#Mission Info $Version: 0.10 $Name: Surprise Bash $Author: KolChak $Created: 06/28/98 at 01:34:14 $Modified: 06/30/98 at 23:16:55 $Notes: This is a FRED created mission $End Notes: $Mission Desc: A Attack on a HOL Cargo Depot$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 31.093044, 384.825409, -385.591187 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text We have found a Small Repair and Resupply base belonging to the HOL . $end_multi_text $voice: none.wav $camera_pos: 31.093044, 384.825409, -385.591187 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Neutral $class: VC 3 $pos: 169.901001, 68.871559, 304.960663 $label: VC 3 6 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Neutral $class: VAC 4 $pos: 44.012165, 0.000001, 97.494537 $label: VAC 4 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Neutral $class: PVFR Ma'at $pos: -49.364784, -0.000009, 47.428047 $label: PVFR Ma'at 5 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Neutral $class: PVFR Bast $pos: -107.714912, 159.985031, -20.171417 $label: PVFR Bast 7 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Go in and destroy it , we don't expect much in the way of armed enemys . The Supplys are mainly food and parts , nothing of great importance , but everything counts . The Resuraction will be with you . $end_multi_text $voice: none.wav $camera_pos: 31.093044, 384.825409, -385.591187 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Neutral $class: VC 3 $pos: 169.901001, 68.871559, 304.960663 $label: VC 3 6 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Neutral $class: VAC 4 $pos: 44.012165, 0.000001, 97.494537 $label: VAC 4 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Neutral $class: PVFR Ma'at $pos: -49.364784, -0.000009, 47.428047 $label: PVFR Ma'at 5 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Neutral $class: PVFR Bast $pos: -107.714912, 159.985031, -20.171417 $label: PVFR Bast 7 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Destroy Enemys" 0 ) $Multi text Very Good . Destroying those crusiers will make it harder for the shivans to get a foothold one the system , and destroying the fighters has allowed us to recovor the cargo . $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Destroy Enemys" 0 ) $Multi text The Shivans have the area now, as well as any cargo . Every little bit counts , and this little bit went on there side . Report to basic training! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 5 "D-Advanced" 5 "Avenger" 9 "Flail" 5 "MX-50" 40 "Fury" 600 "Hornet" 40 "Interceptor" 40 "Phoenix V" 40 ) #Objects ;! 24 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 76.259659, 0.000606, -1019.128784 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: PVSG Ankh 1 ;! Object #1 $Class: PVSG Ankh $Team: Neutral $Location: 19.364986, 6.548339, 31.548429 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 4 +Initial Shields: 12 +Subsystem: Pilot +Subsystem: turret01a $Damage: 88 +Subsystem: turret02a $Damage: 68 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: VC 3 2 ;! Object #2 $Class: VC 3 $Team: Neutral $Location: -16.448418, 0.000000, 70.985168 $Orientation: 0.695413, 0.581271, -0.422522, -0.699703, 0.681695, -0.213795, 0.163758, 0.444316, 0.880777 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Large Parts +Initial Velocity: 33 +Initial Hull: 12 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VAC 4 3 ;! Object #3 $Class: VAC 4 $Team: Neutral $Location: 44.012165, 0.000001, 97.494537 $Orientation: 0.581522, -0.783724, -0.218197, -0.414757, -0.054875, -0.908276, 0.699864, 0.618681, -0.356965 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 79 +Initial Hull: 3 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: PVS Scarab 4 ;! Object #4 $Class: PVS Scarab $Team: Neutral $Location: -4.136371, 47.314224, 27.318003 $Orientation: 0.280236, 0.646009, -0.710028, -0.933153, 0.009844, -0.359344, -0.225150, 0.763266, 0.605584 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 23 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: communication $Damage: 93 +Subsystem: engines $Damage: 88 +Subsystem: sensors $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 50 $Name: PVFR Ma'at 5 ;! Object #5 $Class: PVFR Ma'at $Team: Neutral $Location: -49.364784, -0.000009, 47.428047 $Orientation: -0.288469, 0.460342, -0.839567, -0.654166, -0.735044, -0.178265, -0.699181, 0.497792, 0.513177 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Food and Ammo +Initial Velocity: 100 +Initial Hull: 13 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 67 +Subsystem: turret02 $Damage: 88 +Subsystem: communication $Damage: 100 +Subsystem: engine $Damage: 100 +Subsystem: navigation $Damage: 33 +Subsystem: sensors $Damage: 45 +Subsystem: weapons $Damage: 100 +Subsystem: turret03 $Damage: 92 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: VC 3 6 ;! Object #6 $Class: VC 3 $Team: Neutral $Location: 169.901001, 68.871559, 304.960663 $Orientation: 0.455032, 0.821269, -0.344184, -0.888136, 0.390568, -0.242223, -0.064503, 0.415901, 0.907120 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Parts +Initial Velocity: 33 +Initial Hull: 2 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: PVFR Bast 7 ;! Object #7 $Class: PVFR Bast $Team: Neutral $Location: -107.714912, 159.985031, -20.171417 $Orientation: -0.118208, -0.132481, -0.984112, -0.830221, -0.530512, 0.171141, -0.544756, 0.837261, -0.047278 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 6 +Initial Hull: 7 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: communication $Damage: 100 +Subsystem: engines $Damage: 100 +Subsystem: navigation $Damage: 46 +Subsystem: sensors $Damage: 97 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Alpha 2 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: 68.134216, -0.000013, -1033.771484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #9 $Class: GTF Ulysses $Team: Friendly $Location: 86.993317, -0.000013, -1036.267090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #10 $Class: GTF Ulysses $Team: Friendly $Location: 76.478775, -0.000014, -1048.635010 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #11 $Class: GTF Valkyrie $Team: Friendly $Location: 112.880920, -0.000010, -1056.467285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #12 $Class: GTF Valkyrie $Team: Friendly $Location: 98.098022, -0.000014, -1081.462646 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #13 $Class: GTF Valkyrie $Team: Friendly $Location: 118.876740, -0.000011, -1082.420654 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTC Reseraction ;! Object #17 $Class: GTC Leviathan $Team: Friendly $Location: -226.770493, 0.000005, -971.528442 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 100 $Name: Cain 1 ;! Object #18 $Class: SC Cain $Team: Hostile $Location: 515.737549, 0.000008, -161.053635 $Orientation: -0.524723, 0.000000, 0.851273, 0.000000, 1.000000, 0.000000, -0.851273, 0.000000, -0.524723 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Reseraction" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Cain 2 ;! Object #19 $Class: SC Cain $Team: Hostile $Location: 865.728760, -0.000001, -106.371902 $Orientation: -0.524722, 0.000000, 0.851273, 0.000000, 1.000000, 0.000000, -0.851273, 0.000000, -0.524722 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Reseraction" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Dragon 1 ;! Object #20 $Class: SF Dragon $Team: Hostile $Location: 1039.663940, -0.000002, -735.560974 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Basilisk 1 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: 971.774597, 1.307388, -730.791626 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basilisk 2 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: 946.304077, 2.387554, -734.996094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basilisk 3 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: 917.578918, 0.000004, -731.710144 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorp2 1 ;! Object #24 $Class: SF Scorpion $Team: Hostile $Location: 945.080566, 0.000000, -789.623779 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorp2 2 ;! Object #25 $Class: SF Scorpion $Team: Hostile $Location: 981.985291, 0.000004, -793.010071 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorp2 3 ;! Object #26 $Class: SF Scorpion $Team: Hostile $Location: 959.366028, -0.000002, -830.878174 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Cain $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cain 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cain 1" "Cain 2" ) +Flags:( ) $Name: Dragon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Dragon 1" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Basilisk $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Basilisk 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Cain" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Basilisk 1" "Basilisk 2" "Basilisk 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Scorp2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorp2 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Cain" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorp2 1" "Scorp2 2" "Scorp2 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 9 total $Formula: ( when ( has-arrived-delay 0 "GTC Reseraction" ) ( send-message "Alpha 4" "High" "WHat Happ" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "GTC Reseraction" ) ( send-message "Alpha 4" "High" "This Place" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "GTC Reseraction" ) ( send-message "#Command" "High" "Toes" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Cain" ) ( send-message "Alpha 2" "High" "Cains" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Cain" ) ( send-message "#Command" "High" "Destroy" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Cain" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Cains $Formula: ( when ( has-arrived-delay 0 "Scorp2" ) ( send-message "Zeta 2" "High" "Shivan" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Scorp2" "Basilisk" "Dragon" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Fighters $Formula: ( when ( is-destroyed-delay 0 "Dragon" "Basilisk" "Scorp2" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Return to base #Goals ;! 2 total $Type: Primary +Name: Destroy Enemys $Message: Destroy Enemys $Formula: ( is-destroyed-delay 0 "Cain" ) $Type: Primary +Name: Destroy Fighters $Message: Destroy Fighters $Formula: ( is-destroyed-delay 0 "Dragon" "Basilisk" "Scorp2" ) #Waypoints ;! 0 lists total #Messages ;! 173 total $Name: WHat Happ $Message: What Happened? $Name: This Place $Message: This Place Is Trashed $Name: Toes $Message: Keep On your toes , i don't like the smell of this . $Name: Cains $Message: Two Cain-Class Crusiers just jumped in! $Name: Destroy $Message: Destroy those crusiers ! $Name: Shivan $Message: Shivan fighters! $Name: To Many $Message: There's to many ! Return to base! $Name: $Message: Destroy those Cains and Fighters! #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Violet +Pitch: 332 +Bank: 246 +Heading: 349 #Asteroid Fields $Density: 5 $Average Speed: 0.000000 $Minimum: -5000.000000, -5000.000000, -5000.000000 $Maximum: 6000.000000, 500.000000, 6000.000000 #Music $Event Music: 3: Chaser $Briefing Music: None #End