#Mission Info $Version: 0.10 $Name: Stolen Orion $Author: KolChak $Created: 06/25/98 at 13:59:48 $Modified: 06/25/98 at 20:05:33 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Stop the HOL for keeping the Capture GTC Riser............by Blowing it away from under their feet.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 1062.005615, 316.666107, 5527.938965 +Viewer orient: -0.760728, -0.000001, -0.649071, 0.331032, 0.860169, -0.387979, 0.558311, -0.510010, -0.654354 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text The GTC Riser Is a Orion Class Ship . The HOL Disabled it and Captured it . We have tried to re-capture it without any sucess . They Are trying to take Info about our Shivan-Class Ships . We Cannot allow this . $end_multi_text $voice: none.wav $camera_pos: -701.788940, 2065.468994, -295.062195 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.920589, 0.390532, 0.000000, -0.390532, 0.920589 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 0.000000, -0.000042, 5971.511230 $label: GTC Riser +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We have decided are only choice is to destroy the Riser . It is Protected by 4 Aten Class Crusiers , as well as a Unknown amout of Fighters . $end_multi_text $voice: none.wav $camera_pos: -701.788940, 2065.468994, -295.062195 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.920589, 0.390532, 0.000000, -0.390532, 0.920589 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 0.000000, -0.000042, 5971.511230 $label: GTC Riser +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: PVC Aten $pos: -834.967896, 304.339996, 5711.662109 $label: Cruiserwing 4 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: 324.632568, 0.000031, 4828.540039 $label: ??? +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We Are going to send in Alpha , Beta , And Delta wings . They are To destroy the Crusier and Fighter Escorts . $end_multi_text $voice: none.wav $camera_pos: -1.266055, 172.716660, -54.969486 $camera_orient: -0.996255, 0.000000, 0.086467, -0.085538, -0.146193, -0.985551, 0.012641, -0.989256, 0.145646 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -13.728978, -0.000049, 96.492516 $label: GTC Riser +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: PVC Aten $pos: -834.967896, 304.339996, 5711.662109 $label: Cruiserwing 4 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: 407.940308, 0.000150, 3945.582520 $label: ??? +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -0.594976, 0.000002, -20.295822 $label: Alpha 4 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -56.139755, 0.000001, -41.678104 $label: Delta 4 +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 58.316788, 0.000000, -38.518883 $label: Beta 4 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the are done the GTC Dragon will come in to finsh the Job . $end_multi_text $voice: none.wav $camera_pos: -1.266055, 172.716660, -54.969486 $camera_orient: -0.996255, 0.000000, 0.086467, -0.085538, -0.146193, -0.985551, 0.012641, -0.989256, 0.145646 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -9.297935, -0.000036, 4919.925293 $label: GTC Riser +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: PVC Aten $pos: -834.967896, 304.339996, 5711.662109 $label: Cruiserwing 4 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: 407.940308, 0.000150, 3945.582520 $label: ??? +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -0.594976, 0.000002, -20.295822 $label: Alpha 4 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -56.139755, 0.000001, -41.678104 $label: Delta 4 +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 58.316788, 0.000000, -38.518883 $label: Beta 4 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: SD Demon $pos: -3686.242188, -0.000025, 2975.391602 $label: GTC Dragon +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text Good Job . The HOL Still knows Nothing of Shivan Tech , $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Disruptor" 5 "D-Advanced" 5 "Avenger" 5 "Flail" 5 "Prometheus" 13 "Banshee" 13 "MX-50" 300 "D-Missile" 60 "Fury" 400 "Hornet" 440 "Interceptor" 100 "Phoenix V" 60 "Synaptic" 14 "Stiletto" 15 ) #Objects ;! 