#Mission Info $Version: 0.10 $Name: Going Down $Author: Luca Malanima (Hawk) $Created: 07/23/99 at 08:46:23 $Modified: 09/07/99 at 10:31:19 $Notes: This is a FRED created mission $End Notes: $Mission Desc: In this mission you will be assign to escort a wing of transport, but don't expect that nothing will be happen.... $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -59.734985, 14806.290039, 386.071533 +Viewer orient: 1.000000, -0.000001, 0.000561, -0.000561, 0.036296, 0.999341, -0.000021, -0.999341, 0.036296 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text The GTC Vulture need some personell after the Battle of Aldebaran 3 two days ago, she have lost some of them because the vital support has been destroyed in some pats of the ship, from the deck eleven to fourtheen. The persons killed was approximately 35 prsonnell and officers. $end_multi_text $voice: none.wav $camera_pos: -125.042694, 14795.685547, 268.493042 $camera_orient: 0.999999, -0.000001, 0.001338, -0.001335, 0.068085, 0.997679, -0.000092, -0.997680, 0.068085 $camera_time: 1500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3261.811035, -0.000238, -421.962189 $label: GTC Vulture +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Hostile $class: GTSG Watchdog $pos: -5595.926270, -1087.596802, 2405.885010 $label: Aldebaran 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -1236.889404, 0.000312, 1893.307251 $label: Shivans +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 988.514709, -0.000125, 544.413269 $label: Shivans +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 5703.084473, -670.383301, 843.122437 $label: Intrepid +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 3995.447510, -0.003920, 3157.773682 $label: Shivans +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Now, the Vulture has safely returned to the Betelgeuse system, where she have a rendez-vous whit Omicron wing. Omicron wing is composted by three Elysium class transports, and they are carryng the personell that the Vulture need. $end_multi_text $voice: none.wav $camera_pos: -125.042694, 14795.685547, 268.493042 $camera_orient: 0.999999, -0.000001, 0.001338, -0.001335, 0.068085, 0.997679, -0.000092, -0.997680, 0.068085 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 1 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3716.121582, 0.000037, 2316.702637 $label: GTC Vulture +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 58.094238, -0.000007, -75.239754 $label: Omicron +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your mission is to escort Omicron until the have safely made the jump to Betelgeuse. $end_multi_text $voice: none.wav $camera_pos: 24.328098, 7693.520508, 978.087708 $camera_orient: 0.999999, -0.000001, 0.001338, -0.001335, 0.068085, 0.997679, -0.000092, -0.997680, 0.068085 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 2 $Formula: ( true ) $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 52.630486, 0.000111, 895.475769 $label: Omicron +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 54.218441, -1087.594971, 3103.357422 $label: Betelgeuse Jump Node +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We don't know if the Shivans have sufficient firepower to attack, the remaining Shivan fleet in this system is under blockade by the PVD Pinnacle. But expect that some fighters can be arrive. $end_multi_text $voice: none.wav $camera_pos: -125.042694, 14795.685547, 268.493042 $camera_orient: 0.879432, 0.000000, -0.476025, 0.474920, 0.068085, 0.877391, 0.032410, -0.997680, 0.059876 $camera_time: 2000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 371.009186, -1087.596069, 3723.350586 $label: Betelgeuse Jump Node +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -1236.889404, 0.000312, 1893.307251 $label: Shivans +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -2788.304932, -0.004081, 2762.247559 $label: Shivans +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are sending two wing of fighters to escort the convoy. Alpha wing Will flying Apollo class fighter, Beta wing are equipped with Walkyries class interceptor. $end_multi_text $voice: none.wav $camera_pos: -59.734985, 14806.290039, 386.071533 $camera_orient: 1.000000, -0.000001, 0.000562, -0.000561, 0.036296, 0.999341, -0.000021, -0.999341, 0.036296 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 26.678604, -1087.595337, 3612.279785 $label: Betelgeuse Jump Node +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 48.860554, 0.000459, 1032.943848 $label: Omicron +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -1685.381104, 0.000108, -1002.931702 $label: Beta +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1838.514893, 0.000154, -1000.952271 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the Transport has been jumped out, clear the area if will there any hostiles, and return to the Bastion. Good Luck. $end_multi_text $voice: none.wav $camera_pos: -59.734985, 14806.290039, 386.071533 $camera_orient: 1.000000, -0.000001, 0.000562, -0.000561, 0.036296, 0.999341, -0.000021, -0.999341, 0.036296 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 26.678604, -1087.595337, 3612.279785 $label: Betelgeuse Jump Node +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -5.613091, 0.000420, 1005.647156 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 12 $Formula: ( is-goal-true-delay "protectpinnacle" 0 ) $Multi text Well done pilot! you were able to protect the Pinnacle after the Tantalus has arrived. The crew of the Vasudan Capital ship send their own tanks to your assistance, the Shivans will find their firepower far less now, in the Beta Cygni system. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( < ( hits-left "Pinnacle" ) 40 ) ( is-goal-true-delay "protectpinnacle" 0 ) ) $Multi text Howewer, the main hull of the Pinnacle is heavy weakned after the battle, now it will be necessary two or three days before she will again at full stenght. $end_multi_text $Voice: none.wav $Recommendation text: Next time destroy thebombers wich are in shooting range, or intercept their payloads. $end_multi_text $Formula: ( is-goal-false-delay "protectpinnacle" 0 ) $Multi text The PVD Pinnacle has been destroyed, pilot, you have failed, this is major losses to the Alliance. Now, our forces have a smaller firepower in this system, and there is chanche for the Shivans to controll it. A memorial service will be tomorrow at 1015. you are order to attend. $end_multi_text $Voice: none.wav $Recommendation text: Destroy all the Bombers that reach the Pinnacle, if Arjuna wing attack you, order delta wing to cover yourself. $end_multi_text $Formula: ( and ( is-goal-false-delay "escort omicron" 0 ) ( is-goal-true-delay "protectpinnacle" 0 ) ) $Multi text Howewer, we must report the loss of all the personell onboard omicron wing, it is good that you were able to save the Pinnacle, after all. $end_multi_text $Voice: none.wav $Recommendation text: Destroy the Shaitan Bombers shortly after the Tantalus arrived, only them are the Omicron's treath. $end_multi_text $Formula: ( and ( is-goal-false-delay "protectpinnacle" 0 ) ( is-goal-false-delay "escort omicron" 0 ) ) $Multi text Also the Transport has been destroyed, have you forget how to destroy an enemy bomber? $end_multi_text $Voice: none.wav $Recommendation text: The only threath of the Omicron wing are the shaitan bombers. $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Tantalus" ) ( is-goal-false-delay "protectpinnacle" 0 ) ) $Multi text But while you and your squadrons weren't able to protect the Pinnacle, also the Shivans have failed to protect their own mothership, good work. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( true ) $Multi text You were also able to destroy the Shivan Destroyer Tantalus, this is a great blow to the Shivans, and a major victory for our forces. The Command is working on a plan to eradicate the Shivan presence in this system. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( true ) $Multi text We lost some brave and skillfull pilots in the skirmish. They have own their lives to protect the Pinnacle, so we hope that those pilots has not lost in vain. Those Pilots will be remembered for this. $end_multi_text $Voice: none.wav $Recommendation text: If a wingman request assistance hit Alt-Y to target that wingman and hit G to targer the nearest attack enemy, then, fire at will to save a live, for this situation the Flail cannon is an excellent weapon because it distract an enemy from fire. $end_multi_text $Formula: ( has-departed-delay 0 "Tantalus" ) $Multi text The Tantalus have escape to our strike forces when its hull has become critical, and looks like that we destroy it another day, the Command is moving a strike forces to eliminate it, considering that its hull is now down the 30%. $end_multi_text $Voice: none.wav $Recommendation text: If you want to destroy that destroyer, you must prevent it from escape: remember that without a working engine, it will never enter subspace. Disable it first. $end_multi_text $Formula: ( ) $Multi text You left the area before the mission outcome has been resolved, the Pinnacle has been nearly destroyed. your action is considered cowardly. Your wingmen was not able to save the transport without a leader. $end_multi_text $Voice: none.wav $Recommendation text: Don't leave the area before the Pinnacle has dissmised you. $end_multi_text $Formula: ( ) $Multi text You left the area before the mission outcome has been resolved, the Pinnacle has been nearly destroyed. your action is considered cowardly. $end_multi_text $Voice: none.wav $Recommendation text: Don't leave the area before the Pinnacle has dissmised you. $end_multi_text $Formula: ( ) $Multi text The Omicron wing has safely made it to Betelgeuse. and they is now approaching to the Vulture. You made a job well done, Pilot. $end_multi_text $Voice: none.wav $Recommendation text: Your Performance was excellent, we have no reccomentaion for you. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 4 "GTF Valkyrie" 4 "GTF Hercules" 6 "GTB Medusa" 2 ) +Weaponry Pool: ( "D-Advanced" 4 "Avenger" 11 "Flail" 8 "Prometheus" 18 "Banshee" 13 "MX-50" 85 "Fury" 780 "Hornet" 754 "Interceptor" 105 "Synaptic" 25 "Stiletto" 30 "Tsunami" 15 ) #Objects ;! 33 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: -24.002546, 0.000003, -169.792252 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Omicron 1 ;! Object #1 $Class: GTT Elysium $Team: Friendly $Location: 78.961708, 0.000018, 59.057774 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Personals +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omicron 2 ;! Object #2 $Class: GTT Elysium $Team: Friendly $Location: 44.085068, -0.000002, -19.603884 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Personals +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omicron 3 ;! Object #3 $Class: GTT Elysium $Team: Friendly $Location: 112.402321, -0.000006, -19.603882 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Personals +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Banshee" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #4 $Class: GTF Apollo $Team: Friendly $Location: -46.191933, -0.000024, -209.053604 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #5 $Class: GTF Apollo $Team: Friendly $Location: 3.786152, -0.000032, -209.537277 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Tantalus ;! Object #6 $Class: SD Demon $Team: Hostile $Location: -7730.382324, 1402.896484, 2552.062500 $Orientation: -0.128922, 0.087082, -0.987824, -0.010866, 0.995953, 0.089217, 0.991595, 0.022236, -0.127454 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 94 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 22 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Vishnu 1 ;! Object #7 $Class: SF Manticore $Team: Hostile $Location: -1204.478149, 0.000485, 1844.270264 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 2 ;! Object #8 $Class: SF Manticore $Team: Hostile $Location: -1269.300781, 0.000140, 1942.344238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Varuna 1 ;! Object #9 $Class: SF Scorpion $Team: Hostile $Location: -1908.263184, 0.000074, 1746.456421 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Varuna 2 ;! Object #10 $Class: SF Scorpion $Team: Hostile $Location: -1962.937378, 0.000418, 1822.511353 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Indra 1 ;! Object #11 $Class: SB Shaitan $Team: Hostile $Location: -2490.815186, -0.000016, 1616.441284 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Indra 2 ;! Object #12 $Class: SB Shaitan $Team: Hostile $Location: -2359.060303, -0.000474, 1255.951294 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Beta 1 ;! Object #13 $Class: GTF Valkyrie $Team: Friendly $Location: -172.451050, 0.000076, -165.261292 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #14 $Class: GTF Valkyrie $Team: Friendly $Location: -199.756638, 0.000106, -212.131226 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #15 $Class: GTF Valkyrie $Team: Friendly $Location: -147.024887, 0.000094, -212.754562 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Pinnacle ;! Object #16 $Class: PVD Typhon $Team: Friendly $Location: 5703.084473, -670.383301, 843.122437 $Orientation: 0.353019, 0.000000, 0.935616, 0.000000, 1.000000, 0.000000, -0.935616, 0.000000, 0.353019 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Tantalus" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 92 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( has-arrived-delay 0 "Indra" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Delta 1 ;! Object #17 $Class: PVF Thoth $Team: Friendly $Location: 2691.436768, -0.000142, -42.600426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Delta 2 ;! Object #18 $Class: PVF Thoth $Team: Friendly $Location: 2525.094727, -0.000450, 37.999741 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Delta 3 ;! Object #19 $Class: PVF Thoth $Team: Friendly $Location: 2528.965332, -0.000604, -178.728882 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Epsilon 1 ;! Object #20 $Class: PVB Osiris $Team: Friendly $Location: 2461.937744, -0.000477, 1053.574219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Harbinger" "Synaptic" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #21 $Class: PVB Osiris $Team: Friendly $Location: 2337.698486, -0.000684, 1150.073853 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Harbinger" "Synaptic" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #22 $Class: PVB Osiris $Team: Friendly $Location: 2313.103027, -0.000581, 986.323608 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Harbinger" "Synaptic" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #23 $Class: PVB Osiris $Team: Friendly $Location: 2148.878174, -0.000554, 1082.631348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Harbinger" "Synaptic" "Tsunami" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bheema 1 ;! Object #24 $Class: SB Nephilim $Team: Hostile $Location: -3768.154053, -0.003697, 1655.910522 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" "Synaptic" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 2 ;! Object #25 $Class: SB Nephilim $Team: Hostile $Location: -3870.836670, -0.003902, 1493.516479 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" "Synaptic" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 3 ;! Object #26 $Class: SB Nephilim $Team: Hostile $Location: -3604.513428, -0.003867, 1523.581543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" "Synaptic" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 4 ;! Object #27 $Class: SB Nephilim $Team: Hostile $Location: -3718.112549, -0.004109, 1370.511108 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" "Synaptic" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Arjuna 1 ;! Object #28 $Class: SF Dragon $Team: Hostile $Location: -4367.733398, -0.003926, 1518.627563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 2 ;! Object #29 $Class: SF Dragon $Team: Hostile $Location: -4433.718262, -0.003596, 1420.813721 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Keldon ;! Object #30 $Class: SC Cain $Team: Hostile $Location: 2439.113525, 0.000073, 3122.902588 $Orientation: -0.795119, 0.000000, 0.606454, 0.000000, 1.000000, 0.000000, -0.606454, 0.000000, -0.795119 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Pinnacle" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret05 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret06 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret07 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret08 +Secondary Banks: ( "Shivan Cluster" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Shivan Cluster" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 13 $Arrival Cue: ( has-arrived-delay 0 "Bheema" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Support 1 ;! Object #31 $Class: PVS Scarab $Team: Friendly $Location: 4556.785156, -0.000140, -1302.243652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pinnacle +Arrival Delay: 5 $Arrival Cue: ( has-arrived-delay 0 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 50 $Name: Support 2 ;! Object #32 $Class: PVS Scarab $Team: Friendly $Location: 4414.040039, -0.000746, -1518.140991 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pinnacle $Arrival Cue: ( is-destroyed-delay 0 "Support 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 50 #Wings ;! 