#Mission Info $Version: 0.10 $Name: Something Wicked, This Way Come $Author: ZRocker $Created: 06/28/98 at 12:53:54 $Modified: 07/08/98 at 19:10:11 $Notes: version 3 This is my first mission created for Freespace. version 3 $End Notes: $Mission Desc: Scientists aboard Science Vessel, GTS Stand, have discovered a new bio-organism that can eat through human skin. The last report from The Stand was that there was a containment leak. We can only assume that the organism has been let loose aboard the science vessel. In order to keep this organism away from enemy hands your mission is to destroy the science vessel. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 2571.300049, 305.525513, 4364.915039 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text You are in charge of Alpha wing. Orders must be given to your wingmen. $end_multi_text $voice: None $camera_pos: -0.965736, 242.111771, -450.405273 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -0.965736, -0.000006, -31.055643 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Scientists aboard the GTSC Stand made a breakthrough in bio-engineering and created a micro-organism capable of eating flesh off the bones of it's victim. I won't go into any more gory details but the last transmission we heard from the Stand was that there was a containment leak in one of the labs and the organisms were loose on the ship. This research was not sanctioned by the GTA and could have been a secret joint collabaration with the Vasudians. With this in mind, GTA Command has decided to destroy the Stand before any hands get ahold of it. $end_multi_text $voice: None $camera_pos: 306.456940, 215.610092, 65.167953 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -0.965736, -0.000006, -31.055643 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 306.456940, 0.000085, 438.615326 $label: GTSC Stand +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Light Shivan presence is expected as this vessel is near Shivan occupied space. $end_multi_text $voice: None $camera_pos: 2571.300049, 305.525513, 4364.915039 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -0.965736, -0.000006, -31.055643 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 306.456940, 0.000085, 438.615326 $label: GTSC Stand +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 2551.600098, 0.000000, 4825.599609 $label: Scorpion +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Theta and Delta wings are available if enemy presence escalates. $end_multi_text $voice: None $camera_pos: 237.519226, 308.350983, -487.593689 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -0.965736, -0.000006, -31.055643 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 306.456940, 0.000085, 438.615326 $label: GTSC Stand +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 267.576843, -0.000001, 138.550766 $label: Delta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 227.409027, 0.000002, -49.562862 $label: Theta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 2551.600098, 0.000000, 4825.599609 $label: Scorpion +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( and ( is-destroyed-delay 0 "GTSC Stand" ) ( is-destroyed-delay 0 "SFR Locust 1" "SFR Locust 1" ) ( is-goal-true-delay "Destroy Science Vessel" 0 ) ) $Multi text Good Job! You destroyed the GTSC Stand, it's infected cargo, and the freighters. $end_multi_text $Voice: none.wav $Recommendation text: No recommendations for this mission. $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "GTSC Stand" "SFR Locust 1" "SFR Locust 1" ) ) $Multi text What the hell did you think you were doing? You let the organism get into enemy hands and you survived to come back here? Thanks to you, our time in this universe may be up! $end_multi_text $Voice: none.wav $Recommendation text: Learn to fly your ship, pilot! $end_multi_text $Formula: ( is-destroyed-delay 0 "HOL Destroyer" ) $Multi text Apparently, the Hammer Of Light acquired a Shivan Super Destroyer and tried to also acquire the deadly organism. You are commended in destroying it! $end_multi_text $Voice: none.wav $Recommendation text: No recommendations for this mission. $end_multi_text $Formula: ( or ( has-arrived-delay 0 "HOL Destroyer" ) ( has-departed-delay 0 "HOL Destroyer" ) ) $Multi text We were surprised to learn, as you, that the Hammer Of Light had acquired a Super Destroyer. Even though this got away, it was not your fault. This was totally unexpected. $end_multi_text $Voice: none.wav $Recommendation text: No recommendations for this mission. $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Cain 46" ) $Multi text The Cain brought in the freighters and you made a good decision to take it out too. Good Job pilot! $end_multi_text $Voice: none.wav $Recommendation text: No recommendations for this mission. $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "SC Cain 46" ) ) $Multi text The destruction of the Shivan cruiser would of been some help. $end_multi_text $Voice: none.wav $Recommendation text: Take out ALL enemy ships. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 5 "GTB Athena" 5 "GTB Medusa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 5 "Flail" 25 "Prometheus" 59 "MX-50" 145 "Harbinger" 130 ) #Objects ;! 45 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 0.923572, 0.000000, -0.383425, 0.000000, 1.000000, 0.000000, 0.383425, 0.000000, 0.923572 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Valkyrie $Team: Friendly $Location: -42.400002, 0.000000, -18.000000 $Orientation: 0.915799, 0.000000, -0.401638, 0.000000, 1.000000, 0.000000, 0.401638, 0.000000, 0.915799 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: 40.500000, 0.000000, -21.299999 $Orientation: 0.934114, 0.000000, -0.356974, 0.000000, 1.000000, 0.000000, 0.356974, 0.000000, 0.934114 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Valkyrie $Team: Friendly $Location: 0.700000, 0.000000, -62.099998 $Orientation: 0.929144, 0.000000, -0.369719, 0.000000, 1.000000, 0.000000, 0.369719, 0.000000, 0.929144 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTSC Stand ;! Object #4 $Class: GTSC Faustus $Team: Hostile $Location: 611.878601, -0.000066, 1473.859619 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Deadly Organism +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Major +Subsystem: turret02 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret03 +AI Class: Major +Primary Banks: ( "Terran Turret Weak" "Shield Breaker" ) +Sbank Ammo: ( 0 0 ) +Subsystem: turret04 +Primary Banks: ( "Prometheus" ) +Subsystem: turret05 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret06 +Primary Banks: ( "Terran Turret Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-undocked-delay "GTSC Stand" "SFR Locust 1" 1 120 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Hotkey: 7 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Scorpion 1 ;! Object #5 $Class: SF Scorpion $Team: Hostile $Location: 2571.300049, 0.000000, 4894.100098 $Orientation: -0.885257, 0.000000, 0.465103, 0.000000, 1.000000, 0.000000, -0.465103, 0.000000, -0.885257 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorpion 2 ;! Object #6 $Class: SF Scorpion $Team: Hostile $Location: 2512.300049, 0.000000, 4759.799805 $Orientation: -0.884371, 0.000000, 0.466785, 0.000000, 1.000000, 0.000000, -0.466785, 0.000000, -0.884371 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorpion 3 ;! Object #7 $Class: SF Scorpion $Team: Hostile $Location: 2665.500000, 0.000000, 4894.100098 $Orientation: -0.878198, 0.000000, 0.478298, 0.000000, 1.000000, 0.000000, -0.478298, 0.000000, -0.878198 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorpion 4 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: 2437.699951, 0.000000, 4896.299805 $Orientation: -0.895190, 0.000000, 0.445684, 0.000000, 1.000000, 0.000000, -0.445684, 0.000000, -0.895190 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Scorpion 5 ;! Object #9 $Class: SF Scorpion $Team: Hostile $Location: 2611.100098, 0.000000, 4754.899902 $Orientation: -0.876534, 0.000000, 0.481339, 0.000000, 1.000000, 0.000000, -0.481339, 0.000000, -0.876534 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Dragon 1 ;! Object #10 $Class: SB Shaitan $Team: Hostile $Location: -68.300003, 0.000000, 2321.600098 $Orientation: -0.999568, 0.000000, -0.029407, 0.000000, 1.000000, 0.000000, 0.029407, 0.000000, -0.999568 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon 2 ;! Object #11 $Class: SB Shaitan $Team: Hostile $Location: -88.500000, 0.000000, 2306.000000 $Orientation: -0.999264, 0.000000, -0.038350, 0.000000, 1.000000, 0.000000, 0.038350, 0.000000, -0.999264 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon 3 ;! Object #12 $Class: SF Dragon $Team: Hostile $Location: -71.500000, 0.000000, 2296.500000 $Orientation: -0.999516, 0.000000, -0.031119, 0.000000, 1.000000, 0.000000, 0.031119, 0.000000, -0.999516 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon 4 ;! Object #13 $Class: SF Dragon $Team: Hostile $Location: -45.799999, 0.000000, 2336.199951 $Orientation: -0.999808, 0.000000, -0.019601, 0.000000, 1.000000, 0.000000, 0.019601, 0.000000, -0.999808 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Basil 1 ;! Object #14 $Class: SB Nephilim $Team: Hostile $Location: 808.599976, 0.000000, 4035.899902 $Orientation: -0.980514, 0.000000, 0.196448, 0.000000, 1.000000, 0.000000, -0.196448, 0.000000, -0.980514 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basil 2 ;! Object #15 $Class: SF Basilisk $Team: Hostile $Location: 848.299988, 0.000000, 3997.899902 $Orientation: -0.978221, 0.000000, 0.207565, 0.000000, 1.000000, 0.000000, -0.207565, 0.000000, -0.978221 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basil 3 ;! Object #16 $Class: SF Manticore $Team: Hostile $Location: 819.299988, 0.000000, 3979.300049 $Orientation: -0.979455, 0.000000, 0.201661, 0.000000, 1.000000, 0.000000, -0.201661, 0.000000, -0.979455 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basil 4 ;! Object #17 $Class: SF Dragon $Team: Hostile $Location: 833.200012, 0.000000, 4068.399902 $Orientation: -0.979666, 0.000000, 0.200634, 0.000000, 1.000000, 0.000000, -0.200634, 0.000000, -0.979666 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basil 5 ;! Object #18 $Class: SF Scorpion $Team: Hostile $Location: 780.000000, 0.000000, 4108.500000 $Orientation: -0.982451, 0.000000, 0.186519, 0.000000, 1.000000, 0.000000, -0.186519, 0.000000, -0.982451 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #19 $Class: GTB Athena $Team: Friendly $Location: 267.317413, -0.000001, 186.958298 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Delta 2 ;! Object #20 $Class: GTB Athena $Team: Friendly $Location: 287.118805, 0.000009, 151.820190 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Delta 3 ;! Object #21 $Class: GTB Athena $Team: Friendly $Location: 248.034897, -0.000011, 124.563721 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Delta 4 ;! Object #22 $Class: GTB Athena $Team: Friendly $Location: 257.840912, 0.000004, 90.143242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Theta 1 ;! Object #23 $Class: GTB Medusa $Team: Friendly $Location: 221.928375, -0.000015, -5.138576 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Theta 2 ;! Object #24 $Class: GTB Medusa $Team: Friendly $Location: 232.763931, 0.000020, -93.987152 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Theta 3 ;! Object #25 $Class: GTB Medusa $Team: Friendly $Location: 187.919662, 0.000000, -62.273178 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Theta 4 ;! Object #26 $Class: GTB Medusa $Team: Friendly $Location: 266.898407, 0.000012, -56.443390 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: SSG Trident 28 ;! Object #27 $Class: SSG Trident $Team: Hostile $Location: 139.096085, 0.000351, 1900.561646 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 5 $Name: SSG Trident 29 ;! Object #28 $Class: SSG Trident $Team: Hostile $Location: 647.548279, 0.000086, 939.546204 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02a +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 5 $Name: SSG Trident 30 ;! Object #29 $Class: SSG Trident $Team: Hostile $Location: 1013.159973, 0.000290, 1112.102173 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 5 $Name: SSG Trident 31 ;! Object #30 $Class: SSG Trident $Team: Hostile $Location: 999.150330, -0.000086, 1850.639526 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 5 $Name: SSG Trident 32 ;! Object #31 $Class: SSG Trident $Team: Hostile $Location: 525.692932, 0.000100, 2177.284668 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02a +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 5 $Name: SSG Trident 33 ;! Object #32 $Class: SSG Trident $Team: Hostile $Location: 96.381508, 0.000158, 1134.683228 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 5 $Name: SFR Locust 1 ;! Object #33 $Class: SFR Asmodeus $Team: Hostile $Location: 452.771057, -1842.000000, 5350.450195 $Orientation: -0.999632, 0.000000, 0.027143, 0.013856, 0.859896, 0.510282, -0.023340, 0.510470, -0.859579 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTSC Stand" "cargo dock01" "port docking" 89 ) ) $Cargo 1: boarding party +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Near Ship +Arrival Distance: 210 $Arrival Anchor: SC Cain 46 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "SFR Locust 1" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 256 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: HOL Destroyer ;! Object #34 $Class: SD Lucifer $Team: Hostile $Location: -3921.500000, 6483.455078, 5562.200684 $Orientation: 0.028921, 0.000000, -0.999582, 0.000000, 1.000000, 0.000000, 0.999582, 0.000000, 0.028921 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: the bugaloos +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Secondary Banks: ( "Tsunami" ) +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Near Ship +Arrival Distance: 210 $Arrival Anchor: SC Cain 46 $Arrival Cue: ( < ( hits-left "SC Cain 46" ) 85 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "HOL Destroyer" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 5000 $Name: SFR Locust 2 ;! Object #35 $Class: SFR Asmodeus $Team: Hostile $Location: 872.771118, -1682.000000, 5462.450195 $Orientation: -0.987915, 0.000000, 0.154999, 0.071190, 0.888286, 0.453740, -0.137684, 0.459290, -0.877551 