34 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: GTC Riser ;! Object #1 $Class: GTD Orion $Team: Hostile $Location: 0.000000, -0.000042, 5971.511230 $Orientation: 0.899020, -0.434315, -0.055991, 0.200603, 0.522110, -0.828951, 0.389259, 0.734011, 0.556512 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 87 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Damage: 23 +Subsystem: turret03a +Subsystem: turret04a $Damage: 56 +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: navigation $Damage: 68 +Subsystem: weapons $Damage: 46 +Subsystem: engines $Damage: 55 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Cruiserwing 1 ;! Object #2 $Class: PVC Aten $Team: Hostile $Location: -1166.393188, 608.680176, 5092.150879 $Orientation: -0.459612, 0.769769, 0.442962, -0.455171, -0.632444, 0.626766, 0.762612, 0.086445, 0.641054 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Banshee" ) +Subsystem: turret02a +Primary Banks: ( "Banshee" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret05 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret06 +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Cruiserwing 2 ;! Object #3 $Class: PVC Aten $Team: Hostile $Location: -503.542542, 584.176025, 5990.160645 $Orientation: -0.881093, -0.464098, -0.091044, -0.401457, 0.835690, -0.374775, 0.250017, -0.293661, -0.922635 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret02a +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret05 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret06 +Primary Banks: ( "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Cruiserwing 3 ;! Object #4 $Class: PVC Aten $Team: Hostile $Location: -1054.094238, 0.000212, 6331.172852 $Orientation: 0.937142, -0.341685, -0.070828, 0.344455, 0.873349, 0.344403, -0.055820, -0.347151, 0.936146 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus" ) +Subsystem: turret03 +Primary Banks: ( "D-Advanced" ) +Subsystem: turret04 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret05 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret06 +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Cruiserwing 4 ;! Object #5 $Class: PVC Aten $Team: Hostile $Location: -803.597595, -0.000168, 5381.101074 $Orientation: 0.996928, -0.059854, 0.050526, 0.067719, 0.334454, -0.939976, 0.039363, 0.940510, 0.337480 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus" ) +Subsystem: turret03 +Primary Banks: ( "Prometheus" ) +Subsystem: turret04 +Primary Banks: ( "Prometheus" ) +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Alpha 2 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -9.897258, 0.000001, -21.479067 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #7 $Class: GTF Ulysses $Team: Friendly $Location: 8.707306, 0.000003, -24.463297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: -3.603939, 0.000004, -40.591644 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #9 $Class: GTF Apollo $Team: Friendly $Location: 48.190842, 0.000000, -24.095331 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #10 $Class: GTF Apollo $Team: Friendly $Location: 70.553452, 0.000005, -23.090145 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #11 $Class: GTF Apollo $Team: Friendly $Location: 46.080120, 0.000003, -52.992058 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #12 $Class: GTF Apollo $Team: Friendly $Location: 69.443314, -0.000004, -53.947620 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #13 $Class: GTF Hercules $Team: Friendly $Location: -68.671516, 0.000000, -24.274502 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: -46.074570, 0.000000, -27.770882 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #15 $Class: GTF Hercules $Team: Friendly $Location: -63.978401, 0.000002, -58.623310 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #16 $Class: GTF Hercules $Team: Friendly $Location: -43.607998, 0.000001, -59.081707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Leo 1 ;! Object #17 $Class: PVF Anubis $Team: Hostile $Location: 291.967926, 0.000061, 4872.445801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Leo 2 ;! Object #18 $Class: PVF Anubis $Team: Hostile $Location: 305.601776, 0.000001, 4873.061523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Leo 3 ;! Object #19 $Class: PVF Anubis $Team: Hostile $Location: 291.967926, 0.000002, 4856.008789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Leo 4 ;! Object #20 $Class: PVF Anubis $Team: Hostile $Location: 306.006500, 0.000002, 4855.733887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Seth 1 ;! Object #21 $Class: PVF Seth $Team: Hostile $Location: 290.457672, 0.000004, 4786.640137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Fury" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Seth 2 ;! Object #22 $Class: PVF Seth $Team: Hostile $Location: 317.386200, 0.000002, 4781.356934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Fury" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Rio 1 ;! Object #23 $Class: PVF Thoth $Team: Hostile $Location: 339.316162, 0.000008, 4792.951172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Rio 2 ;! Object #24 $Class: PVF Thoth $Team: Hostile $Location: 373.629120, 0.000006, 4817.736328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Rio 3 ;! Object #25 $Class: PVF Thoth $Team: Hostile $Location: 365.536377, 0.000015, 4845.614746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: HOLD Light ;! Object #26 $Class: PVD Typhon $Team: Hostile $Location: 