#Mission Info $Version: 0.10 $Name: The Great Hunt $Author: Xiao Tan $Created: 03/04/00 at 11:51:23 $Modified: 03/09/00 at 17:58:51 $Notes: Mission One the the Wolfpack Campaign Hard Because you have no shields so the fighters keep killing you unless you're a good pilot. This is a FRED created mission $End Notes: $Mission Desc: Attack a convoy form the Bloodfire clan. Capture a freighter and steal cargo. With the new supplies from the convoy, the Wolfpack will grow larger and stronger.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: 2583.671387, 9592.063477, -11500.303711 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: * Somewhere near the Avalon System * WPFR Redwolf * July 3, 2085 Greetings, Alexander Cameron. Leader of the Wolfpack. I am Jason Bangarre, your newly apponited communications anaylist. As you know, we've been on the run away from GTA forces for the last few months because of the capture of the Redwolf from the GTA. But we may have stumbled upon a pot of gold. We now have an oppourtunity to capture another freighter. An oppourtunity that we surely must take advantage of. $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none $Stage Text: We have stumbled upon a convoy from a clan that I have yet to be imformed the name of, but that is not important. What's important is that we can capture a freighter. It appears the convoy contains not only a freighter but several cargo containers. These can be very useful to us. Also we believe this clan is exploring a new Jump Node. This means it is an uncharted system. If we can defeat the clan trying to enter it, we may have found ourselves a home. This is more than we've hoped for in months. We finally have a chance to settle on a planet and find a stable foundation for the Wolfpack to grow on. You must lead us to victory and security. $end_multi_text $Ani Filename: cb_FrDock.ani +Wave Filename: none $Stage Text: Allen Gray, your military advisor and general, has requested clearance to undergo the mission of attacking the convoy and securing the system. Approved? excellent, my liege. Gray will be pleased to hear the news of your approval. Mission briefing will be set at 1600 hours tommorrow. As you know, all pilots are ready to go here aboard the Redwolf. Gray has also told me to warn you that the mission to capture the convoy may take a while, since we must also explore the territory in the unkonwn system. $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none $Stage Text: The Savage Thunder clan has recently discovered a weapons cache dating back to the Great War. The cache contains quite a few Fury missiles. If we capture the Furies, it would be a great boon to us. Furies are generally stronger than our MX-50s at taking out freighters, and it would give us some flexibility that we desparately need. But first thing's first. We must capture that freighter and gain control of that unknown Jump System. Gray has advised you to report to mission briefings an hour earlier tahn our other pilots so he can discuss matters with you. $end_multi_text $Ani Filename: cb_Fury.ani +Wave Filename: none $Stage Text: Intelligence Report The GTA has been pushing into pirate territory but it seems that we have lost them. The GTA has been successful but has recently been bogged down by the Bloodpact clan, one of the most powerful of the pirate clans. The PVE is still dormant, content to control the main systems near Vasuda Prime. The USVA is still simply massing for an invasion, but the recent capture of a SFR Mephisto-class freighter has allowed many of the pirate clans to gain access to the Shvian Scorpion-class fighter. The Scorpion packs a better punch than the Apollo or the Anubis, and is certainly more powerful than Amazon Fighter Drones. However, it seems to that we have not been able to capture any Shivan Light Lasers, so all of our Scorpions are outfitted with ML-16s. $end_multi_text $Ani Filename: cb_scorpion.ani +Wave Filename: none $Stage Text: Status Report Flagships: WPFR Redwolf Fighters: 3 Wings Apollo Fighters 5 Wings Amazon Fighter Drones 2 Wings Anubis Fighters Miscellaneous: 4 Amazon Advanced Starships 2 Escape Pods 3 Attack/Boarding Transports $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Greetings, Alexander. It's been a while since you last saw me, Allen Gray, but this is not the time for old memories. I need you to follow my orders to the letter, or the mission will not be successful. $end_multi_text $voice: none.wav $camera_pos: -461.466309, 3774.312744, -3056.689453 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text We will begin by having Alpha and Beta Wings jump to the area near where the Avalon Jump Node and the Unknown Jump Node meet. Alpha Wing will be flying Apollos, Beta will be flying Amazons. $end_multi_text $voice: none.wav $camera_pos: 105.193192, 192.927200, 1308.899536 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 171.296524, -0.000212, 1571.596436 $label: Beta +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 23.482271, -0.000193, 1651.736694 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The convoy will