#Mission Info $Version: 0.10 $Name: Asteroid Assault: The Beginning $Author: Aurelio $Created: 06/25/98 at 21:55:55 $Modified: 07/02/98 at 02:17:27 $Notes: Version 0.9 Beta Note: Still need to add backdrop of planet Neptune, and if campaign play decided on, message to regroup to planet of choice. make use of neptune background. $End Notes: $Mission Desc: You and your squad have been assigned to investigate a strange anomaly happening near Neptune Station. You finally find out what devious forces are tampering with nature. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: 960.839844, 7911.956055, -1513.924805 +Viewer orient: 0.998049, 0.000001, -0.062435, 0.061954, 0.123930, 0.990355, 0.007739, -0.992291, 0.123688 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text Welcome to Neptune Station! $end_multi_text $voice: none.wav $camera_pos: 1523.074951, 4648.773438, 2023.686890 $camera_orient: -0.990425, 0.000002, 0.138055, -0.096530, 0.714901, -0.692530, -0.098697, -0.699225, -0.708056 $camera_time: 1000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 770.178528, -0.000140, -2082.647461 $label: Neptune Station +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: Terran NavBuoy $pos: 2693.423340, -0.001459, -3565.991455 $label: Neptune +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text An asteroid field has suddenly appeared in front of us and must be investigated. $end_multi_text $voice: none.wav $camera_pos: -1198.470093, 810.234802, 2427.557617 $camera_orient: -0.862732, 0.000001, -0.505662, 0.101901, 0.979485, -0.173855, 0.495288, -0.201518, -0.845033 $camera_time: 1200 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 624.920959, -0.000319, -984.965637 $label: Neptune Station +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: Terran NavBuoy $pos: 124.607803, -0.001631, -3025.762939 $label: Neptune +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Unknown $class: Asteroid $pos: 775.587097, 0.000436, 201.954117 $label: Asteroid Field +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We must find out what is causing these asteroids to deviate from their source, and if it offers us a threat, eliminate it. $end_multi_text $voice: none.wav $camera_pos: 506.466827, 9103.864258, 4818.806641 $camera_orient: -0.939601, 0.000002, 0.342271, -0.309332, 0.428026, -0.849180, -0.146503, -0.903766, -0.402173 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1310.398438, -0.000255, 1021.976563 $label: Neptune Station +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: Terran NavBuoy $pos: 124.607803, -0.001631, -3025.762939 $label: Neptune +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Unknown $class: Asteroid $pos: -801.299988, -0.000272, 1281.653076 $label: Asteroid Field +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Unknown $class: SC Cain $pos: -2388.503174, 0.009406, 1755.307495 $label: ? +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Unknown $class: SF Dragon $pos: -2918.390625, 0.001673, 479.946533 $label: ? +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Remember though, this is a busy port so watch for freighter's and other supply ship's. $end_multi_text $voice: none.wav $camera_pos: 920.290405, 1198.494507, -882.786865 $camera_orient: -0.994053, 0.000003, 0.108899, -0.057756, 0.847756, -0.527233, -0.092321, -0.530387, -0.842714 $camera_time: 1000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1310.398438, -0.000255, 1021.976563 $label: Neptune Station +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: Terran NavBuoy $pos: 15.444671, -0.001577, -2775.312988 $label: Neptune +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Unknown $class: Asteroid $pos: -801.299988, -0.000272, 1281.653076 $label: Asteroid Field +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Unknown $class: SC Cain $pos: -2388.503174, 0.009406, 1755.307495 $label: ? +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Unknown $class: SF Dragon $pos: -2918.390625, 0.001673, 479.946533 $label: ? +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: PVFR Bast $pos: 535.326416, -0.072685, -2563.992188 $label: Medical Convoy +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 944.593506, -0.000290, -3747.629395 $label: Nav Beacon +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 853.135620, -0.000366, -2302.586914 $label: Neptune Station +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Try to make sure this Medical Convoy makes through, people are counting on it. Good luck, pilot. $end_multi_text $voice: none.wav $camera_pos: 1617.020264, 1332.780273, -923.828613 $camera_orient: -0.885285, 0.000003, 0.465049, -0.246429, 