#Mission Info $Version: 0.10 $Name: Fugitives From Everything $Author: Matthew Anderson $Created: 06/25/98 at 16:40:58 $Modified: 06/25/98 at 23:49:15 $Notes: noissim detearc DERF a si sihT $End Notes: $Mission Desc: Mission 2 of Branch B of the McCarthy campaign. An ostracized sect of the HOL requests your help, with bizarre results.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: 0.000000, 8657.299805, -14935.071289 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Pilots, I have good news to report. Despite interferance from HOL forces, we have managed to outfit most of our fighters and bombers with shield units. Engineer Barclay did a wonderful job improvising to replace parts that had been stolen by the HOL. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The Down Side: HOL loyal fighters have already been sighted with functioning shield units on board. I feel partially responsible for so hastily arranging yesterday's cargo transfer. Our lack of fighter support allowed the HOL to steal the very units which have given them shield technology. And, as I suspected, they have had no difficulty building more shield units as necessary. To atone for my carelessness, I have agreed to help the VP fleet in Vega that has been fighting a losing battle with the HOL for days. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The Twist: Our task is not to engage the HOL directly. Instead, we must investigate a distress signal from Vega that has not been sent by VP-loyal forces, but by the HOL itself! It is not known exactly why the HOL would call upon us for help, but there are some theories. We have gathered evidence from our few live HOL captives which hints at a division of sorts within the HOL. Not a clear and persistant division, mind you, but rather a zealous "witch hunt", as the Terrans would say it, carried out by a few dedicated members of the HOL leadership. Apparently, they police their own ranks, ostracizing those who do not show the proper loyalty. It is presumed that those cast out from the HOL are left to the whim of the Shivans. This couild explain why the HOL has been seen working with the Shivans at times and destroyed by the Shivans at other times. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: I am not convinced that any part of the HOL can be trusted, even those who have been cast out by their own kind. They have chosen to destroy their own kin senselessly, which can not be forgiven. If they seek our help, we will save their lives... and imprison them for their crimes. Do not openly trust or accept their aid, pilots, for there is no telling what are their true intentions. Their vessels are to be disabled and captured, if they do not prove to be openly hostile. If they resist violently, do not hesitate to destroy them if you must. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Technology update: The GTA has provided us with a marvel of technology known as the Stiletto bomb. It is a highly maneuverable bomb that behaves much like the old GTA MX-50 missile in flight pattern, though it has a longer range. However, it is not designed to damage hulls. The Stiletto is only useful for destroying turrets and ship subsystems. It should make the disable and capture of HOL vessels much simpler. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: We will be arriving in Vega within the hour, pilots, so report for duty immediately. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text In ten minutes, we will arrive in Vega where the HOL distress signal originated. Once we arrive, you will disable all HOL craft in the area for capture. Leo wing will assist. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 8657.299805, -14935.071289 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Seth $pos: -4570.689453, -0.000011, 4398.083984 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1700.977661, -0.000110, 6778.663574 $label: GTC Weishaupt +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: 1345.287720, -0.000175, 4210.976074 $label: Leo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text In light of our last encounter with the HOL, all our additional pilots on duty will fly in Scorpio wing with the task of defending the Weishaupt. We have no way of knowing how many HOL vessels are waiting in Vega, so this precaution is doubly important. