#Mission Info $Version: 0.10 $Name: Wiser of the Wise $Author: Hsiong "Mr. Sunshine" Chen and $Created: 06/23/98 at 22:12:35 $Modified: 07/01/98 at 22:05:08 $Notes: Read the between-mission stories of Hellwolf at www.geocities.com/TimesSquare/Bunker/2468 This is a FRED created mission $End Notes: $Mission Desc: The GTA, unable to track down the Hellwolf base of operations, has devised a plan to lead Hellwolf into an trap. However, Hellwolf leader Jason Cade has a different idea- ambush the ambush, and soon, tables turn in a way neither side expected...$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: 816.502197, 14667.632813, 12562.247070 +Viewer orient: -0.999926, 0.000003, 0.012133, -0.008517, 0.712030, -0.702097, -0.008641, -0.702149, -0.711978 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Ah, I have been waiting to give you good news, my Leader. Since we have taken the Magellan, her ships, and her shield technology, the wars have been proceeding exceptionally well. The Edge of Law marauders have been pushed back to their home systems, and we are on the brink of conquering them and bringing them into our Pack. It has always been Hellwolf's greatest victories in turning our enemies into our followers. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: But that will come another day, for today, we have other prey. Your military advisory, Pike, informs me that the GTA which intrudes on our way of life, which has hounded us for the past month, may be dealt the fear of Hellwolf. They believe that we are mere savages, bloodthirsty and stupid. But we will show them our power, and prove that while they may be strong we are both wise AND strong. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text It is a fine morning for a battle, is it not, Lord Cade? Today we become the predators as we strike against the GTA which have hounded us since our strike against Magellan. Since the GTA have not been able to locate our home planet, they hope to bring us to them. $end_multi_text $voice: none.wav $camera_pos: -148.930542, 6551.495117, 10363.511719 $camera_orient: -0.999825, 0.000002, 0.018733, -0.012188, 0.759317, -0.650607, -0.014225, -0.650722, -0.759183 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( percent-ships-destroyed ( time-wing-destroyed "Decoy Alpha" ) "Decoy Alpha 1" ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 1.305528, -0.000033, 2972.613770 $label: GTI Corsica +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The bait is GTI Corsica. On cursory examination, it seems that there are no wings patrolling the station. They expect us to attack blindly and rush headfirst into their defenses, where they will easily ambush us. The GTA must be dealt a harsh lesson for their underestimation. $end_multi_text $voice: none.wav $camera_pos: -148.930542, 6551.495117, 10363.511719 $camera_orient: -0.999825, 0.000002, 0.018733, -0.012188, 0.759317, -0.650607, -0.014225, -0.650722, -0.759183 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( percent-ships-destroyed ( time-wing-destroyed "Decoy Alpha" ) "Decoy Alpha 1" ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 1.305528, -0.000033, 2972.613770 $label: GTI Corsica +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text A wing of unmanned drones will fly into their trap, following their waypoint straight into Corsica's defenses. Your wing, composed of fleet Ulysses fighters, will remain outside the attack perimeter while Decoy Alpha closes in. $end_multi_text $voice: none.wav $camera_pos: -1610.356201, 35658.710938, 15403.413086 $camera_orient: -0.999939, 0.000004, 0.011036, -0.010136, 0.395327, -0.918484, -0.004366, -0.918540, -0.395303 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( percent-ships-destroyed ( time-wing-destroyed "Decoy Alpha" ) "Decoy Alpha 1" ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: -1999.235718, 2.389554, -3368.054688 $label: Decoy Alpha +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1845.650879, 83.977715, -5134.461914 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 1.305528, -0.000033, 2972.613770 $label: GTI Corsica +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the decoys have gotten close enough to GTI Corsica, the trap will be sprung and enemy wings will jump in. We can be sure that at least three wings of enemies will comprise of the attack, and possibly more. $end_multi_text $voice: none.wav $camera_pos: -98.624573, 14312.350586, 12718.234375 $camera_orient: -0.999997, 0.000003, 0.002411, -0.001756, 0.684462, -0.729047, -0.001652, -0.729049, -0.684460 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( percent-ships-destroyed ( time-wing-destroyed "Decoy Alpha" ) "Decoy Alpha 1" ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: -894.196899, 2.390249, -910.861633 $label: Decoy Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1845.650879, 83.977715, -5134.461914 