#Mission Info $Version: 0.10 $Name: Spies in the Mist $Author: Brett Neuman $Created: 10/06/97 at 10:17:58 $Modified: 07/14/99 at 10:43:14 $Notes: I am the lizard king. $End Notes: $Mission Desc: Alpha and Beta Wings are sent out to Scan all Nav Buoys. Little do they know about the trap that is being set on them. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -8253.908203, 3903.046387, -1250.595215 +Viewer orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Intercepted Message The 1st Elite Fleet picked up a transmission sent by the GTD Hades II when they entered the Antares System yesterday. "GTD Hades here. Where are proceeding to Vasuda. We will then begin the destruction of all species in that system." We see that the only species now in the Vasuda sector are Shivans. This tells us that the Shivans are not allied with the GTI. $end_multi_text $Ani Filename: cb_starmap10.avi +Wave Filename: none $Stage Text: Hammer of Light We have not detected any Hammer of Light presence in the system. It seems that they were wiped out. Along with the Shivans. That is where our problem is. If the Hades can take out the Shivans. Then the destruction of the Hades is very grim. We must find the Hades II and destroy it before it can reach our homeworld. $end_multi_text $Ani Filename: CB_starmap14.avi +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text Alpha and Beta Wings will be flying a recon mission. This is a very imprtant data gathering mission. So don't fail me, Pilot. $end_multi_text $voice: none.wav $camera_pos: -351.628296, 551.421265, -94.579704 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -200.595993, 0.000053, -92.480347 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -503.673309, 0.000032, -93.413757 $label: Beta +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You will scan Nav Alpha. Plan for enemies. $end_multi_text $voice: none.wav $camera_pos: -3195.407715, 517.959900, -1937.062256 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -200.595993, 0.000053, -92.480347 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -503.673309, 0.000032, -93.413757 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3150.657959, 0.000099, -1942.681763 $label: Nav Alpha +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You will then proceed to scanning Nav Beta. $end_multi_text $voice: none.wav $camera_pos: -6333.902344, 1030.014526, -3222.585693 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -200.595993, 0.000053, -92.480347 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -503.673309, 0.000032, -93.413757 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3182.076416, 0.000109, -1931.247803 $label: Nav Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3150.657959, 0.000099, -1942.681763 $label: Nav Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -6339.578613, 0.000189, -3209.121338 $label: Nav Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After that, You will head to Nav Delta. That is the last scanning point. $end_multi_text $voice: none.wav $camera_pos: -12993.679688, 3321.244873, -2883.466797 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -200.595993, 0.000053, -92.480347 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -503.673309, 0.000032, -93.413757 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3182.076416, 0.000109, -1931.247803 $label: Nav Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3150.657959, 0.000099, -1942.681763 $label: Nav Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -6339.578613, 0.000189, -3209.121338 $label: Nav Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -12767.794922, -0.000645, -2950.011230 $label: Nav Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Oh, and be careful. There is a dense asteroid field all around you while you are scanning the Nav Buoys. Good Luck to you. $end_multi_text $voice: none.wav $camera_pos: -8253.908203, 3903.046387, -1250.595215 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -200.595993, 0.000053, -92.480347 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -503.673309, 0.000032, -93.413757 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3182.076416, 0.000109, -1931.247803 $label: Nav Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -3150.657959, 0.000099, -1942.681763 $label: Nav Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -6339.578613, 0.000189, -3209.121338 $label: Nav Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -12767.794922, -0.000645, -2950.011230 $label: Nav Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -9631.322266, 0.000441, -1098.778442 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Thoth $pos: -6811.856445, 0.000626, -1056.482666 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: GTF Loki $pos: -8002.821289, -0.000515, -1436.425049 $label: Asteroid Field +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Scan Buoys" 0 ) $Multi text You did an excellent job at scanning all of the Nav Buoys. We have that Data we need and the GTA thanks you. Excellent job. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy" 0 ) $Multi text Destroying all the enemies is excellent. You destroyed the Spies before they could get away and tell the GTI that we were in the system. With being outnumbered, you showed great leadership by destroying all of the enemies. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-incomplete "Scan Buoys" ) $Multi text You did not scan the Nav Buoys. The GTA did not get the data they needed. This is very sad news. $end_multi_text $Voice: none.wav $Recommendation text: Don't warp out. $end_multi_text $Formula: ( is-goal-incomplete "Destroy" ) $Multi text The Spies of the GTI got away. Now the GTI knows we are in the system. I would expect better from you, pilot. $end_multi_text $Voice: none.wav $Recommendation text: Don't warp out. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Valkyrie" 4 ) +Weaponry Pool: ( "Avenger" 8 "Flail" 4 "Prometheus" 24 "Banshee" 4 "S-Breaker" 8 "Fury" 750 "Hornet" 520 "Interceptor" 100 "Phoenix V" 25 "EM Pulse" 25 "Swarmer" 13432104 "Cluster " 4360430 "Cluster " 273 "Cluster " 6357864 ) #Objects ;! 40 total $Name: Alpha 1 ;! Object #0 $Class: GTF Loki $Team: Friendly $Location: -199.694672, 0.000050, -193.295258 $Orientation: 0.877582, 0.000000, -0.479426, 0.000000, 1.000000, 0.000000, 0.479426, 0.000000, 0.877582 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 $Name: Alpha 2 ;! Object #1 $Class: GTF Loki $Team: Friendly $Location: -201.399994, 0.000000, 7.000000 $Orientation: -0.999964, 0.000000, -0.008514, -0.000000, 1.000000, 0.000000, 0.008514, 0.000000, -0.999964 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Loki $Team: Friendly $Location: -3.041962, 0.000084, 6.947449 $Orientation: -0.713474, 0.000000, 0.700682, -0.000000, 1.000000, -0.000000, -0.700682, -0.000000, -0.713473 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Loki $Team: Friendly $Location: -1.292572, 0.000010, -193.347870 $Orientation: 0.000265, 0.000000, 1.000000, 0.000000, 1.000000, -0.000000, -1.000000, 0.000000, 0.000265 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #4 $Class: GTF Loki $Team: Friendly $Location: -701.900024, 0.000000, 3.200000 $Orientation: -0.999955, 0.000000, 0.009469, 0.000000, 1.000000, 0.000000, -0.009469, 0.000000, -0.999955 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTF Loki $Team: Friendly $Location: -501.800537, 0.000085, 1.294876 $Orientation: -0.703539, 0.000000, 0.710657, -0.000000, 1.000000, -0.000000, -0.710657, -0.000000, -0.703539 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTF Loki $Team: Friendly $Location: -499.984680, 0.000085, -198.777252 $Orientation: 0.000413, 0.000000, 1.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000413 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GTF Loki $Team: Friendly $Location: -703.835938, 0.000077, -198.723236 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Scurry 1 ;! Object #8 $Class: GTB Zeus $Team: Hostile $Location: -3263.129150, -0.000604, -2037.782715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Scurry 2 ;! Object #9 $Class: GTB Zeus $Team: Hostile $Location: -3262.936279, -0.000601, -1838.035645 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Scurry 3 ;! Object #10 $Class: GTB Zeus $Team: Hostile $Location: -2961.652344, -0.000590, -1934.279053 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Nav Alpha ;! Object #11 $Class: Terran NavBuoy $Team: Friendly $Location: -3429.163086, 0.000098, -1960.799316 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "scannable" ) +Group: 0 $Name: Scald 1 ;! Object #12 $Class: GTF Loki $Team: Hostile $Location: -6794.906738, -0.000628, -3300.479248 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Scald 2 ;! Object #13 $Class: GTF Loki $Team: Hostile $Location: -6799.520508, -0.000723, -3157.520752 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Scald 3 ;! Object #14 $Class: GTF Loki $Team: Hostile $Location: -6537.461914, -0.000793, -3148.060303 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Scald 4 ;! Object #15 $Class: GTF Loki $Team: Hostile $Location: -6532.835938, -0.000562, -3295.782959 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Nav Beta ;! Object #16 $Class: Terran NavBuoy $Team: Friendly $Location: -5868.284180, 0.000221, -3215.431641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "scannable" ) +Group: 0 $Name: Quinn 1 ;! Object #17 $Class: GTB Zeus $Team: Hostile $Location: -6735.551758, 0.000242, -710.432922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Quinn 2 ;! Object #18 $Class: GTB Zeus $Team: Hostile $Location: -6480.437500, -0.000113, -710.500305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Quinn 3 ;! Object #19 $Class: GTB Zeus $Team: Hostile $Location: -6593.958008, -0.000043, -852.176514 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Quinn 4 ;! Object #20 $Class: GTB Zeus $Team: Hostile $Location: -6612.600098, 