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 8657.299805, -14935.071289 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Seth $pos: -4570.689453, -0.000011, 4398.083984 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1700.977661, -0.000110, 6778.663574 $label: GTC Weishaupt +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: 1345.287720, -0.000175, 4210.976074 $label: Leo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: -1257.737549, -0.000297, 1419.519897 $label: Scorpio +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: PVC Aten $pos: -4756.309570, 1217.986206, -5070.401367 $label: HOL? +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: PVF Anubis $pos: -3238.236328, 419.033447, -3674.736328 $label: HOL? +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text There is also the matter of the distress signal itself. We do not know why the HOL has chosen to send this signal. It could be a trap, or there could indeed be a small fleet of HOL vessels in need of assistance. Whatever is threating them could easily become a threat to us. Keep your senses about you, Alpha one. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 8657.299805, -14935.071289 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Seth $pos: -4570.689453, -0.000011, 4398.083984 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1700.977661, -0.000110, 6778.663574 $label: GTC Weishaupt +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Seth $pos: 1345.287720, -0.000175, 4210.976074 $label: Leo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: -1257.737549, -0.000297, 1419.519897 $label: Scorpio +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: PVC Aten $pos: -4756.309570, 1217.986206, -5070.401367 $label: HOL? +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: PVF Anubis $pos: -3238.236328, 419.033447, -3674.736328 $label: HOL? +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Disable HOL" 0 ) $Multi text Your skill has brought us a great bounty on this day, Alpha one. You were able to protect all of the outcast HOL vessels long enough for our capture team to bring them back to Vasuda Prime for questioning. We have offered limited amnesty to all of our captives in exchange for what could be vital information about the HOL and Shivan fleets. I will give a complete report on this matter during the next command briefing. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Disable HOL" 0 ) $Multi text Alpha one, your failure to protect the HOL vessels has cost us valuable information and time. With the death of their comrades, the remaining prisoners we managed to take will not talk. This is an outrage! I am grounding you indefinately. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-false-delay "Disable HOL" 0 ) ( is-destroyed-delay 0 "Ibis" "PVFR Nile" "PVC Hammerfell" ) ) $Multi text Our efforts have gone to waste! Not only did you fail to protect all of our captives, but you failed to protect even one! How could you have come so far as a pilot only to perform so miserably? Quit my sight. You are dismissed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Destroy Beeblebrox" 0 ) ( is-goal-true-delay "Disable HOL" 0 ) ) $Multi text With the destruction of the SC Beeblebrox, we have ensured that the Shivan fleet will be short one cruiser. Every small victory can lead to a greater one, Alpha one, and you may have paved the way to future victories. Excellent work. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 5 "PVF Anubis" 8 "PVF Seth" 4 "PVF Horus" 3 "PVB Osiris" 2 "PVB Amun" 3 ) +Weaponry Pool: ( "ML-16 Laser" 4 "Disruptor" 3 "Avenger" 4 "MX-50" 53 "Fury" 254 "Interceptor" 45 "Stiletto" 35 ) #Objects ;! 27 total $Name: Alpha 1 ;! Object #0 $Class: PVF Seth $Team: Friendly $Location: 153.155975, -0.000363, 6660.825684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Disruptor" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: GTC Weishaupt ;! Object #1 $Class: GTC Fenris $Team: Friendly $Location: 119.949692, -0.000158, 8644.774414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Scorpio 1 ;! Object #2 $Class: PVF Anubis $Team: Friendly $Location: -637.785400, 0.000052, 7346.502441 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Scorpio 2 ;! Object #3 $Class: PVF Anubis $Team: Friendly $Location: -887.106079, -0.000068, 8211.135742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Scorpio 3 ;! Object #4 $Class: PVF Anubis $Team: Friendly $Location: -554.187012, 0.000247, 8271.846680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Scorpio 4 ;! Object #5 $Class: PVF Anubis $Team: Friendly $Location: -567.613892, 0.000046, 9301.266602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Scorpio 5 ;! Object #6 $Class: PVF Anubis $Team: Friendly $Location: -922.372681, 0.000024, 9301.266602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: PVC Hammerfell ;! Object #7 $Class: PVC Aten $Team: Neutral $Location: -4994.495117, 1217.986084, -3968.012451 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Ibis 1 ;! Object #8 $Class: PVT Isis $Team: Neutral $Location: -3749.532715, 0.000026, -3968.011963 