#Mission Info $Version: 0.10 $Name: Ravaged $Author: Wesley "Arsentia" Fok $Created: 06/15/98 at 15:08:49 $Modified: 06/15/98 at 19:06:43 $Notes: This is a FRED created mission $End Notes: $Mission Desc: The GTC Ravage has taken refuge in an asteroid field, and the player is to escort the cruiser out.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 0.000000, 5882.876953, -1506.226685 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000421, 1.000000, 0.000000, -1.000000, 0.000421 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text The GTC Ravage has retreated to an asteroid field after a fierce battle. She has requested fighter escort out of the asteroid to the Ribos Jump node. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 13661.277344, -1747.137329 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000421, 1.000000, 0.000000, -1.000000, 0.000421 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 0.000000, 0.000000, 0.000000 $label: GTC Ravage +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -1.778057, -0.018383, -4002.088135 $label: Ribos Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: Terran NavBuoy $pos: -1883.439697, -0.022986, -1942.290405 $label: Asteroid Field +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: Terran NavBuoy $pos: 1732.766235, -0.023894, -1917.177979 $label: Asteroid Field +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Alpha Wing will provide escort for the Ravage out of the asteroid field. You'll have to protect the Ravage from both asteroids and enemy fighters. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 6401.141113, -1003.137451 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000421, 1.000000, 0.000000, -1.000000, 0.000421 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 0.000000, 0.000000, 0.000000 $label: GTC Ravage +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -1.778057, -0.018383, -4002.088135 $label: Ribos Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: Terran NavBuoy $pos: -758.066589, -0.022900, -960.014099 $label: Asteroid Field +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: Terran NavBuoy $pos: 697.421936, -0.023954, -949.906494 $label: Asteroid Field +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: -0.153581, -0.001285, -2014.971680 $label: Alpha +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The same interference that is protecting the Ravage will limit your sensor range. You will not be able to target the fighters until they are within range. However, the Vasudans already know of the Ravage's presence, so they have an advantage. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 6396.381348, -1003.135803 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000421, 1.000000, 0.000000, -1.000000, 0.000421 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 0.000000, 0.000000, 0.000000 $label: GTC Ravage +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -1.778057, -0.018383, -4002.088135 $label: Ribos Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: Terran NavBuoy $pos: -758.066589, -0.022900, -960.014099 $label: Asteroid Field +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: Terran NavBuoy $pos: 697.421936, -0.023954, -949.906494 $label: Asteroid Field +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: -0.153581, -0.001285, -2014.971680 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We need to ensure that the Ravage makes it home safely for repairs. It will help our cause against the Vasudans. Good luck, pilot. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 5497.399414, -3549.154053 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000421, 1.000000, 0.000000, -1.000000, 0.000421 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 10.105485, -0.000175, -3585.656738 $label: GTC Ravage +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -1.778057, -0.018383, -4002.088135 $label: Ribos Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Apollo $pos: -10.105917, -0.001585, -3029.861572 $label: Alpha +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 10 $Formula: ( and ( is-goal-true-delay "Ravage Protect" 0 ) ( and ( is-goal-true-delay "Fighters Destroy" 0 ) ( is-goal-true-delay "Taurus Destroy" 0 ) ) ) $Multi text Good job, pilot. The crew of the Ravage thanks you for your escort through the field. Without you, those fighters would almost certainly have found the Ravage. Congratulations on the destruction of the Taurus as well. Despite its sudden appearance, you were able to down the Aten cruiser. This is no easy feat, and with the loss of the searching fighters as well, it will deal a heavy blow to Vasudan forces in the sector. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Ravage Protect" 0 ) ( and ( is-goal-true-delay "Fighters Destroy" 0 ) ( is-event-false-delay "Ravage Visible" 0 ) ) ) $Multi text Good job, pilot. The crew of the Ravage thanks you for your escort through the field. Without you, those fighters would almost certainly have found the Ravage. The loss of the fighters searching for the Ravage should also hurt the Vasudans in the sector. Every little bit helps in this war, and inches us closer to victory. $end_multi_text $Voice: none.wav $Recommendation text: Destroying the fighters will help the Terran cause, but destroying the Taurus would hurt the Vasudans even more. $end_multi_text $Formula: ( and ( is-goal-true-delay "Ravage Protect" 0 ) ( and ( is-goal-false-delay "Fighters Destroy" 0 ) ( is-goal-true-delay "Taurus Destroy" 0 ) ) ) $Multi text Good job, pilot. The crew of the Ravage thanks you for your escort through the field. Without you, those fighters would almost certainly have found the Ravage. Congratulations on the destruction of the Taurus. Destroying an Aten class cruiser is no easy feat, and you are to be commended. $end_multi_text $Voice: none.wav $Recommendation text: Don't forget the fighters - if you can destroy a cruiser, eliminating the Vasudan fighter presence should be easy. $end_multi_text $Formula: ( and ( is-goal-true-delay "Ravage Protect" 0 ) ( and ( is-goal-false-delay "Fighters Destroy" 0 ) ( is-goal-false-delay "Taurus Destroy" 0 ) ) ) $Multi text Good job, pilot. The crew of the Ravage thanks you for your escort through the field. Without you, those fighters would almost certainly have found the Ravage. However, neither the Vasudan fighter presence nor the Taurus cruiser were eliminated. The destruction of both would deal a heavy blow to Vasudan operations in the sector. $end_multi_text $Voice: none.wav $Recommendation text: It is not necessary to jump out of the area once the Ravage has departed. Try to eliminate the fighters first, and then concentrate on the Taurus. $end_multi_text $Formula: ( and ( is-goal-false-delay "Ravage Protect" 0 ) ( and ( is-goal-true-delay "Fighters Destroy" 0 ) ( is-goal-true-delay "Taurus Destroy" 0 ) ) ) $Multi text You were unable to rescue the Ravage from the asteroid field. The crew of the Ravage was one of the most experienced in the fleet, and their loss will be felt throughout our forces. However, you were able to strike back and take down a cruiser. While this kill does not eliminate the loss felt by the Ravage's destruction, at least we were able to take revenge. It is also good that you were able to eliminate all the fighters looking for the Ravage. $end_multi_text $Voice: none.wav $Recommendation text: You need to be able to cover the Ravage's escape from the asteroid field. Both asteroids and fighters are threats. You do not need to destroy the cruiser to ensure the Ravage's survival - concentrate on protecting the Ravage from fighters first. $end_multi_text $Formula: ( and ( is-goal-false-delay "Ravage Protect" 0 ) ( and ( is-goal-true-delay "Fighters Destroy" 0 ) ( is-event-false-delay "Taurus Validate Goal" 0 ) ) ) $Multi text You were unable to rescue the Ravage from the asteroid field. The crew of the Ravage was one of the most experienced in the fleet, and their loss will be felt throughout our forces. $end_multi_text $Voice: none.wav $Recommendation text: Ensure that all the enemy fighters are destroyed before they can get to the Ravage, or at least minimize their effects. We cannot allow our cruisers to be destroyed. $end_multi_text $Formula: ( and ( is-goal-false-delay "Ravage Protect" 0 ) ( and ( is-goal-false-delay "Fighters Destroy" 0 ) ( is-goal-false-delay "Taurus Destroy" 0 ) ) ) $Multi text You were unable to rescue the Ravage from the asteroid field. The crew of the Ravage was one of the most experienced in the fleet, and their loss will be felt throughout our forces. Unfortunately, the Taurus was also able to escape without retribution. This is unacceptable. Now that the Taurus has jumped in-system, we'll have a tough time trying to eliminate the Vasudan presence here. $end_multi_text $Voice: none.wav $Recommendation text: You need to be able to cover the Ravage's escape from the asteroid field. Both asteroids and fighters are threats. You do not need to destroy the cruiser to ensure the Ravage's survival - concentrate on protecting the Ravage from fighters first. $end_multi_text $Formula: ( and ( is-goal-false-delay "Ravage Protect" 0 ) ( and ( is-goal-false-delay "Fighters Destroy" 0 ) ( is-event-false-delay "Taurus Validate Goal" 0 ) ) ) $Multi text You were unable to rescue the Ravage from the asteroid field. The crew of the Ravage was one of the most experienced in the fleet, and their loss will be felt throughout our forces. $end_multi_text $Voice: none.wav $Recommendation text: Ensure that all the enemy fighters are destroyed before they can get to the Ravage, or at least minimize their effects. We cannot allow our cruisers to be destroyed. $end_multi_text $Formula: ( and ( is-goal-false-delay "Ravage Protect" 0 ) ( and ( is-goal-false-delay "Fighters Destroy" 0 ) ( is-goal-true-delay "Taurus Destroy" 0 ) ) ) $Multi text You were unable to rescue the Ravage from the asteroid field. The crew of the Ravage was one of the most experienced in the fleet, and their loss will be felt throughout our forces. $end_multi_text $Voice: none.wav $Recommendation text: Ensure that all the enemy fighters are destroyed before they can get to the Ravage, or at least minimize their effects. We cannot allow our cruisers to be destroyed. $end_multi_text $Formula: ( and ( is-goal-false-delay "Ravage Protect" 0 ) ( and ( is-goal-true-delay "Fighters Destroy" 0 ) ( is-goal-false-delay "Taurus Destroy" 0 ) ) ) $Multi text You were unable to rescue the Ravage from the asteroid field. The crew of the Ravage was one of the most experienced in the fleet, and their loss will be felt throughout our forces. Unfortunately, the Taurus was also able to escape without retribution. This is unacceptable. Now that the Taurus has jumped in-system, we'll have a tough time trying to eliminate the Vasudan presence here. $end_multi_text $Voice: none.wav $Recommendation text: You need to be able to cover the Ravage's escape from the asteroid field. Both asteroids and fighters are threats. You do not need to destroy the cruiser to ensure the Ravage's survival - concentrate on protecting the Ravage from fighters first. Destroying the fighters will help the Terran cause, but destroying the Taurus would hurt the Vasudans even more. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 3 ) +Weaponry Pool: ( "ML-16 Laser" 10 "Disruptor" 10 "MX-50" 60 "Fury" 240 ) #Objects ;! 14 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 0.000000, 0.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "MX-50" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: -30.255312, -0.002569, -2029.943481 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-guard "GTC Ravage" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "MX-50" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 29.948151, -0.002566, -2029.943481 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-guard "GTC Ravage" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "MX-50" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: GTC Ravage ;! Object #3 $Class: GTC Fenris $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 0.049938, 0.000000, 0.998752, -0.099257, 0.995049, 0.004963, -0.993808, -0.099381, 0.049690 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 89 ) ( ai-warp-out 89 ) ) $Cargo 1: Nothing +Initial Hull: 69 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Subsystem: sensors $Damage: 58 +Subsystem: communication $Damage: 32 +Subsystem: navigation $Damage: 45 +Subsystem: weapons $Damage: 14 +Subsystem: engine $Damage: 12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Ravage" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "hidden-from-sensors" ) +Hotkey: 5 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Cancer 1 ;! Object #4 $Class: PVF Anubis $Team: Hostile $Location: -2000.000000, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #5 $Class: PVF Anubis $Team: Hostile $Location: -2030.161621, -0.014439, 970.111511 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #6 $Class: PVF Anubis $Team: Hostile $Location: -1970.140381, -0.014428, 970.111511 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #7 $Class: PVF Seth $Team: Hostile $Location: 999.036865, -0.017587, -1798.103638 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Fury" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 2 ;! Object #8 $Class: PVF Seth $Team: Hostile $Location: 969.806274, -0.017801, -1829.717041 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Fury" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 3 ;! Object #9 $Class: PVF Seth $Team: Hostile $Location: 1029.654785, -0.017806, -1829.881470 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Fury" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus ;! Object #10 $Class: PVC Aten $Team: Hostile $Location: 1424.699951, 0.000000, -2989.100098 $Orientation: 0.570289, 0.000000, 0.821444, 0.000000, 1.000000, 0.000000, -0.821444, 0.000000, 0.570289 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "GTC Ravage" 89 ) ) $Cargo 1: Nothing +Initial Hull: 72 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: engine $Damage: 26 +Subsystem: communications $Damage: 68 +Subsystem: sensors $Damage: 12 +Subsystem: navigation $Damage: 36 +Subsystem: weapons $Damage: 68 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "GTC Ravage" "Waypoint path 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 15 "GTC Ravage" ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Pisces 1 ;! Object #11 $Class: PVF Seth $Team: Hostile $Location: -349.980042, -0.001723, -1299.455078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "ML-16 Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 8 $Name: Pisces 2 ;! Object #12 $Class: PVF Seth $Team: Hostile $Location: -380.241974, -0.001986, -1329.913452 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "ML-16 Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 8 $Name: Pisces 3 ;! Object #13 $Class: PVF Seth $Team: Hostile $Location: -320.143311, -0.001988, -1329.712524 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "ML-16 Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" ) +Group: 0 +Score: 8 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 30 "GTC Ravage" ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase "GTC Ravage" 75 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 6 $Name: Libra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Ravage Visible" 90 ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 30 "GTC Ravage" ) $Ships: ( ;! 