#Mission Info $Version: 0.10 $Name: Transfer of Eagle $Author: Topaz $Created: 06/29/98 at 14:56:04 $Modified: 07/03/98 at 09:27:43 $Notes: Part Two of a campaign.....which is still being done...hehe. This is a FRED created mission $End Notes: $Mission Desc: Escort the transfer of Eagle from the Intrepid to the Melbourne. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -3580.925293, 3408.298584, -9662.161133 +Viewer orient: 0.999977, -0.000001, -0.006741, 0.003550, 0.850191, 0.526462, 0.005731, -0.526474, 0.850172 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 9 $start_stage $multi_text Welcome back pilot. The UFP Intrepid has been given the green light to enter the sector. $end_multi_text $voice: none.wav $camera_pos: -3817.717041, 15571.863281, -30405.976563 $camera_orient: 0.999963, -0.000001, -0.008577, 0.003666, 0.904099, 0.427308, 0.007754, -0.427324, 0.904065 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text The Intrepid will be arriving through this jump gate. $end_multi_text $voice: none.wav $camera_pos: -3817.717041, 15571.863281, -30405.976563 $camera_orient: 0.999963, -0.000001, -0.008577, 0.003666, 0.904099, 0.427308, 0.007754, -0.427324, 0.904065 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -13872.900391, 0.000000, 336.200012 $label: Sol Jump Gate +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Delta wing are on station and will give the all clear. $end_multi_text $voice: none.wav $camera_pos: -3817.717041, 15571.863281, -30405.976563 $camera_orient: 0.999963, -0.000001, -0.008577, 0.003666, 0.904099, 0.427308, 0.007754, -0.427324, 0.904065 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -13872.900391, 0.000000, 336.200012 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -11005.042969, 4.845853, 4393.259766 $label: Delta 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text With the arrival of the Intrepid, the Melbourne will arrive as well. $end_multi_text $voice: none.wav $camera_pos: -3817.717041, 15571.863281, -30405.976563 $camera_orient: 0.999963, -0.000001, -0.008577, 0.003666, 0.904099, 0.427308, 0.007754, -0.427324, 0.904065 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -10796.331055, 4.846121, 6174.255859 $label: Delta 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -13754.601563, 0.004443, 336.833344 $label: Intrepid +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text from the Epsilon Jump Gate. $end_multi_text $voice: none.wav $camera_pos: 2940.710938, 5590.001953, -9369.868164 $camera_orient: 0.999993, -0.000001, -0.003721, 0.001591, 0.904099, 0.427321, 0.003364, -0.427324, 0.904092 $camera_time: 1500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -13872.900391, 0.000000, 336.200012 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -11857.208984, 4.844380, 1380.954590 $label: Delta 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -13754.601563, 0.004443, 336.833344 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 5121.750977, 0.004383, 467.478546 $label: Epsilon Jump Gate +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 3354.317627, 0.003318, -17.219193 $label: Melbourne +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Each vessel has its own transfer point. $end_multi_text $voice: none.wav $camera_pos: -5118.794922, 11904.049805, -22769.250000 $camera_orient: 0.999963, -0.000001, -0.008545, 0.003653, 0.904099, 0.427308, 0.007726, -0.427324, 0.904066 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -2961.378662, -0.001830, -3067.480713 $label: Meeting Point Intrepid +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3011.614990, -0.005966, 2159.852539 $label: Meeting Point Melbourne +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text As the ships make there way, patrol the sector. $end_multi_text $voice: none.wav $camera_pos: -5118.794922, 11904.049805, -22769.250000 $camera_orient: 0.999963, -0.000001, -0.008545, 0.003653, 0.904099, 0.427308, 0.007726, -0.427324, 0.904066 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 1683.330444, 0.003666, 343.212799 $label: Melbourne +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -6884.886719, 0.003242, -3078.328857 $label: Intrepid +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3011.614990, -0.005966, 2159.852539 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -2961.378662, -0.001830, -3067.480713 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the two vessels are in position, the transport of Eagle will take place. $end_multi_text $voice: none.wav $camera_pos: -5118.794922, 11904.049805, -22769.250000 $camera_orient: 0.999963, -0.000001, -0.008545, 0.003653, 0.904099, 0.427308, 0.007726, -0.427324, 0.904066 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -3272.700439, 0.003680, 1471.766357 $label: Melbourne +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3056.874268, 0.005828, -3586.781738 $label: Intrepid +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Protection of Eagle, superceeds everything else. That is all pilot, dismissed. $end_multi_text $voice: none.wav $camera_pos: -3580.925293, 3408.298584, -9662.161133 $camera_orient: 0.999977, -0.000001, -0.006741, 0.003550, 0.850192, 0.526462, 0.005731, -0.526474, 0.850172 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3056.874268, 0.005828, -3586.781738 $label: Intrepid +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Protect Intrepid" 0 ) $Multi text Well Done pilot. GSS Intelligence is analysing the flight recorders as we speak. We are trying to find out who the Interstellar Alliance Corp are. $end_multi_text $Voice: none.wav $Recommendation text: Your reactions in the events that transpired were excellent. Eagle is safe, thanks largely to your efforts. $end_multi_text $Formula: ( is-goal-false-delay "Protect Intrepid" 0 ) $Multi text Eagle was lost, along with the Intrepid. All GSS operations are on hold until we can ascertain what happened. Today is a bad day for the GSS. $end_multi_text $Voice: none.wav $Recommendation text: Concentrate your attacks to ships that are about to strafe the Intrepid. Don't forget to divide your forces. Order your wingman to attack another craft. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 6 "Avenger" 4 "Prometheus" 2 "MX-50" 110 ) #Objects ;! 12 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: -12044.610352, 14.093899, -5959.245117 $Orientation: 0.956417, 0.000000, 0.292003, -0.001001, 0.999994, 0.003280, -0.292001, -0.003429, 0.956412 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: -12177.460938, 10.999756, 1377.089844 $Orientation: 0.001373, 0.000000, -0.999999, 0.000490, 1.000000, 0.000001, 0.999999, -0.000490, 0.001373 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Flail" ) +Secondary Banks: ( "Interceptor" "Synaptic" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: -12842.851563, -1.310995, 1467.499146 $Orientation: -0.030165, 0.000000, -0.999545, -0.000058, 1.000000, 0.000002, 0.999545, 0.000058, -0.030165 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Flail" ) +Secondary Banks: ( "Interceptor" "Synaptic" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Intrepid ;! Object #3 $Class: GTC Fenris $Team: Friendly $Location: -13754.601563, 0.004443, 336.833344 $Orientation: -0.002264, 0.000000, -0.999997, 0.000000, 1.000000, 0.000000, 0.999997, 0.000000, -0.002264 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints "Meeting Point Intrepid" 50 ) ) $Cargo 1: Eagle +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 50 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "All Clear Arrival Intrepid" 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Melbourne ;! Object #4 $Class: GTD Orion $Team: Friendly $Location: 4093.044678, 0.004066, 214.929596 $Orientation: 0.084386, 0.000000, 0.996433, 0.000000, 1.000000, 0.000000, -0.996433, 0.000000, 0.084386 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints "Meeting Point Melbourne" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Beta 1 ;! Object #5 $Class: GTF Apollo $Team: Friendly $Location: 3874.916748, 0.002240, -334.286224 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #6 $Class: GTF Apollo $Team: Friendly $Location: 3909.351318, 0.002104, -405.712494 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #7 $Class: GTF Apollo $Team: Friendly $Location: 3939.489014, 0.002120, -481.805389 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #8 $Class: GTF Apollo $Team: Friendly $Location: 3986.891357, 0.002158, -571.692017 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #9 $Class: GTF Hercules $Team: Friendly $Location: -10871.567383, -0.035677, 1294.409912 $Orientation: 0.001495, 0.000000, -0.999999, -0.000002, 1.000000, 0.000000, 0.999999, 0.000002, 0.001495 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Flail" ) +Secondary Banks: ( "Interceptor" "Synaptic" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: -11542.273438, -0.036153, 1347.732788 $Orientation: -0.030152, 0.000000, -0.999545, -0.000002, 1.000000, 0.000000, 0.999545, 0.000002, -0.030152 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Flail" ) +Secondary Banks: ( "Interceptor" "Synaptic" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #11 $Class: GTF Valkyrie $Team: Friendly $Location: -12375.411133, -6.999837, -5968.910156 $Orientation: 0.976525, 0.000000, 0.215404, 0.000374, 0.999998, -0.001696, -0.215403, 0.001736, 0.976524 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Melbourne $Arrival Cue: ( is-event-true-delay "Attack" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Intrepid" 89 ) ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: In front of ship +Arrival Distance: 268 $Arrival Anchor: Intrepid $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "Intrepid" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) #Events ;! 