be emerging from the Avalon Jump Node. It is presumed to be heading toward the unknown jump node. We cannot let that happen. $end_multi_text $voice: none.wav $camera_pos: 2609.562988, 1548.650391, 2254.401367 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 171.296524, -0.000212, 1571.596436 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 23.482271, -0.000193, 1651.736694 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 2570.756592, 519.999756, 4098.166016 $label: Avalon Jump Node +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We believe the convoy is from the Bloodfire clan, the convoy consists of the BFFR Inferno, three Amazon Advanced Frigates hauling cargo, and appriopriate fighter coverage. However, be on the lookout for more ships. $end_multi_text $voice: none.wav $camera_pos: 2673.460693, 1548.650269, 2118.843994 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 171.296524, -0.000212, 1571.596436 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 23.482271, -0.000193, 1651.736694 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 2570.756592, 519.999756, 4098.166016 $label: Avalon Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Chronos $pos: 2983.109131, 420.000183, 3993.294189 $label: BFFR Inferno +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: TC 2 $pos: 2544.535889, 324.413330, 3871.913818 $label: Frigate +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 1751.171143, 346.295929, 4292.697266 $label: Scorch +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 3384.697266, 346.296051, 3826.644043 $label: Fire +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You are to disable and disarm the BFFR Inferno by destroying its three engines and its laser turret. You are also to scan the cargo and destroy the three frigates. $end_multi_text $voice: none.wav $camera_pos: -312.827179, 1452.708252, -2189.446777 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: -608.277710, -0.000469, -144.923874 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -40.029636, -0.000114, -204.331299 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 2570.756592, 519.999756, 4098.166016 $label: Avalon Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Chronos $pos: 380.746765, 419.999664, 119.435692 $label: BFFR Inferno +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: TC 2 $pos: -673.365112, 324.413818, 242.829575 $label: Frigate +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 1751.171143, 346.295929, 4292.697266 $label: Scorch +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 3384.697266, 346.296051, 3826.644043 $label: Fire +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once this is done the WPFR Redwolf will jump in along with three Amazon Advanced Starships labeled as Omega Wing and a WPT Attack Transport. While this is happening, your job is to protect the Redwolf from any more Bloodfire fighters. $end_multi_text $voice: none.wav $camera_pos: -756.743896, 4584.230957, -8237.304688 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 2 $line_start: 3 $line_end: 7 $line_start: 4 $line_end: 8 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: -21.292824, -0.001144, -4337.510742 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -167.005310, 0.000033, -4737.571777 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 4715.396973, 519.999573, 9876.711914 $label: Avalon Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Chronos $pos: 380.746765, 419.999664, 119.435692 $label: BFFR Inferno +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: TC 2 $pos: -1736.441895, 324.414612, 1137.985474 $label: Frigate +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 1751.171143, 346.295929, 4292.697266 $label: Scorch +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 6180.584961, 346.295258, 11104.585938 $label: Fire +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: -229.393417, 420.001007, -2937.828125 $label: WPT Transport +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTDR Amazon Advanced $pos: -2239.743408, -0.001950, -1751.104736 $label: Omega +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Poseidon $pos: 1172.753540, 370.000885, -2013.052979 $label: WPFR Redwolf +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Delta Wing will be available for reinforcements if things get out of hand. $end_multi_text $voice: none.wav $camera_pos: 550.466064, 1706.451782, -251.666534 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 2 $line_start: 3 $line_end: 7 $line_start: 4 $line_end: 8 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 63.992210, -0.001052, -4506.574707 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -472.961639, 0.000073, -4691.514648 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 4715.396973, 519.999573, 9876.711914 $label: Avalon Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Chronos $pos: 380.746765, 419.999664, 119.435692 $label: BFFR Inferno +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: TC 2 $pos: -1736.441895, 324.414612, 1137.985474 $label: Frigate +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 