#Mission Info $Version: 0.10 $Name: Wag the Dog $Author: Ted Bat $Created: 07/02/98 at 18:14:05 $Modified: 07/03/98 at 01:14:15 $Notes: You might wanna try it on medium,first. And would recommend a fast Pentium, too. It runs OK on mine - P 233MHz. This is a FRED created mission This is a FRED created mission $End Notes: $Mission Desc: There is something real weird going on. You have been given the power that not even every Commodore has - The right for an Executive Decision. You are leading the way, you are going to Wag the Dog... $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 3958.254150, 7219.211426, -9177.351563 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: We don't have much time for a detailed briefing. Twenty minutes ago Theta wing reported a contact with what appeared to be three Asmodeus class transports and three Basilisk class fighters as their escorts. There has to be something important about the cargo, if it is worth of such protection. We lost contact with Theta six minutes ago. Your Alpha wing is the only one that is geared up right now. You will receive your orders at the briefing. There is something that needs to be pointed out - you have been given a rare privilege: the right for an Executive Decision. Keep the situational awareness at all times. You never know what we may encounter. Dismissed. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text As you know , there are three Asmodeus class transports out there. They must be carrying something important, since the Shivans are protecting them so heavily. The GTA Intelligence would like to have some info on their cargo, but this does not mean that you have to commit a suicide. $end_multi_text $voice: none.wav $camera_pos: -215.338333, 1256.439331, 1013.288635 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Asmodeus $pos: -257.310394, -0.000010, 2929.944092 $label: Rama 3 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We believe that there is only one escort wing left. However, the GTA command put the Orion task force on Condition Red - standing by, weapons free. The crews are being assigned targets and given orders. We will back you up, if necessary. Your Alpha wing has been given top priority for arming your Herculeses - use it wisely. $end_multi_text $voice: none.wav $camera_pos: 3382.730957, 1838.247070, -4330.584473 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Asmodeus $pos: -257.310394, -0.000010, 2929.944092 $label: Rama 3 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 874.522339, -0.000281, 1481.770020 $label: Shima 5 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 3382.730957, -0.000694, -1146.647827 $label: Orion 1 +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 4166.159668, -0.004031, -1519.161499 $label: Beta 4 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It is entirely up to you how to handle the situation. Just try to come back in one piece. Delta wing will be squared away in a few minutes. This is your reinforcement. You can also count on any rearming ship that we have.Do not let those transports escape. After you are done stand by for further orders. $end_multi_text $voice: none.wav $camera_pos: 1543.963379, 315.824188, 672.734802 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 13 $team: Hostile $class: SFR Asmodeus $pos: -257.310394, -0.000010, 2929.944092 $label: Rama 3 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 874.522339, -0.000281, 1481.770020 $label: Shima 5 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1340.781860, 0.001629, 1264.158691 $label: Delta 6 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 3836.946289, -0.002454, -1519.161499 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 3382.730957, -0.000694, -1146.647827 $label: Orion 1 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 4166.159668, -0.004031, -1519.161499 $label: Beta 4 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Destroy freighters and escorts" 0 ) $Multi text The Intelligence was right. We suspected that the cargo was just the decoy.. As you saw it yourself, the freighters were empty. But we honestly had no idea what we were getting into... We have lost many good soldiers today, but it was not in vain. As far as we can tell right now, your wing took part in the elimination of a Demon strike force. It was a major component of the Lucifer battle group, operating in this corner of the Universe. Shivans' major