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: -4239.143555, 440.278748, -4122.049316 $label: Unknown Wing +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 3424.097900, 842.597168, -1485.815796 $label: Unknown Wing +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 432.980164, -0.000439, 2335.548584 $label: GTI Corsica +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: -4058.769775, 280.573608, 230.568924 $label: Unknown Wing +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the GTA realizes their error, they will attempt to destroy you. At that point, Beta and Delta wings will warp in, and the GTA will have walked into OUR trap. $end_multi_text $voice: none.wav $camera_pos: -886.495911, 21954.054688, 19305.562500 $camera_orient: -0.999953, 0.000003, 0.009694, -0.007190, 0.670557, -0.741823, -0.006502, -0.741858, -0.670525 $camera_time: 1000 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( percent-ships-destroyed ( time-wing-destroyed "Decoy Alpha" ) "Decoy Alpha 1" ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -270.771271, 83.984894, -6919.652832 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: -4239.143555, 440.278748, -4122.049316 $label: Unknown Wing +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 3424.097900, 842.597168, -1485.815796 $label: Unknown Wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -7783.172852, 0.005236, 1689.402832 $label: Beta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 6621.384766, 0.012076, 1416.727783 $label: Delta +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -516.911926, 0.000422, 3395.026611 $label: GTI Corsica +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: -4058.769775, 280.573608, 230.568924 $label: Unknown Wing +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Destroy all resistance. No fighters must remain, and GTI Corsica must be destroyed. Hellwolf leaves no survivors. $end_multi_text $voice: none.wav $camera_pos: 880.408569, 19860.531250, 17827.845703 $camera_orient: -0.999926, 0.000003, 0.012133, -0.008517, 0.712030, -0.702097, -0.008641, -0.702149, -0.711978 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( percent-ships-destroyed ( time-wing-destroyed "Decoy Alpha" ) "Decoy Alpha 1" ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -378.879272, 83.983704, -1703.655396 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -3563.951660, 0.006006, 688.395447 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 2879.805908, 0.011647, 736.737488 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-goal-true-delay "Destroy GTI Corsica" 0 ) $Multi text Amazing, Cade. Victory was narrowly snatched from the jaws of defeat. The fact that you and your pack were able to destroy Corsica is a testament to all of Hellwolf! $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories of Hellwolf at www.geocities.com/TimesSquare/Bunker/2468 //www.geocites.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-false-delay "Destroy GTI Corsica" 0 ) $Multi text You failed to destroy GTI Corsica. You failed your mission. You may be my lord and leader, Cade, but nevertheless you disgust me. A true Hellwolf does not run away in the face of overwhelming numbers. $end_multi_text $Voice: none.wav $Recommendation text: Your wingmen are better equipped than you to take out GTI Corsica. You must protect them so they can. //www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-true-delay "Destroy Cruisers" 0 ) $Multi text The cruisers were a surprise to all of us, Leader. They were stationed in the Cameron sector, near Red Claw-held space. It is fortunate that Red Claw was able to track them down to our location and assist in the battle. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories of Hellwolf at www.geocities.com/TimesSquare/Bunker/2468 //www.geocites.com/TimesSquare/Bunker/2468 $end_multi_text $Formula: ( is-goal-false-delay "Destroy Fighters" 0 ) $Multi text You failed to destroy all survivors, Cade. This is unacceptable. Our enemies deserve swift and merciless punishment. Now they will be back to hunt again. $end_multi_text $Voice: none.wav $Recommendation text: Remember, the point is to lead the enemy to YOU, so don't follow the decoys. If you need to, stay back as you tell your wingmen to engage the enemy- let your hunters come to you, and them pick them off. If you want to survive, stay away from flying into many enemies. $end_multi_text $Formula: ( is-goal-true-delay "Destroy Fighters" 0 ) $Multi text Speaking of Red Claw, their leader, Candor Saul, wishes to speak with you. With all due respect, Lord, she is who you owe this victory to. She tracked down the cruisers and led the attack that assisted you. Next to yourself, she is the most respected and influencial Leader of Hellwolf, and her Red Claw Pack is second only to our Blood Tooth. Let us now join the celebrations. $end_multi_text $Voice: none.wav $Recommendation text: Read the between-mission stories of Hellwolf at www.geocities.com/TimesSquare/Bunker/2468 $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 13 "Disruptor" 5 "D-Advanced" 5 "Avenger" 13 "Flail" 5 "MX-50" 45 "D-Missile" 5 "Fury" 5 "Hornet" 5 "Interceptor" 45 ) #Objects ;! 