1751.171143, 346.295929, 4292.697266 $label: Scorch +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTDR Amazon $pos: 6180.584961, 346.295258, 11104.585938 $label: Fire +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: -229.393417, 420.001007, -2937.828125 $label: WPT Transport +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTDR Amazon Advanced $pos: -2239.743408, -0.001950, -1751.104736 $label: Omega +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Poseidon $pos: 1172.753540, 370.000885, -2013.052979 $label: WPFR Redwolf +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTDR Amazon $pos: 551.650146, 530.000000, 1755.927002 $label: Delta +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-event-true-delay "Victory" 0 ) $Multi text The mission went off without a hitch. The cargo has been captured and is now in our possesion, we have almost doubled our missile supplies by cpaturing the cargo. The Inferno has been captured. She will be a great boon to us, and is even now being reparied. With two freighters, we will show Bloodfire to strength of the Wolfpack. Damage Report: All casualties can be replaced by salvage from the battle. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Capture the Cargo" 0 ) ( is-goal-false-delay "Protect the WPFR Redwolf" 0 ) ) $Multi text The mission went off without a hitch. The cargo has been captured and is now in our possesion, we have almost doubled our missile supplies by cpaturing the cargo. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture the Cargo" 0 ) $Multi text You were unable to capture even the cargo. The Wolfpack will not follow such an incompetent leader. You have been demoted to a Hound Leader, I will become the new Alpha Leader. $end_multi_text $Voice: none.wav $Recommendation text: What the heck? Capturing the cargo is a breeze! $end_multi_text $Formula: ( and ( is-event-true-delay "Inferno Ready 2" 0 ) ( is-goal-false-delay "Protect the WPFR Redwolf" 0 ) ) $Multi text The Inferno has been captured. She will be a great boon to us, and is even now being reparied. With two freighters, we will show Bloodfire to strength of the Wolfpack. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture the BFFR Inferno" 0 ) $Multi text The Inferno escaped. I believe it was due to lack of battle skill on your part. I have already filed a protest to our warriors that you should be impeached from leadership. $end_multi_text $Voice: none.wav $Recommendation text: Try to disable to engines on the Inferno so it does run around while your trying to disable it. $end_multi_text $Formula: ( is-event-true-delay "Destruction of Inferno" 0 ) $Multi text The Inferno was destroyed. How this could of happened, it call it your fault. I hereby challenge you to a one-on-one duel for the leadership of the Wolfpack. $end_multi_text $Voice: none.wav $Recommendation text: Don't order your wingmen to do anything or else they'll ignore their inital orders to ignore the Inferno. $end_multi_text $Formula: ( is-event-true-delay "Destruction of Redwolf" 0 ) $Multi text I am Aaron Gray, son of Allen Gray. My father died on the Redwolf. I should challenge you to a trail, but it makes little difference. With the death of the Redwolf goes with us any chance of survival. The Wolfpack is finished..... $end_multi_text $Voice: none.wav $Recommendation text: Attack BF-Alpha and Fireball wings! They will automatically attack the Redwolf. $end_multi_text $Formula: ( is-event-true-delay "Escaped" 0 ) $Multi text Part of the convoy escaped, this is a grave loss for us. Now we cannot enter the node and we have made another anemy in the Bloodfire. Tough times lie ahead for the Wolfpack. $end_multi_text $Voice: none.wav $Recommendation text: Attack the transports, they will attempt to enter the node and they seem insignificant in battle but you will lose if you don't destroy them. $end_multi_text $Formula: ( and ( has-arrived-delay 0 "Alpha 1" ) ( or ( is-event-incomplete "Cargo Ready" ) ( is-event-incomplete "Inferno Ready" ) ) ) $Multi text You fled form battle. Cowardice will not be tolerated. You are stripped of command by the warriors of the Wolfpack. $end_multi_text $Voice: none.wav $Recommendation text: Don't flee, ya wimp! $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "ML-16 Laser" 15 "Disruptor" 2 "MX-50" 90 "Cluster Baby Weak" 13432096 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 154.600006, 230.000000, 1586.099976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 25 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: 254.559753, 230.000000, 1587.828247 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 154.600006, 230.000000, 1687.959839 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Apollo $Team: Friendly $Location: 253.914429, 230.000000, 1689.157349 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #4 $Class: GTDR Amazon $Team: Friendly $Location: -44.117287, 230.000015, 1700.028687 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Beta 2 ;! Object #5 $Class: GTDR Amazon $Team: Friendly $Location: -44.239479, 229.999969, 1594.229126 