17 total $Formula: ( when ( has-time-elapsed 3 ) ( send-message "Delta 1" "High" "Clear" ) ) +Name: All Clear Arrival Intrepid +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( percent-ships-destroyed 100 "Delta" ) ( not ( is-destroyed-delay 0 "Intrepid" ) ) ) ( do-nothing ) ) +Name: Protect Intrepid +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Protect Intrepid $Formula: ( when ( has-arrived-delay 0 "Intrepid" ) ( send-message "Intrepid" "High" "ArrivalInt" ) ) +Name: Arrival Intrepid +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Intrepid" ) ( send-message "Melbourne" "High" "ArrivalMel" ) ) +Name: Arrival Melbourne +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( percent-ships-destroyed 100 "Delta" ) ( not ( is-destroyed-delay 0 "Melbourne" ) ) ) ( do-nothing ) ) +Name: Protect Melbourne +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Protect Melbourne $Formula: ( when ( has-arrived-delay 10 "Melbourne" ) ( clear-goals "Delta" ) ) +Name: Attack +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-previous-event-true "GSS Two" "Attack" ) ( change-iff "Hostile" "Delta 1" ) ) +Name: Delta1 Attack +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-previous-event-true "GSS Two" "Attack" ) ( change-iff "Hostile" "Delta 2" ) ) +Name: Delta2 Attack +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-previous-event-true "GSS Two" "Attack" ) ( change-iff "Hostile" "Delta 3" ) ) +Name: Delta3 Attack +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-previous-event-true "GSS Two" "Attack" ) ( change-iff "Hostile" "Delta 4" ) ) +Name: Delta4 Attack +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-destroyed-delay 0 "Delta" ) ( do-nothing ) ) +Name: Destroy Delta +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Delta Wing $Formula: ( when ( is-event-true-delay "Delta4 Attack" 0 ) ( send-message "Delta 1" "High" "IAG Cry" ) ) +Name: IAG is Here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "IAG is Here" 0 ) ( add-goal "Delta" ( ai-chase "Intrepid" 89 ) ) ) +Name: Delta Attack Intrepid +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "IAG is Here" 5 ) ( send-message "Melbourne" "High" "Backup enroute" ) ) +Name: Sending backup +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Intrepid" ) ( send-message "Melbourne" "High" "IntrepidGone" ) ) +Name: Intrepid Gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Delta" ) ( send-message "#Command" "High" "Success" ) ) +Name: Mission Success +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Intrepid" ) 30 ) ( send-message "Intrepid" "High" "HelpInt" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Protect Intrepid $Message: Protect UFP Intrepid $Formula: ( and ( is-destroyed-delay 0 "Delta" ) ( not ( is-destroyed-delay 0 "Intrepid" ) ) ) +No music $Type: Secondary +Name: Protect Melbourne $Message: Protect the UFP Melbourne $Formula: ( and ( is-destroyed-delay 0 "Delta" ) ( not ( is-destroyed-delay 0 "Melbourne" ) ) ) +No music #Waypoints ;! 2 lists total $Jump Node: -13872.900391, 0.000000, 336.200012 $Jump Node Name: Sol Jump Gate $Jump Node: 5121.750977, 0.004383, 467.478546 $Jump Node Name: Epsilon Jump Gate $Name: Meeting Point Melbourne $List: ( ;! 1 points in list ( -3011.614990, -0.005966, 2159.852539 ) ) $Name: Meeting Point Intrepid $List: ( ;! 1 points in list ( -2961.378662, -0.001830, -3067.480713 ) ) #Messages ;! 173 total $Name: Clear $Message: GSS Command, all clear in sector. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: ArrivalInt $Message: UFP Intrepid entering sector now. +Persona: Large Ship +AVI Name: Head-CM1 $Name: ArrivalMel $Message: UFP Intrepid, Melbourne has arrived on station. Proceeding to meeting point. +Persona: Large Ship +AVI Name: Head-CM1 $Name: IAG Cry $Message: Know the power of the Interstellar Alliance Corp. +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Backup enroute $Message: Alpha Wing, protect Eagle! We are launching reinforcements now. +Persona: Large Ship +AVI Name: Head-CM1 $Name: IntrepidGone $Message: All Ships, we have lost Eagle. Return to Base. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Success $Message: Alpha Wing, well done. Eagle is safe. Return to GSS Command. +Persona: Terran Command +AVI Name: Head-CM1 $Name: HelpInt $Message: This is the UFP Intrepid, we require immediate assistance. Can't hold them off much longer. +Persona: Large Ship +AVI Name: Head-TP3 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 354 +Bank: 55 +Heading: 51 #Asteroid Fields #Music $Event Music: 3: Chaser $Briefing Music: BRIEF1 #End