losses were: One Demon class destroyer, three Cain-Lilith class cruisers and sixteen bombers. The amount of the enemy fighters we took out today is countless. Truly superb work, Alpha one. You deserved a vacation. $end_multi_text $Voice: none.wav $Recommendation text: None $end_multi_text $Formula: ( is-goal-false-delay "Eliminate all Shivans" 0 ) $Multi text You might have saved your wing, but thanks to you we have to recall all the fighters from their patrols to stop those grasshoppers. Rearm, refuel and go back to do your job. $end_multi_text $Voice: none.wav $Recommendation text: You cannot personally shoot down every Shivan's ship. Remember, you have the right for an Executive decision. This means you are giving the orders. Do not forget to keep your eyes on the total picture. Lead the way. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Apollo" 4 "GTF Valkyrie" 4 "GTF Hercules" 4 "GTB Athena" 4 ) +Weaponry Pool: ( "ML-16 Laser" 4 "Disruptor" 4 "D-Advanced" 4 "Avenger" 8 "Flail" 4 "Prometheus" 8 "Banshee" 8 "Fury" 480 "Hornet" 720 "Interceptor" 150 "Phoenix V" 50 "Synaptic" 50 ) #Objects ;! 62 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -284.560211, 0.002497, -1582.604492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: -235.005524, 0.002491, -1619.627930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: -189.565826, 0.002494, -1657.900024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: -329.465240, 0.002501, -1627.201172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shima 1 ;! Object #4 $Class: SF Basilisk $Team: Hostile $Location: 624.227173, 0.002040, -146.128479 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shima 2 ;! Object #5 $Class: SF Basilisk $Team: Hostile $Location: 520.860046, 0.002392, -125.255432 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shima 3 ;! Object #6 $Class: SF Basilisk $Team: Hostile $Location: 553.303467, 0.002054, -194.710510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shima 4 ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: 706.505615, 0.002080, -71.237854 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shima 5 ;! Object #8 $Class: SF Basilisk $Team: Hostile $Location: 473.418793, 0.002076, -6.960510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 1 ;! Object #9 $Class: SFR Asmodeus $Team: Hostile $Location: -499.898560, 0.002538, 1606.901001 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Scrap +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Rama 2 ;! Object #10 $Class: SFR Asmodeus $Team: Hostile $Location: -777.154907, 0.002436, 1176.369751 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scrap +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Rama 3 ;! Object #11 $Class: SFR Asmodeus $Team: Hostile $Location: -306.586334, 0.002495, 1087.777954 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Delta 1 ;! Object #12 $Class: GTF Valkyrie $Team: Friendly $Location: 1359.754395, 0.003192, 1283.962280 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #13 $Class: GTF Valkyrie $Team: Friendly $Location: 1394.990723, 0.003147, 1197.714233 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #14 $Class: GTF Valkyrie $Team: Friendly $Location: 1331.851929, 0.003255, 1192.028687 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #15 $Class: GTF Valkyrie $Team: Friendly $Location: 1373.389160, 0.002857, 1130.102905 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Kama 1 ;! Object #16 $Class: SC Lilith $Team: Hostile $Location: 222.251251, 0.002952, 3631.812500 $Orientation: -0.840715, 0.000000, -0.541479, 0.000000, 1.000000, 0.000000, 0.541479, 0.000000, -0.840715 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Kama 2 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: 77.287720, 0.002853, 3304.436523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kama 3 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: 272.024139, 0.002896, 3161.639648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kama 4 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: 493.305603, 0.002888, 3227.631836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kama 5 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: 613.348389, 0.002858, 3611.806641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leviathan 1 ;! Object #21 $Class: GTC Leviathan $Team: Friendly $Location: 1543.963379, 0.002810, 1219.753296 $Orientation: 0.840729, 