49 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -13.409991, 171.482468, -2858.761963 $Orientation: 0.999722, 0.000006, -0.023581, 0.004299, 0.983199, 0.182486, 0.023186, -0.182537, 0.982926 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: GTI Corsica ;! Object #1 $Class: GTI Arcadia $Team: Hostile $Location: -69.252182, 0.000024, 2724.116943 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 10 +Subsystem: Pilot +Subsystem: weapons $Damage: 66 +Subsystem: communication $Damage: 80 +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: fighterbay $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Decoy Alpha 1 ;! Object #2 $Class: GTDR Amazon $Team: Friendly $Location: -113.197533, -0.001320, -2110.268555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-play-dead 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Decoy Alpha 2 ;! Object #3 $Class: GTDR Amazon $Team: Friendly $Location: -182.731689, -0.001316, -2193.405762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-play-dead 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Decoy Alpha 3 ;! Object #4 $Class: GTDR Amazon $Team: Friendly $Location: -30.931206, -0.001350, -2207.945313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-play-dead 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Decoy Alpha 4 ;! Object #5 $Class: GTDR Amazon $Team: Friendly $Location: -238.172974, 4.779876, -2268.758301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-play-dead 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -257.872986, -3.525061, -3068.138428 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #7 $Class: GTF Ulysses $Team: Friendly $Location: -54.956055, -3.525030, -3116.790039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: -139.695404, -3.525030, -3271.603516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Beta 1 ;! Object #9 $Class: PVF Thoth $Team: Hostile $Location: 385.179779, 398.504425, 1810.866089 $Orientation: -0.996323, 0.000000, -0.085680, 0.000000, 1.000000, 0.000000, 0.085680, 0.000000, -0.996323 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 2" 89 ) ( ai-chase "Alpha 2" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Enemy Beta 2 ;! Object #10 $Class: PVF Thoth $Team: Hostile $Location: 461.639984, 349.245605, 1678.575684 $Orientation: -0.994544, 0.000000, -0.104320, 0.000000, 1.000000, 0.000000, 0.104320, 0.000000, -0.994544 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 2" 89 ) ( ai-chase "Alpha 2" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Enemy Beta 3 ;! Object #11 $Class: PVF Thoth $Team: Hostile $Location: 441.962799, 416.920746, 1774.516113 $Orientation: -0.999178, 0.000000, -0.040542, 0.000000, 1.000000, 0.000000, 0.040542, 0.000000, -0.999178 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 2" 89 ) ( ai-chase "Alpha 2" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Enemy Beta 4 ;! Object #12 $Class: PVF Thoth $Team: Hostile $Location: 385.193390, 347.270264, 1693.090820 $Orientation: -0.997789, 0.000000, -0.066468, 0.000000, 1.000000, 0.000000, 0.066468, 0.000000, -0.997789 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 2" 89 ) ( ai-chase "Alpha 2" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Enemy Alpha 1 ;! Object #13 $Class: GTF Ulysses $Team: Hostile $Location: -1177.108032, -131.402710, 817.330811 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 1" 89 ) ( ai-chase "Alpha 1" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Alpha 2 ;! Object #14 $Class: GTF Ulysses $Team: Hostile $Location: -1104.677490, -131.402466, 900.835144 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 1" 89 ) ( ai-chase "Alpha 1" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Alpha 3 ;! Object #15 $Class: GTF Ulysses $Team: Hostile $Location: -1282.962158, -131.402466, 872.207703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 1" 89 ) ( ai-chase "Alpha 1" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Alpha 4 ;! Object #16 $Class: GTF Ulysses $Team: Hostile $Location: -1208.759033, -131.402466, 966.141907 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 1" 89 ) ( ai-chase "Alpha 1" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Sbank Ammo: ( 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #17 $Class: GTF Valkyrie $Team: Friendly $Location: -1444.947510, 0.006073, -2113.681641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Sbank Ammo: ( 66 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #18 $Class: GTF Valkyrie $Team: Friendly $Location: -1638.793457, 0.005952, -2227.248291 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Sbank Ammo: ( 66 