#Mission Info $Version: 0.10 $Name: Scragglers $Author: WildWolf $Created: 06/24/98 at 13:29:05 $Modified: 06/26/98 at 22:31:40 $Notes: I am creative aren't I? My first mission, cut me some slack man! This is a FRED created mission ;-) $End Notes: $Mission Desc: There appears to be some Shivan scragglers hangin around the asteroid belt between Mars and Jupiter.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -78157.406250, 89211.968750, 37481.878906 +Viewer orient: -0.433407, 0.000001, -0.901198, 0.647094, 0.696005, -0.311202, 0.627238, -0.718037, -0.301654 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text Long range sensor scans indicate a wing of Shivan fighters in the general area of the asteroid belt between Jupiter and Mars. $end_multi_text $voice: none.wav $camera_pos: -27219.605469, 28901.603516, 7413.331543 $camera_orient: -0.255832, 0.000000, -0.966721, 0.694142, 0.696005, -0.183697, 0.672843, -0.718037, -0.178061 $camera_time: 250 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 1826.148193, -0.002462, 2165.118164 $label: Shivore +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Unknown $class: Asteroid $pos: 3057.428223, -0.010920, -4719.446289 $label: Asteroid Belt +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: -7086.558105, 10.123359, -999.551025 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are sending Alpha wing to investigate. Due to the heavy asteroids in this area, you may experience targeting difficulties, good luck with that. $end_multi_text $voice: none.wav $camera_pos: -21013.832031, 24092.533203, 10645.212891 $camera_orient: -0.457086, 0.000001, -0.889422, 0.638638, 0.696005, -0.328204, 0.619042, -0.718037, -0.318135 $camera_time: 250 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -3437.539551, -0.000200, -10752.631836 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 3095.629395, -0.000192, 2569.588867 $label: Shivore +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Unknown $class: Asteroid $pos: 3057.428223, -0.010920, -4719.446289 $label: Asteroid Belt +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: -7086.558105, 10.123359, -999.551025 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: 9543.655273, -24.371864, -7790.246094 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Eliminate any threats. $end_multi_text $voice: none.wav $camera_pos: -78157.406250, 89211.968750, 37481.878906 $camera_orient: -0.433407, 0.000001, -0.901198, 0.647094, 0.696005, -0.311202, 0.627238, -0.718037, -0.301654 $camera_time: 250 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -6983.227051, -0.007049, -21518.128906 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: -19617.884766, 10.124652, 5954.629883 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: 10118.229492, -24.348671, -10158.120117 $label: Asteroid Belt +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Destroy Shivore" 0 ) $Multi text Destroying those Shivan fighters was important. A job well done, Pilot. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( or ( is-goal-false-delay "Destroy Shivore" 0 ) ( not ( is-destroyed-delay 0 "Mephisto" ) ) ) $Multi text You left during the middle of a battle Pilot. This is against every regulation the GTA holds true. You are hearby grounded until you do 3,000 push-ups and 16,000 sit-ups. $end_multi_text $Voice: none.wav $Recommendation text: Next time, try and not leave while there are still Shivans around. If you are having trouble destroying all of the Shivans, you should lower the difficulty level a bit. And get crackin' on those exercises dammit!!!! $end_multi_text $Formula: ( is-destroyed-delay 0 "Shivan Cargo" ) $Multi text Allowing that cargo to be destroyed is completely unacceptable. We needed that cargo to see what exactly the Shivans are doing around that area. $end_multi_text $Voice: none.wav $Recommendation text: Try to avoid aiming at that cargo completely. Put the freighter between you and the cargo. $end_multi_text $Formula: ( is-goal-true-delay "Save Cargo" 0 ) $Multi text Saving that cargo will help Terran Intelligence figure out what the Shivans are doing in that area of the system. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 3 ) +Weaponry Pool: ( "Avenger" 8 "Prometheus" 8 "Interceptor" 35 ) #Objects ;! 17 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -345.004791, -0.006309, -776.454773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Shivore 1 ;! Object #1 $Class: SF Scorpion $Team: Hostile $Location: -10.900000, 0.000000, 660.799988 $Orientation: -0.970654, 0.239778, -0.018419, 0.223069, 0.926333, 0.303561, 0.089849, 0.290543, -0.952635 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shivore 2 ;! Object #2 $Class: SF Scorpion $Team: Hostile $Location: -38.585835, 10.114702, 686.586609 $Orientation: -0.970653, 0.239778, -0.018419, 0.223069, 0.926332, 0.303560, 0.089850, 0.290543, -0.952634 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shivore 3 ;! Object #3 $Class: SF Scorpion $Team: Hostile $Location: 14.416304, 0.932735, 666.342529 $Orientation: -0.970653, 0.239778, -0.018419, 0.223069, 0.926332, 0.303560, 0.089850, 0.290543, -0.952634 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shivore 4 ;! Object #4 $Class: SF Scorpion $Team: Hostile $Location: 44.901360, 12.416460, 691.351624 $Orientation: -0.970653, 0.239778, -0.018419, 0.223069, 0.926332, 0.303560, 0.089850, 0.290543, -0.952634 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: -314.429138, 0.000162, -782.964600 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -370.824493, -0.000086, -788.187805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Shivan 1 ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: 72.113731, -0.000009, 776.440796 $Orientation: -0.983557, 0.000000, -0.180596, 0.000000, 1.000000, 0.000000, 0.180596, 0.000000, -0.983557 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivan 2 ;! Object #8 $Class: SF Basilisk $Team: Hostile $Location: 109.200073, -0.000008, 777.711609 $Orientation: -0.983557, 0.000000, -0.180596, 0.000000, 1.000000, 0.000000, 0.180596, 0.000000, -0.983557 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivan 3 ;! Object #9 $Class: SF Basilisk $Team: Hostile $Location: 143.027847, -0.000007, 777.731262 $Orientation: -0.983557, 0.000000, -0.180596, 0.000000, 1.000000, 0.000000, 0.180596, 0.000000, -0.983557 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivan 4 ;! Object #10 $Class: SF Basilisk $Team: Hostile $Location: 174.875366, -0.000011, 778.000671 $Orientation: -0.983557, 0.000000, -0.180596, 0.000000, 1.000000, 0.000000, 0.180596, 0.000000, -0.983557 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mephisto ;! Object #11 $Class: SFR Mephisto $Team: Hostile $Location: 7873.791992, -24.796858, 672.860901 $Orientation: -0.694165, 0.694171, -0.190425, 0.707110, 0.707104, 0.000002, 0.134652, -0.134650, -0.981702 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "Shivan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Shiv 1 ;! Object #12 $Class: GTF Apollo $Team: Hostile $Location: 7317.371582, 0.001172, 558.426697 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shiv 2 ;! Object #13 $Class: GTF Apollo $Team: Hostile $Location: 7356.588379, 0.001220, 555.967957 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shiv 3 ;! Object #14 $Class: GTF Apollo $Team: Hostile $Location: 7396.918457, 0.001178, 555.437439 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shiv 4 ;! Object #15 $Class: GTF Apollo $Team: Hostile $Location: 7429.254883, 0.001192, 553.818115 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shivan Cargo ;! Object #16 $Class: SAC 2 $Team: Hostile $Location: 7898.756348, -24.370502, 672.959229 $Orientation: 0.009157, 0.990852, -0.134646, 0.990851, 0.009141, 0.134653, 0.134652, -0.134647, -0.981702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Docked With: Mephisto $Docker Point: cargo dock01 $Dockee Point: cargo dock01 +Group: 0 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Shivore $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Shivan $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shivan 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 3 "Shivore" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivan 1" "Shivan 2" "Shivan 3" "Shivan 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Shiv $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shiv 1 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "Alpha" "Mephisto" ) 2500 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shiv 1" "Shiv 2" "Shiv 3" "Shiv 4" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 #Events ;! 