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Beta 3 ;! Object #6 $Class: GTDR Amazon $Team: Friendly $Location: 54.681358, 230.000000, 1593.442749 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Beta 4 ;! Object #7 $Class: GTDR Amazon $Team: Friendly $Location: 54.607231, 230.000000, 1696.125366 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Frigate 1 ;! Object #8 $Class: GTDR Amazon Advanced $Team: Hostile $Location: 2425.183838, 511.666962, 3649.151367 $Orientation: 0.156771, 0.076806, 0.984644, -0.062974, 0.995721, -0.067644, -0.985627, -0.051401, 0.160937 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Frigate 2 ;! Object #9 $Class: GTDR Amazon Advanced $Team: Hostile $Location: 2413.458740, 506.367249, 3582.204102 $Orientation: 0.156771, 0.076806, 0.984644, -0.062974, 0.995720, -0.067644, -0.985626, -0.051401, 0.160937 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Frigate 3 ;! Object #10 $Class: GTDR Amazon Advanced $Team: Hostile $Location: 2433.202881, 516.481079, 3712.888672 $Orientation: 0.156771, 0.076806, 0.984644, -0.062974, 0.995720, -0.067644, -0.985626, -0.051401, 0.160937 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: BFFR Inferno ;! Object #11 $Class: GTFR Chronos $Team: Hostile $Location: 2769.300049, 420.000061, 4118.230469 $Orientation: -0.308379, -0.037714, 0.950518, 0.276761, 0.952434, 0.127580, -0.910115, 0.302409, -0.283273 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Terran Turret Weak" ) $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "BFFR Inferno" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Fire 1 ;! Object #12 $Class: GTDR Amazon $Team: Hostile $Location: 2691.500000, 110.000000, 4305.600098 $Orientation: -0.585505, -0.037922, 0.809783, 0.175276, 0.969358, 0.172126, -0.791496, 0.242716, -0.560916 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Fire 2 ;! Object #13 $Class: GTDR Amazon $Team: Hostile $Location: 2625.326416, 108.072876, 4383.840820 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Fire 3 ;! Object #14 $Class: GTDR Amazon $Team: Hostile $Location: 2712.119873, 81.621918, 4444.437012 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Fire 4 ;! Object #15 $Class: GTDR Amazon $Team: Hostile $Location: 2772.971436, 85.560623, 4360.267090 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Pyro 1 ;! Object #16 $Class: GTDR Amazon $Team: Hostile $Location: 2349.749023, 147.569275, 4442.048828 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Pyro 2 ;! Object #17 $Class: GTDR Amazon $Team: Hostile $Location: 2281.985840, 145.818436, 4520.931152 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Pyro 3 ;! Object #18 $Class: GTDR Amazon $Team: Hostile $Location: 2367.510254, 120.534256, 4576.240234 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Pyro 4 ;! Object #19 $Class: GTDR Amazon $Team: Hostile $Location: 2429.110107, 124.521973, 4491.043457 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Scorch 1 ;! Object #20 $Class: GTDR Amazon $Team: Hostile $Location: 1872.109863, 360.733521, 3727.906250 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Scorch 2 ;! Object #21 $Class: GTDR Amazon $Team: Hostile $Location: 1827.523193, 353.935669, 3811.595703 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Scorch 3 ;! Object #22 $Class: GTDR Amazon $Team: Hostile $Location: 1899.783447, 331.858215, 3862.347900 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Scorch 4 ;! Object #23 $Class: GTDR Amazon $Team: Hostile $Location: 1957.267700, 335.580139, 3782.842773 $Orientation: -0.585504, -0.037922, 0.809782, 0.175276, 0.969356, 0.172126, -0.791494, 0.242716, -0.560915 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Transport 1 ;! Object #24 $Class: GTEP Hermes $Team: Hostile $Location: 2998.000000, 530.000000, 4612.600098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Bloodfire Personnel +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Transport 2 ;! Object #25 $Class: GTEP Hermes $Team: Hostile $Location: 2994.201660, 530.000000, 4509.937012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Bloodfire Personnel +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Transport 3 ;! Object #26 $Class: GTEP Hermes $Team: Hostile $Location: 3000.667480, 529.999939, 4403.258301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Bloodfire Personnel +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Transport 4 ;! Object #27 $Class: GTEP Hermes $Team: Hostile $Location: 2996.622559, 529.999878, 4304.867188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Bloodfire Personnel +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: WPFR Redwolf ;! Object #28 $Class: GTFR Poseidon $Team: Friendly $Location: 858.700012, 370.000000, 1983.099976 $Orientation: 0.745203, 0.000000, -0.666838, -0.011635, 0.999848, -0.013003, 0.666736, 0.017448, 0.745090 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Terran Turret Weak" ) +Subsystem: turret02 +Primary Banks: ( "Terran Turret Weak" ) +Subsystem: turret03 +Primary Banks: ( "Terran Turret Weak" ) +Subsystem: turret04 +Primary Banks: ( "Terran Turret