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: HOL Personnel +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Ibis 2 ;! Object #9 $Class: PVT Isis $Team: Neutral $Location: -4141.650879, 0.000227, -3335.740723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: HOL Personnel +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: PVFR Nile ;! Object #10 $Class: PVFR Bast $Team: Neutral $Location: -4129.675781, 0.000158, -4725.594727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Ra 1 ;! Object #11 $Class: PVT Isis $Team: Friendly $Location: -3837.422363, 0.000023, 9317.919922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Ibis 1" "main dock" "main dock" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Ra 2 ;! Object #12 $Class: PVT Isis $Team: Friendly $Location: -3789.169189, 0.000221, 10890.037109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Ibis 2" "main dock" "main dock" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Ra 3 ;! Object #13 $Class: PVT Isis $Team: Friendly $Location: -3327.517090, -0.000091, 9555.396484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "PVFR Nile" "main dock" "" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: PVFR Nephertiti ;! Object #14 $Class: PVFR Ma'at $Team: Friendly $Location: -6893.840332, 0.000009, 10124.806641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "PVC Hammerfell" "cargo dock" "main dock" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Weishaupt $Arrival Cue: ( is-disabled-delay 0 "PVC Hammerfell" "PVFR Nile" "Ibis 1" "Ibis 2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kali 1 ;! Object #15 $Class: SF Dragon $Team: Hostile $Location: 3147.702881, 0.000118, -2947.654053 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Kali 2 ;! Object #16 $Class: SF Dragon $Team: Hostile $Location: 3448.508545, -0.000219, -2460.992432 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Kali 3 ;! Object #17 $Class: SF Dragon $Team: Hostile $Location: 3321.389404, 0.000019, -3140.440918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Durga 1 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: -1119.587280, 0.000030, -4084.120850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Durga 2 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: -830.097778, -0.000216, -3706.486328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Durga 3 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: -686.511902, -0.000196, -3991.368896 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Durga 4 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: -971.965942, -0.000100, -4400.418945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Beeblebrox ;! Object #22 $Class: SC Cain $Team: Hostile $Location: 2389.445313, -0.000302, -2867.636230 $Orientation: 0.262160, -0.709211, -0.654441, 0.055350, -0.665993, 0.743902, -0.963436, -0.231245, -0.135341 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 0 "Ibis 1" "Ibis 2" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Kali" "Arjuna" "Durga" ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Arjuna 1 ;! Object #23 $Class: SB Nephilim $Team: Hostile $Location: 2036.319336, 0.000207, -1139.961792 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" ) +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Arjuna 2 ;! Object #24 $Class: SB Nephilim $Team: Hostile $Location: 2378.897461, -0.000420, -526.505676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" ) +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Arjuna 3 ;! Object #25 $Class: SB Nephilim $Team: Hostile $Location: 2442.414063, -0.000264, -982.384888 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" ) +Subsystem: turret01 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Arjuna 4 ;! Object #26 $Class: SB Nephilim $Team: Hostile $Location: 2131.681641, 0.000022, -1537.438477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" ) +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" "Scorpio 5" ) $AI Goals: ( goals ( ai-guard "GTC Weishaupt" 50 ) ) +Flags:( ) $Name: Ibis $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ibis 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Ibis 1" "Ibis 2" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Flags:( ) $Name: Ra $Waves: 1 $Wave Threshold: 0 $Special Ship: 2 ;! Ra 3 $Arrival Location: Near Ship +Arrival Distance: 268 $Arrival Anchor: GTC Weishaupt $Arrival Cue: ( has-arrived-delay 0 "PVFR Nephertiti" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ra 1" "Ra 2" "Ra 3" ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) $Name: Kali $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kali 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "SC