16 total $Formula: ( when ( is-destroyed-delay 2 "Shivore" ) ( validate-goal "Destroy Shivore" ) ) +Name: validatin' +Repeat Count: 1 +Interval: 1 +Score: 500000 +Objective: Destroy Shivore $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( has-time-elapsed 0 ) ) ( ship-invisible "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" ) ) +Name: invisible +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( has-arrived-delay 0 "Shivan" ) ) ( ship-invisible "Shivan 1" "Shivan 2" "Shivan 3" "Shivan 4" ) ) +Name: invisible +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Shivan" ) ( do-nothing ) ) +Name: Destroy Shivan +Repeat Count: 1 +Interval: 1 +Objective: Destroy Shivan $Formula: ( when ( is-destroyed-delay 0 "Shivan" "Shivore" ) ( add-goal "Alpha" ( ai-chase "Mephisto" 89 ) ) ) +Name: add goal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Shiv" ) ( add-goal "Alpha" ( ai-chase-any 89 ) ) ) +Name: add goal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Mephisto" "Waypoint path 1" 1 ) ( add-goal "Mephisto" ( ai-warp-out 89 ) ) ) +Name: warp out +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Mephisto" ) ( send-message "#Command" "High" "newfreight" ) ) +Name: newfreight +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 2 "Shivan" "Shivore" ) ( send-message "#Command" "High" "newfreight1" ) ) +Name: keepcargo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 4 "Shiv" ) ( send-message "" "High" "traitors" ) ) +Name: traitors +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( has-arrived-delay 0 "Mephisto" ) ) ( ship-invisible "Mephisto" ) ) +Name: invisible +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( has-arrived-delay 0 "Shiv" ) ) ( ship-invisible "Shiv 1" "Shiv 2" "Shiv 3" "Shiv 4" ) ) +Name: invisible +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 2 "Shiv" ) ( do-nothing ) ) +Name: destroyshiv +Repeat Count: 1 +Interval: 1 +Objective: Destroy Shiv $Formula: ( when ( and ( and ( is-goal-true-delay "Destroy Shivore" 0 ) ( is-destroyed-delay 2 "Mephisto" "Shiv" "Shivan" ) ) ( is-goal-true-delay "Save Cargo" 2 ) ) ( send-message "#Command" "High" "return" ) ) +Name: Mission End +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Mephisto" ) 10 ) ( add-goal "Mephisto" ( ai-undock 89 ) ) ) +Name: undock +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "undock" 0 ) ( has-departed-delay 0 "Alpha 1" ) ) ( do-nothing ) ) +Name: return +Repeat Count: 1 +Interval: 1 +Objective: Return to Base +Objective key: Press Alt+J #Goals ;! 2 total $Type: Primary +Name: Destroy Shivore $Message: Destroy Shivore $Formula: ( is-destroyed-delay 2 "Shivore" ) +Score: 50000000 $Type: Bonus +Name: Save Cargo $Message: Save Cargo $Formula: ( and ( not ( is-destroyed-delay 1 "Shivan Cargo" ) ) ( has-arrived-delay 1 "Mephisto" ) ) +No music #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 8185.665039, 0.002082, -800.384399 ) ) #Messages ;! 170 total $Name: best $Message: Is that the best they can do? +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_allclear.wav $Name: return $Message: Return to base. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: 1.wav $Name: newfreight $Message: A Shivan Freighter has just jumped in!! +Persona: Terran Command +AVI Name: Head-CM1 $Name: newfreight1 $Message: Don't destroy that cargo!! +Persona: Terran Command +AVI Name: Head-CM1 $Name: traitors $Message: Traitors!? What the hell?!?! +Persona: Wingman 1 +AVI Name: Head-TP1 #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula01 +Color: Grey Green +Pitch: 43 +Bank: 231 +Heading: 124 $Bitmap: Sun01 $Orientation: 0.956606, 0.000000, -0.291386, 0.170610, 0.810664, 0.560104, 0.236216, -0.585512, 0.775485 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields $Density: 99999 $Average Speed: 996.000096 $Minimum: -10000.000000, -1000.000000, -1000.000000 $Maximum: 10000.000000, 1000.000000, 1000.000000 #Music $Event Music: 6: Haunted $Briefing Music: BRIEF6 #End