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #19 $Class: GTF Valkyrie $Team: Friendly $Location: -1578.676758, 0.005945, -2473.692139 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Sbank Ammo: ( 66 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #20 $Class: GTF Valkyrie $Team: Friendly $Location: -1398.183594, 0.005869, -2292.877197 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Sbank Ammo: ( 66 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #21 $Class: GTB Athena $Team: Friendly $Location: 1359.916504, 0.006541, -985.711182 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "ML-16 Laser" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #22 $Class: GTB Athena $Team: Friendly $Location: 1495.584961, 0.006673, -867.818359 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "ML-16 Laser" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #23 $Class: GTB Athena $Team: Friendly $Location: 1529.929199, 0.006437, -1271.136963 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "ML-16 Laser" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #24 $Class: GTB Athena $Team: Friendly $Location: 1506.250000, 0.006568, -1044.659424 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "ML-16 Laser" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Gamma 1 ;! Object #25 $Class: GTF Ulysses $Team: Hostile $Location: 1049.182861, 290.305145, 910.485657 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 4" 89 ) ( ai-chase "Alpha 4" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Gamma 2 ;! Object #26 $Class: GTF Ulysses $Team: Hostile $Location: 1212.272827, 290.279266, 707.071228 $Orientation: -0.786356, 0.000000, 0.617774, 0.000000, 1.000000, 0.000000, -0.617774, 0.000000, -0.786356 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 4" 89 ) ( ai-chase "Alpha 4" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Gamma 3 ;! Object #27 $Class: GTF Ulysses $Team: Hostile $Location: 1386.408813, 290.303680, 840.173035 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 4" 89 ) ( ai-chase "Alpha 4" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Gamma 4 ;! Object #28 $Class: GTF Ulysses $Team: Hostile $Location: 1250.440552, 290.303925, 1049.049561 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Decoy Alpha 4" 89 ) ( ai-chase "Alpha 4" 80 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Delta 1 ;! Object #29 $Class: PVF Anubis $Team: Hostile $Location: -530.887756, -423.196106, 1671.762817 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 3" 50 ) ( ai-chase "Alpha 3" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Enemy Delta 2 ;! Object #30 $Class: PVF Anubis $Team: Hostile $Location: -649.694397, -423.196045, 1608.174316 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 3" 50 ) ( ai-chase "Alpha 3" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Enemy Delta 3 ;! Object #31 $Class: PVF Anubis $Team: Hostile $Location: -451.391602, -423.195892, 1549.295776 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 3" 50 ) ( ai-chase "Alpha 3" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Enemy Delta 4 ;! Object #32 $Class: PVF Anubis $Team: Hostile $Location: -575.944031, -423.195953, 1487.003296 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Decoy Alpha 3" 50 ) ( ai-chase "Alpha 3" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 80 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: PVC Rahmu ;! Object #33 $Class: PVC Aten $Team: Hostile $Location: 621.089844, 98.003593, -207.458557 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( percent-ships-destroyed 85 "Enemy Delta" "Enemy Alpha" "Enemy Beta" "Enemy Gamma" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: GTC Henstridge ;! Object #34 $Class: GTC Fenris $Team: Hostile $Location: -385.590515, -0.000322, -45.767704 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( and ( percent-ships-destroyed 85 "Enemy Beta" "Enemy Alpha" "Enemy Delta" "Enemy Gamma" ) ( true ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Red Claw Alpha 1 ;! Object #35 $Class: GTB Medusa $Team: Friendly $Location: 2574.861084, 2421.527588, -300.061676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "PVC Rahmu" 55 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "MX-50" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Red Claw Alpha 2 ;! Object #36 $Class: GTB Medusa $Team: Friendly $Location: 2809.307129, 2421.527588, -528.419434 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "PVC Rahmu" 55 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "MX-50" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Red Claw Alpha 3 ;! Object #37 $Class: GTB Medusa $Team: Friendly $Location: 2913.678955, 2421.527588, -170.541718 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "PVC Rahmu" 55 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "MX-50" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Red Claw Beta 1 ;! Object #38 $Class: GTB Athena $Team: Friendly $Location: 2711.990723, 2421.526123, 1604.721313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTI Corsica" 55 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Red Claw Beta 2 ;! Object #39 $Class: GTB Athena $Team: Friendly $Location: 2943.458008, 2421.526367, 1370.921997 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTI Corsica" 55 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Red Claw Beta 3 ;! Object #40 $Class: GTB Athena $Team: Friendly $Location: 2981.112793, 2421.526123, 1669.474121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTI Corsica" 55 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Enemy Zeta 1 ;! Object #41 $Class: GTF Valkyrie $Team: Hostile $Location: -70.022865, -0.000955, -48.733395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 46 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Zeta 2 ;! Object #42 $Class: GTF Valkyrie $Team: Hostile $Location: -176.194626, -0.000948, -72.614746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 46 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Zeta 3 ;! Object #43 $Class: GTF Valkyrie $Team: Hostile $Location: 79.225693, -0.000976, -152.711121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 46 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Zeta 4 ;! Object #44 $Class: GTF Valkyrie $Team: Hostile $Location: -41.996376, -0.000692, -236.381592 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 46 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Enemy Omega 1 ;! Object #45 $Class: PVF Anubis $Team: Hostile $Location: 517.315735, -0.000527, -539.854004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Enemy Omega 2 ;! Object #46 $Class: PVF Anubis $Team: Hostile $Location: 633.263367, -0.000547, -546.848083 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Enemy Omega 3 ;! Object #47 $Class: PVF Anubis $Team: Hostile $Location: 643.066406, -0.000515, -448.046539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Enemy Omega 4 ;! Object #48 $Class: PVF Anubis $Team: Hostile $Location: 600.773315, -0.000502, -619.723206 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Hotkey: 0 +Flags:( "no-arrival-message" ) $Name: Decoy Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Decoy Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Decoy Alpha 1" "Decoy Alpha 2" "Decoy Alpha 3" "Decoy Alpha 4" ) +Flags:( ) $Name: Enemy Beta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Decoy Alpha 1" "Waypoint path 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Enemy Beta 1" "Enemy Beta 2" "Enemy Beta 3" "Enemy Beta 4" ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 2 $Name: Enemy Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Decoy Alpha 1" "Waypoint path 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Enemy Gamma 1" "Enemy Gamma 2" "Enemy Gamma 3" "Enemy Gamma 4" ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 2 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 80 "Decoy Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Enemy Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Decoy Alpha 1" "Waypoint path 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Enemy Alpha 1" "Enemy Alpha 2" "Enemy Alpha 3" "Enemy Alpha 4" ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 2 $Name: Enemy Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Decoy Alpha 1" "Waypoint path 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Enemy Delta 1" "Enemy Delta 2" "Enemy Delta 3" "Enemy Delta 4" ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 2 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 85 "Decoy Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Red Claw Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red Claw Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 80 "PVC Rahmu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Red Claw Alpha 1" "Red Claw Alpha 2" "Red Claw Alpha 3" ) +Flags:( ) $Name: Red Claw Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red Claw Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "Red Claw Alpha" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Red Claw Beta 1" "Red Claw Beta 2" "Red Claw Beta 3" ) +Flags:( ) $Name: Enemy Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Omega 1 $Arrival Location: In front of ship +Arrival Distance: 248 $Arrival Anchor: PVC Rahmu $Arrival Cue: ( has-arrived-delay 3 "PVC Rahmu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Enemy Omega 1" "Enemy Omega 2" "Enemy Omega 3" "Enemy Omega 4" ) +Flags:( ) $Name: Enemy Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Enemy Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Henstridge $Arrival Cue: ( has-arrived-delay 3 "GTC Henstridge" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Enemy Zeta 1" "Enemy Zeta 2" "Enemy Zeta 3" "Enemy Zeta 4" ) +Flags:( ) #Events ;! 