0.848058, -0.469117, -0.394390, -0.529904, -0.750772 $camera_time: 4000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1310.398438, -0.000255, 1021.976563 $label: Neptune Station +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: Terran NavBuoy $pos: -52.056328, -0.001638, -2486.254150 $label: Neptune +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Unknown $class: Asteroid $pos: -801.299988, -0.000272, 1281.653076 $label: Asteroid Field +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Unknown $class: SC Cain $pos: -2388.503174, 0.009406, 1755.307495 $label: ? +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Unknown $class: SF Dragon $pos: -2918.390625, 0.001673, 479.946533 $label: ? +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: PVFR Bast $pos: 897.711060, -0.072636, -3493.034180 $label: Medical Convoy +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 1111.200073, -0.000200, -3756.709229 $label: Nav Beacon +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 748.447021, -0.000019, -2169.469482 $label: Neptune Station +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "Protect the Fredrickson" 0 ) $Multi text Great job protecting the Fredrickson. Unfortunetly though, Neptune station was lost. We hope to be able to analyize the data collected and to come to some conclusion as to what the Shivans are planing. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Protect Transports" 0 ) $Multi text Great Job! Those medical supplies will save countless lives! Keep up the good work! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Scan the Leviathan" 0 ) $Multi text Excellent work! With the information you've gathered, we have learned that the Leviathan is using a Gravity Projector to move that asteroid field. With this data we may be able to create a sufficient countermeasure or even our own! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Protect the Fredrickson" 0 ) $Multi text You've failed not only the crew of Neptune Station, but also all of humanity. You incompetance is unbelievable. Get out of my sight. $end_multi_text $Voice: none.wav $Recommendation text: Try to Concentrate on protecting the Fredrickson as your main goal. It must get through! You also seem to face uneven odd's. Perhaps reinforcements should be prudent. $end_multi_text $Formula: ( is-goal-incomplete "Protect the Fredrickson" ) $Multi text Whats wrong with you!? Can't you even complete a simple objective!? $end_multi_text $Voice: none.wav $Recommendation text: Try to Concentrate on protecting the Fredrickson as your main goal. It must get through! You also seem to face uneven odd's. Perhaps reinforcements should be prudent. $end_multi_text $Formula: ( is-destroyed-delay 0 "GTFR Fredrickson" ) $Multi text You've failed not only the crew of Neptune Station, but also all of humanity. You incompetance is unbelievable. Get out of my sight. $end_multi_text $Voice: none.wav $Recommendation text: Try to Concentrate on protecting the Fredrickson as your main goal. It must get through! You also seem to face uneven odd's. Perhaps reinforcements should be prudent. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 4 "GTF Valkyrie" 4 ) +Weaponry Pool: ( "Disruptor" 6 "D-Advanced" 6 "Avenger" 6 "Flail" 6 "Prometheus" 8 "Banshee" 6 "D-Missile" 200 "Hornet" 360 "Interceptor" 60 ) #Objects ;! 24 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 873.118652, -11.470238, -2351.449707 $Orientation: -0.998605, 0.006627, -0.052389, -0.007413, -0.999863, 0.014811, -0.052284, 0.015178, 0.998517 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Neptune Station ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: 790.912415, -0.000293, -2166.728516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Civilians +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Colonel +Subsystem: turret02 +AI Class: Colonel +Subsystem: turret03 +AI Class: Major +Subsystem: turret04 +AI Class: Major +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +AI Class: Colonel +Subsystem: turret22 +AI Class: Colonel +Subsystem: turret23 +AI Class: Colonel +Subsystem: turret24 +AI Class: Colonel $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Hotkey: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Alpha 2 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 892.777710, -10.229400, -2381.601563 $Orientation: -0.996707, 0.003161, 0.081028, -0.019618, -0.978960, -0.203116, 0.078681, -0.204037, 0.975798 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-guard "Alpha 1" 60 ) ( ai-guard "Neptune Station" 80 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 