#Mission Info $Version: 0.10 $Name: Behind Enemy Lines $Author: Luca Malanima $Created: 02/18/99 at 14:55:28 $Modified: 09/08/99 at 10:40:59 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Put mission description here$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 1159.297607, 15434.384766, -5835.802734 +Viewer orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: * GTD Bastion * Syrius system * 2/6/35 $b Regulus $b System The GTA has decided that the Bastion will penetrate in the Regulus system intent to retake it. Some scouting missions have determinated that in Regulus, most of the planets have many resources on the surface. Regulus is also a key system in this period, that it has become a front lines, if we capture it, we will stop any shivan forces coming from here to Syrius and Vasuda Prime $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: $f Squadron $f managements We've just received the necessary supplies from the $f Syrius $f Installation, and we are ready to commencing our strikes. Our strategy is to make a strike on their cargo depot, so their ability to repair, rearming and resupply will compromised. Your squadron will deployed immediately to destroy most of the cargo depots, the intelligence is working to give us some valid targets. $end_multi_text $Ani Filename: cb_bastion.ani +Wave Filename: none $Stage Text: $f Other $f GTA $f Fleets While we try to capture Regulus, other Gta fleet will doing the same thing on the other systems that we have lost during the Shivan onslaught. Our forces has been sending in Ribos, Ikeya, Beta Cygni, and Betelgeuse. We are also escort by all the $f 5th $f fleet, we have the $f GTC $f Forbiden, the $f GTC $f Paladin, and the $f GTC $f Trafalgar. $end_multi_text $Ani Filename: cb_starmap03.ani +Wave Filename: none $Stage Text: Because some Planets in regulus system has resulted unclassificable, the Terran Command has decided to modify the planets classificaton. The new classification is reported here: A - Terran B - Volcanic / BX - Radiated C - Artic D - Barren / DX - Arid E - Swamp F - Desertic G - Gas Giant H - Oceanic I - Jungle L - Toxic There are also other object classification such as: M - Asteroid N - Comet $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none $Stage Text: Also the Stars Classification has been modify in occasion of this event. All the type of stars have a letter before, that means if a star are Large (L), Medium (M) or Small (S). The Supernova and the Quasar are Extra Large (XL). M-S 1: Yellow Star L-M 2: Red Giant L-M 3: Blue Star L-M 4: White Star L-M-S 5: Green Star L-M-S 6: Orange Star S7: White Nana S8: Neutron Star S9: X-Ray Pulsar S10: Radio Pulsar XL11: Supernova XL12: Quasar L-M-S 13: Nebula. $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none $Stage Text: We are approaching on the Regulus subspace node, report for mission briefing at 0915. $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Our first action to eliminate the Shivan presence in Regulus, is to cut off all their supply lines in this system. For do this, the Intelligence has provide us the location of that we believe the most importance depot in this system. $end_multi_text $voice: none.wav $camera_pos: 1611.150879, 15506.348633, -5863.747559 $camera_orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 $camera_time: 1400 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Hostile $class: VAC 4 $pos: 1576.982666, -0.005713, 256.587463 $label: Regulus +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Its location is near Regulus Prime, and the Intelligence has reported a heavly activity in this cargo depot. There are also reported to us several transports, and a pair of freighters. $end_multi_text $voice: none.wav $camera_pos: 24.816250, 4563.881836, 282.553467 $camera_orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -11.570269, -15.105328, 2860.974121 $label: Cargo Depot +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -1343.602173, -15.105427, 1653.534302 $label: Cargo Depot +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 1129.188477, -15.105477, 1688.267334 $label: Cargo Depot +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: 446.657837, 0.000076, 2052.971680 $label: Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text A Reconaissance mission has reported two wing of fighers that guarding the Depot, but we expect that if we attack the Depot, they will surely call heavy reinforcements, Regulus is full of Scorpion-class fighters. ; Regulus $end_multi_text $voice: none.wav $camera_pos: 24.816250, 4563.881836, 282.553467 $camera_orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -11.570269, -15.105328, 2860.974121 $label: Cargo Depot +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -1343.602173, -15.105427, 1653.534302 $label: Cargo Depot +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 1129.188477, -15.105477, 1688.267334 $label: Cargo Depot +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -2065.676758, -0.000011, 2764.784912 $label: Figters +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 264.821411, -0.000063, 1569.701904 $label: Fighters +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text $f Alpha wing will lead the attack at the Depot and provide the cover, if necessary of $f Gamma wing. $f Beta wing , that flyng Walkyries, will engage any fighters, if they need assistance to clearthe area, don't esitate to help them. $end_multi_text $voice: none.wav $camera_pos: 566.959106, 898.669006, -1857.307373 $camera_orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 $camera_time: 2000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -11.570269, -15.105328, 2860.974121 $label: Cargo Depot +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: -1343.602173, -15.105427, 1653.534302 $label: Cargo Depot +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: SAC 2 $pos: 1129.188477, -15.105477, 1688.267334 $label: Cargo Depot +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -2065.676758, -0.000011, 2764.784912 $label: Figters +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 264.821411, -0.000063, 1569.701904 $label: Fighters +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 900.426819, -22.246374, -1547.134644 $label: Alpha +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 552.375549, -0.000055, -1481.413330 $label: Beta +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 251.184464, -0.000136, -1566.406006 $label: Gamma +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text A small Vasudan Recon fleet at Syrius has detected a wing of $h Shivan $h Freighters that entered in the Syrius-Regulus subspace node, so if you encounter them, order your wingmen to attack and destroy them. If they make it to polaris they will surely call reinforcements in this system. $end_multi_text $voice: none.wav $camera_pos: 1602.866943, 20320.603516, -7733.224609 $camera_orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: GTSG Watchdog $pos: -4868.625488, 562.494812, -405.692352 $label: Siryus Jump Node +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: SFR Mephisto $pos: -306.497467, 0.000665, -513.722778 $label: Freighters +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text When all the Shivan forces are down the $f GTC $f Forbiden will jump in to secure the area, she's also escort by two wings of figters. $end_multi_text $voice: none.wav $camera_pos: 1602.866943, 20320.603516, -7733.224609 $camera_orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -2364.185059, 0.000553, -1779.397461 $label: GTC Forbiden +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -2350.244873, 0.000584, 1180.572876 $label: Reinforcements +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Check your loadouts and report to the Hangar, GTD quarterdeck out. $end_multi_text $voice: none.wav $camera_pos: 1602.866943, 20320.603516, -7733.224609 $camera_orient: 0.999990, 0.000001, -0.004430, 0.004129, 0.361990, 0.932173, 0.001604, -0.932182, 0.361986 $camera_time: 2000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 22 $team: Friendly $class: GTF Hercules $pos: 835.950562, -22.245783, 126.882072 $label: Alpha 1 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( is-goal-true-delay "capturecargodeot" 0 ) $Multi text The Cargo depot was completely destroyed, and the ability of the shivans to resupply and repair in this system has been compromised, good job! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy freighters" 0 ) $Multi text The reinforcements called by the shivans where heavy, but you and your squadrons took them down whit minimal casualties, this is a pretty victory for our forces. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "awaitforbiden" 0 ) $Multi text The GTC Forbiden has taking the command of that region, and she were successiful on destroing a secondary small cargo depot. Now the plans on the recapturing of this system is become more easier than we anticipated. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy freighters" 0 ) $Multi text The small group composted by empty freighters was destroyed so that they cannot refer what happened there, good work. $end_multi_text $Voice: none.wav $Recommendation text: Your performance was excellent, have no reccomandation for you. $end_multi_text $Formula: ( or ( is-goal-false-delay "capturecargodeot" 0 ) ( is-goal-incomplete "capturecargodeot" ) ) $Multi text You were unable to eliminate the depot, now that the shivans have reinforced the system, we can only return to the Syrius system, the plan for retake Regulus has failed. $end_multi_text $Voice: none.wav $Recommendation text: First, destroy the fighters, and then the depot, when the cruiser arrived, try to destroy Deva wing, composted by dragons, they are the major treath to the bombers, then destroy the cruiser. $end_multi_text $Formula: ( is-goal-false-delay "Destroy freighters" 0 ) $Multi text The freighters, howewer, made the jump, this is not a good news, and we suspect that they will call reinforcementsin this system, this is a serius failure. $end_multi_text $Voice: none.wav $Recommendation text: Order your wingman to attack the wing's leader, when durga 1 is down attack durga 2, then durga 3, and the last the 4rth. if you will distract the leader and it will changhe the route, all the other will follow it. $end_multi_text $Formula: ( or ( is-goal-incomplete "awaitforbiden" ) ( is-goal-false-delay "awaitforbiden" 0 ) ) $Multi text You were ordered to await the Forbiden to secure the area, and you don't wait for her, you've failed. This disorganization cost the reinforcements of the system by the shivans, the thinghs seems to being bad now, we are the only terran command ship in this system, the Forbiden has been destroyed while she serached for you. Dismissed $end_multi_text $Voice: none.wav $Recommendation text: When the freighters have been destroyed or departed wait few seconds, you will evitate thgis cathastrophe. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 7 "GTF Valkyrie" 6 "GTF Hercules" 3 ) +Weaponry Pool: ( "ML-16 Laser" 10 "Disruptor" 8 "D-Advanced" 5 "Avenger" 12 "Flail" 2 "Prometheus" 11 "Banshee" 4 "MX-50" 74 "D-Missile" 22 "Fury" 960 "Hornet" 380 "Interceptor" 219 "Phoenix V" 44 "Synaptic" 26 "Stiletto" 10 "Tsunami" 6 "Harbinger" 2 ) #Objects ;! 59 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 1038.739136, -240.726822, -1629.729980 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 979.842285, -240.726837, -1733.291504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 1095.540283, -240.726837, -1741.637695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 1041.685059, -240.726837, -1826.563232 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Durga 1 ;! Object #4 $Class: SFR Mephisto $Team: Hostile $Location: 1743.163086, -2374.068115, -3680.567871 $Orientation: 0.000001, -0.707110, 0.707104, 0.000001, 0.707104, 0.707110, -1.000000, 0.000000, 0.000001 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Durga 2 ;! Object #5 $Class: SFR Mephisto $Team: Hostile $Location: 1671.631836, -2371.558105, -3616.047852 $Orientation: 0.000001, -0.707110, 0.707104, 0.000001, 0.707104, 0.707110, -1.000000, 0.000000, 0.000001 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Durga 3 ;! Object #6 $Class: SFR Mephisto $Team: Hostile $Location: 1613.576172, -2372.993408, -3667.892578 $Orientation: 0.000001, 0.707109, -0.707105, -0.000001, -0.707105, -0.707109, -1.000000, 0.000001, 0.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Durga 4 ;! Object #7 $Class: SFR Mephisto $Team: Hostile $Location: 1763.771973, -2374.075439, -3719.369873 $Orientation: -0.000001, 0.707109, 0.707104, -0.000003, 0.707104, -0.707109, -1.000000, -0.000002, 0.000001 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: SAC 2 8 ;! Object #8 $Class: SAC 2 $Team: Hostile $Location: -415.922333, 39.441242, 2504.106201 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scorpion Comm +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 9 ;! Object #9 $Class: SAC 2 $Team: Hostile $Location: -598.918396, 114.830978, 2462.948730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scorpion Comm +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 10 ;! Object #10 $Class: SAC 2 $Team: Hostile $Location: -639.936646, -145.042343, 2638.673340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 11 ;! Object #11 $Class: SAC 2 $Team: Hostile $Location: -358.675446, 49.574501, 2651.079590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scorpion Engines +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 12 ;! Object #12 $Class: SAC 2 $Team: Hostile $Location: -56.828663, -0.000212, 2501.888672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 13 ;! Object #13 $Class: SAC 2 $Team: Hostile $Location: -334.286072, -84.887039, 2237.190430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scorpion Comm +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 14 ;! Object #14 $Class: SAC 2 $Team: Hostile $Location: -801.675293, 48.890034, 2331.020264 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scorpion Comm +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: Vinshu 1 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: -114.300003, 0.000000, 1819.400024 $Orientation: -0.046679, 0.000000, -0.998910, 0.000000, 1.000000, 0.000000, 0.998910, 0.000000, -0.046679 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Vinshu 2 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: -228.452118, 0.000207, 1891.620239 $Orientation: -0.135492, 0.000000, -0.990778, 0.000000, 1.000000, 0.000000, 0.990778, 0.000000, -0.135492 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Vinshu 3 ;! Object #17 $Class: SF Scorpion $Team: Hostile $Location: -228.954742, 0.000166, 1726.890503 $Orientation: 0.084599, 0.000000, -0.996415, 0.000000, 1.000000, 0.000000, 0.996415, 0.000000, 0.084599 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SC Manta ;! Object #18 $Class: SC Lilith $Team: Hostile $Location: 2400.120117, -364.300140, 4384.510254 $Orientation: -0.619020, 0.000000, 0.785375, 0.129950, 0.986216, 0.102425, -0.774550, 0.165463, -0.610487 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Subsystem: turret02 +AI Class: General +Subsystem: turret03 +AI Class: General +Subsystem: turret04 +AI Class: General +Subsystem: turret05 +AI Class: General +Primary Banks: ( "Shivan Light Laser" ) +Subsystem: turret06 +AI Class: General +Primary Banks: ( "Shivan Light Laser" ) +Subsystem: turret07 +AI Class: General +Primary Banks: ( "Shivan Light Laser" ) +Subsystem: turret08 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 31 $Arrival Cue: ( is-destroyed-delay 0 "Loki" "Vinshu" "Varuna" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1500 $Name: Kali 1 ;! Object #19 $Class: ST Azrael $Team: Hostile $Location: 389.386536, 0.000250, 2578.310059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kali 2 ;! Object #20 $Class: ST Azrael $Team: Hostile $Location: 488.136902, 0.000153, 2547.487305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kali 3 ;! Object #21 $Class: ST Azrael $Team: Hostile $Location: 589.628235, 0.000327, 2510.104004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Varuna 1 ;! Object #22 $Class: SF Scorpion $Team: Hostile $Location: 1276.410278, -0.000063, 2707.313477 $Orientation: -0.988508, 0.000000, -0.151171, 0.000000, 1.000000, 0.000000, 0.151171, 0.000000, -0.988508 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Varuna 2 ;! Object #23 $Class: SF Scorpion $Team: Hostile $Location: 1171.707031, 0.000066, 2821.990479 $Orientation: -0.975441, 0.000000, -0.220259, 0.000000, 1.000000, 0.000000, 0.220259, 0.000000, -0.975441 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Varuna 3 ;! Object #24 $Class: SF Scorpion $Team: Hostile $Location: 1339.269653, 0.000007, 2832.886719 $Orientation: -0.999647, 0.000000, 0.026550, 0.000000, 1.000000, 0.000000, -0.026550, 0.000000, -0.999648 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Loki 1 ;! Object #25 $Class: SFR Asmodeus $Team: Hostile $Location: 1088.300049, 0.000000, 2131.199951 $Orientation: 0.074300, 0.000000, 0.997236, -0.059237, 0.998234, 0.004413, -0.995475, -0.059401, 0.074168 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Loki 2 ;! Object #26 $Class: SFR Asmodeus $Team: Hostile $Location: 1384.433350, -0.000118, 2128.101563 $Orientation: 0.063344, 0.000000, 0.997992, -0.049132, 0.998787, 0.003118, -0.996782, -0.049231, 0.063267 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Beta 1 ;! Object #27 $Class: GTF Valkyrie $Team: Friendly $Location: 568.361755, -218.480743, -1651.913696 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #28 $Class: GTF Valkyrie $Team: Friendly $Location: 498.295471, -218.481049, -1713.267090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #29 $Class: GTF Valkyrie $Team: Friendly $Location: 594.469055, -218.480698, -1713.266968 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #30 $Class: GTB Medusa $Team: Friendly $Location: 229.525375, -218.481003, -1667.305908 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Phoenix V" "Synaptic" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Gamma 2 ;! Object #31 $Class: GTB Medusa $Team: Friendly $Location: 103.783791, -218.480881, -1757.164429 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Phoenix V" "Synaptic" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: GTC Forbiden ;! Object #32 $Class: GTC Fenris $Team: Friendly $Location: -2276.878906, -0.000157, -1520.042236 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( is-destroyed-delay 0 "Durga" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Zeta 1 ;! Object #33 $Class: PVF Seth $Team: Friendly $Location: -47.038914, -0.000110, -557.967773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Zeta 2 ;! Object #34 $Class: PVF Seth $Team: Friendly $Location: -189.300766, -0.000480, -753.256470 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Deva 