21 total $Formula: ( when ( has-time-elapsed 5 ) ( send-message "Alpha 2" "High" "Initial Chatter 0a" ) ) +Name: IC0a +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 20 ) ( send-message "Alpha 3" "High" "Initial Chatter 0b" ) ) +Name: IC0b +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 30 ) ( send-message "Alpha 3" "High" "Initial Chatter 1" ) ) +Name: IC1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 35 ) ( send-message "Alpha 4" "High" "Initial Chatter 2" ) ) +Name: IC2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 40 ) ( send-message "Alpha 3" "High" "Initial Chatter 3" ) ) +Name: IC3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 45 ) ( send-message "Alpha 2" "High" "Initial Chatter 4" ) ) +Name: IC4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Enemy Alpha" ) ( do-nothing ) ) +Name: Enemy Alpha +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Enemy Alpha $Formula: ( when ( has-arrived-delay 0 "Enemy Beta" ) ( do-nothing ) ) +Name: Enemy Beta +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Enemy Beta $Formula: ( when ( has-arrived-delay 0 "Enemy Delta" ) ( do-nothing ) ) +Name: Enemy Delta +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Enemy Delta $Formula: ( when ( has-arrived-delay 0 "Enemy Gamma" ) ( do-nothing ) ) +Name: Enemy Gamma +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Enemy Gamma $Formula: ( when ( is-destroyed-delay 3 "Decoy Alpha 1" ) ( send-message "Alpha 3" "High" "Dialogue 1" ) ) +Name: Dialogue 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 5 "Decoy Alpha 1" ) ( send-message "Alpha 3" "High" "Dialogue 2" ) ) +Name: Dialogue 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 38 "Decoy Alpha 1" ) ( send-message "" "High" "Dialogue 3" ) ) +Name: Dialogue 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "PVC Rahmu" ) ( validate-goal "Destroy Cruisers" ) ) +Name: Validate Cruiser Goal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "GTC Henstridge" ) ( do-nothing ) ) +Name: Henstridge +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy GTC Henstridge $Formula: ( when ( has-arrived-delay 0 "PVC Rahmu" ) ( do-nothing ) ) +Name: Rahmu +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy PVC Rahmu $Formula: ( when ( has-arrived-delay 0 "Enemy Omega" ) ( do-nothing ) ) +Name: Enemy Omega +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Enemy Omega $Formula: ( when ( has-arrived-delay 0 "Enemy Zeta" ) ( do-nothing ) ) +Name: Enemy Zeta +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Enemy Zeta $Formula: ( when ( has-arrived-delay 5 "GTC Henstridge" ) ( send-message "" "High" "Dialogue 4" ) ) +Name: Dialogue 4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Red Claw Alpha" ) ( send-message "Red Claw Alpha 1" "High" "Dialogue 5" ) ) +Name: Dialogue 5 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( and ( is-goal-true-delay "Destroy GTI Corsica" 20 ) ( is-goal-true-delay "Destroy Cruisers" 0 ) ) ( is-goal-true-delay "Destroy Fighters" 0 ) ) ( send-message "" "High" "Mission Complete" ) ) +Name: Mission Complete +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Destroy GTI Corsica $Message: Destroy GTI Corsica $Formula: ( is-destroyed-delay 3 "GTI Corsica" ) $Type: Primary +Name: Destroy Fighters $Message: Destroy all Fighters $Formula: ( is-destroyed-delay 0 "Enemy Alpha" "Enemy Beta" "Enemy Delta" "Enemy Gamma" "Enemy Omega" "Enemy Zeta" ) $Type: Primary +Name: Destroy Cruisers $Message: Destroy GTC Henstridge and PVC Rahmu $Formula: ( is-destroyed-delay 0 "PVC Rahmu" "GTC Henstridge" ) +Invalid #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -96.663857, 0.000214, 791.589478 ) ) #Messages ;! 177 total $Name: Initial Chatter 1 $Message: Anyone else bored? $Name: Initial Chatter 2 $Message: Shut up Jim. No one likes you. +AVI Name: Head-TP3 $Name: Initial Chatter 3 $Message: I'll kill you, you bastard! +AVI Name: Head-TP2 $Name: Initial Chatter 4 $Message: Quit your hissing, ladies. The fireworks are about to start. +AVI Name: Head-TP3 $Name: Dialogue 1 $Message: They're here, and now they're gunning for US! +AVI Name: Head-TP1 $Name: Initial Chatter 0a $Message: Decoys away. Just sit back and watch the show, boys. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Initial Chatter 0b $Message: La dee da... +AVI Name: Head-TP3 $Name: Dialogue 2 $Message: Let us loose, Cade! +AVI Name: Head-TP1 $Name: Dialogue 3 $Message: Where the hell are Beta and Delta?!? +AVI Name: Head-TP2 +Wave Name: p2-8.wav $Name: Dialogue 4 $Message: Cade, two cruisers just jumped in, and they're launching fighters! We aren't equipped to handle this scale assault! +AVI Name: Head-TP1 +Wave Name: p2-9.wav $Name: Dialogue 5 $Message: Never fear, Red Claw is here! Need some help, Blood Tooth? $Name: Mission Complete $Message: Whew! Ready to go home? It's been a long day. #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 826 $Ambient light level: 0 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF6 #End