#Mission Info $Version: 0.10 $Name: Betrayel for the Greater Good $Author: Matthew Anderson $Created: 06/14/98 at 23:51:56 $Modified: 07/03/98 at 21:54:33 $Notes: Created by FRED. Go figure? $End Notes: $Mission Desc: Mission #1 of the McCarthy campaign.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Viewer pos: -4135.610840, 12261.531250, -13040.124023 +Viewer orient: 0.999997, -0.000000, 0.002374, -0.001215, 0.859060, 0.511874, -0.002040, -0.511875, 0.859057 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: I think you all know why I've called you here for this meeting. After reviewing the psychological profile results I have recieved from the ensigns aboard the Intrepid, I have come to the conclusion that you are trustworthy. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: You may be wondering what I need with your trust. I wish to enlist your aid for a revolution on the behalf of the GTA. The GTA is ignoring vast quantities of data produced by witnesses from the Ross 128 fiasco. They are also ignoring intelligence reports from behind Vasudan lines. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: It is because of this open ignorance that I shall rebel against the GTA and use what resources are available to contact the Vasudan Parliament. If all goes well, we may be able to convince the Vasudans to push for a cease-fire. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The Threat: The threat before both the Vasudans and Terrans is one with which I am not wholly familiar. Reports from Vasudan sources indicate that there is a race of beings known only as the Shivans operating behind both Vasudan and Terran lines. If any of these reports are true, these Shivans are quite dangerous, and could destroy us both unless we unite. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The Task: In an hour, my preperations for rebellion will be complete. I will be abandoning the Intrepid with a small, loyal crew. I want you to be a part of that crew. If you are willing, meet me in the docking bay in fourty minutes. If you are not, for your own sake and the sake of all other Terrans, stay out of my way. You are dismissed. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text I am grateful for your loyalty to the cause, Alpha one. There aren't many who share my sentiment, but I have managed to scrounge up enough pilots for two full wings of fighters and a mid-sized wing of GTT Elysium transports. $end_multi_text $voice: none.wav $camera_pos: -1907.563843, 9339.291016, -9956.460938 $camera_orient: 0.999997, 0.000000, 0.002374, -0.001215, 0.859060, 0.511874, -0.002040, -0.511875, 0.859057 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -4359.642090, 164.236435, 11716.925781 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -3124.981689, -0.000737, 4715.414063 $label: Omega +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -5858.312500, 0.000087, 3271.706787 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We'll be launching from the Intrepid in just a few minutes. I've managed to take almost all of the MX-50s left on the Intrepid, and I've loaded them onto my transport. The other transports will be carrying less volatile supplies. $end_multi_text $voice: none.wav $camera_pos: -1907.041748, 9470.304688, -10100.873047 $camera_orient: 0.999997, 0.000000, 0.002374, -0.001215, 0.859060, 0.511874, -0.002040, -0.511875, 0.859057 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -5525.102051, 164.236099, 12558.755859 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -4983.734375, 0.001747, 4955.070313 $label: Omega +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -8388.393555, -0.000401, 5386.021484 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -11038.421875, 0.000029, 12142.277344 $label: GTD Intrepid +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Our greatest worry will be Delta wing, flying a prototype of a new fighter. It looks an awful lot like the old Angel scout vessel, but there's not much more data available to me at this time. It arrived sometime yesterday, without my command, and has been doing constant patrols in this sector. Someone may already be aware that I am preparing to defect. In any case, this is our greatest threat. I have sabotaged the sensor and communication arrays on the Intrepid, so Delta wing is the only presence in the sector that could alert the remaining forces on the Intrepid to our escape. That is, if they catch on. $end_multi_text $voice: none.wav $camera_pos: -1907.041748, 9470.304688, -10100.873047 $camera_orient: 0.999997, 0.000000, 0.002374, -0.001215, 0.859060, 0.511874, -0.002040, -0.511875, 0.859057 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -5525.102051, 164.236099, 12558.755859 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -4983.734375, 0.001747, 4955.070313 $label: Omega +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -8388.393555, -0.000401, 5386.021484 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -11038.421875, 0.000029, 12142.277344 $label: GTD Intrepid +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -1125.994629, -0.001495, 3324.226807 $label: Delta +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We'll be able to jump into subspace one we reach the Jump Node. The GTC Weishaupt will rendezvous with us there, and meet us in Antares where we'll set up our initial staging area. Your only mission is to make sure that Omega wing reaches subspace. Try not to lose many wingmen, if you can, and for pity's sake, please don't kill anyone that you don't have to. You have your orders. Move out. $end_multi_text $voice: none.wav $camera_pos: -4135.610840, 12261.531250, -13040.124023 $camera_orient: 0.999997, 0.000000, 0.002374, -0.001215, 0.859060, 0.511874, -0.002040, -0.511875, 0.859057 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -5525.102051, 164.236099, 12558.755859 