847.494751, -10.229400, -2385.292969 $Orientation: -0.996707, 0.003161, 0.081028, -0.019618, -0.978960, -0.203116, 0.078681, -0.204037, 0.975798 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-guard "Alpha 1" 60 ) ( ai-guard "Neptune Station" 80 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: 871.272095, -10.229400, -2399.204102 $Orientation: -0.996707, 0.003161, 0.081028, -0.019618, -0.978960, -0.203116, 0.078681, -0.204037, 0.975798 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-guard "Alpha 1" 60 ) ( ai-guard "Neptune Station" 80 ) ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Devil 2 ;! Object #5 $Class: SC Lilith $Team: Hostile $Location: 727.617981, 0.000901, 407.442383 $Orientation: -0.999677, 0.024235, 0.007637, 0.023623, 0.997122, -0.072033, -0.009361, -0.071830, -0.997373 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Neptune Station" 89 ) ) $Cargo 1: Explosives +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Secondary Banks: ( "Enemy MX-50" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Enemy MX-50" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 30000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Devil 1 ;! Object #6 $Class: SC Lilith $Team: Hostile $Location: 900.369202, 0.000240, -122.201614 $Orientation: -0.992282, -0.055629, -0.110821, -0.057695, 0.998214, 0.015518, 0.109760, 0.021792, -0.993719 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Neptune Station" 89 ) ) $Cargo 1: Explosives +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +AI Class: Lieutenant +Secondary Banks: ( "Enemy MX-50" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: Lieutenant +Secondary Banks: ( "Enemy MX-50" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 29300 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Leviathan ;! Object #7 $Class: SD Lucifer $Team: Hostile $Location: 721.782898, 0.001759, 3074.214600 $Orientation: -0.999601, -0.022967, -0.016467, -0.022039, 0.998270, -0.054511, 0.017691, -0.054126, -0.998377 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: Gravity Projectors +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Lieutenant +Subsystem: turret02 +AI Class: Lieutenant +Subsystem: turret03 +AI Class: Lieutenant +Subsystem: turret04 +Subsystem: turret05 +AI Class: Lieutenant +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Subsystem: turret07 +AI Class: Lieutenant +Subsystem: turret08 +AI Class: Lieutenant +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: Lieutenant +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +AI Class: Lieutenant +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +AI Class: Lieutenant +Subsystem: turret16 +Subsystem: turret17 +AI Class: Lieutenant $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" "no-dynamic" ) +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20000 $Name: Medical Convoy 1 ;! Object #8 $Class: PVFR Bast $Team: Friendly $Location: 863.070679, -0.046837, -2243.560303 $Orientation: -0.995691, 0.000000, -0.092731, 0.009722, 0.994489, -0.104392, 0.092220, -0.104843, -0.990204 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Nav Beacon" 89 ) ) $Cargo 1: Medical supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace +Departure delay: 14 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Medical Convoy 2 ;! Object #9 $Class: PVFR Bast $Team: Friendly $Location: 880.400024, -0.100000, -2240.699951 $Orientation: -0.997846, 0.000000, 0.065605, -0.006686, 0.994793, -0.101692, -0.065263, -0.101911, -0.992650 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Nav Beacon" 89 ) ) $Cargo 1: Medical supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace +Departure delay: 14 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Trifex 1 ;! Object #10 $Class: SF Dragon $Team: Hostile $Location: 1189.099976, 0.000000, 381.500000 $Orientation: -0.988010, 0.000000, 0.154387, 0.000000, 1.000000, 0.000000, -0.154387, 0.000000, -0.988010 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) +Sbank Ammo: ( 40 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Trifex 2 ;! Object #11 $Class: SF Dragon $Team: Hostile $Location: 1203.342896, -0.000002, 402.591431 $Orientation: -0.987360, 0.000000, 0.158492, 0.000000, 1.000000, 0.000000, -0.158492, 0.000000, -0.987360 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) +Sbank Ammo: ( 40 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Trifex 3 ;! Object #12 $Class: SF Dragon $Team: Hostile $Location: 1175.323486, -0.000005, 405.829041 $Orientation: -0.989019, 0.000000, 0.147787, 0.000000, 1.000000, 0.000000, -0.147787, 0.000000, -0.989019 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) +Sbank