1 ;! Object #35 $Class: SF Dragon $Team: Hostile $Location: 1925.336670, 0.000214, 4442.734375 $Orientation: -0.370181, 0.000000, 0.928960, 0.000000, 1.000000, 0.000000, -0.928960, 0.000000, -0.370181 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Deva 2 ;! Object #36 $Class: SF Dragon $Team: Hostile $Location: 1985.029053, 0.000307, 4411.509766 $Orientation: -0.370181, 0.000000, 0.928960, 0.000000, 1.000000, 0.000000, -0.928960, 0.000000, -0.370181 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 1 ;! Object #37 $Class: SF Basilisk $Team: Hostile $Location: 2768.508545, 0.000327, 4067.882813 $Orientation: -0.089085, 0.000000, 0.996024, 0.000000, 1.000000, 0.000000, -0.996024, 0.000000, -0.089085 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #38 $Class: SF Basilisk $Team: Hostile $Location: 2829.650879, 0.000426, 4014.072998 $Orientation: -0.089085, 0.000000, 0.996024, 0.000000, 1.000000, 0.000000, -0.996024, 0.000000, -0.089085 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #39 $Class: SF Basilisk $Team: Hostile $Location: 2906.976074, 0.000509, 3928.587891 $Orientation: -0.089085, 0.000000, 0.996024, 0.000000, 1.000000, 0.000000, -0.996024, 0.000000, -0.089085 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Iota 1 ;! Object #40 $Class: GTF Apollo $Team: Friendly $Location: 1385.677612, 0.000317, 271.753204 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Iota 2 ;! Object #41 $Class: GTF Apollo $Team: Friendly $Location: 1218.829956, 0.001284, -64.655319 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Iota 3 ;! Object #42 $Class: GTF Apollo $Team: Friendly $Location: 1553.120850, 0.000116, -110.716026 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Iota 4 ;! Object #43 $Class: GTF Apollo $Team: Friendly $Location: 1324.138184, 0.000501, -397.369873 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omega 1 ;! Object #44 $Class: GTF Ulysses $Team: Friendly $Location: 3067.631104, 0.001459, 196.476624 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omega 2 ;! Object #45 $Class: GTF Ulysses $Team: Friendly $Location: 2928.291504, 0.001453, -205.708893 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omega 3 ;! Object #46 $Class: GTF Ulysses $Team: Friendly $Location: 3345.079834, 0.000121, -207.554779 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omega 4 ;! Object #47 $Class: GTF Ulysses $Team: Friendly $Location: 3188.960449, 0.001030, -471.501892 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #48 $Class: SF Basilisk $Team: Hostile $Location: 3004.011475, -0.000017, 3859.012695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SAC 2 50 ;! Object #49 $Class: SAC 2 $Team: Hostile $Location: -498.703339, -0.000656, 2818.110840 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 51 ;! Object #50 $Class: SAC 2 $Team: Hostile $Location: -230.380554, -0.000292, 2808.545898 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 52 ;! Object #51 $Class: SAC 2 $Team: Hostile $Location: 146.281204, -0.000485, 2798.510254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scorpion Engines +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 53 ;! Object #52 $Class: SAC 2 $Team: Hostile $Location: 115.542160, -0.000681, 1231.221436 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sensor Arrays +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 54 ;! Object #53 $Class: SAC 2 $Team: Hostile $Location: 304.289459, -0.000417, 1210.043701 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sensor Arrays +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 55 ;! Object #54 $Class: SAC 2 $Team: Hostile $Location: 414.056824, -0.000415, 1387.801270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sensor Arrays +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 56 ;! Object #55 $Class: SAC 2 $Team: Hostile $Location: 976.569580, -0.000549, 1316.229492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Sensor Arrays +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: SAC 2 57 ;! Object #56 $Class: SAC 2 $Team: Hostile $Location: 743.917297, -0.000531, 1763.846924 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supply +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 $Name: Regulus prime ;! Object #57 $Class: Terran NavBuoy $Team: Friendly $Location: -19520.904297, 0.000768, 31575.964844 $Orientation: -0.794768, -0.061705, -0.603770, 0.491825, -0.648363, -0.581150, -0.355602, -0.758828, 0.545645 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" ) +Group: 0 $Name: Zeta 3 ;! Object #58 $Class: PVF Seth $Team: Friendly $Location: 26.384909, 0.001207, -737.034973 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Loki" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Durga $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Durga 1 $Arrival Location: Hyperspace +Arrival delay: 67 $Arrival Cue: ( is-destroyed-delay 0 "SC Manta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Durga 1" "Durga 2" "Durga 3" "Durga 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 47 ) ) +Flags:( ) $Name: Vinshu $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Vinshu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Vinshu 1" "Vinshu 2" "Vinshu 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 15 $Name: Kali $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kali 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kali 1" "Kali 2" "Kali 3" ) $AI Goals: ( goals ( ai-waypoints "Azrael Path" 50 ) ) +Flags:( ) $Name: Varuna $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Varuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Varuna 1" "Varuna 2" "Varuna 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 9 $Name: Loki $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Loki 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Loki 1" "Loki 2" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace +Arrival delay: 7 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gamma 1" "Gamma 2" ) $AI Goals: ( goals ( ai-chase-wing "Durga" 50 ) ( ai-chase-wing "Loki" 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace +Arrival delay: 12 $Arrival Cue: ( is-goal-true-delay "capturecargodeot" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Deva $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Deva 1 $Arrival Location: Hyperspace +Arrival delay: 8 $Arrival Cue: ( has-arrived-delay 0 "SC Manta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deva 1" "Deva 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Arjuna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( has-arrived-delay 0 "SC Manta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( has-arrived-delay 0 "GTC Forbiden" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) $AI Goals: ( goals ( ai-guard "GTC Forbiden" 50 ) ) +Flags:( ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( has-arrived-delay 0 "GTC Forbiden" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Omega 1" "Omega 2" "Omega 3" "Omega 4" ) $AI Goals: ( goals ( ai-guard "GTC Forbiden" 50 ) ) +Flags:( ) #Events ;! 27 total $Formula: ( when ( has-arrived-delay 3 "SC Manta" ) ( add-goal "Gamma" ( ai-chase "SC Manta" 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Deva" ) ( add-goal "Beta" ( ai-chase "Deva" 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Arjuna 1" ) ( add-goal "Alpha" ( ai-chase "Arjuna" 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Omega" ) ( add-goal "Alpha" ( ai-warp-out 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 9 "Omega" ) ( add-goal "Beta" ( ai-warp-out 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 4 "SC Manta" ) ( good-rearm-time "Friendly" 60 ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Vinshu" ) ( do-nothing ) ) +Name: Destroy Vishnu +Repeat Count: 1 +Interval: 1 +Objective: Destroy Vishnu $Formula: ( when ( is-destroyed-delay 0 "Varuna" ) ( do-nothing ) ) +Name: Destroy Varuna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Varuna $Formula: ( when ( is-destroyed-delay 0 "Durga" ) ( do-nothing ) ) +Name: Destroy Durga +Repeat Count: 1 +Interval: 1 +Objective: Destroy Durga $Formula: ( when ( is-destroyed-delay 0 "SC Manta" ) ( do-nothing ) ) +Name: Destroy The Manta +Repeat Count: 1 +Interval: 1 +Objective: Destroy the Manta $Formula: ( when ( is-goal-true-delay "awaitforbiden" 0 ) ( do-nothing ) ) +Name: Wait for Forbiden +Repeat Count: 1 +Interval: 1 +Objective: Wait for Forbiden $Formula: ( when ( has-time-elapsed 3 ) ( send-message "#Command" "High" "Arrived" ) ) +Name: arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Vinshu 1" ) ( send-message "" "High" "1down" ) ) +Name: 1down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Loki 1" ) ( send-message "" "High" "One loki down" ) ) +Name: one loki down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "Loki 2" ) ( send-message "" "High" "second loki down" ) ) +Name: 2lokidown +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kali" ) ( send-message "#Command" "High" "Transports down" ) ) +Name: Transports down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 2 "Beta" ) ( send-message "#Command" "High" "Betadown" ) ) +Name: betadown +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Zeta" ) ( send-message "Zeta 1" "High" "Zetaarived" ) ) +Name: zeta arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "capturecargodeot" 2 ) ( send-message "#Command" "High" "fighters eliminated" ) ) +Name: fighterseliminated +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "SC Manta" ) ( send-message "#Command" "High" "Manta arrived" ) ) +Name: Manta arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 4 "Arjuna" ) ( send-message "" "High" "Arjunadown" ) ) +Name: arjunadown +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 3 "SC Manta" ) ( send-message "" "High" "manta down" ) ) +Name: Mantadown +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Gamma" ) ( send-message "" "High" "gamma down" ) ) +Name: Gamma down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Durga" ) ( send-message "#Command" "High" "Freighters arr." ) ) +Name: freifgters arr. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Destroy freighters" 0 ) ( send-message "#Command" "High" "Freighters eliminated" ) ) +Name: Freighters down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-false-delay "Destroy freighters" 3 ) ( send-message "" "High" "They have escaped!" ) ) +Name: Freighters escaped +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "GTC Forbiden" ) ( send-message "GTC Forbiden" "Low" "Forbiden arrived" ) ) +Name: Forbiden arrived +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: capturecargodeot $Message: Destroy the Shivan cargo depot $Formula: ( is-destroyed-delay 10 "Varuna" "Vinshu" "Loki" "Kali" ) +Score: 123 $Type: Secondary +Name: Destroy freighters $Message: Destroy all the traveling freighters $Formula: ( is-destroyed-delay 0 "Durga" ) +Score: 780 $Type: Primary +Name: awaitforbiden $Message: Await the Forbiden $Formula: ( has-arrived-delay 0 "GTC Forbiden" ) +Score: 200 $Type: Bonus +Name: Goal name $Message: Destroy the Manta $Formula: ( is-destroyed-delay 0 "SC Manta" ) +Score: 1280 #Waypoints ;! 4 lists total $Jump Node: 5517.426758, 1992.702515, 594.527771 $Jump Node Name: Polaris Jump Node $Jump Node: 1932.787842, -2362.476074, -3979.248291 $Jump Node Name: Siryus Jump Node $Name: Waypoint path 1 $List: ( ;! 4 points in list ( -716.736816, 721.571960, 1062.315430 ) ( -1332.657593, 138.081390, 2849.538330 ) ( 999.288940, 951.332397, 3143.297363 ) ( 1397.004150, -0.000026, 1036.193848 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 1689.099976, -2362.000000, -3392.500000 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 5553.200195, 1992.702759, 596.676819 ) ) $Name: Azrael Path $List: ( ;! 8 points in list ( 228.155869, 0.002832, 3133.857910 ) ( -1144.129150, 0.002981, 3487.086426 ) ( -2192.867920, 0.002775, 2844.235596 ) ( -1259.712769, 0.002767, 1089.554810 ) ( -470.887360, 0.003042, 680.571350 ) ( -1333.793091, 0.003022, 522.355591 ) ( -2655.437500, 0.002815, 1739.144897 ) ( -3180.833008, 0.003106, 3548.396240 ) ) #Messages ;! 181 total $Name: Arrived $Message: All right, pilots, commencing the attack. +Persona: Terran Command +AVI Name: Head-CM1 $Name: 1down $Message: I've took one down. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: One loki down $Message: One Shivan freighter is down. +Persona: Wingman 1 +AVI Name: Head-TP2 $Name: second loki down $Message: The Second Shivan freighter has been destroyed. +Persona: Wingman 1 +AVI Name: Head-TP3 $Name: Transports down $Message: All the transports destroyed. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Betadown $Message: We've lost beta wing! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Zetaarived $Message: Zete wing here, we are here to assist you. +Persona: Wingman 1 +AVI Name: Head-VP1 $Name: fighters eliminated $Message: All the wings of enemy fighters has been eliminated, excellent work. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Manta arrived $Message: A Shivan Lilith cruiser has jumped in! Whach out. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Arjunadown $Message: Arjuna wing eliminated. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: manta down $Message: Excellent, we've destroyed that cruiser! +Persona: Wingman 1 +AVI Name: Head-TP2 $Name: gamma down $Message: $Name: Freighters arr. $Message: Pilots, destroy that wing of freighters, if they escape, they may refere what happened to the depot, and call reinforcemens in this system. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Freighters eliminated $Message: Well done, the freighters has been destroyed. +Persona: Terran Command +AVI Name: Head-CM1 $Name: They have escaped! $Message: They have escaped! Now they will surely call reinforcements. +Persona: Terran Command +AVI Name: Head-TP1 $Name: Forbiden arrived $Message: Alpha, this is the GTC Forbiden, we are ready to take the control of this area, you may return to base. +Persona: Large Ship #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 1177 $Ambient light level: 0 +Nebula: Nebula01 +Color: Red +Pitch: 161 +Bank: 55 +Heading: 30 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF5 #End