701538, 0.000116, 1011.030090 $Orientation: -0.531226, -0.004528, 0.847219, 0.014356, 0.999794, 0.014346, -0.847109, 0.019784, -0.531052 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Neutral $Location: 2004.015137, 0.121683, 1001.776917 $Orientation: -0.528819, -0.004528, 0.848723, 0.014397, 0.999794, 0.014305, -0.848613, 0.019784, -0.528644 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Neutral $Location: 1865.296143, 0.246441, 1166.792236 $Orientation: -0.517793, -0.004528, 0.855494, 0.014581, 0.999794, 0.014117, -0.855382, 0.019784, -0.517620 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTB Athena $Team: Neutral $Location: 1937.436157, -0.787292, 1221.418091 $Orientation: -0.514400, -0.004528, 0.857539, 0.014637, 0.999794, 0.014059, -0.857426, 0.019784, -0.514227 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: 21.807636, 0.000106, -2275.086914 $Orientation: 0.998021, -0.004528, -0.062724, 0.003278, 0.999794, -0.020029, 0.062802, 0.019784, 0.997830 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: 81.551506, 0.000126, -2321.945313 $Orientation: 0.998675, -0.004528, -0.051267, 0.003507, 0.999794, -0.019990, 0.051347, 0.019784, 0.998485 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -125.215042, 0.000121, -2269.016357 $Orientation: 0.999097, -0.004528, -0.042239, 0.003688, 0.999794, -0.019957, 0.042321, 0.019784, 0.998908 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #7 $Class: GTB Athena $Team: Friendly $Location: -137.052856, 0.000127, -2361.715332 $Orientation: 0.998699, -0.004528, -0.050795, 0.003517, 0.999794, -0.019988, 0.050875, 0.019784, 0.998509 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #8 $Class: GTF Ulysses $Team: Hostile $Location: -1987.657104, -4.028022, 1168.552124 $Orientation: -0.458951, -0.004528, -0.888450, -0.019655, 0.999794, 0.005058, 0.888244, 0.019784, -0.458945 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #9 $Class: GTF Ulysses $Team: Hostile $Location: -1947.070068, -4.500399, 1217.128296 $Orientation: -0.447244, -0.004528, -0.894401, -0.019720, 0.999794, 0.004799, 0.894195, 0.019784, -0.447241 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #10 $Class: GTF Ulysses $Team: Hostile $Location: -2043.033936, -3.544195, 1008.866211 $Orientation: -0.452879, -0.004528, -0.891561, -0.019689, 0.999794, 0.004923, 0.891355, 0.019784, -0.452875 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #11 $Class: GTB Athena $Team: Hostile $Location: -2117.956543, -3.679300, 1056.916870 $Orientation: -0.438830, -0.004528, -0.898559, -0.019764, 0.999794, 0.004614, 0.898353, 0.019784, -0.438829 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: GTC Alpha Base ;! Object #12 $Class: GTC Fenris $Team: Neutral $Location: 1950.726196, 0.000114, 1120.332886 $Orientation: -0.502160, -0.004528, 0.864763, 0.014835, 0.999794, 0.013850, -0.864647, 0.019784, -0.501990 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" ) +Hotkey: 5 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Beta Base ;! Object #13 $Class: GTC Fenris $Team: Hostile $Location: -2049.272705, 0.000114, 1120.332886 $Orientation: -0.438673, -0.004528, -0.898635, -0.019765, 0.999794, 0.004610, 0.898429, 0.019784, -0.438672 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" ) +Hotkey: 6 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Gamma Base ;! Object #14 $Class: GTC Fenris $Team: Friendly $Location: -49.274048, 0.000114, -2343.767578 $Orientation: 0.994998, -0.004528, -0.099796, 0.002530, 0.999794, -0.020137, 0.099867, 0.019784, 0.994804 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" ) +Hotkey: 7 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 #Wings ;! 3 total $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) #Events ;! 15 total $Formula: ( when ( < ( hits-left "GTC Alpha Base" ) 60 ) ( send-message "GTC Alpha Base" "High" "Alpha base hurt" ) ) +Name: Alpha base hit +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "GTC Beta Base" ) 60 ) ( send-message "GTC Beta Base" "High" "Beta base hurt" ) ) +Name: Beta base hit +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "GTC Gamma Base" ) 60 ) ( send-message "GTC Gamma Base" "High" "Gamma base hurt" ) ) +Name: Gamma base hit +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTC Alpha Base" ) ( send-message "#Command" "High" "Alpha base gone." ) ) +Name: Alpha base lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTC Beta Base" ) ( send-message "#Command" "High" "Beta base gone." ) ) +Name: Beta base lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTC Gamma Base" ) ( send-message "#Command" "High" "Gamma base gone." ) ) +Name: Gamma base lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( or ( or ( is-destroyed-delay 0 "Alpha 1" ) ( is-destroyed-delay 0 "Alpha 2" ) ) ( is-destroyed-delay 0 "Alpha 3" ) ) ( is-destroyed-delay 0 "Alpha 4" ) ) ( do-nothing ) ) +Name: Alpha ship lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( or ( or ( is-destroyed-delay 0 "Beta 