3 total "Libra 1" "Libra 2" "Libra 3" ) $AI Goals: ( goals ( ai-chase "GTC Ravage" 70 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 9 $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Ravage Visible" 60 ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 30 "GTC Ravage" ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-chase "GTC Ravage" 89 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 9 #Events ;! 20 total $Formula: ( when ( < ( distance "GTC Ravage" "Alpha" ) 1000 ) ( ship-visible "GTC Ravage" ) ) +Name: Ravage Visible +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "GTC Ravage" "Alpha" ) 1000 ) ( send-message "" "Normal" "Ravage Found" ) ) +Name: Ravage Hello +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "GTC Ravage" "Alpha" ) 1000 ) ( add-goal "GTC Ravage" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Ravage Escape +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Cancer" "Alpha" ) 1000 ) ( ship-visible "Cancer 1" "Cancer 2" "Cancer 3" ) ) +Name: Cancer Visible +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( < ( distance "Pisces" "Alpha" ) 1000 ) ( ship-visible "Pisces 1" "Pisces 2" "Pisces 3" ) ) +Name: Pisces Visible +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( < ( distance "Libra" "Alpha" ) 1000 ) ( ship-visible "Libra 1" "Libra 2" "Libra 3" ) ) +Name: Libra Visible +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( are-waypoints-done-delay "GTC Ravage" "Waypoint path 1" 0 ) ( add-goal "GTC Ravage" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Track Change +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Taurus" ) ( send-message "#Command" "High" "Taurus Warning" ) ) +Name: Taurus Warning +Repeat Count: 1 +Interval: 1 +Objective: Destroy Taurus $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Taurus Destroy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Taurus $Formula: ( when ( has-arrived-delay 0 "Taurus" ) ( validate-goal "Taurus Destroy" ) ) +Name: Taurus Validate Goal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cancer Visible" 0 ) ( send-message "" "Normal" "Cancer Arrival" ) ) +Name: Cancer Notify +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Cancer Destroy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Cancer $Formula: ( when ( is-event-true-delay "Pisces Visible" 0 ) ( send-message "" "Normal" "Pisces Arrival" ) ) +Name: Pisces Notify +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Pisces Destroy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Pisces $Formula: ( when ( is-event-true-delay "Libra Visible" 0 ) ( send-message "" "Normal" "Libra Arrival" ) ) +Name: Libra Notify +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Libra Destroy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Libra $Formula: ( when ( are-waypoints-done-delay "GTC Ravage" "Waypoint path 2" 0 ) ( send-message "GTC Ravage" "Normal" "Ravage Leaving" ) ) +Name: Ravage Leaving +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 5 "GTC Ravage" ) ( do-nothing ) ) +Name: Ravage Jump +Repeat Count: 1 +Interval: 1 +Objective: Protect Ravage $Formula: ( when ( and ( is-destroyed-delay 0 "Taurus" "Cancer" "Libra" "Pisces" ) ( has-departed-delay 0 "GTC Ravage" ) ) ( send-message "#Command" "Normal" "Return to Base 1" ) ) +Name: Bye Bye Love +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTC Ravage" ) ( send-message "#Command" "Normal" "Return to Base 2" ) ) +Name: 50 Ways To Leave Your Lover +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Ravage Protect $Message: Protect the GTC Ravage $Formula: ( has-departed-delay 0 "Alpha 1" ) $Type: Secondary +Name: Fighters Destroy $Message: Destroy all fighters $Formula: ( is-destroyed-delay 0 "Cancer" "Libra" "Pisces" ) $Type: Bonus +Name: Taurus Destroy $Message: Destroy the Taurus $Formula: ( is-destroyed-delay 0 "Taurus" ) +Invalid +No music #Waypoints ;! 2 lists total $Jump Node: 0.000000, -0.018225, -4733.604004 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 2 points in list ( -9.737485, -0.022674, -97.924393 ) ( 2.084104, -0.022944, -2702.020996 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( -5.495466, -0.023076, -2997.643066 ) ( -8.979960, -0.023270, -3998.489258 ) ) #Messages ;! 173 total $Name: Taurus Warning $Message: Aten class cruiser jumping in! +Persona: Wingman 1 $Name: Cancer Arrival $Message: Cancer Wing on scope. $Name: Pisces Arrival $Message: Pisces Wing can now be targeted! $Name: Libra Arrival $Message: We're in range of Libra Wing. $Name: Ravage Found $Message: Command, we've found the Ravage, and we're heading home. $Name: Ravage Leaving $Message: This is the GTC Ravage, heading for Ribos. Thanks for your assistance. $Name: Return to Base 1 $Message: This mission is finished, pilots. Good job. Return to base. $Name: Return to Base 2 $Message: This mission is finished, pilots. Return to base. #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula03 +Color: Grey blue +Pitch: 351 +Bank: 250 +Heading: 356 #Asteroid Fields $Density: 20 $Average Speed: 4.000000 $Minimum: -5000.000000, -1500.000000, -2500.000000 $Maximum: 5000.000000, 1500.000000, 2500.000000 #Music $Event Music: 3: Chaser $Briefing Music: None #End