1594.246948, 0.000003, 4787.606445 $Orientation: 0.845803, -0.045089, -0.531587, -0.063568, 0.980806, -0.184334, 0.529695, 0.189702, 0.826702 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Dragon" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Cruiserwing" "Rio" "Seth" "Leo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTC Dragon ;! Object #27 $Class: SC Lilith $Team: Friendly $Location: -2043.201782, -0.000018, 4747.665039 $Orientation: 0.586660, -0.733145, -0.343989, 0.557839, 0.673764, -0.484622, 0.587065, 0.092418, 0.804247 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Riser" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Cruiserwing" "Rio" "Seth" "Leo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Seth 3 ;! Object #28 $Class: PVF Seth $Team: Hostile $Location: 302.218384, -0.000025, 4776.440430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Seth 4 ;! Object #29 $Class: PVF Seth $Team: Hostile $Location: 298.565887, -0.000025, 4749.494141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Rio 4 ;! Object #30 $Class: PVF Seth $Team: Hostile $Location: 340.048279, -0.000023, 4750.754395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Kamma 1 ;! Object #31 $Class: SF Dragon $Team: Friendly $Location: 195.511505, -0.000016, 4079.338623 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Kamma 2 ;! Object #32 $Class: SF Dragon $Team: Friendly $Location: 215.090393, -0.000017, 4073.404053 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Kamma 3 ;! Object #33 $Class: SF Dragon $Team: Friendly $Location: 242.687454, -0.000010, 4067.509033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Leo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Seth $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Seth 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Seth 1" "Seth 2" "Seth 3" "Seth 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Rio $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Rio 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rio 1" "Rio 2" "Rio 3" "Rio 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Cruiserwing $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cruiserwing 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cruiserwing 1" "Cruiserwing 2" "Cruiserwing 3" "Cruiserwing 4" ) +Flags:( ) $Name: Kamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kamma 1" "Kamma 2" "Kamma 3" ) +Flags:( ) #Events ;! 12 total $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Seth" ) ( do-nothing ) ) +Name: Destroy Seth +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Rio" ) ( do-nothing ) ) +Name: Destroy Rio +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cruiserwing" ) ( do-nothing ) ) +Name: Destroy Cruisers +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cruiserwing" ) ( send-message "Alpha 3" "High" "Cruisers Down" ) ) +Name: Crusiers Down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Leo" "Seth" "Rio" ) ( send-message "Beta 1" "High" "Fighters Down" ) ) +Name: Fighters Down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "GTC Dragon" ) ( send-message "#Command" "High" "The Dragon" ) ) +Name: Dragons in +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "HOLD Light" ) ( send-message "Delta 2" "High" "Typhon" ) ) +Name: Typhon in +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Protect Dragon $Formula: ( when ( has-arrived-delay 5 "HOLD Light" ) ( send-message "#Command" "High" "Destroy that" ) ) +Name: Destroy Typhon +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "HOLD Light" ) ( do-nothing ) ) +Name: Destroy Ty +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy HOL Typhon $Formula: ( when ( is-destroyed-delay 0 "HOLD Light" "GTC Riser" ) ( send-message "#Command" "High" "Good Job" ) ) +Name: Return +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Return To Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Return to Base #Goals ;! 3 total $Type: Primary +Name: Destroy Fighters $Message: Destroy all enemy fighters $Formula: ( is-destroyed-delay 0 "Leo" "Seth" "Rio" ) +No music $Type: Primary +Name: Destroy GTC Riser $Message: Destroy The GTC Riser $Formula: ( is-destroyed-delay 0 "GTC Riser" ) +No music $Type: Primary +Name: Destroy HOLD Light $Message: Destroy the HOLD Light $Formula: ( is-destroyed-delay 0 "HOLD Light" ) #Waypoints ;! 0 lists total #Messages ;! 171 total $Name: Cruisers Down $Message: The Cruisers are Down $Name: Fighters Down $Message: That's the Last Fighter $Name: The Dragon $Message: The Dragons Jumping In. $Name: Typhon $Message: That's a Typhon Jumping in! $Name: Destroy that $Message: Destroy that Typhon! $Name: Good Job $Message: Good Job , you can Return to Base #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 319 +Bank: 131 +Heading: 48 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End