Ammo: ( 40 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Demcore 1 ;! Object #13 $Class: SB Shaitan $Team: Hostile $Location: 563.817322, -0.000051, 620.411499 $Orientation: -0.997879, 0.000000, -0.065099, 0.000230, 0.999994, -0.003524, 0.065099, -0.003532, -0.997873 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Neptune Station" 89 ) ( ai-warp-out 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Demcore 2 ;! Object #14 $Class: SB Shaitan $Team: Hostile $Location: 588.706848, 0.000326, 654.652405 $Orientation: -0.998382, 0.000000, -0.056863, 0.000199, 0.999994, -0.003491, 0.056863, -0.003497, -0.998376 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Neptune Station" 89 ) ( ai-warp-out 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Demcore 3 ;! Object #15 $Class: SB Shaitan $Team: Hostile $Location: 540.494263, 0.000329, 654.122375 $Orientation: -0.997440, 0.000000, -0.071505, 0.000250, 0.999994, -0.003485, 0.071505, -0.003494, -0.997434 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Neptune Station" 89 ) ( ai-warp-out 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: GTFR Fredrickson ;! Object #16 $Class: GTFR Chronos $Team: Friendly $Location: 826.220093, 0.000071, -2250.854492 $Orientation: -0.999962, 0.000000, -0.008709, 0.000332, 0.999273, -0.038121, 0.008703, -0.038122, -0.999235 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Nav Beacon" 89 ) ( ai-warp-out 84 ) ) $Cargo 1: Civilians +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +AI Class: Colonel +Primary Banks: ( "Terran Turret" ) $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( < ( hits-left "Neptune Station" ) 60 ) $Departure Location: Hyperspace $Departure Cue: ( and-in-sequence ( are-waypoints-done-delay "GTFR Fredrickson" "Nav Beacon" 0 ) ( true ) ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Delta 1 ;! Object #17 $Class: GTF Apollo $Team: Friendly $Location: 877.590637, 0.000048, -2315.036133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #18 $Class: GTF Apollo $Team: Friendly $Location: 863.266174, 0.000042, -2337.951904 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #19 $Class: GTF Apollo $Team: Friendly $Location: 880.750244, 0.000042, -2350.343018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #20 $Class: GTF Apollo $Team: Friendly $Location: 866.016907, 0.000039, -2368.876709 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Drigium 1 ;! Object #21 $Class: SB Nephilim $Team: Hostile $Location: 822.438110, -0.000775, -3246.862061 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Medical Convoy 1" 89 ) ( ai-chase "Medical Convoy 2" 89 ) ( ai-chase "GTFR Fredrickson" 89 ) ( ai-chase-any 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Drigium 2 ;! Object #22 $Class: SB Nephilim $Team: Hostile $Location: 866.781738, -0.000469, -3248.250732 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Medical Convoy 1" 89 ) ( ai-chase "Medical Convoy 2" 89 ) ( ai-chase "GTFR Fredrickson" 89 ) ( ai-chase-any 70 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Drigium 3 ;! Object #23 $Class: SB Nephilim $Team: Hostile $Location: 843.908630, -0.000492, -3256.783203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Demcore $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Demcore 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Demcore 1" "Demcore 2" "Demcore 3" ) +Flags:( ) $Name: Trifex $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Trifex 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Trifex 1" "Trifex 2" "Trifex 3" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 14 $Name: Medical Convoy $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Medical Convoy 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and-in-sequence ( are-waypoints-done-delay "Medical Convoy" "Nav Beacon" 0 ) ( true ) ) $Ships: ( ;! 2 total "Medical Convoy 1" "Medical Convoy 2" ) $AI Goals: ( goals ( ai-waypoints-once "Nav Beacon" 89 ) ( ai-warp-out 84 ) ) +Flags:( "no-arrival-warp" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Neptune Station $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Hotkey: 1 +Flags:( "reinforcement" "no-arrival-warp" ) +Wave Delay Min: 2 +Wave Delay Max: 6 $Name: Drigium $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Drigium 1 $Arrival Location: Hyperspace +Arrival delay: 22 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Drigium 1" "Drigium 2" "Drigium 3" ) $AI Goals: ( goals ( ai-chase "Medical Convoy 1" 89 ) ( ai-chase "Medical Convoy 2" 89 ) ( ai-chase "GTFR Fredrickson" 89 ) ( ai-chase-any 60 ) ) +Flags:( ) +Wave Delay Min: 14 +Wave Delay Max: 20 #Events ;! 