0.000000, 0.541456, 0.000000, 1.000000, 0.000000, -0.541456, 0.000000, 0.840729 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 65 +Initial Shields: 65 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Juna 1 ;! Object #22 $Class: SC Cain $Team: Hostile $Location: 1459.251465, 0.002952, 3886.513672 $Orientation: -0.999496, 0.000000, -0.031750, 0.000000, 1.000000, 0.000000, 0.031750, 0.000000, -0.999496 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Cain 1 ;! Object #23 $Class: SC Cain $Team: Hostile $Location: 2784.438232, 0.004263, 5285.160156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Riza 1 ;! Object #24 $Class: SF Manticore $Team: Hostile $Location: 2465.466553, 0.004134, 4629.123047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Riza 2 ;! Object #25 $Class: SF Manticore $Team: Hostile $Location: 2567.644287, 0.004282, 4283.126953 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Riza 3 ;! Object #26 $Class: SF Manticore $Team: Hostile $Location: 2700.734131, 0.004252, 4065.932129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Riza 4 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: 2900.123779, 0.004274, 4142.261719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Riza 5 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: 2991.505615, 0.004158, 4541.246094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Fenris 1 ;! Object #29 $Class: GTC Fenris $Team: Friendly $Location: 2606.350342, 0.003971, 2331.229004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Orion 1 ;! Object #30 $Class: GTD Orion $Team: Friendly $Location: 3382.730957, -0.000694, -1146.647827 $Orientation: 0.833839, 0.000000, -0.552008, 0.000000, 1.000000, 0.000000, 0.552008, 0.000000, 0.833839 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Beta 1 ;! Object #31 $Class: GTF Hercules $Team: Friendly $Location: 4291.161621, -0.004128, -1064.567139 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #32 $Class: GTF Hercules $Team: Friendly $Location: 4212.288574, -0.004214, -1352.422974 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #33 $Class: GTF Hercules $Team: Friendly $Location: 4187.482910, -0.003848, -1647.376587 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #34 $Class: GTF Hercules $Team: Friendly $Location: 4041.157715, -0.004081, -1973.755859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #35 $Class: GTF Hercules $Team: Friendly $Location: 6029.543945, -0.001276, 4331.272461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #36 $Class: GTF Hercules $Team: Friendly $Location: 6039.536621, -0.001368, 4536.491211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #37 $Class: GTF Hercules $Team: Friendly $Location: 6155.684082, -0.000958, 4499.185547 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #38 $Class: GTF Hercules $Team: Friendly $Location: 6227.712891, -0.001316, 4430.914063 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Athena 1 ;! Object #39 $Class: GTB Athena $Team: Friendly $Location: 6012.117676, -0.001455, 3866.369629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Tsunami" "Harbinger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Athena 2 ;! Object #40 $Class: GTB Athena $Team: Friendly $Location: 6179.158691, -0.000803, 4004.057129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Tsunami" "Harbinger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Athena 3 ;! Object #41 $Class: GTB Athena $Team: Friendly $Location: 5890.918457, -0.001902, 3664.904785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Tsunami" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Athena 4 ;! Object #42 $Class: GTB Athena $Team: Friendly $Location: 6276.495605, -0.000952, 3818.595215 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Tsunami" "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Demon 1 ;! Object #43 $Class: SD Demon $Team: Hostile $Location: 8693.663086, -0.001406, 7938.169922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Cujo 1 ;! Object #44 $Class: SF Scorpion $Team: Hostile $Location: 7386.427734, -0.001528, 6463.302734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cujo 2 ;! Object #45 $Class: SF Scorpion $Team: Hostile $Location: 7377.552734, -0.001587, 6192.078125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cujo 3 ;! Object #46 $Class: SF Scorpion $Team: Hostile $Location: 7435.365234, -0.001558, 5868.632813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cujo 