1" ) ( is-destroyed-delay 0 "Beta 2" ) ) ( is-destroyed-delay 0 "Beta 3" ) ) ( is-destroyed-delay 0 "Beta 4" ) ) ( do-nothing ) ) +Name: Beta ship lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( or ( or ( is-destroyed-delay 0 "Gamma 1" ) ( is-destroyed-delay 0 "Gamma 2" ) ) ( is-destroyed-delay 0 "Gamma 3" ) ) ( is-destroyed-delay 0 "Gamma 4" ) ) ( do-nothing ) ) +Name: Gamma ship lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( and ( is-destroyed-delay 0 "Alpha 1" ) ( is-destroyed-delay 0 "Alpha 2" ) ) ( is-destroyed-delay 0 "Alpha 3" ) ) ( is-destroyed-delay 0 "Alpha 4" ) ) ( send-message "#Command" "High" "Alpha wing gone." ) ) +Name: Alpha wing lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( and ( is-destroyed-delay 0 "Beta 1" ) ( is-destroyed-delay 0 "Beta 2" ) ) ( is-destroyed-delay 0 "Beta 3" ) ) ( is-destroyed-delay 0 "Beta 4" ) ) ( send-message "#Command" "High" "Beta wing gone." ) ) +Name: Beta wing lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( and ( is-destroyed-delay 0 "Gamma 1" ) ( is-destroyed-delay 0 "Gamma 2" ) ) ( is-destroyed-delay 0 "Gamma 3" ) ) ( is-destroyed-delay 0 "Gamma 4" ) ) ( send-message "#Command" "High" "Gamma wing gone." ) ) +Name: Gamma wing lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( and ( and ( is-event-incomplete "Alpha wing lost" ) ( is-event-true-delay "Beta base lost" 0 ) ) ( is-event-true-delay "Beta wing lost" 0 ) ) ( is-event-true-delay "Gamma base lost" 0 ) ) ( is-event-true-delay "Gamma wing lost" 0 ) ) ( send-message "#Command" "High" "Alpha wins." ) ) +Name: Alpha team wins +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( and ( and ( is-event-incomplete "Beta wing lost" ) ( is-event-true-delay "Alpha base lost" 0 ) ) ( is-event-true-delay "Alpha wing lost" 0 ) ) ( is-event-true-delay "Gamma base lost" 0 ) ) ( is-event-true-delay "Gamma wing lost" 0 ) ) ( send-message "#Command" "High" "Beta wins" ) ) +Name: Beta team wins +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( and ( and ( is-event-incomplete "Gamma wing lost" ) ( is-event-true-delay "Alpha base lost" 0 ) ) ( is-event-true-delay "Alpha wing lost" 0 ) ) ( is-event-true-delay "Beta base lost" 0 ) ) ( is-event-true-delay "Beta wing lost" 0 ) ) ( send-message "#Command" "High" "Gamma wins" ) ) +Name: Gamma team wins +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Destroy Opponents $Message: All enemy wings and base ships must be destroyed $Formula: ( or ( or ( is-event-true-delay "Alpha team wins" 0 ) ( is-event-true-delay "Beta team wins" 0 ) ) ( is-event-true-delay "Gamma team wins" 0 ) ) +Score: 50 $Type: Secondary +Name: Protect Base ship $Message: Your base ship must survive the duel $Formula: ( or ( or ( and ( is-event-true-delay "Alpha team wins" 0 ) ( is-event-false-delay "Alpha base lost" 0 ) ) ( and ( is-event-true-delay "Beta team wins" 0 ) ( is-event-false-delay "Beta base lost" 0 ) ) ) ( and ( is-event-true-delay "Gamma team wins" 0 ) ( is-event-false-delay "Gamma base lost" 0 ) ) ) +Score: 25 $Type: Bonus +Name: Protect wingmen $Message: All of your wingmen must survive $Formula: ( or ( or ( and ( is-event-true-delay "Alpha team wins" 0 ) ( is-event-false-delay "Alpha ship lost" 0 ) ) ( and ( is-event-true-delay "Beta team wins" 0 ) ( is-event-false-delay "Beta ship lost" 0 ) ) ) ( and ( is-event-true-delay "Gamma team wins" 0 ) ( is-event-false-delay "Gamma ship lost" 0 ) ) ) +No music +Score: 50 #Waypoints ;! 0 lists total #Messages ;! 177 total $Name: Alpha base gone. $Message: GTC Alpha base ship has been eliminated. +AVI Name: Head-CM1 +Wave Name: dog12abg.wav $Name: Beta base gone. $Message: GTC Beta base ship has been eliminated. +AVI Name: Head-CM1 +Wave Name: dog12bbg.wav $Name: Gamma base gone. $Message: GTC Gamma base ship has been eliminated. +AVI Name: Head-CM1 +Wave Name: dog12gbg.wav $Name: Alpha wing gone. $Message: Alpha wing has been destroyed. +AVI Name: Head-CM1 +Wave Name: dog12awg.wav $Name: Beta wing gone. $Message: Beta wing has been destroyed. +AVI Name: Head-CM1 +Wave Name: dog12bwg.wav $Name: Gamma wing gone. $Message: Gamma wing has been destroyed. +AVI Name: Head-CM1 +Wave Name: dog12gwg.wav $Name: Alpha wins. $Message: Alpha Team has won the duel. Return to base. +AVI Name: Head-CM1 +Wave Name: dog12atw.wav $Name: Beta wins $Message: Beta Team has won the duel. Return to base. +AVI Name: Head-TP1 +Wave Name: dog12btw.wav $Name: Gamma wins $Message: Gamma Team has won the duel. Return to base. +AVI Name: Head-CM1 +Wave Name: dog12gtw.wav $Name: Alpha base hurt $Message: Alpha base is under attack! +Persona: Large Ship +AVI Name: Head-TP1 +Wave Name: 1_attack.wav $Name: Beta base hurt $Message: Beta base is under attack! +AVI Name: Head-VP1 +Wave Name: dog12bbh.wav $Name: Gamma base hurt $Message: Gamma base is under attack! +AVI Name: Head-VP1 +Wave Name: dog12gbh.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 356 +Bank: 354 +Heading: 193 #Asteroid Fields #Music $Event Music: 9: Monolith $Briefing Music: BRIEF1 #End