#Mission Info $Version: 0.10 $Name: The duel $Author: Sid Tan $Created: 06/28/98 at 18:38:27 $Modified: 06/30/98 at 13:14:44 $Notes: This is a FRED created mission $End Notes: $Mission Desc: The Black Lions must sweep the area.$end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 8 +Num Respawns: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 1442.009155, 416.674469, 53.700478 +Viewer orient: 0.574050, 0.000000, 0.818820, -0.036676, 0.998996, 0.025712, -0.817998, -0.044791, 0.573474 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text Attention on Deck. The destruction of the Hammer and the Gryphon has drained out resources. The enemy has sent a small recon group into our sector. It must be removed before they can locate out base and inform thier commanders of our situation. $end_multi_text $voice: none.wav $camera_pos: 1442.009155, 416.674469, 53.700478 $camera_orient: -0.400838, 0.000000, 0.916149, -0.157271, 0.985155, -0.068810, -0.902549, -0.171666, -0.394888 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 62.864990, -0.000027, -1025.858154 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -838.706543, 0.000025, -514.774170 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Scylla and Hestia wings must be destroyed. $end_multi_text $voice: none.wav $camera_pos: -124.764122, 17.423376, 537.317383 $camera_orient: 0.975318, 0.000000, -0.220805, 0.012680, 0.998350, 0.056008, 0.220440, -0.057425, 0.973709 $camera_time: 800 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 62.864990, -0.000027, -1025.858154 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -205.705185, -0.000104, 1673.339233 $label: Scylla 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 293.960114, -0.000122, 1621.769043 $label: Hestia 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -838.706543, 0.000025, -514.774170 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Move quickly pilot. Time is short, and we need all the time we can get. Get to your ship. Dismissed. $end_multi_text $voice: none.wav $camera_pos: -4479.113770, 1699.746582, -2244.923584 $camera_orient: 0.405689, 0.000000, -0.914011, 0.292366, 0.947461, 0.129768, 0.865990, -0.319871, 0.384374 $camera_time: 600 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 62.864990, -0.000027, -1025.858154 $label: Alpha 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -205.705185, -0.000104, 1673.339233 $label: Scylla 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 293.960114, -0.000122, 1621.769043 $label: Hestia 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -838.706543, 0.000025, -514.774170 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( and ( is-destroyed-delay 0 "Scylla" ) ( is-destroyed-delay 0 "Hestia" ) ) $Multi text Thank you pilot. We can now fortify this sector. We know that the battle was difficult, but your valor has been noted. $end_multi_text $Voice: none.wav $Recommendation text: None to speak of. $end_multi_text $Formula: ( and ( is-goal-false-delay "Hestia" 0 ) ( is-goal-false-delay "Hestia" 0 ) ) $Multi text Thank you "pilot". The enemy now knows were we are. Many lives are in danger. Return to the flight deck to aid with the evac. $end_multi_text $Voice: none.wav $Recommendation text: Fly better next time. $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "ML-16 Laser" 10 "Disruptor" 5 "Avenger" 12 "Prometheus" 9 "MX-50" 128 "Fury" 5 "Hornet" 12 "Interceptor" 20 ) #Objects ;! 39 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 54.917965, -0.000027, -982.311951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 90 80 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Valkyrie $Team: Friendly $Location: 95.272049, -0.000036, -1012.048828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 86 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 30.457928, -0.000018, -1032.101563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 90 100 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Valkyrie $Team: Friendly $Location: 89.369827, -0.000029, -1069.404297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 86 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Scylla 1 ;! Object #4 $Class: SF Basilisk $Team: Hostile $Location: -204.458710, -0.000096, 1613.566406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scylla 2 ;! Object #5 $Class: SF Basilisk $Team: Hostile $Location: -166.716705, -0.000071, 1654.956421 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scylla 3 ;! Object #6 $Class: SF Basilisk $Team: Hostile $Location: -121.141548, -0.000136, 1709.177368 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scylla 4 ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: -290.268829, -0.000124, 1733.112061 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hestia 1 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: 346.184052, -0.000126, 1535.663818 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Hestia 2 ;! Object #9 $Class: SF Scorpion $Team: Hostile $Location: 310.201416, -0.000115, 1597.998291 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Hestia 3 ;! Object #10 $Class: SF Scorpion $Team: Hostile $Location: 279.936859, -0.000105, 1656.514648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Hestia 4 ;! Object #11 $Class: SF Scorpion $Team: Hostile $Location: 241.736160, -0.000140, 1707.874146 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SC Minos ;! Object #12 $Class: SC Lilith $Team: Hostile $Location: 48.248508, 0.000236, 2325.647705 $Orientation: -0.997550, 0.069943, -0.001593, 0.069943, 0.997551, 0.000000, 0.001589, -0.000111, -0.999999 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase "GTC Rabba" 65 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 195 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTC Rabba ;! Object #13 $Class: GTC Leviathan $Team: Friendly $Location: 1463.836792, -201.599701, 2633.554932 $Orientation: -0.112153, 0.000000, 0.993691, 0.000000, 1.000000, 0.000000, -0.993691, 0.000000, -0.112153 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Minos" 87 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 210 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Omega 1 ;! Object #14 $Class: PVF Seth $Team: Friendly $Location: -845.829712, -70.342598, 373.009705 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Omega 3" 58 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Omega 2 ;! Object #15 $Class: PVF Seth $Team: Friendly $Location: -921.861877, -70.342590, 215.962219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Omega 4" 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Ovid 1 ;! Object #16 $Class: SB Shaitan $Team: Hostile $Location: -1566.610352, -0.000079, 1659.968262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Ovid 2 ;! Object #17 $Class: SB Shaitan $Team: Hostile $Location: -1575.363770, -0.000048, 1507.678101 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Ovid 3 ;! Object #18 $Class: SB Shaitan $Team: Hostile $Location: -1665.425659, -0.000074, 1489.806152 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Ovid 4 ;! Object #19 $Class: SB Shaitan $Team: Hostile $Location: -1649.517944, -0.000076, 1615.364502 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Iolcus 1 ;! Object #20 $Class: SF Dragon $Team: Hostile $Location: 637.377747, -0.000024, 3107.149902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Iolcus 2 ;! Object #21 $Class: SF Dragon $Team: Hostile $Location: 603.630066, -0.000032, 3152.051758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Iolcus 3 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: 736.560852, -0.000025, 3100.861572 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Iolcus 4 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: 925.945496, -0.000027, 3342.451660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omega 3 ;! Object #24 $Class: PVB Osiris $Team: Friendly $Location: -1004.756165, -70.342949, 373.462860 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "SC Minos" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Omega 4 ;! Object #25 $Class: PVB Osiris $Team: Friendly $Location: -1101.101807, -70.342918, 360.417938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Minos" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #26 $Class: GTF Apollo $Team: Friendly $Location: -775.299561, 0.000008, -477.082214 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Sbank Ammo: ( 80 90 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #27 $Class: GTF Apollo $Team: Friendly $Location: -788.296265, 0.000008, -552.466125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Sbank Ammo: ( 100 90 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #28 $Class: GTF Valkyrie $Team: Friendly $Location: -853.079041, 0.000002, -519.795959 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Sbank Ammo: ( 86 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #29 $Class: GTF Valkyrie $Team: Friendly $Location: -902.113464, 0.000047, -531.977844 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Sbank Ammo: ( 80 