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -4983.734375, 0.001747, 4955.070313 $label: Omega +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -8388.393555, -0.000401, 5386.021484 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -11038.421875, 0.000029, 12142.277344 $label: GTD Intrepid +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -1125.994629, -0.001495, 3324.226807 $label: Delta +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 750.720825, 1470.980713, -880.307739 $label: Jump Node +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 1317.311279, 2640.827637, 504.643707 $label: GTC Weishaupt +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Omega survives" 0 ) $Multi text Good work, Alpha one. With your help, we've managed to escape from the Intrepid with the necessary supplies to build a staging area for our campaign to forge a Vasudan/Terran alliance. What we couldn't bring in the transports should be avialable from the GTC Weishaupt. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Omega 1" ) $Multi text Without General McCarthy's guidance and knowledge, there's no way we can carry out his plans with any hope of success. I hope you enjoy your court-martial, Alpha one. I know I shall. Corporal Redwing out. $end_multi_text $Voice: none.wav $Recommendation text: . $end_multi_text $Formula: ( and ( is-goal-false-delay "Omega survives" 0 ) ( not ( destroyed-or-departed-delay 0 "Omega 1" ) ) ) $Multi text You bloody coward. Why did you vow to help General McCarthy if you didn't have the guts to go through with it? Because you abandoned your post, McCarthy and all his allies were captured, and will be up for court-martial hearings, or worse. Don't think that you'll be any different. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 16 "MX-50" 160 ) #Objects ;! 30 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: -5044.605469, 20.684946, 9056.929688 $Orientation: -0.709211, 0.704993, 0.002208, -0.703374, -0.707362, -0.070036, -0.047813, -0.051223, 0.997542 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: GTD Intrepid ;! Object #1 $Class: GTD Orion $Team: Friendly $Location: -8684.993164, 0.000031, 9663.059570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Subsystem: turret02a +AI Class: General +Subsystem: turret03a +AI Class: General +Subsystem: turret04a +AI Class: General +Subsystem: turret05a +AI Class: General +Subsystem: turret06 +AI Class: General +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +AI Class: General +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret08 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret09 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: communication $Damage: 100 +Subsystem: sensors $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTC Weishaupt ;! Object #2 $Class: GTC Fenris $Team: Friendly $Location: 1317.311279, 1411.703979, 504.643707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Omega 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Omega" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Omega 1 ;! Object #3 $Class: GTT Elysium $Team: Friendly $Location: -6458.099609, 0.000070, 6905.915039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: McCarthy +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omega 2 ;! Object #4 $Class: GTT Elysium $Team: Friendly $Location: -6443.125000, -0.000144, 7246.911621 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Food supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omega 3 ;! Object #5 $Class: GTT Elysium $Team: Friendly $Location: -6468.689941, 0.000368, 6501.987793 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Medical supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #6 $Class: GTF Apollo $Team: Friendly $Location: -5091.996582, -0.001414, 9398.360352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #7 $Class: GTF Apollo $Team: Friendly $Location: -5213.050781, -0.001532, 9226.311523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #8 $Class: GTF Apollo $Team: Friendly $Location: -5050.514648, -0.001392, 8759.469727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #9 $Class: GTF Apollo $Team: Friendly $Location: -6919.148438, 0.000051, 4257.670898 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #10 $Class: GTF Apollo $Team: Friendly $Location: -6964.700684, 0.000043, 4085.473145 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #11 $Class: GTF Apollo $Team: Friendly $Location: -7032.868164, -0.000061, 4511.960938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #12 $Class: GTF Apollo $Team: Friendly $Location: -7114.336914, 0.000047, 4366.991211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #13 $Class: GTF Valkyrie $Team: Friendly $Location: -4992.167969, 0.000757, 2480.205078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #14 $Class: GTF Valkyrie $Team: Friendly $Location: -4612.351563, 0.000893, 2439.083252 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #15 $Class: GTF Valkyrie $Team: Friendly $Location: -4717.686523, 0.000916, 2617.022217 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Theta 1 ;! Object #16 $Class: GTF Apollo $Team: Hostile $Location: -6717.005371, -0.000139, 10035.004883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Theta 2 ;! Object #17 $Class: GTF Apollo $Team: Hostile $Location: -6847.158203, -0.000154, 10584.360352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Theta 3 ;! Object #18 $Class: GTF Apollo $Team: Hostile $Location: -6842.979492, -0.000155, 9965.535156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omicron 1 ;! Object #19 $Class: GTF Apollo $Team: Hostile $Location: -7863.875488, 0.000447, 6444.905762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omicron 2 ;! Object #20 $Class: GTF Apollo $Team: Hostile $Location: -7993.149902, 0.000335, 6804.537109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omicron 