Weak" ) $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: BFFR Inferno $Arrival Cue: ( or ( is-event-true-delay "Cargo Ready 2" 0 ) ( is-event-true-delay "Inferno Ready 2" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: WPT Transport ;! Object #29 $Class: GTT Elysium $Team: Friendly $Location: 963.900024, 420.000000, 2407.899902 $Orientation: 0.687734, 0.000000, -0.725962, 0.000000, 1.000000, 0.000000, 0.725962, 0.000000, 0.687734 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "BFFR Inferno" "topside docking" "bridge dock" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "WPFR Redwolf" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omega 1 ;! Object #30 $Class: GTDR Amazon Advanced $Team: Friendly $Location: 997.299988, 430.000000, 2903.899902 $Orientation: 0.574685, 0.000000, -0.818375, -0.208856, 0.966886, -0.146664, 0.791275, 0.255208, 0.555655 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 1" "cargo dockpoint" "cargo dock" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Omega 2 ;! Object #31 $Class: GTDR Amazon Advanced $Team: Friendly $Location: 1077.642212, 430.000000, 2786.048096 $Orientation: 0.632219, 0.000000, -0.774790, -0.197066, 0.967113, -0.160803, 0.749309, 0.254348, 0.611427 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 2" "cargo dockpoint" "cargo dock" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Omega 3 ;! Object #32 $Class: GTDR Amazon Advanced $Team: Friendly $Location: 1145.171631, 430.000000, 2635.128906 $Orientation: 0.691280, 0.000000, -0.722587, -0.179589, 0.968623, -0.171809, 0.699914, 0.248537, 0.669590 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 3" "cargo dockpoint" "cargo dock" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: BF-Alpha 1 ;! Object #33 $Class: GTF Apollo $Team: Hostile $Location: -924.299988, 560.000000, 3935.000000 $Orientation: 0.039930, 0.000000, -0.999202, -0.016776, 0.999859, -0.000670, 0.999062, 0.016790, 0.039925 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: BF-Alpha 2 ;! Object #34 $Class: GTF Apollo $Team: Hostile $Location: -817.293762, 560.000061, 4052.979004 $Orientation: 0.007131, 0.000000, -0.999975, -0.017321, 0.999850, -0.000124, 0.999825, 0.017322, 0.007130 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: BF-Alpha 3 ;! Object #35 $Class: GTF Apollo $Team: Hostile $Location: -665.602783, 560.000183, 3819.164063 $Orientation: 0.077826, 0.000000, -0.996967, -0.018006, 0.999837, -0.001406, 0.996804, 0.018060, 0.077814 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: BF-Alpha 4 ;! Object #36 $Class: GTF Apollo $Team: Hostile $Location: -784.286072, 560.000000, 3667.949463 $Orientation: 0.118602, 0.000000, -0.992942, -0.017243, 0.999849, -0.002060, 0.992792, 0.017365, 0.118584 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Fireball 1 ;! Object #37 $Class: GTDR Amazon $Team: Hostile $Location: -727.299988, 900.000000, 992.700012 $Orientation: 0.674870, 0.000000, -0.737936, 0.045116, 0.998129, 0.041260, 0.736556, -0.061138, 0.673608 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Fireball 2 ;! Object #38 $Class: GTDR Amazon $Team: Hostile $Location: -608.956543, 900.000183, 992.700256 $Orientation: 0.687905, 0.000000, -0.725800, 0.045228, 0.998057, 0.042867, 0.724390, -0.062315, 0.686568 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Fireball 3 ;! Object #39 $Class: GTDR Amazon $Team: Hostile $Location: -611.638489, 900.000244, 814.771729 $Orientation: 0.707682, 0.000000, -0.706532, 0.042828, 0.998161, 0.042897, 0.705232, -0.060617, 0.706380 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Fireball 4 ;! Object #40 $Class: GTDR Amazon $Team: Hostile $Location: -761.668579, 900.000122, 789.771729 $Orientation: 0.694351, 0.000000, -0.719636, 0.042479, 0.998256, 0.040986, 0.718381, -0.059028, 0.693141 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3 $Name: Delta 1 ;! Object #41 $Class: GTDR Amazon $Team: Friendly $Location: 500.899994, 530.000000, 1808.400024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Delta 2 ;! Object #42 $Class: GTDR Amazon $Team: Friendly $Location: 599.867859, 530.000000, 1803.719238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Delta 3 ;! Object #43 $Class: GTDR Amazon $Team: Friendly $Location: 602.400269, 530.000000, 1703.454102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Delta 4 ;! Object #44 $Class: GTDR Amazon $Team: Friendly $Location: 501.333984, 530.000000, 1711.645752 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: Cargo 1 ;! Object #45 $Class: TC 2 $Team: Hostile $Location: 2434.966553, 528.292480, 3711.910889 $Orientation: -0.156771, -0.076806, -0.984644, 0.073092, -0.995140, 0.065988, -0.984927, -0.061624, 0.161623 $IFF: IFF 1 $AI Behavior: None $Cargo 1: MX-50s +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" ) +Docked With: Frigate 3 $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 $Name: Cargo 2 ;! Object #46 $Class: TC 2 $Team: Hostile $Location: 2426.947754, 523.478333, 3648.173584 $Orientation: -0.156771, -0.076806, -0.984644, 0.073092, -0.995141, 0.065988, -0.984928, -0.061624, 0.161623 