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTSC Stand" "cargo dock01" "starboard docking" 89 ) ) $Cargo 1: boarding party +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Near Ship +Arrival Distance: 210 $Arrival Anchor: SC Cain 46 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "SFR Locust 2" "Waypoint path 4" 0 ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 256 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: HOL 1 ;! Object #36 $Class: PVF Seth $Team: Hostile $Location: -4156.645996, 5253.902344, 5076.343262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL 2 ;! Object #37 $Class: PVF Seth $Team: Hostile $Location: -4370.556641, 5264.476563, 5047.335449 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL 3 ;! Object #38 $Class: PVF Seth $Team: Hostile $Location: -4258.431152, 5201.793457, 4747.646973 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL 4 ;! Object #39 $Class: PVF Seth $Team: Hostile $Location: -4301.108398, 5791.871582, 5303.571289 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: HOL-2 1 ;! Object #40 $Class: PVF Anubis $Team: Hostile $Location: -3726.292725, 11734.997070, 6996.358398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL-2 2 ;! Object #41 $Class: PVF Anubis $Team: Hostile $Location: -3930.202637, 11734.997070, 7208.827148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL-2 3 ;! Object #42 $Class: PVF Anubis $Team: Hostile $Location: -3569.837402, 11734.997070, 7240.353516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: HOL-2 4 ;! Object #43 $Class: PVF Anubis $Team: Hostile $Location: -3689.530762, 11734.997070, 7301.557129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: SC Cain 46 ;! Object #44 $Class: SC Cain $Team: Hostile $Location: 107.500000, -765.299988, 2700.300049 $Orientation: -0.017327, 0.000000, -0.999850, -0.291523, 0.956550, 0.005052, 0.956407, 0.291567, -0.016574 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Theta" 50 ) ( ai-chase-wing "Delta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +AI Class: General +Subsystem: turret08 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: General +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "SC Cain 46" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 #Wings ;! 8 total $Name: Alpha $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Scorpion $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpion 1 $Arrival Location: Near Ship +Arrival Distance: 210 $Arrival Anchor: SC Cain 46 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Scorpion 1" "Scorpion 2" "Scorpion 3" "Scorpion 4" "Scorpion 5" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-guard "GTSC Stand" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-warp" ) +Wave Delay Min: 4 +Wave Delay Max: 8 $Name: Dragon $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( is-destroyed-delay 0 "Basil" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Dragon 1" "Dragon 2" "Dragon 3" "Dragon 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 8 $Name: Basil $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Basil 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( is-destroyed-delay 0 "Scorpion" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Basil 1" "Basil 2" "Basil 3" "Basil 4" "Basil 5" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 8 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( "reinforcement" ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) +Flags:( "reinforcement" ) $Name: HOL $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL 1 $Arrival Location: Near Ship +Arrival Distance: 3024 $Arrival Anchor: HOL Destroyer $Arrival Cue: ( has-arrived-delay 0 "HOL Destroyer" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "HOL Destroyer" "Waypoint path 1" 0 ) $Ships: ( ;! 4 total "HOL 1" "HOL 2" "HOL 3" "HOL 4" ) $AI Goals: ( goals ( ai-guard "HOL Destroyer" 89 ) ( ai-chase-wing "Alpha" 50 ) ( ai-guard "GTSC Stand" 50 ) ) +Flags:( ) $Name: HOL-2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL-2 1 $Arrival Location: Near Ship +Arrival Distance: 3024 $Arrival Anchor: HOL Destroyer $Arrival Cue: ( has-arrived-delay 0 "HOL Destroyer" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "HOL Destroyer" ) $Ships: ( ;! 4 total "HOL-2 1" "HOL-2 2" "HOL-2 3" "HOL-2 4" ) $AI Goals: ( goals ( ai-guard "HOL Destroyer" 89 ) ) +Flags:( ) #Events ;! 