3 ;! Object #21 $Class: GTF Apollo $Team: Hostile $Location: -7975.118652, 0.000355, 6403.010254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Eta 1 ;! Object #22 $Class: GTF Apollo $Team: Hostile $Location: -7327.890137, -0.000321, 12911.897461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Eta 2 ;! Object #23 $Class: GTF Apollo $Team: Hostile $Location: -7989.416992, -0.000278, 14397.067383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Eta 3 ;! Object #24 $Class: GTF Apollo $Team: Hostile $Location: -7693.607910, -0.000108, 11700.689453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Eta 4 ;! Object #25 $Class: GTF Apollo $Team: Hostile $Location: -8623.230469, -0.000079, 13661.636719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Pi 1 ;! Object #26 $Class: GTF Apollo $Team: Hostile $Location: -4953.585938, -0.000223, 15555.109375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Pi 2 ;! Object #27 $Class: GTF Apollo $Team: Hostile $Location: -3920.169922, 0.000121, 13416.533203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Pi 3 ;! Object #28 $Class: GTF Apollo $Team: Hostile $Location: -4644.757324, -0.000312, 12383.748047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Pi 4 ;! Object #29 $Class: GTF Apollo $Team: Hostile $Location: -5556.150391, -0.000189, 14334.283203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Fury" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 #Wings ;! 8 total $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Omega 2 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Intrepid +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Omega 1" "Omega 2" "Omega 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 47 ) ) +Flags:( "no-arrival-warp" ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Intrepid $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Hotkey: 0 +Flags:( "no-arrival-warp" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Intrepid +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Omega 1" 50 ) ) +Hotkey: 1 +Flags:( "no-arrival-warp" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) +Hotkey: 2 +Flags:( "no-arrival-warp" ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Intrepid $Arrival Cue: ( is-event-true-delay "Cover Blown" 0 ) $Departure Location: Hyperspace $Departure Cue: ( percent-ships-destroyed 50 "Theta 1" "Theta 2" "Theta 3" ) $Ships: ( ;! 3 total "Theta 1" "Theta 2" "Theta 3" ) $AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Omicron $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omicron 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Intrepid $Arrival Cue: ( is-event-true-delay "Cover Blown" 5 ) $Departure Location: Hyperspace $Departure Cue: ( percent-ships-destroyed 50 "Omicron 2" "Omicron 1" "Omicron 3" ) $Ships: ( ;! 3 total "Omicron 1" "Omicron 2" "Omicron 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Eta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Eta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Intrepid $Arrival Cue: ( is-event-true-delay "Cover Blown" 10 ) $Departure Location: Hyperspace $Departure Cue: ( percent-ships-destroyed 75 "Eta 1" "Eta 2" "Eta 3" "Eta 4" ) $Ships: ( ;! 4 total "Eta 1" "Eta 2" "Eta 3" "Eta 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Pi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pi 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Intrepid $Arrival Cue: ( is-event-true-delay "Cover Blown" 15 ) $Departure Location: Hyperspace $Departure Cue: ( percent-ships-destroyed 75 "Pi" ) $Ships: ( ;! 4 total "Pi 1" "Pi 2" "Pi 3" "Pi 4" ) $AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ) +Flags:( "no-arrival-warp" ) #Events ;! 7 total $Formula: ( when ( are-waypoints-done-delay "Omega" "Waypoint path 1" 0 ) ( change-iff "Hostile" "GTD Intrepid" "Delta 1" "Delta 2" "Delta 3" ) ) +Name: Cover Blown +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Omega" ) ( send-message "Omega 1" "High" "McCarthy emerges" ) ) +Name: McCarthy shows +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Omega survives" 0 ) ( do-nothing ) ) +Name: McCarthy directive +Repeat Count: 1 +Interval: 1 +Objective: Protect Omega $Formula: ( when ( is-event-true-delay "Cover Blown" 0 ) ( send-message "Omega 1" "High" "Ooops" ) ) +Name: Oops +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Omega 1" ) ( invalidate-goal "Omega survives" ) ) +Name: Failure 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Omega 1" ) ( send-message "Omega 1" "High" "Argh" ) ) +Name: Failure 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cover Blown" 0 ) ( clear-goals "Delta" ) ) +Name: Delta Catches On +Repeat Count: 1 +Interval: 1 #Goals ;! 1 total $Type: Primary +Name: Omega survives $Message: Protect McCarthy's craft $Formula: ( has-departed-delay 0 "Omega 1" ) +No music +Score: 10 #Waypoints ;! 3 lists total $Jump Node: 792.243958, 1813.992065, -867.252930 $Jump Node Name: Jump Node $Name: Waypoint path 1 $List: ( ;! 2 points in list ( -5102.641602, -0.000102, 5808.403320 ) ( -4167.198730, -0.000736, 4893.227539 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( -4523.684082, -0.001370, 3507.829346 ) ( -3552.498047, -0.000062, 7151.052246 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 760.962769, 1803.460815, -852.931030 ) ) #Messages ;! 168 total $Name: McCarthy emerges $Message: McCarthy here. Keep radio silence if possible from this point forward. Watch Delta wing for movement. +Persona: Terran Command $Name: Ooops $Message: Shit! Delta wing is onto us. Neutralize Delta wing immediatley, and cover me while we escape. +Persona: Terran Command $Name: Argh $Message: Aarrrrrrgh! +Persona: Terran Command #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 +Nebula: Nebula03 +Color: Violet +Pitch: 82 +Bank: 169 +Heading: 302 #Asteroid Fields #Music $Event Music: 3: Chaser $Briefing Music: BRIEF1 #End