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons & Sensors +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" ) +Docked With: Frigate 1 $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 $Name: Cargo 3 ;! Object #47 $Class: TC 2 $Team: Hostile $Location: 2415.222412, 518.178589, 3581.226318 $Orientation: -0.156771, -0.076806, -0.984644, 0.073092, -0.995140, 0.065988, -0.984927, -0.061624, 0.161623 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Amazon Ship (Packed) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" ) +Docked With: Frigate 2 $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Frigate $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Frigate 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Frigate" "Waypoint path 1:2" ) 500 ) $Ships: ( ;! 3 total "Frigate 1" "Frigate 2" "Frigate 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) +Flags:( ) $Name: Fire $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Fire 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Fire 1" "Fire 2" "Fire 3" "Fire 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) +Wave Delay Min: 13 +Wave Delay Max: 15 $Name: Pyro $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Pyro 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pyro 1" "Pyro 2" "Pyro 3" "Pyro 4" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 13 $Name: Scorch $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Scorch 1 $Arrival Location: Hyperspace +Arrival delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorch 1" "Scorch 2" "Scorch 3" "Scorch 4" ) $AI Goals: ( goals ( ai-guard-wing "Frigate" 89 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 13 $Name: BF-Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! BF-Alpha 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: WPFR Redwolf $Arrival Cue: ( has-arrived-delay 10 "WPFR Redwolf" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "BF-Alpha 1" "BF-Alpha 2" "BF-Alpha 3" "BF-Alpha 4" ) $AI Goals: ( goals ( ai-chase "WPFR Redwolf" 89 ) ) +Flags:( "no-arrival-message" ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "WPFR Redwolf" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Omega 1" "Omega 2" "Omega 3" ) +Flags:( ) $Name: Fireball $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Fireball 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: WPFR Redwolf $Arrival Cue: ( has-arrived-delay 25 "WPFR Redwolf" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Fireball 1" "Fireball 2" "Fireball 3" "Fireball 4" ) $AI Goals: ( goals ( ai-chase "WPFR Redwolf" 89 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 14 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( "reinforcement" ) #Events ;! 49 total $Formula: ( when ( true ) ( do-nothing ) ) +Name: Beginner +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "#Gray" "High" "ETA" ) ) +Name: ETA +Repeat Count: 1 +Interval: 1 +Chained: 2 $Formula: ( when ( has-arrived-delay 0 "BFFR Inferno" ) ( send-message "Alpha 2" "High" "Arrvial of Inferno" ) ) +Name: Arrival of Inferno +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 0 "BFFR Inferno" ) ( do-nothing ) ) +Name: D-Disable the Inferno +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Disable the Inferno $Formula: ( when ( is-event-true-delay "Arrival of Inferno" 5 ) ( send-message "" "High" "Arrival of Convoy" ) ) +Name: Arrvial of Convoy +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Frigate" ) ( do-nothing ) ) +Name: D-Destroy Frigate +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Destroy Frigate $Formula: ( when ( is-event-true-delay "Arrvial of Convoy" 0 ) ( add-goal "Alpha" ( ai-chase-any 89 ) ) ( add-goal "Alpha" ( ai-ignore "BFFR Inferno" 89 ) ) ( add-goal "Beta" ( ai-chase-any 89 ) ) ( add-goal "Beta" ( ai-ignore "Alpha 1" 89 ) ) ) +Name: New Behavior- Alpha/Beta +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "BFFR Inferno" "High" "Bastards" ) ) +Name: Bastards +Repeat Count: 1 +Interval: 1 +Chained: 15 $Formula: ( when ( true ) ( send-message "#Gray" "High" "Overlords" ) ) +Name: Overlords +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( send-message "BFFR Inferno" "High" "Dead Body" ) ) +Name: Dead Body +Repeat Count: 1 +Interval: 1 +Chained: 4 $Formula: ( when ( has-arrived-delay 0 "Transport 1" ) ( send-message "" "High" "Arrival of Transports" ) ) +Name: Arrival of Transports +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 0 "Cargo 1" "Cargo 2" "Cargo 3" ) ( send-message "" "High" "Cargo Scanned" ) ) +Name: Cargo Scanned +Repeat Count: 1 +Interval: 1 +Score: 2 $Formula: ( when ( is-destroyed-delay 0 "Frigate" ) ( send-message "" "High" "Frigates Destroyed" ) ) +Name: Frigates Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Cargo Scanned" 0 ) ( do-nothing ) ) +Name: Cargo Cue +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-event-incomplete "Inferno Cue" ) ( send-message "#Gray" "High" "Cargo Ready" ) ) +Name: Cargo Ready +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( is-destroyed-delay 0 "Fire" "Pyro" "Scorch" ) ( send-message "" "High" "Starfighters Eliminated" ) ) +Name: Starfighters