#Mission Info $Version: 0.10 $Name: Defend andromeda $Author: Dima Lukyanchuk $Created: 07/06/98 at 13:50:25 $Modified: 07/07/98 at 01:34:13 $Notes: This is a FRED created mission $End Notes: $Mission Desc: This batlle HOL vs Terran.You must protect outpost.This is my first try on the FSM so if you have any comments or suggestion, let me know. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -288.548645, 834.673706, 1283.536011 +Viewer orient: 0.927598, 0.000001, -0.373580, 0.274193, 0.679190, 0.680822, 0.253732, -0.733962, 0.630015 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text You must defend Andromeda and continer wing until Dark Star arrive in area. $end_multi_text $voice: none.wav $camera_pos: -288.548645, 834.673706, 1283.536011 $camera_orient: 0.927598, 0.000000, -0.373580, 0.274193, 0.679190, 0.680822, 0.253732, -0.733962, 0.630015 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 0.000000, 0.000000, 2000.000000 $label: GTSC Andromeda +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TC 2 $pos: 255.654297, -39.999977, 1800.497803 $label: TC 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -0.200000, 70.000000, 652.400024 $label: GTC Dark Star +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -11.500000, 7.500000, 6.800000 $label: Alpha 2 +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You are Alpha wing. Goodluck pilot! $end_multi_text $voice: none.wav $camera_pos: 1485.555298, 474.667053, 888.575134 $camera_orient: -0.507514, 0.000000, 0.861644, -0.223734, 0.965700, -0.131781, -0.832089, -0.259660, -0.490106 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 0.000000, 0.000000, 2000.000000 $label: GTSC Andromeda +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TC 2 $pos: 255.654297, -39.999977, 1800.497803 $label: TC 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -0.200000, 70.000000, 652.400024 $label: GTC Dark Star +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -11.500000, 7.500000, 6.800000 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 6 "Prometheus" 2 "MX-50" 70 ) #Objects ;! 36 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: HOL Raiders 1 ;! Object #1 $Class: PVF Anubis $Team: Hostile $Location: -2510.640381, 399.999969, 2309.776855 $Orientation: -0.019202, 0.000000, -0.999816, 0.000000, 1.000000, 0.000000, 0.999816, 0.000000, -0.019202 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Alpha 2 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: -23.000000, 15.000000, 13.600000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTSC Andromeda ;! Object #3 $Class: GTSC Faustus $Team: Friendly $Location: 0.000000, 0.000000, 2000.000000 $Orientation: 0.070737, 0.000000, -0.997495, 0.000000, 1.000000, 0.000000, 0.997495, 0.000000, 0.070737 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Avenger" ) +Subsystem: turret02 +Primary Banks: ( "Avenger" ) +Subsystem: turret03 +AI Class: Major +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) +Sbank Ammo: ( 0 0 ) +Subsystem: turret04 +Primary Banks: ( "Banshee" ) +Subsystem: turret05 +Primary Banks: ( "Banshee" ) +Subsystem: turret06 +Primary Banks: ( "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTSG Cerberus 1 ;! Object #4 $Class: GTSG Cerberus $Team: Friendly $Location: 0.000000, 0.000000, 1800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Banshee" ) +Subsystem: turret02a +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: GTSG Cerberus 2 ;! Object #5 $Class: GTSG Cerberus $Team: Friendly $Location: 0.000000, 0.000000, 2200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Banshee" ) +Subsystem: turret02a +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: GTSG Cerberus 3 ;! Object #6 $Class: GTSG Cerberus $Team: Friendly $Location: -151.707901, 0.000132, 2020.711182 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Banshee" ) +Subsystem: turret02a +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: GTSG Cerberus 4 ;! Object #7 $Class: GTSG Cerberus $Team: Friendly $Location: 150.000000, 0.000000, 2000.000000 $Orientation: -0.032328, 0.000000, 0.999477, 0.000000, 1.000000, 0.000000, -0.999477, 0.000000, -0.032328 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Banshee" ) +Subsystem: turret02a +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: TC 3 ;! Object #8 $Class: TC 2 $Team: Friendly $Location: 271.299988, -40.000000, 1826.800049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: MX-50 +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: TC 1 ;! Object #9 $Class: TC 2 $Team: Friendly $Location: 240.208603, -39.999958, 1774.034424 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Fury +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: TC 2 ;! Object #10 $Class: TC 2 $Team: Friendly $Location: 270.516541, -39.999985, 1773.961060 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Avenger +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: TC 4 ;! Object #11 $Class: TC 2 $Team: Friendly $Location: 240.008606, -39.999958, 1827.034424 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Food +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: HOL Raiders 2 ;! Object #12 $Class: PVF Anubis $Team: Hostile $Location: -2491.269287, 400.000000, 2267.991699 $Orientation: 0.060759, 0.000000, -0.998153, 0.000000, 1.000000, 0.000000, 0.998153, 0.000000, 0.060759 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Raiders 3 ;! Object #13 $Class: PVF Anubis $Team: Hostile $Location: -2471.423096, 399.999939, 2463.435547 $Orientation: 0.040785, 0.000000, -0.999168, 0.000000, 1.000000, 0.000000, 0.999168, 0.000000, 0.040785 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Raiders 4 ;! Object #14 $Class: PVF Anubis $Team: Hostile $Location: -2451.091064, 399.999939, 2377.986572 $Orientation: 0.150225, 0.000000, -0.988652, 0.000000, 1.000000, 0.000000, 0.988652, 0.000000, 0.150225 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Raiders 5 ;! Object #15 $Class: PVF Anubis $Team: Hostile $Location: -2478.669189, 400.000000, 2358.047607 $Orientation: 0.100626, 0.000000, -0.994924, 0.000000, 1.000000, 0.000000, 0.994924, 0.000000, 0.100626 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL Wizards 1 ;! Object #16 $Class: PVF Horus $Team: Hostile $Location: -2305.869385, 360.000000, 1895.526611 $Orientation: 0.030792, 0.000000, -0.999526, 0.000000, 1.000000, 0.000000, 0.999526, 0.000000, 0.030792 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Wizards 2 ;! Object #17 $Class: PVF Horus $Team: Hostile $Location: -2370.289795, 360.000000, 1863.415283 $Orientation: 0.030792, 0.000000, -0.999526, 0.000000, 1.000000, 0.000000, 0.999526, 0.000000, 0.030792 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Wizards 3 ;! Object #18 $Class: PVF Horus $Team: Hostile $Location: -2248.655029, 360.000000, 1840.897705 $Orientation: 0.030792, 0.000000, -0.999526, 0.000000, 1.000000, 0.000000, 0.999526, 0.000000, 0.030792 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Wizards 4 ;! Object #19 $Class: PVF Horus $Team: Hostile $Location: -2222.921631, 359.999908, 1884.609619 $Orientation: 0.030792, 0.000000, -0.999526, 0.000000, 1.000000, 0.000000, 0.999526, 0.000000, 0.030792 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: PVD Sword ;! Object #20 $Class: PVD Typhon $Team: Hostile $Location: 7494.500000, -1.000000, -4882.799805 $Orientation: 0.999800, 0.000000, -0.019999, 0.000000, 1.000000, 0.000000, 0.019999, 0.000000, 0.999800 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 380 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: HOL Striker 1 ;! Object #21 $Class: PVF Seth $Team: Hostile $Location: 7073.497559, -0.000044, -3897.250488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL Striker 2 ;! Object #22 $Class: PVF Seth $Team: Hostile $Location: 7043.293457, -0.000049, -3933.127930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL Striker 3 ;! Object #23 $Class: PVF Seth $Team: Hostile $Location: 7015.746582, -0.000026, -3969.499756 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL Striker 4 ;! Object #24 $Class: PVF Seth $Team: Hostile $Location: 6987.799805, 0.000000, -4006.399902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL Striker 5 ;! Object #25 $Class: PVF Seth $Team: Hostile $Location: 6959.447266, -0.000015, -4043.835693 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #26 $Class: GTF Apollo $Team: Friendly $Location: 3.334047, -0.000106, 272.046661 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #27 $Class: GTF Apollo $Team: Friendly $Location: 50.972443, -0.000117, 329.984222 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Axe 1 ;! Object #28 $Class: PVB Osiris $Team: Hostile $Location: 7086.559570, -0.001192, -3995.290039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Axe 2 ;! Object #29 $Class: PVB Osiris $Team: Hostile $Location: 7058.262207, -0.001190, -4045.605225 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL Axe 3 ;! Object #30 $Class: PVB Osiris $Team: Hostile $Location: 7022.063965, -0.001193, -4097.303711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" "Phoenix V" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTC Dark Star ;! Object #31 $Class: GTC Leviathan $Team: Friendly $Location: -0.200000, 70.000000, 652.400024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Prometheus" ) +Subsystem: turret02 +Primary Banks: ( "Prometheus" ) +Subsystem: turret03 +Primary Banks: ( "Prometheus" ) +Subsystem: turret04 +Primary Banks: ( "Prometheus" ) +Subsystem: turret05 +Primary Banks: ( "Prometheus" ) +Subsystem: turret06 +Primary Banks: ( "Prometheus" ) +Subsystem: turret07 +Primary Banks: ( "Prometheus" ) +Subsystem: turret08 +Primary Banks: ( "Prometheus" ) +Subsystem: turret09a-01-main +Secondary Banks: ( "Hornet" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 215 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: HOL Gunman 1 ;! Object #32 $Class: PVF Thoth $Team: Hostile $Location: 6956.322266, 0.000556, -3936.277588 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: HOL Gunman 2 ;! Object #33 $Class: PVF Thoth $Team: Hostile $Location: 6970.680176, 0.000517, -3924.976318 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: HOL Gunman 3 ;! Object #34 $Class: PVF Thoth $Team: Hostile $Location: 6983.963379, 0.000534, -3916.240723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: HOL Gunman 4 ;! Object #35 $Class: PVF Thoth $Team: Hostile $Location: 7000.054199, 0.000420, -3909.319336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: HOL Raiders $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Raiders 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "HOL Raiders 1" "HOL Raiders 2" "HOL Raiders 3" "HOL Raiders 4" "HOL Raiders 5" ) $AI Goals: ( goals ( ai-chase "GTSC Andromeda" 89 ) ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: HOL Wizards $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Wizards 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "HOL Wizards 1" "HOL Wizards 2" "HOL Wizards 3" "HOL Wizards 4" ) $AI Goals: ( goals ( ai-chase "GTSC Andromeda" 89 ) ) +Flags:( ) $Name: HOL Striker $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Striker 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: PVD Sword +Arrival delay: 215 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "HOL Striker 1" "HOL Striker 2" "HOL Striker 3" "HOL Striker 4" "HOL Striker 5" ) $AI Goals: ( goals ( ai-chase "GTSC Andromeda" 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTSC Andromeda +Arrival delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) $AI Goals: ( goals ( ai-guard "GTSC Andromeda" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: HOL Axe $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Axe 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: PVD Sword +Arrival delay: 218 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "HOL Axe 1" "HOL Axe 2" "HOL Axe 3" ) $AI Goals: ( goals ( ai-chase "TC 3" 89 ) ( ai-chase "TC 1" 50 ) ( ai-chase "TC 2" 50 ) ( ai-chase "TC 4" 50 ) ) +Flags:( ) $Name: HOL Gunman $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL Gunman 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: PVD Sword +Arrival delay: 212 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "HOL Gunman 1" "HOL Gunman 2" "HOL Gunman 3" "HOL Gunman 4" ) $AI Goals: ( goals ( ai-chase "GTSC Andromeda" 89 ) ) +Flags:( ) #Events ;! 0 total #Goals ;! 2 total $Type: Primary +Name: Defend Andromeda $Message: Defend Andromeda $Formula: ( ship-type-destroyed 80 "fighter/bomber" ) +Score: 500 $Type: Primary +Name: Cargo $Message: Defend cargo wing $Formula: ( ship-type-destroyed 100 "fighter/bomber" ) +No music #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula03 +Color: Maroon +Pitch: 7 +Bank: 314 +Heading: 300 $Bitmap: Sun01 $Orientation: -0.031871, 0.001296, 0.999491, -0.386151, 0.922337, -0.013509, -0.921885, -0.386385, -0.028895 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF1 #End