16 total $Formula: ( when ( has-arrived-delay 5 "Theta" ) ( send-message "Theta 1" "High" "Theta wing has arrived" ) ) +Name: Theta wing has arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 8 "SSG Trident 33" ) ( send-message "" "High" "Sentry Surprise" ) ) +Name: Sentry Surprise +Repeat Count: 1 +Interval: 1 +Objective: Destroy Science Vessel $Formula: ( when ( has-time-elapsed 3 ) ( send-message "Alpha 2" "High" "Already here" ) ) +Name: already here +Repeat Count: 1 +Interval: 1 +Objective: Destroy all enemy fighters $Formula: ( when ( has-arrived-delay 0 "Dragon" ) ( send-message "" "High" "Fighter Arrival" ) ) +Name: Dragon Arrival +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Basil" ) ( send-message "" "High" "Fighter Arrival" ) ) +Name: Basil Arrival +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "GTSC Stand" "SFR Locust 1" 1 0 ) ( send-message "" "High" "Freighter docking" ) ) +Name: Locust 1 docking +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "GTSC Stand" "SFR Locust 2" 1 0 ) ( send-message "" "High" "Freighter docking" ) ) +Name: locust 2 docking +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "SFR Locust 1" "GTSC Stand" 1 0 ) ( exchange-cargo "GTSC Stand" "SFR Locust 1" ) ) +Name: Cargo transfer to Locust 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "SFR Locust 2" "GTSC Stand" 1 0 ) ( exchange-cargo "GTSC Stand" "SFR Locust 2" ) ) +Name: Cargo transfer to Locust 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cargo transfer to Locust 1" 0 ) ( add-goal "SFR Locust 1" ( ai-undock 89 ) ) ) +Name: Locust 1 undock +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cargo transfer to Locust 2" 0 ) ( add-goal "SFR Locust 2" ( ai-undock 89 ) ) ) +Name: locust 2 undock +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "HOL Destroyer" ) ( send-message "" "High" "Destroyer" ) ) +Name: Destroyer +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "HOL" ) ( send-message "" "High" "HOL ships" ) ) +Name: HOL ships +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-undocked-delay "SFR Locust 1" "GTSC Stand" 1 0 ) ( send-message "" "High" "Destroy Freighters" ) ( add-goal "Alpha" ( ai-chase "SFR Locust 1" 89 ) ) ) +Name: Destroy Freighters +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-undocked-delay "SFR Locust 1" "GTSC Stand" 1 5 ) ( add-goal "SFR Locust 1" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Freighter Locust 1 leaving +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-undocked-delay "SFR Locust 2" "GTSC Stand" 1 5 ) ( add-goal "SFR Locust 2" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ) +Name: Freighter Locust 2 leaving +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Bonus +Name: Eliminate Destroyer $Message: Eliminate Destroyer $Formula: ( is-destroyed-delay 2 "HOL Destroyer" ) +Score: 10000 $Type: Primary +Name: Destroy Science Vessel $Message: Destroy Science Vessel $Formula: ( and ( is-destroyed-delay 0 "GTSC Stand" ) ( is-destroyed-delay 0 "SFR Locust 1" "SFR Locust 2" ) ) #Waypoints ;! 4 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 2532.247070, -26.099115, 2658.281250 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 311.010559, -7.060780, 5741.946777 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 532.411865, 0.037094, 1482.883057 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -509.318512, -27.082127, 2003.618286 ) ) #Messages ;! 181 total $Name: Sentry Surprise $Message: Oh no! The Shivans have put up Sentries around The Stand! +Persona: Wingman 1 +AVI Name: Head-CM1 +Wave Name: sw_sentry.WAV $Name: Destroyer $Message: A Shivan Destroyer has arrived! +Persona: Wingman 1 +AVI Name: Head-TP3 +Wave Name: sw_destroyer.WAV $Name: HOL ships $Message: Hammer of Light ships are coming in from the Destroyer! +Persona: Wingman 1 +AVI Name: Head-TP2 +Wave Name: sw_hol.WAV $Name: Destroy Freighters $Message: Freighters are undocking. We've got to take them out! +AVI Name: Head-CM1 +Wave Name: sw_undocking.wav $Name: Fighter Arrival $Message: Fighters coming in! +Persona: Wingman 1 +AVI Name: Head-CM1 +Wave Name: sw_fighters.wav $Name: Freighter Locust 1 leaving $Message: $Name: Freighter Locust 2 leaving $Message: $Name: Freighter Locust 3 leaving $Message: $Name: Freighter Locust 4 leaving $Message: $Name: Cargo transfer to Locust 1 $Message: $Name: Cargo transfer to Locust 2 $Message: $Name: Cargo transfer to Locust 3 $Message: $Name: Cargo transfer to Locust 4 $Message: $Name: Freighter docking $Message: A freighter is docking with the Stand! +Persona: Wingman 1 +AVI Name: Head-CM1 +Wave Name: sw_docking.WAV $Name: Theta wing has arrived $Message: Theta wing has arrived. Awaiting orders +Persona: Wingman 4 +AVI Name: Head-CM1 +Wave Name: sw_thetawing.WAV $Name: Already here $Message: The Shivans are already here! +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: sw_here.WAV #Reinforcements ;! 2 total $Name: Theta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 15 +No Messages: ( ) +Yes Messages: ( ) $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 14 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 #Asteroid Fields #Music $Event Music: 2: March $Briefing Music: BRIEF4 #End