Eliminated +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "" "High" "Destruction of Transports" ) ) +Name: Destruction of Transports +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 0 "BFFR Inferno" ) ( send-message "#Gray" "High" "Inferno Disabled" ) ) +Name: Inferno Disabled +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-subsystem-destroyed-delay "BFFR Inferno" "turreta" 0 ) ( send-message "#Gray" "High" "Inferno Disarmed" ) ) +Name: Inferno Disarmed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "Inferno Disabled" 0 ) ( is-event-true-delay "Inferno Disarmed" 0 ) ) ( do-nothing ) ) +Name: Inferno Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-incomplete "Cargo Cue" ) ( send-message "#Gray" "High" "Inferno Ready" ) ) +Name: Inferno Ready +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( and-in-sequence ( is-event-true-delay "Inferno Cue" 0 ) ( is-event-true-delay "Cargo Cue" 5 ) ) ( send-message "#Gray" "High" "Cargo Ready 2" ) ) +Name: Cargo Ready 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and-in-sequence ( is-event-true-delay "Cargo Cue" 0 ) ( is-event-true-delay "Inferno Cue" 5 ) ) ( send-message "#Gray" "High" "Inferno Ready 2" ) ) +Name: Inferno Ready 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "BF-Alpha" ) ( send-message "#Gray" "High" "More Fighters" ) ) +Name: More Fighters +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "BF-Alpha" ) ( do-nothing ) ) +Name: D-Destroy BF-Alpha +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Destroy BF-Alpha $Formula: ( when ( has-docked-delay "WPT Transport" "BFFR Inferno" 1 60 ) ( send-message "WPT Transport" "High" "Inferno Captured" ) ( change-iff "Friendly" "BFFR Inferno" ) ) +Name: Inferno Captured +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-docked-delay "Omega 1" "Cargo 1" 1 60 ) ( has-docked-delay "Omega 2" "Cargo 2" 1 60 ) ( has-docked-delay "Omega 3" "Cargo 3" 1 60 ) ) ( send-message "Omega 1" "High" "Cargo Captured" ) ( change-iff "Friendly" "Cargo 1" "Cargo 2" "Cargo 3" ) ) +Name: Cargo Captured +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "D-Destroy BF-Alpha" 5 ) ( is-destroyed-delay 15 "Fireball" "BF-Alpha" ) ( not ( is-event-true-delay "Escaped" 0 ) ) ) ( send-message "#Gray" "High" "Victory" ) ) +Name: Victory +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( is-destroyed-delay 0 "BFFR Inferno" ) ( send-message "" "High" "Destruction of Inferno" ) ) +Name: Destruction of Inferno +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "WPFR Redwolf" ) ( send-message "#Gray" "High" "Destruction of Redwolf" ) ) +Name: Destruction of Redwolf +Repeat Count: 1 +Interval: 1 $Formula: ( when ( not ( has-arrived-delay 0 "Delta" ) ) ( do-nothing ) ) +Name: SP-Non Delta +Repeat Count: 1 +Interval: 1 +Score: 20 $Formula: ( when ( is-destroyed-delay 0 "Transport 1" "Transport 2" "Transport 3" "Transport 4" ) ( do-nothing ) ) +Name: D-Destroy Transports +Repeat Count: 1 +Interval: 1 +Objective: Destroy Transports $Formula: ( when ( or ( has-departed-delay 0 "BFFR Inferno" ) ( has-departed-delay 0 "Transport 1" ) ( has-departed-delay 0 "Transport 2" ) ( has-departed-delay 0 "Transport 2" ) ( has-departed-delay 0 "Transport 1" ) ) ( send-message "" "High" "Escaped" ) ) +Name: Escaped +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Transport 1" "Waypoint path 1" 0 ) ( add-goal "Transport 1" ( ai-warp-out 89 ) ) ) +Name: Transport 1 Warpout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Transport 2" "Waypoint path 1" 0 ) ( add-goal "Transport 2" ( ai-warp-out 89 ) ) ) +Name: Transport 2 Warpout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Transport 2" "Waypoint path 1" 0 ) ( add-goal "Transport 2" ( ai-warp-out 89 ) ) ) +Name: Trnasport 3 Warpout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Transport 1" "Waypoint path 1" 0 ) ( add-goal "Transport 1" ( ai-warp-out 89 ) ) ) +Name: Transport 4 Warpout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "BFFR Inferno" ) ( do-nothing ) ) +Name: C-Inferno +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-subsystem-destroyed-delay "BFFR Inferno" "turreta" 0 ) ( do-nothing ) ) +Name: D-Disarm the Inferno +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Disarm the Inferno $Formula: ( when ( has-arrived-delay 0 "Scorch" ) ( do-nothing ) ) +Name: C-Scorch +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Scorch" ) ( do-nothing ) ) +Name: D-Destroy Scorch +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Destroy Scorch $Formula: ( when ( has-arrived-delay 0 "Fire" ) ( do-nothing ) ) +Name: C-Fire +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Fire" ) ( do-nothing ) ) +Name: D-Destroy Fire +Repeat Count: 1 +Interval: 1 +Chained: 3 +Objective: Destroy Fire $Formula: ( when ( has-arrived-delay 0 "Pyro" ) ( do-nothing ) ) +Name: C-Pyro +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Pyro" ) ( do-nothing ) ) +Name: D-Destroy Pyro +Repeat Count: 1 +Interval: 1 +Chained: 4 +Objective: Destroy Pyro $Formula: ( when ( has-arrived-delay 0 "WPFR Redwolf" ) ( do-nothing ) ) +Name: C-Redwolf +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Protect the WPFR Redwolf" 0 ) ( do-nothing ) ) +Name: D-Protect the Redwolf +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Protect the Redwolf $Formula: ( when ( has-arrived-delay 0 "Fireball" ) ( do-nothing ) ) +Name: C-Fireball +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Fireball" ) ( do-nothing ) ) +Name: D-Destroy Fireball +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Destroy Fireball #Goals ;! 