Beeblebrox" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kali 1" "Kali 2" "Kali 3" ) $AI Goals: ( goals ( ai-chase "PVFR Nile" 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: Arjuna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "SC Beeblebrox" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-chase "PVC Hammerfell" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: Durga $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Durga 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "SC Beeblebrox" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Durga 1" "Durga 2" "Durga 3" "Durga 4" ) $AI Goals: ( goals ( ai-chase "Ibis 1" 89 ) ( ai-chase "Ibis 2" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) #Events ;! 13 total $Formula: ( when ( true ) ( send-message "PVC Hammerfell" "High" "Start" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Start" 10 ) ( send-message "GTC Weishaupt" "High" "Weishaupt responds" ) ) +Name: Weishaupt responds +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Weishaupt responds" 10 ) ( send-message "PVC Hammerfell" "High" "Hammerfell responds" ) ) +Name: Hammerfell responds +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Hammerfell responds" 16 ) ( send-message "GTC Weishaupt" "High" "Weishaupt refuses" ) ) +Name: Weishaupt refuses +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Weishaupt refuses" 16 ) ( send-message "PVC Hammerfell" "High" "Hammerfell consents" ) ) +Name: Hammerfell consents +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Hammerfell consents" 10 ) ( send-message "GTC Weishaupt" "High" "The order" ) ) +Name: The order +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Disable HOL" 0 ) ( do-nothing ) ) +Name: Disable directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Capture HOL vessels $Formula: ( when ( has-arrived-delay 0 "SC Beeblebrox" ) ( send-message "PVC Hammerfell" "High" "Shivans arrive" ) ) +Name: Shivans arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shivans arrive" 8 ) ( send-message "GTC Weishaupt" "High" "New orders" ) ) +Name: New orders +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kali" "Arjuna" "Durga" "SC Beeblebrox" ) ( do-nothing ) ) +Name: Shivan directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Shivans $Formula: ( when ( and ( destroyed-or-departed-delay 0 "Kali" "Arjuna" "Durga" "SC Beeblebrox" ) ( and ( not ( is-destroyed-delay 0 "Ibis" ) ) ( and ( not ( is-destroyed-delay 0 "PVC Hammerfell" ) ) ( not ( is-destroyed-delay 0 "PVFR Nile" ) ) ) ) ) ( send-message "GTC Weishaupt" "High" "Shivans gone" ) ) +Name: Shivans gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "PVFR Nephertiti" ) ( send-message "PVFR Nephertiti" "High" "Capture convoy" ) ) +Name: Capture convoy +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "New orders" 0 ) ( validate-goal "Destroy Beeblebrox" ) ) +Name: Validate secondary +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Disable HOL $Message: Capture HOL vessels $Formula: ( has-departed-delay 0 "PVC Hammerfell" "Ibis 1" "PVFR Nile" "Ibis 2" ) +Score: 10 $Type: Secondary +Name: Destroy Beeblebrox $Message: Destroy all Shivan Invaders $Formula: ( is-destroyed-delay 0 "SC Beeblebrox" ) +Invalid +Score: 10 #Waypoints ;! 0 lists total #Messages ;! 175 total $Name: Start $Message: GTC Weishaupt! We come in peace. Please, help us before the Shivans arrive! $Name: Weishaupt responds $Message: Stay where you are and prepare to be boarded. You will be taken prisoner for your crimes. $Name: Hammerfell responds $Message: No! Please! We are no longer with the Hammer of Light. We have been cast out, and the Shivans will arrive soon to slay us all! $Name: Weishaupt refuses $Message: You are not to be trusted. We must disable and board your craft for our own safety, and so that you can be brought to justice. $Name: Hammerfell consents $Message: If you insist upon disabling our craft, we will not resist. But, please, hurry! $Name: The order $Message: Alpha one, proceed to disable the HOL craft. Leo wing is having technical difficulties, and will not be able to assist. $Name: Shivans arrive $Message: You are too late! The Shivans are here to kill us all! $Name: New orders $Message: There has been a change of plan. All pilots, engage the Shivan maruaders. Do not allow them to destroy any HOL craft! $Name: Shivans gone $Message: Good work. The Shivan offensive has been repelled. Resume disabling the HOL craft. $Name: Capture convoy $Message: Greetings, Fizalkin. We have come as you requested to capture the HOL vessels. #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 +Nebula: Nebula02 +Color: Gold +Pitch: 39 +Bank: 50 +Heading: 164 #Asteroid Fields #Music $Event Music: 4: Worlds Apart $Briefing Music: None #End