4 ;! Object #47 $Class: SF Scorpion $Team: Hostile $Location: 7632.407715, -0.001621, 5765.491211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cujo 5 ;! Object #48 $Class: SF Scorpion $Team: Hostile $Location: 7829.947266, -0.001640, 5830.371094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Jima 1 ;! Object #49 $Class: SB Nephilim $Team: Hostile $Location: 4464.802734, -0.001379, -664.141479 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "Tsunami" "Phoenix V" "MX-50" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Jima 2 ;! Object #50 $Class: SB Nephilim $Team: Hostile $Location: 4580.296875, -0.001573, -904.369324 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Synaptic" "Tsunami" "Phoenix V" "MX-50" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Jima 3 ;! Object #51 $Class: SB Nephilim $Team: Hostile $Location: 4693.114746, -0.001310, -1189.690918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Synaptic" "Phoenix V" "MX-50" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Jima 4 ;! Object #52 $Class: SB Nephilim $Team: Hostile $Location: 4848.718262, -0.001676, -1471.963867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" "Synaptic" "Phoenix V" "MX-50" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Mavashi 1 ;! Object #53 $Class: SB Shaitan $Team: Hostile $Location: 4456.086426, -0.001530, -1143.547363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Mavashi 2 ;! Object #54 $Class: SB Shaitan $Team: Hostile $Location: 4543.317383, -0.000770, -1350.114502 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Mavashi 3 ;! Object #55 $Class: SB Shaitan $Team: Hostile $Location: 4716.816406, -0.001142, -1789.072510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Mavashi 4 ;! Object #56 $Class: SB Shaitan $Team: Hostile $Location: 4615.374023, -0.000818, -1598.457031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Archa 1 ;! Object #57 $Class: SF Scorpion $Team: Hostile $Location: 1685.529541, -0.000227, 2364.364014 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Archa 2 ;! Object #58 $Class: SF Scorpion $Team: Hostile $Location: 1737.624634, -0.000097, 2282.579834 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Archa 3 ;! Object #59 $Class: SF Scorpion $Team: Hostile $Location: 1642.729614, -0.000095, 2265.760986 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 5 ;! Object #60 $Class: GTF Valkyrie $Team: Friendly $Location: 1286.572998, 0.000003, 1323.373169 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 6 ;! Object #61 $Class: GTF Valkyrie $Team: Friendly $Location: 1364.854736, 0.000009, 1398.214355 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 19 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Shima" 70 ) ( ai-chase-wing "Rama" 65 ) ) +Hotkey: 0 +Flags:( ) $Name: Rama $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 270 $Departure Cue: ( true ) $Ships: ( ;! 3 total "Rama 1" "Rama 2" "Rama 3" ) +Flags:( ) $Name: Shima $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shima 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Shima 1" "Shima 2" "Shima 3" "Shima 4" "Shima 5" ) $AI Goals: ( goals ( ai-guard-wing "Rama" 75 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" "Delta 5" "Delta 6" ) $AI Goals: ( goals ( ai-chase-wing "Kama" 70 ) ( ai-guard "Leviathan 1" 61 ) ) +Flags:( "reinforcement" ) $Name: Kama $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kama 1 $Arrival Location: Hyperspace +Arrival delay: 205 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Kama 1" "Kama 2" "Kama 3" "Kama 4" "Kama 5" ) $AI Goals: ( goals ( ai-chase "Leviathan 1" 70 ) ( ai-chase-wing "Delta" 60 ) ) +Flags:( ) $Name: Leviathan $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leviathan 1 $Arrival Location: Hyperspace +Arrival delay: 220 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Leviathan 1" ) $AI Goals: ( goals ( ai-chase "Kama 1" 70 ) ) +Flags:( ) $Name: Juna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Juna 1 $Arrival Location: Hyperspace +Arrival delay: 230 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Juna 1" ) $AI Goals: ( goals ( ai-chase "Leviathan 1" 70 ) ) +Flags:( ) $Name: Riza $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Riza 1 $Arrival Location: Hyperspace +Arrival delay: 290 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Riza 1" "Riza 2" "Riza 3" "Riza 4" "Riza 5" ) $AI Goals: ( goals ( ai-guard "Cain 1" 70 ) ) +Flags:( ) $Name: Cain $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cain 1 $Arrival Location: Hyperspace +Arrival delay: 290 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Cain 1" ) $AI Goals: ( goals ( ai-chase "Fenris 1" 70 ) ) +Flags:( ) $Name: Fenris $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Fenris 1 $Arrival Location: Hyperspace +Arrival delay: 305 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Fenris 1" ) $AI Goals: ( goals ( ai-chase "Cain 1" 70 ) ( ai-chase "Juna 1" 60 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace +Arrival delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-wing "Jima" 70 ) ( ai-chase-wing "Mavashi" 70 ) ( ai-guard "Orion 1" 80 ) ) +Hotkey: 1 +Flags:( ) $Name: Orion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Orion 1 $Arrival Location: Hyperspace +Arrival delay: 430 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Orion 1" ) $AI Goals: ( goals ( ai-chase "Demon 1" 71 ) ) +Flags:( ) $Name: Athena $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Athena 1 $Arrival Location: Hyperspace +Arrival delay: 470 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Athena 1" "Athena 2" "Athena 3" "Athena 4" ) $AI Goals: ( goals ( ai-chase "Demon 1" 70 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace +Arrival delay: 470 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase-wing "Cujo" 70 ) ( ai-guard-wing "Athena" 65 ) ) +Flags:( ) $Name: Cujo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cujo 1 $Arrival Location: Hyperspace +Arrival delay: 450 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Cujo 1" "Cujo 2" "Cujo 3" "Cujo 4" "Cujo 5" ) $AI Goals: ( goals ( ai-guard "Demon 1" 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Demon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Demon 1 $Arrival Location: Hyperspace +Arrival delay: 450 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Demon 1" ) $AI Goals: ( goals ( ai-chase "Orion 1" 70 ) ) +Flags:( ) $Name: Jima $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Jima 1 $Arrival Location: Hyperspace +Arrival delay: 440 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Jima 1" "Jima 2" "Jima 3" "Jima 4" ) $AI Goals: ( goals ( ai-chase "Orion 1" 70 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Mavashi $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Mavashi 1 $Arrival Location: Hyperspace +Arrival delay: 480 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Mavashi 1" "Mavashi 2" "Mavashi 3" "Mavashi 4" ) $AI Goals: ( goals ( ai-chase "Orion 1" 71 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Archa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Archa 1 $Arrival Location: Hyperspace +Arrival delay: 272 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Archa 1" "Archa 2" "Archa 3" ) $AI Goals: ( goals ( ai-chase "Leviathan 1" 70 ) ) +Flags:( ) #Events ;! 3 total $Formula: ( when ( < ( hits-left "Leviathan 1" ) 25 ) ( send-message "Fenris 1" "High" "Leviathan is going down" ) ) +Name: Leviathan is going down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Alpha 2" ) 30 ) ( send-message "Alpha 2" "High" "Alpha 2 is down" ) ) +Name: Alpha 2 is down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Athena 1" ) 25 ) ( send-message "Athena 1" "High" "Athena 1 is down" ) ) +Name: Athena 1 is down +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Destroy freighters and escorts $Message: Eliminate transports and escorts $Formula: ( is-destroyed-delay 5 "Rama" "Shima" "Kama" "Demon 1" ) +No music $Type: Secondary +Name: Eliminate all Shivans $Message: Eliminate all the Shivan forces in the area $Formula: ( is-destroyed-delay 5 "Juna" "Riza" "Cain" "Cujo" "Jima" "Mavashi" "Archa" ) #Waypoints ;! 0 lists total $Jump Node: 4955.764160, -0.001819, 8627.123047 $Jump Node Name: Jump Node 0 #Messages ;! 168 total $Name: Leviathan is going down $Message: Leviathan to delta wing - I'm going down. +Persona: Large Ship +AVI Name: Head-TP1 +Wave Name: 1_help.wav $Name: Alpha 2 is down $Message: Alpha 2 is down +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_help.wav $Name: Athena 1 is down $Message: Athena 1 is down +Persona: Wingman 3 +AVI Name: Head-TP2 +Wave Name: 3_help.wav #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula03 +Color: Maroon +Pitch: 35 +Bank: 75 +Heading: 92 #Asteroid Fields #Music $Event Music: None $Briefing Music: BRIEF2 #End