12 total $Formula: ( when ( has-time-elapsed 4 ) ( send-message "Neptune Station" "High" "Enemy found" ) ) +Name: New mission +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-previous-event-true "Asteroid1" "New mission" ) ( invalidate-goal "Investigate Asteroids" ) ) +Name: newmiss 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 1 "Leviathan" ) ( send-message "#Command" "High" "Levi scan" ) ) +Name: Bonus scan +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "GTFR Fredrickson" ) ( send-message "#Command" "High" "Mission Complete" ) ) +Name: Mission complete +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Medical Convoy" ) ( send-message "#Command" "High" "Secondary mission complete" ) ) +Name: Secondary mission complete +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "GTFR Fredrickson" ) ( send-message "GTFR Fredrickson" "High" "Fredrickson leaving" ) ) +Name: Fred Leaving +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTFR Fredrickson" ) ( send-message "#Command" "High" "Fredrick Destroyed" ) ) +Name: Fred destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 6 "GTFR Fredrickson" ) ( send-message "GTFR Fredrickson" "High" "fred thanks" ) ) +Name: Fred thanks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "GTFR Fredrickson" ) 60 ) ( send-message "GTFR Fredrickson" "High" "Fred needs help" ) ) +Name: Fred Help +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Medical Convoy 1" ) ( hits-left "Medical Convoy 2" ) ) ( send-message "Medical Convoy 1" "High" "Med help" ) ) +Name: Med need help +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Drigium" ) ( send-message "Neptune Station" "High" "out of nowhere" ) ) +Name: Out of nowhere +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "newmiss 2" 0 ) ( validate-goal "Protect the Fredrickson" ) ) +Name: known goal +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: Investigate Asteroids $Message: Find out what is causing these asteroids movement $Formula: ( is-event-true-delay "New mission" 0 ) +No music +Score: 500 $Type: Secondary +Name: Protect Transports $Message: Protect the medical tranports. $Formula: ( percent-ships-departed 100 "Medical Convoy" ) +Score: 1000 $Type: Bonus +Name: Scan the Leviathan $Message: Scan the Leviathan for data analysis. $Formula: ( is-cargo-known-delay 0 "Leviathan" ) +Score: 1000 $Type: Primary +Name: Protect the Fredrickson $Message: Protect the Fredrickson while it escapes with Neptune Stations crew. $Formula: ( has-departed-delay 0 "GTFR Fredrickson" ) +Invalid +Score: 2000 #Waypoints ;! 1 lists total $Name: Nav Beacon $List: ( ;! 1 points in list ( 895.634644, 0.002030, -7622.578613 ) ) #Messages ;! 176 total $Name: Mission from neptune $Message: Alpha 1, we need you to check out how that Asteroid field could have appeared from nowhere and what could have caused it. $Name: Enemy found $Message: We're under attack! Alpha Squadron, attack enemy fighter's! $Name: Levi scan $Message: Great Job! By giving our scientists better data on that device, we will be just a bit closer to understanding it's principles, and maybe utilizing it for ourselves. $Name: Mission Complete $Message: Excellent job! The crew of Neptune Station has been succesfully evacuated! $Name: Secondary mission complete $Message: Great job! That medicine will help to save countless live's! $Name: Fredrickson leaving $Message: This is the GTFR Fredrickson. We have Neptune Station's Crew and are departing, but are experiencing some trouble with the warp engines. We need you to cover us while we fix this thing. $Name: Fredrick Destroyed $Message: Those people were counting on you and you have failed them. Return you base. $Name: fred thanks $Message: Thank's for the assistance! All of us on the Fredrickson thank you! $Name: Fred needs help $Message: This is the Fredrickson, we are in dire need of assistance! We can't take much more of this! $Name: Med help $Message: This is the urgent medical convoy enroute to quarantine zone, we are under heavy fire! Request immediate assistance! $Name: out of nowhere $Message: A small squadron of Nephilim Bomber's has warped behind the Medical Convoy! Intercept and destroy them! #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 749 $Ambient light level: 0 $Bitmap: Sun01 $Orientation: 0.999583, 0.026444, 0.011581, -0.025544, 0.997079, -0.071975, -0.013450, 0.071649, 0.997339 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 1 #Asteroid Fields $Density: 14 $Average Speed: 14.000000 $Minimum: -100.000000, -500.000000, -100.000000 $Maximum: 1600.000000, 500.000000, 1100.000000 #Music $Event Music: 4: Worlds Apart $Briefing Music: BRIEF5 #End