#Mission Info $Version: 0.10 $Name: All is quiet at Alpha Station $Author: David Gilbert $Created: 06/23/98 at 18:45:39 $Modified: 06/25/98 at 09:11:14 $Notes: This is a FRED created mission $End Notes: $Mission Desc: You job is to defend Alpha Station all is quiet. Too quiet$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 10.000000 +Viewer pos: 1622.442627, 14310.676758, 2144.472412 +Viewer orient: 0.014604, 0.000002, -0.999893, 0.999853, -0.009036, 0.014603, -0.009035, -0.999959, -0.000134 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text Alpha Station is in need of repairs! Since it is surrounded by Shivan borders, we need you to protect it! $end_multi_text $voice: none.wav $camera_pos: -1829.119141, 13455.763672, 1873.887085 $camera_orient: 0.004030, 0.000003, -0.999992, 0.969205, 0.246225, 0.003907, 0.246223, -0.969213, 0.000990 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1240.337158, -0.000435, -449.989136 $label: Zeta 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 3664.783936, -0.000135, 1710.774048 $label: Gamma 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1172.894653, -623.896973, 4060.650146 $label: Beta 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -706.621216, -0.000004, 2017.869385 $label: Alpha 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1324.238403, -0.049553, 1878.818481 $label: Alpha Station +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Use Alpha, Beta, Gamma, and Zeta Squadrons to defend Alpha Station. It is very important that Alpha Station stays intact. If it is destroyed we may not ever be able to make our own Dragon ships, which will turn the advantage to our side. Good Luck! $end_multi_text $voice: none.wav $camera_pos: 1622.442627, 14310.676758, 2144.472412 $camera_orient: 0.014603, 0.000002, -0.999893, 0.999853, -0.009036, 0.014603, -0.009035, -0.999959, -0.000134 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1240.337158, -0.000435, -449.989136 $label: Zeta 4 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 3664.783936, -0.000135, 1710.774048 $label: Gamma 4 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1172.894653, -623.896973, 4060.650146 $label: Beta 4 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1082.099487, -0.000071, 1630.579590 $label: Alpha 4 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1324.238403, -0.049553, 1878.818481 $label: Alpha Station +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( and ( is-event-true-delay "Mission complete" 0 ) ( true ) ) $Multi text Good job! You stopped the Shivans and the Hammer of Light from destroying Alpha Station. You are truly a great pilot and you should be proud! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-event-true-delay "Station destroyed" 0 ) ( true ) ) $Multi text We have lost Alpha Station. We must mourn for the lives lost in the battle, many scientists died today. We may never be able to design our own fleet of Dragon class fighters now. With these ships we could have turned the odds in our favor. Now we must go back into battle. $end_multi_text $Voice: none.wav $Recommendation text: Destroy Capital ships attacking the base. Wait til the others start to attack. Organize 2 wings to guard the base and 2 to attack the capital ships. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 8 "GTF Apollo" 12 "GTF Valkyrie" 10 "GTF Hercules" 4 "GTB Athena" 8 "GTB Medusa" 6 "GTB Ursa" 6 ) +Weaponry Pool: ( "ML-16 Laser" 50 "Disruptor" 35 "D-Advanced" 20 "Avenger" 25 "Flail" 22 "Prometheus" 10 "Banshee" 22 "MX-50" 30 "D-Missile" 250 "Fury" 1000 "Hornet" 970 "Interceptor" 210 "Phoenix V" 50 "Synaptic" 10 "Stiletto" 50 "Tsunami" 15 "Harbinger" 15 ) #Objects ;! 62 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -382.041931, 0.000071, 1978.367065 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha Station ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: 1324.238403, -0.049553, 1878.818481 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 79 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Alpha 2 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: -638.655518, -0.000080, 1626.776855 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: -1031.200562, 0.000041, 1991.212036 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: -698.328796, -0.000078, 2408.961914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #5 $Class: GTF Hercules $Team: Friendly $Location: 1930.089355, -0.000148, 2944.706543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #6 $Class: GTF Hercules $Team: Friendly $Location: 1721.453125, -0.000066, 2797.592041 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #7 $Class: GTF Hercules $Team: Friendly $Location: 1499.294922, 0.000057, 2958.297363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #8 $Class: GTF Hercules $Team: Friendly $Location: 1779.155640, -0.000112, 3116.331787 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Flail" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #9 $Class: GTF Hercules $Team: Friendly $Location: 3227.663330, 6380.471680, 