10 total $Name: Omicron $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omicron 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Omicron 1" "Omicron 2" "Omicron 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 49 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 12 $Departure Cue: ( and ( is-goal-true-delay "protectpinnacle" 10 ) ( is-goal-true-delay "escort omicron" 0 ) ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Vishnu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tantalus +Arrival delay: 6 $Arrival Cue: ( has-arrived-delay 0 "Varuna" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Vishnu 1" "Vishnu 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Varuna $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Varuna 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tantalus +Arrival delay: 28 $Arrival Cue: ( has-arrived-delay 0 "Tantalus" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Varuna 1" "Varuna 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Indra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Indra 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tantalus +Arrival delay: 12 $Arrival Cue: ( has-arrived-delay 0 "Vishnu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Indra 1" "Indra 2" ) $AI Goals: ( goals ( ai-chase-wing "Omicron" 50 ) ( ai-chase "Pinnacle" 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 8 $Departure Cue: ( and ( is-goal-true-delay "protectpinnacle" 0 ) ( is-goal-true-delay "escort omicron" 0 ) ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pinnacle +Arrival delay: 28 $Arrival Cue: ( has-arrived-delay 0 "Pinnacle" ) $Departure Location: Docking Bay $Departure Anchor: Pinnacle $Departure Cue: ( and ( is-destroyed-delay 0 "Bheema" "Arjuna" "Indra" ) ( destroyed-or-departed-delay 0 "Tantalus" ) ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-guard "Pinnacle" 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 4 +Wave Delay Max: 8 $Name: Epsilon $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pinnacle +Arrival delay: 15 $Arrival Cue: ( has-arrived-delay 0 "Delta" ) $Departure Location: Docking Bay $Departure Anchor: Pinnacle $Departure Cue: ( destroyed-or-departed-delay 0 "Tantalus" ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase "Tantalus" 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 7 +Wave Delay Max: 13 $Name: Bheema $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tantalus +Arrival delay: 20 $Arrival Cue: ( has-arrived-delay 0 "Pinnacle" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" ) $AI Goals: ( goals ( ai-chase "Pinnacle" 72 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Arjuna $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tantalus +Arrival delay: 5 $Arrival Cue: ( has-arrived-delay 0 "Bheema" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Arjuna 1" "Arjuna 2" ) $AI Goals: ( goals ( ai-guard "Tantalus" 70 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 12 #Events ;! 26 total $Formula: ( when ( has-arrived-delay 10 "Pinnacle" ) ( validate-goal "protectpinnacle" ) ) +Name: validate2ndgoal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Tantalus" ) 25 ) ( add-goal "Tantalus" ( ai-warp-out 50 ) ) ) +Name: tantalus departed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Tantalus" ) ( send-message "Alpha 2" "High" "Tantalus arrived" ) ) +Name: Tanntalus arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 6 "Varuna" ) ( send-message "#Command" "High" "fighters" ) ) +Name: Fighters +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 6 "Indra" ) ( send-message "" "High" "Shaitans" ) ) +Name: Shaitans +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Pinnacle" ) ( send-message "Pinnacle" "High" "Pinnacle" ) ) +Name: Pinnacle +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 8 "Pinnacle" ) ( send-message "Pinnacle" "High" "Delta & Epsilon" ) ) +Name: Delta&epsilon +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Keldon" ) ( send-message "" "High" "Keldon" ) ) +Name: Keldon +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Tantalus" ) 30 ) ( send-message "Pinnacle" "Normal" "Tantalus out" ) ) +Name: Tantalus out +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Keldon" ) 30 ) ( send-message "Pinnacle" "Normal" "Keldon hull30%" ) ) +Name: Keldon hull down the 30% +Repeat Count: 1 +Interval: 1 $Formula: ( when ( destroyed-or-departed-delay 15 "Tantalus" ) ( send-message "Pinnacle" "Low" "Epsilon cleared" ) ) +Name: Epsilon cleared +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Tantalus" ) ( send-message "#Command" "High" "Fight day" ) ) +Name: Fight day +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 0 "Bheema" "Arjuna" "Indra" ) ( destroyed-or-departed-delay 0 "Tantalus" ) ) ( send-message "Pinnacle" "Low" "Delta cleared" ) ) +Name: Delta cleared +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Delta" ) ( send-message "Delta 1" "Normal" "Delta arived" ) ) +Name: Delta arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Epsilon" ) ( send-message "Epsilon 1" "Normal" "Epsilon arriv" ) ) +Name: Epsilon arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Keldon" ) ( send-message "" "High" "Keldon Down" ) ) +Name: Keldon down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "escort omicron" 0 ) ( send-message "#Command" "Normal" "Primary ob. OK 1/2" ) ) +Name: Transports +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 6 "Arjuna" ) ( send-message "" "High" "Battle" ) ) +Name: Battle +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "protectpinnacle" 8 ) ( send-message "Pinnacle" "Low" "Pinnacle2" ) ) +Name: Pinnacle2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-goal-true-delay "protectpinnacle" 3 ) ( is-goal-true-delay "escort omicron" 0 ) ) ( send-message "#Command" "Normal" "Betaout" ) ) +Name: Betaout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "escort omicron" 0 ) ( do-nothing ) ) +Name: Escort omicron +Repeat Count: 1 +Interval: 1 +Objective: Escort Omicron $Formula: ( when ( is-destroyed-delay 0 "Varuna" ) ( do-nothing ) ) +Name: Destroy Varuna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Varuna $Formula: ( when ( is-destroyed-delay 0 "Vishnu" ) ( do-nothing ) ) +Name: Destroy Vishnu +Repeat Count: 1 +Interval: 1 +Objective: Destroy Vishnu $Formula: ( when ( is-destroyed-delay 0 "Indra" ) ( do-nothing ) ) +Name: Destroy Indra +Repeat Count: 1 +Interval: 1 +Objective: Destroy Indra $Formula: ( when ( is-destroyed-delay 0 "Bheema" ) ( do-nothing ) ) +Name: Destroy Bheema +Repeat Count: 1 +Interval: 1 +Objective: Destroy Bheema $Formula: ( when ( is-destroyed-delay 0 "Arjuna" ) ( do-nothing ) ) +Name: Destroy Arjuna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Arjuna #Goals ;! 2 total $Type: Primary +Name: protectpinnacle $Message: Protect the Pinnacle $Formula: ( and ( destroyed-or-departed-delay 0 "Tantalus" "Bheema" "Arjuna" ) ( has-departed-delay 5 "Epsilon" ) ) +Invalid +Score: 500 $Type: Primary +Name: escort omicron $Message: Escort Omicron to the Jump Node $Formula: ( are-waypoints-done-delay "Omicron" "Waypoint path 1" 0 ) +Score: 200 #Waypoints ;! 1 lists total $Jump Node: 443.323669, -1087.596313, 4191.146484 $Jump Node Name: Betelgeuse Jump Node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 406.058746, -1087.596924, 3712.258789 ) ) #Messages ;! 183 total $Name: Tantalus arrived $Message: What? A Shivan Demon Destroyer has jumping in! +Persona: Wingman 1 +AVI Name: Head-TP3 $Name: fighters $Message: The Tantalus is launching her fighters to our transports! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Shaitans $Message: Reading two Shaitan bombers. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Pinnacle $Message: This is the PVD Pinnacle, we are here to assist you. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Delta & Epsilon $Message: We are preparing Delta and Epsilon wing. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Keldon $Message: A Cain class cruiser is attacking the Pinnacle. +Persona: Wingman 1 +AVI Name: Head-TP2 $Name: Tantalus out $Message: The Tantalus is activating her jump drives, all pilots stay far from that ship. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Keldon hull30% $Message: The Keldon hull is at 30%. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Epsilon cleared $Message: Epsilon wing cleared to enter docking bay. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Fight day $Message: Looks like that we fight another day. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Delta cleared $Message: Delta cleared to enter docking bay. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Delta arived $Message: Delta wing ready to assist. +Persona: Wingman 1 +AVI Name: Head-VP1 $Name: Epsilon arriv $Message: Epsilon wing ready to attack the Tantalus. +Persona: Wingman 1 +AVI Name: Head-VP1 $Name: Keldon Down $Message: The Keldon is down! +Persona: Wingman 1 +AVI Name: Head-TP3 $Name: Primary ob. OK 1/2 $Message: The transport is jumping out now, nice work, now protect the Pinnacle at all cost. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Battle $Message: This is look like a start of a battle! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Pinnacle2 $Message: Alpha, this is the Pinnacle, the battle is over and we won, you are disminssed. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Betaout $Message: Beta, you can leave the area. +Persona: Wingman 1 +AVI Name: Head-TP2 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 1260 $Ambient light level: 0 +Nebula: Nebula01 +Color: Green +Pitch: 17 +Bank: 136 +Heading: 140 #Asteroid Fields #Music $Event Music: 9: Monolith $Briefing Music: BRIEF2 #End