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Scylla 5 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: -202.126007, 0.000035, 1794.060425 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scylla 6 ;! Object #31 $Class: SF Manticore $Team: Hostile $Location: -155.507919, 0.000021, 1755.361938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hestia 5 ;! Object #32 $Class: SF Scorpion $Team: Hostile $Location: 374.185699, 0.000030, 1612.759888 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Hestia 6 ;! Object #33 $Class: SF Scorpion $Team: Hostile $Location: 392.378998, 0.000034, 1677.860962 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Perdix 1 ;! Object #34 $Class: SF Basilisk $Team: Hostile $Location: 909.949524, 0.000030, 1194.806396 $Orientation: 0.696707, 0.000000, 0.717356, 0.000000, 1.000000, 0.000000, -0.717356, 0.000000, 0.696707 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Perdix 2 ;! Object #35 $Class: SF Basilisk $Team: Hostile $Location: 967.067993, 0.000033, 1239.817627 $Orientation: 0.696707, 0.000000, 0.717356, 0.000000, 1.000000, 0.000000, -0.717356, 0.000000, 0.696707 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Perdix 3 ;! Object #36 $Class: SF Basilisk $Team: Hostile $Location: 1142.550903, 0.000028, 1302.978394 $Orientation: 0.696707, 0.000000, 0.717356, 0.000000, 1.000000, 0.000000, -0.717356, 0.000000, 0.696707 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Perdix 4 ;! Object #37 $Class: SF Basilisk $Team: Hostile $Location: 955.482117, 0.000034, 1132.813965 $Orientation: 0.696707, 0.000000, 0.717356, 0.000000, 1.000000, 0.000000, -0.717356, 0.000000, 0.696707 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Perdix 5 ;! Object #38 $Class: SF Basilisk $Team: Hostile $Location: 1116.683228, 0.000028, 1227.526489 $Orientation: 0.696707, 0.000000, 0.717356, 0.000000, 1.000000, 0.000000, -0.717356, 0.000000, 0.696707 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Hestia $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hestia 1 $Arrival Location: Hyperspace +Arrival delay: 89 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Hestia 1" "Hestia 2" "Hestia 3" "Hestia 4" "Hestia 5" "Hestia 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Scylla $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scylla 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Scylla 1" "Scylla 2" "Scylla 3" "Scylla 4" "Scylla 5" "Scylla 6" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Omega $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace +Arrival delay: 325 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Omega 1" "Omega 2" "Omega 3" "Omega 4" ) +Flags:( ) $Name: Ovid $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Ovid 1 $Arrival Location: Hyperspace +Arrival delay: 225 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Ovid 1" "Ovid 2" "Ovid 3" "Ovid 4" ) $AI Goals: ( goals ( ai-chase "GTC Rabba" 71 ) ) +Flags:( ) $Name: Iolcus $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Iolcus 1 $Arrival Location: Hyperspace +Arrival delay: 235 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Iolcus 1" "Iolcus 2" "Iolcus 3" "Iolcus 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Perdix $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Perdix 1 $Arrival Location: Hyperspace +Arrival delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Perdix 1" "Perdix 2" "Perdix 3" "Perdix 4" "Perdix 5" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 2 total $Formula: ( when ( has-arrived-delay 0 "GTC Rabba" ) ( send-message "#Command" "High" "incoming" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Omega" ) ( send-message "Omega 1" "High" "omega" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Hestia $Message: Destroy Hestia $Formula: ( is-destroyed-delay 0 "Hestia" ) +Score: 1000 $Type: Primary +Name: Scylla $Message: Destroy Scylla $Formula: ( is-destroyed-delay 0 "Scylla" ) +Score: 1000 $Type: Bonus +Name: Destroy $Message: Minos destroyed $Formula: ( is-destroyed-delay 0 "SC Minos" ) +Score: 5000 #Waypoints ;! 0 lists total #Messages ;! 167 total $Name: incoming $Message: Alpha wing. The Rabba has been dispatched to attack the Minos. Protect her. +Persona: Terran Command +AVI Name: Head-CM1 $Name: omega $Message: Omega Wing here to help out Alpha. +Persona: Large Ship Vasudan +AVI Name: Head-VP1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 74 +Bank: 13 +Heading: 350 #Asteroid Fields #Music $Event Music: 4: Worlds Apart $Briefing Music: BRIEF6 #End