1562.752075 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: 3226.241211, 0.000306, 1872.464478 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #11 $Class: GTF Hercules $Team: Friendly $Location: 3464.784180, 0.000207, 1719.309448 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #12 $Class: GTF Hercules $Team: Friendly $Location: 3068.044434, 0.000285, 1751.577637 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 1 ;! Object #13 $Class: GTF Hercules $Team: Friendly $Location: 1659.315186, 0.000151, 245.507370 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: 1494.917236, 0.000203, 449.790405 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #15 $Class: GTF Hercules $Team: Friendly $Location: 1292.685791, 0.000277, 259.226379 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 4 ;! Object #16 $Class: GTF Hercules $Team: Friendly $Location: 1446.060791, 0.000318, 73.452454 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Banshee" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: SD Demon 17 ;! Object #17 $Class: SD Demon $Team: Hostile $Location: -7491.799805, 0.000000, -180.600006 $Orientation: 0.227475, 0.000000, -0.973784, 0.000000, 1.000000, 0.000000, 0.973784, 0.000000, 0.227475 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ( ai-chase-wing "Stelleto" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Lilith ;! Object #18 $Class: SC Cain $Team: Hostile $Location: -6578.726563, -0.000257, -638.908813 $Orientation: 0.085428, 0.000000, -0.996344, 0.000000, 1.000000, 0.000000, 0.996344, 0.000000, 0.085428 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Anvil" 50 ) ( ai-chase "Alpha Station" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Killer ;! Object #19 $Class: SC Cain $Team: Hostile $Location: -6656.630859, -0.000103, 848.854065 $Orientation: 0.127993, 0.000000, -0.991775, 0.000000, 1.000000, 0.000000, 0.991775, 0.000000, 0.127993 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: scorpio 1 ;! Object #20 $Class: SF Scorpion $Team: Hostile $Location: -6321.367188, -0.000220, -931.934509 $Orientation: 0.118701, 0.000000, -0.992930, 0.000000, 1.000000, 0.000000, 0.992930, 0.000000, 0.118701 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: scorpio 2 ;! Object #21 $Class: SF Scorpion $Team: Hostile $Location: -6442.052734, -0.000203, -913.338806 $Orientation: 0.115275, 0.000000, -0.993334, 0.000000, 1.000000, 0.000000, 0.993334, 0.000000, 0.115275 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: scorpio 3 ;! Object #22 $Class: SF Scorpion $Team: Hostile $Location: -6411.976563, -0.000200, -1155.415039 $Orientation: 0.140725, 0.000000, -0.990049, 0.000000, 1.000000, 0.000000, 0.990049, 0.000000, 0.140725 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: scorpio 4 ;! Object #23 $Class: SF Scorpion $Team: Hostile $Location: -6355.259766, -0.000241, -645.850220 $Orientation: 0.088187, 0.000000, -0.996104, 0.000000, 1.000000, 0.000000, 0.996104, 0.000000, 0.088187 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: sting 1 ;! Object #24 $Class: SB Shaitan $Team: Hostile $Location: -7070.871094, -0.000113, 977.981506 $Orientation: 0.108803, 0.000000, -0.994063, 0.000000, 1.000000, 0.000000, 0.994063, 0.000000, 0.108803 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: sting 2 ;! Object #25 $Class: SB Shaitan $Team: Hostile $Location: -6971.582520, -0.000060, 721.350464 $Orientation: 0.153534, 0.000000, -0.988143, 0.000000, 1.000000, 0.000000, 0.988143, 0.000000, 0.153534 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: sting 3 ;! Object #26 $Class: SB Shaitan $Team: Hostile $Location: -7179.828613, -0.000193, 781.450684 $Orientation: 0.133047, 0.000000, -0.991110, 0.000000, 1.000000, 0.000000, 0.991110, 0.000000, 0.133047 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: sting 4 ;! Object #27 $Class: SB Shaitan $Team: Hostile $Location: -6929.994141, -0.000103, 821.395081 $Orientation: 0.127069, 0.000000, -0.991894, 0.000000, 1.000000, 0.000000, 0.991894, 0.000000, 0.127069 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harbinger" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Anvil ;! Object #28 $Class: PVD Typhon $Team: Neutral $Location: 7354.610352, 0.000540, -4410.910645 $Orientation: 0.770493, 0.000000, 0.637448, 0.000000, 1.000000, 0.000000, -0.637448, 0.000000, 0.770493 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ( ai-chase "SD Demon 17" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Stelleto 1 ;! Object #29 $Class: PVF Anubis $Team: Neutral $Location: 6435.670898, -0.000073, -5695.395508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Stelleto 2 ;! Object #30 $Class: PVF Anubis $Team: Neutral $Location: 6094.221680, -0.000045, -5664.406250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Stelleto 3 ;! Object #31 $Class: PVF Anubis $Team: Neutral $Location: 5878.758789, -0.000064, -5778.402344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Stelleto 4 ;! Object #32 $Class: PVF Anubis $Team: Neutral $Location: 6209.793945, -0.000072, -5816.727539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Anubis 