3 total $Type: Primary +Name: Capture the BFFR Inferno $Message: Capture the BFFR Inferno $Formula: ( is-event-true-delay "D-Destroy BF-Alpha" 0 ) +Score: 15 $Type: Primary +Name: Capture the Cargo $Message: Capture the Cargo $Formula: ( is-event-true-delay "Cargo Captured" 0 ) +Score: 5 $Type: Primary +Name: Protect the WPFR Redwolf $Message: Protect the WPFR Redwolf $Formula: ( is-event-true-delay "Victory" 0 ) +No music +Score: 10 #Waypoints ;! 1 lists total $Jump Node: 2583.671387, 520.000000, 4212.958984 $Jump Node Name: Avalon Jump Node $Jump Node: -5742.588867, 520.000122, 4515.652344 $Jump Node Name: Unknown Jump Node $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 2645.962891, 619.999817, 4077.675293 ) ( -5732.001465, 620.000244, 4143.905273 ) ) #Messages ;! 189 total $Name: ETA $Message: The convoy is in hyperspace, estimated time to arrvial, 20-50 seconds. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Arrvial of Inferno $Message: The BFFR Inferno just arrived, it's heading for the Unknown Jump Node! +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Arrival of Convoy $Message: The rest of the convoy has arrived. The Amazon Advanced starships are heading toward the Jump Node. Stop them! +Persona: Wingman 3 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Bastards $Message: You bastards! How dare you attack Bloodfire, who are you anyway?! +Persona: Large Ship +AVI Name: Head-TP1 +Wave Name: generic.wav $Name: Overlords $Message: We are your future masters and overlords. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Dead Body $Message: Over my dead body. +Persona: Large Ship +AVI Name: Head-TP1 +Wave Name: generic.wav $Name: Cargo Scanned $Message: Good work scanning the cargo, my lord. +Persona: Wingman 4 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Frigates Destroyed $Message: All enemy frigates have been destroyed. +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Cargo Ready $Message: The cargo is ready to be captured, Alexander, hurry up and disable and disarm the Inferno. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Starfighters Eliminated $Message: Yes! All Bloodfire starfighters have been dispatched and eliminated. +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Inferno Disabled $Message: Good work, disabling those engines, Alexander. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Inferno Disarmed $Message: The Inferno has been successfully disarmed. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Inferno Ready $Message: The Inferno is ready to be boarded. Alexander, hurry up, we need you to scan and dislodge the cargo. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Cargo Ready 2 $Message: Excllent job dislodging and scanning the cargo, Alexander. The Inferno is ready to be captured too. The Redwolf is warping in now. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Inferno Ready 2 $Message: Excllent job disabling and disarming the Inferno, Alexander. The is also ready to be captured. The Redwolf is warping in now. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Arrival of Transports $Message: A wing of transports has arrived. Their destination looks to be the Jump Node, cut them off! +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: More Fighters $Message: Damn! More enemy fighters have just arrived. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Inferno Captured $Message: We have successfully docked with the Inferno. Please take care of any remaining fighters. +Persona: Support Ship +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Cargo Captured $Message: The cargo has been captured. +Persona: Support Ship +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Victory $Message: The area is secured and all objectives have been met. The Blackrock is jumping out now. +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: beep.wav $Name: Destruction of Transports $Message: All enemy transports have been eliminated. +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Destruction of Inferno $Message: The Inferno's been destroyed! +Persona: Wingman 3 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav $Name: Destruction of Redwolf $Message: The Redwolf------ is going-----down, help!!! +Persona: Terran Command +AVI Name: Head-TP3 +Wave Name: elecshrt.wav $Name: Escaped $Message: Part of the convoy's escaped to the Jump Node! +Persona: Wingman 3 +AVI Name: Head-TP1 +Wave Name: msgbeep.wav #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 624 $Ambient light level: 0 +Nebula: Nebula02 +Color: Purple +Pitch: 134 +Bank: 50 +Heading: 336 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF1 #End