0.000272, -587.660583 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Hrid 1 ;! Object #21 $Class: GTF Loki $Team: Hostile $Location: -10027.378906, -0.000708, -1916.773071 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Hrid 2 ;! Object #22 $Class: GTF Loki $Team: Hostile $Location: -10027.170898, -0.000658, -1718.288574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Hrid 3 ;! Object #23 $Class: GTF Loki $Team: Hostile $Location: -9790.907227, -0.000585, -1727.802368 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Hrid 4 ;! Object #24 $Class: GTF Loki $Team: Hostile $Location: -9772.202148, -0.000822, -1926.292725 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 1 ;! Object #25 $Class: GTF Ulysses $Team: Friendly $Location: -9025.023438, 0.000112, -1005.053284 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 32 +Initial Shields: 74 +Subsystem: Pilot +Primary Banks: ( "" "" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: communication $Damage: 24 +Subsystem: navigation $Damage: 33 +Subsystem: weapons $Damage: 100 +Subsystem: sensors $Damage: 68 +Subsystem: engines $Damage: 5 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "scannable" ) +Group: 0 +Score: 12 $Name: Virgo 1 ;! Object #26 $Class: PVF Thoth $Team: Friendly $Location: -8913.422852, 0.000041, -782.285767 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 27 +Initial Shields: 91 +Subsystem: Pilot +Sbank Ammo: ( 0 ) +Subsystem: weapons $Damage: 66 +Subsystem: sensors $Damage: 29 +Subsystem: communications $Damage: 34 +Subsystem: navigation $Damage: 54 +Subsystem: engine $Damage: 14 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "scannable" ) +Group: 0 +Score: 14 $Name: Virgo 2 ;! Object #27 $Class: PVF Thoth $Team: Friendly $Location: -8788.018555, -0.000186, -698.773804 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 59 +Initial Shields: 43 +Subsystem: Pilot +Sbank Ammo: ( 0 ) +Subsystem: weapons $Damage: 75 +Subsystem: sensors $Damage: 36 +Subsystem: communications $Damage: 22 +Subsystem: navigation $Damage: 79 +Subsystem: engine $Damage: 44 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "scannable" ) +Group: 0 +Score: 14 $Name: Nav Delta ;! Object #28 $Class: Terran NavBuoy $Team: Friendly $Location: -13990.721680, -0.000525, -3144.756104 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "scannable" ) +Group: 0 $Name: Bragi 1 ;! Object #29 $Class: GTF Loki $Team: Hostile $Location: -13894.869141, 0.000226, -2252.369629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bragi 2 ;! Object #30 $Class: GTF Loki $Team: Hostile $Location: -13363.381836, -0.000081, -2328.453613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bragi 3 ;! Object #31 $Class: GTF Loki $Team: Hostile $Location: -12889.067383, 0.000287, -2651.351807 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bragi 4 ;! Object #32 $Class: GTF Loki $Team: Hostile $Location: -12509.714844, 0.000332, -3050.203125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bragi 5 ;! Object #33 $Class: GTF Loki $Team: Hostile $Location: -12244.364258, -0.000002, -3581.993896 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bragi 6 ;! Object #34 $Class: GTF Loki $Team: Hostile $Location: -12168.688477, -0.000450, -3904.874756 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Geri 1 ;! Object #35 $Class: GTB Zeus $Team: Hostile $Location: -12433.023438, 0.000303, -2195.800293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Geri 2 ;! Object #36 $Class: GTB Zeus $Team: Hostile $Location: -11996.637695, 0.000414, -2499.692383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Geri 3 ;! Object #37 $Class: GTB Zeus $Team: Hostile $Location: -11750.167969, -0.000187, -2917.483398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Phoenix V" "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Delta 1 ;! Object #38 $Class: GTF Hercules $Team: Friendly $Location: -7021.598145, 0.000136, 1010.182251 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #39 $Class: GTF Hercules $Team: Friendly $Location: -6793.821777, -0.000265, 1180.868652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags: ( ) $Name: Scurry $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scurry 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 4 "Nav Alpha" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scurry 1" "Scurry 2" "Scurry 3" ) +Flags: ( ) $Name: Scald $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scald 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 4 "Nav Beta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scald 1" "Scald 2" "Scald 3" "Scald 4" ) +Flags: ( ) $Name: Quinn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Quinn 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 27 "Nav Beta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Quinn 1" "Quinn 2" "Quinn 3" "Quinn 4" ) +Flags: ( ) $Name: Hrid $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hrid 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 