1 ;! Object #33 $Class: PVF Anubis $Team: Neutral $Location: 5982.600098, 0.000021, -6460.829102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Anubis 2 ;! Object #34 $Class: PVF Anubis $Team: Neutral $Location: 6307.208984, -0.000053, -6497.901367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Anubis 3 ;! Object #35 $Class: PVF Anubis $Team: Neutral $Location: 6520.423340, -0.000060, -6597.491211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Anubis 4 ;! Object #36 $Class: PVF Anubis $Team: Neutral $Location: 6302.949219, -0.000056, -6656.095703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Mallet ;! Object #37 $Class: PVC Aten $Team: Neutral $Location: 5459.992188, -0.000125, -6031.089844 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 6 $Name: Sledgehammer ;! Object #38 $Class: PVC Aten $Team: Neutral $Location: 6177.163086, -0.000074, -5070.952148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 6 $Name: Cain ;! Object #39 $Class: SC Cain $Team: Hostile $Location: -3321.500000, 0.000000, 325.600006 $Orientation: 0.317081, 0.000000, -0.948398, 0.000000, 1.000000, 0.000000, 0.948398, 0.000000, 0.317081 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Hunter ;! Object #40 $Class: SC Cain $Team: Hostile $Location: -4003.399902, 5293.100098, 6868.100098 $Orientation: -0.683550, 0.000000, -0.729904, 0.428497, 0.809544, -0.401285, 0.590889, -0.587060, -0.553363 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Little Demon ;! Object #41 $Class: SC Cain $Team: Hostile $Location: 2577.300049, 0.000000, 5585.700195 $Orientation: -0.947337, 0.000000, 0.320238, 0.000000, 1.000000, 0.000000, -0.320238, 0.000000, -0.947337 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Devil ;! Object #42 $Class: SD Demon $Team: Hostile $Location: -6352.899902, 5293.100098, 9299.000000 $Orientation: -0.694972, 0.000000, -0.719037, 0.319371, 0.895945, -0.308682, 0.644218, -0.444165, -0.622657 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: ZOOM 1 ;! Object #43 $Class: PVF Anubis $Team: Neutral $Location: 6819.081055, -2887.870605, 12216.613281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: ZOOM 2 ;! Object #44 $Class: PVF Anubis $Team: Neutral $Location: 7957.839844, -2887.871094, 12944.540039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: ZOOM 3 ;! Object #45 $Class: PVF Anubis $Team: Neutral $Location: 8040.994141, -2887.871094, 11531.954102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: ZOOM 4 ;! Object #46 $Class: PVF Anubis $Team: Neutral $Location: 7063.769531, -2887.871094, 10728.332031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: PVD Typhon 56 ;! Object #47 $Class: PVD Typhon $Team: Neutral $Location: 9403.299805, -2810.399902, 9995.500000 $Orientation: -0.708747, 0.000000, 0.705462, 0.168131, 0.971185, 0.168914, -0.685134, 0.238328, -0.688325 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Boom 1 ;! Object #48 $Class: PVF Anubis $Team: Neutral $Location: 10324.910156, -2865.148193, 8508.891602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Boom 2 ;! Object #49 $Class: PVF Anubis $Team: Neutral $Location: 11509.873047, -2865.148193, 8540.740234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Boom 3 ;! Object #50 $Class: PVF Anubis $Team: Neutral $Location: 11717.865234, -2865.148193, 10298.184570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Boom 4 ;! Object #51 $Class: PVF Anubis $Team: Neutral $Location: 10606.548828, -2865.148193, 9684.089844 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" ) +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Dragoon 1 ;! Object #52 $Class: SF Dragon $Team: Hostile $Location: -3186.561768, -0.000261, 4980.783691 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragoon 2 ;! Object #53 $Class: SF Dragon $Team: Hostile $Location: -3320.386719, -0.000261, 5230.632813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragoon 3 ;! Object #54 $Class: SF Dragon $Team: Hostile $Location: -3186.909912, -0.000249, 5219.374023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragoon 4 ;! Object #55 $Class: SF Dragon $Team: Hostile $Location: -3160.509521, -0.000258, 5083.694336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragoon 5 ;! Object #56 $Class: SF Dragon $Team: Hostile $Location: -2985.201660, -0.000264, 4888.217285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Blast 2 ;! Object #57 $Class: SB Shaitan $Team: Hostile $Location: -2269.568115, -0.000053, 4190.314453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Blast 3 ;! Object #58 $Class: SB Shaitan $Team: Hostile $Location: -2371.136475, -0.000061, 4081.031006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Blast 4 ;! Object #59 $Class: SB Shaitan $Team: Hostile $Location: -2231.484131, -0.000048, 3934.352295 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Blast 5 ;! Object #60 $Class: SB Shaitan $Team: Hostile $Location: -2128.546143, -0.000040, 4016.524658 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Blast 1 ;! Object #61 $Class: SB Shaitan $Team: Hostile $Location: -2264.473633, -0.000066, 4077.054443 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tsunami" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Flags:( ) $Name: sting $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! sting 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "sting 1" "sting 2" "sting 3" "sting 4" ) +Flags:( ) $Name: scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! scorpio 1 $Arrival Location: Hyperspace +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "scorpio 1" "scorpio 2" "scorpio 3" "scorpio 4" ) +Flags:( ) $Name: Stelleto $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Stelleto 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Stelleto 1" "Stelleto 2" "Stelleto 3" "Stelleto 4" ) $AI Goals: ( goals ( ai-guard-wing "Anubis" 89 ) ( ai-chase "Alpha Station" 50 ) ) +Flags:( ) $Name: Anubis $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Anubis 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Anubis 1" "Anubis 2" "Anubis 3" "Anubis 4" ) $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ) +Flags:( ) $Name: ZOOM $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! ZOOM 1 $Arrival Location: Hyperspace +Arrival delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "ZOOM 1" "ZOOM 2" "ZOOM 3" "ZOOM 4" ) $AI Goals: ( goals ( ai-guard-wing "Boom" 50 ) ) +Flags:( ) $Name: Boom $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Boom 1 $Arrival Location: Hyperspace +Arrival delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Boom 1" "Boom 2" "Boom 3" "Boom 4" ) $AI Goals: ( goals ( ai-chase "Alpha Station" 89 ) ( ai-ignore "SD Demon 17" 50 ) ( ai-ignore "Devil" 50 ) ( ai-ignore "Lilith" 50 ) ( ai-ignore "Killer" 50 ) ) +Flags:( ) $Name: Blast $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Blast 1 $Arrival Location: Hyperspace +Arrival delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Blast 1" "Blast 2" "Blast 3" "Blast 4" "Blast 5" ) $AI Goals: ( goals ( ai-chase "Alpha Station" 50 ) ) +Flags:( ) $Name: Dragoon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Dragoon 1 $Arrival Location: Hyperspace +Arrival delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Dragoon 1" "Dragoon 2" "Dragoon 3" "Dragoon 4" "Dragoon 5" ) $AI Goals: ( goals ( ai-guard-wing "Blast" 89 ) ) +Flags:( ) #Events ;! 9 total $Formula: ( when ( has-time-elapsed 2 ) ( do-nothing ) ) +Name: Keep on the lookout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 20 ) ( send-message "" "High" "Something seems strange" ) ) +Name: Something seems strange +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Anvil" ) ( send-message "" "High" "More company" ) ) +Name: More company +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "SD Demon 17" ) ( send-message "" "High" "Look its the Shivans" ) ) +Name: Look its the Shivans +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 100 "Dragoon" "Blast" "Boom" "ZOOM" "Anubis" "Stelleto" "scorpio" "sting" "PVD Typhon 56" "Devil" "Little Demon" "Hunter" "Cain" "Sledgehammer" "Mallet" "Anvil" "Killer" "Lilith" "SD Demon 17" ) ( send-message "" "High" "Good job" ) ) +Name: Mission complete +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Alpha Station" ) ( send-message "" "High" "Alpha Station is destroyed" ) ) +Name: Station destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-incomplete "Mission complete" ) ( break-warp "Alpha 1" ) ) +Name: Break warp win +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Mission complete" 0 ) ( fix-warp "Alpha 1" ) ) +Name: Win +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Station destroyed" 0 ) ( fix-warp "Alpha 1" ) ) +Name: Lose +Repeat Count: 1 +Interval: 1 #Goals ;! 1 total $Type: Primary +Name: Defend Alpha Station $Message: Destroy all Ships attacking Alpha Station $Formula: ( is-event-true-delay "Station destroyed" 0 ) +Score: 30000 #Waypoints ;! 1 lists total $Jump Node: -7570.937012, -0.000242, -119.590240 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -509.732544, 0.002579, -4058.504639 ) ) #Messages ;! 171 total $Name: Everyone keep on the lookout $Message: Pilots keep on the lookout for Shivan ships! Our first priority is to guard Alpha Station during its repairs. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Something seems strange $Message: Something seems strange about this. Its just too quiet. +AVI Name: Head-CM1 $Name: Look its the Shivans $Message: It's the Shivans protect Alpha Station! +Persona: Terran Command +AVI Name: Head-CM1 $Name: More company $Message: We have more problems. The Hammer of Light has decided to take advantage of the attack on Alpha Station. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Alpha Station is destroyed $Message: Alpha Station has been destroyed! Warp to the Bastion for debriefing! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Good job $Message: Good job! Alpha Station is safe now. We can continue with its repairs +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 0 +Bank: 232 +Heading: 315 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF1 #End