7 "Zeta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Hrid 1" "Hrid 2" "Hrid 3" "Hrid 4" ) +Flags: ( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "Quinn" "Scald" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Zeta 1" ) +Flags: ( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 1 "Zeta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Virgo 1" "Virgo 2" ) +Flags: ( ) $Name: Bragi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bragi 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 4 "Nav Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Bragi 1" "Bragi 2" "Bragi 3" "Bragi 4" "Bragi 5" "Bragi 6" ) +Flags: ( ) $Name: Geri $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Geri 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 8 "Nav Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Geri 1" "Geri 2" "Geri 3" ) +Flags: ( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) +Flags: ( "reinforcement" ) #Events ;! 17 total $Formula: ( when ( has-time-elapsed 7 ) ( send-message "Alpha 2" "High" "Chatter" ) ) +Name: Chatter +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 11 ) ( send-message "Beta 3" "High" "Chatter2" ) ) +Name: Chatter2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 2 "Nav Alpha" ) ( send-message "#Command" "High" "NavAlpha" ) ) +Name: NavAlpha +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 2 "Nav Beta" ) ( send-message "#Command" "High" "NavBeta" ) ) +Name: NavBeta +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 1 "Nav Delta" ) ( send-message "#Command" "High" "NavDelta" ) ) +Name: NavDelta +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 7 "Nav Delta" ) ( send-message "Zeta 1" "High" "IFFChange" ) ) +Name: IFFChange +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 5 "Nav Delta" ) ( change-iff "Hostile" "Zeta 1" ) ) +Name: RIFFChange +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 5 "Nav Delta" ) ( change-iff "Hostile" "Virgo 1" ) ) +Name: RIFFChange2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 5 "Nav Delta" ) ( change-iff "Hostile" "Virgo 2" ) ) +Name: RIFFChange3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 4 "Zeta" ) ( send-message "Zeta 1" "High" "ZetaVirgo" ) ) +Name: ZetaVirgo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Zeta" ) ( send-message "#Command" "High" "Agreed" ) ) +Name: Agreed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 0 "Nav Alpha" "Nav Beta" "Nav Delta" ) ( do-nothing ) ) +Name: Scan NavBuoys +Repeat Count: 1 +Interval: 1 +Objective: Scan All NavBuoys $Formula: ( when ( is-destroyed-delay 0 "Scurry" ) ( do-nothing ) ) +Name: Destroy Scurry +Repeat Count: 1 +Interval: 1 +Objective: Destroy Scurry $Formula: ( when ( is-destroyed-delay 0 "Scald" ) ( do-nothing ) ) +Name: Destroy Scald +Repeat Count: 1 +Interval: 1 +Objective: Destroy Scald $Formula: ( when ( is-destroyed-delay 0 "Quinn" ) ( do-nothing ) ) +Name: Destroy Quinn +Repeat Count: 1 +Interval: 1 +Objective: Destroy Quinn $Formula: ( when ( is-destroyed-delay 0 "Hrid" ) ( do-nothing ) ) +Name: Destroy Hrid +Repeat Count: 1 +Interval: 1 +Objective: Destroy Hrid $Formula: ( when ( is-destroyed-delay 0 "Zeta" "Virgo" "Bragi" "Geri" ) ( do-nothing ) ) +Name: Destroy all Ships +Repeat Count: 1 +Interval: 1 +Objective: Destroy all Ships #Goals ;! 2 total $Type: Primary +Name: Scan Buoys $Message: Scan All Nav Points $Formula: ( is-cargo-known-delay 0 "Nav Alpha" "Nav Beta" "Nav Delta" ) $Type: Primary +Name: Destroy $Message: Destroy all Hostiles $Formula: ( is-destroyed-delay 0 "Scurry" "Scald" "Quinn" "Hrid" "Zeta" "Virgo" "Bragi" "Geri" ) #Waypoints ;! 0 lists total #Messages ;! 173 total $Name: Chatter $Message: The Asteroid Field looks kind of dead. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Chatter2 $Message: You know the enemy, Ambush after Ambush. +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: NavAlpha $Message: Nav Alpha has been scanned. +Persona: Terran Command +AVI Name: Head-CM1 $Name: NavBeta $Message: Nav Beta has been scanned. +Persona: Terran Command +AVI Name: Head-CM1 $Name: NavDelta $Message: Nav Delta has been scanned. +Persona: Terran Command +AVI Name: Head-CM1 $Name: IFFChange $Message: Ha! You fools! +Persona: Wingman 5 +AVI Name: Head-TP1 $Name: ZetaVirgo $Message: Zeta and Vasudan Virgo Wing here, we have taken damage from our last battle, please protect us! +Persona: Wingman 5 +AVI Name: Head-TP1 $Name: Agreed $Message: Alpha and Beta Wings, Protect Zeta and Virgo. +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 1566 $Ambient light level: 0 $Bitmap: Sun01 $Orientation: 0.965742, 0.001374, -0.259499, -0.014395, 0.998730, -0.048284, 0.259103, 0.050365, 0.964536 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 1 #Asteroid Fields $Density: 10000 $Average Speed: 25.000000 $Minimum: -50000.000000, -5000.000000, -5000.000000 $Maximum: 500.000000, 5000.000000, 500.000000 #Music $Event Music: 3: Chaser $Briefing Music: BRIEF4 #End