#Mission Info $Version: 0.10 $Name: Primary defence $Author: Brian Wheeler $Created: 06/21/98 at 12:11:38 $Modified: 06/24/98 at 12:02:09 $Notes: This is a FRED created mission $End Notes: $Mission Desc: The Fleet stationed at the Kranthos Installation has left to attack the Vasudans. This leaves only six fighters and three light bombers left to protect the installation. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 233.421021, 2857.038574, -969.823059 +Viewer orient: 0.998387, 0.000002, 0.056776, -0.056745, -0.032934, 0.997845, 0.001872, -0.999458, -0.032881 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text The defensive fleet stationed at the Kranthos Installation have been sent out for an attack on the Vasudans. This leaves only two wings of three fighters each and a wing of three bombers left to protect the installation. $end_multi_text $voice: none.wav $camera_pos: 233.421021, 2857.038574, -969.823059 $camera_orient: 0.998387, 0.000002, 0.056775, -0.056745, -0.032935, 0.997845, 0.001872, -0.999458, -0.032881 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 23.951141, -0.000284, -1027.233521 $label: GTI Arcadia +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Beta wing will fly a patrol around the installation. Alpha wing will be stationed at the front of the installation and will engage any hostiles that are detected. Delta wing will be available for reinforcements. $end_multi_text $voice: none.wav $camera_pos: 23.137180, 228.546310, -675.603027 $camera_orient: 0.999836, 0.000002, 0.018098, -0.014641, 0.587931, 0.808779, -0.010639, -0.808911, 0.587835 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 23.951141, -0.000284, -1027.233521 $label: GTI Arcadia +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -78.954880, -0.000056, -527.214783 $label: Beta 3 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -5.071208, 0.000129, -521.090332 $label: Alpha 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 100.343529, -0.001523, -522.497803 $label: Delta 3 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Do not let anything get close to the installation. Destroy all hostile forces in the area. $end_multi_text $voice: none.wav $camera_pos: -0.553836, 72.461197, -600.378906 $camera_orient: 0.999683, 0.000002, 0.025191, -0.017619, 0.714773, 0.699135, -0.018004, -0.699357, 0.714546 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 23.951141, -0.000284, -1027.233521 $label: GTI Arcadia +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -78.954880, -0.000056, -527.214783 $label: Beta 3 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -5.071208, 0.000129, -521.090332 $label: Alpha 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 100.343529, -0.001523, -522.497803 $label: Delta 3 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-previous-goal-true "Defense" "Protect Installation" ) $Multi text Good job. You successfully defended the installation against enemy attacks. The main defence fleet for the installation won the battle they were fighting in and should arrive back shortly. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-previous-goal-false "Defense" "Protect Installation" ) $Multi text You failed to protect the installation. Many civilian people lost their lives because of this. It's all your fault you know. If it weren't for you, my parents would still be alive! You've killed thousands of innocent people, you evil bastard!! Die! ...er, sorry, I got carried away. I'm sure you tried your best. Good luck in future missions. $end_multi_text $Voice: none.wav $Recommendation text: Protect the installation at all costs. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "ML-16 Laser" 14 "Disruptor" 12 "Avenger" 10 "Flail" 2 "MX-50" 100 "Fury" 320 "Interceptor" 75 "Phoenix V" 8 "Synaptic" 12 "Stiletto" 20 "Tsunami" 12 ) #Objects ;! 33 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: -2.435501, -0.000007, -498.895935 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: GTI Arcadia ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: 23.951141, -0.000284, -1027.233521 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "GTFR Chronos 4" 60 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Alpha 2 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: 16.590172, 0.000259, -543.284729 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #3 $Class: GTF Valkyrie $Team: Friendly $Location: -26.732588, 0.000264, -541.797302 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: GTFR Chronos 4 ;! Object #4 $Class: GTFR Chronos $Team: Friendly $Location: 1103.946899, 0.000003, -525.457031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: TAC 1 5 ;! Object #5 $Class: TAC 1 $Team: Friendly $Location: 1016.645142, 0.000419, -532.950439 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 5 $Name: TAC 1 6 ;! Object #6 $Class: TAC 1 $Team: Friendly $Location: 945.651062, 0.000312, -523.827942 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Supplies +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 5 $Name: Beta 1 ;! Object #7 $Class: GTF Apollo $Team: Friendly $Location: -903.900024, 0.000000, -0.500000 $Orientation: -0.123278, 0.000000, 0.992372, 0.000002, 1.000000, 0.000000, -0.992372, 0.000002, -0.123278 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 +Persona Index: 2 $Name: Beta 2 ;! Object #8 $Class: GTF Apollo $Team: Friendly $Location: -852.101379, 0.000081, -26.609415 $Orientation: 0.088446, 0.000000, 0.996081, 0.000001, 1.000000, 0.000000, -0.996081, 0.000001, 0.088446 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #9 $Class: GTF Apollo $Team: Friendly $Location: -852.995178, 0.000047, 44.214787 $Orientation: -0.352761, 0.000000, 0.935714, 0.000001, 1.000000, 0.000000, -0.935714, 0.000001, -0.352761 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #10 $Class: GTB Athena $Team: Friendly $Location: 100.059372, -0.001525, -499.113647 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Delta 2 ;! Object #11 $Class: GTB Athena $Team: Friendly $Location: 123.194565, -0.001521, -544.218994 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Delta 3 ;! Object #12 $Class: GTB Athena $Team: Friendly $Location: 77.492493, -0.001523, -545.881958 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Holair 1 ;! Object #13 $Class: PVB Osiris $Team: Hostile $Location: 0.000000, 2000.000000, 0.000000 $Orientation: -0.999728, 0.000000, -0.023310, 0.020734, 0.456976, -0.889238, 0.010652, -0.889479, -0.456851 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Stiletto" "Stiletto" "Stiletto" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Holair 2 ;! Object #14 $Class: PVB Osiris $Team: Hostile $Location: -64.493591, 2000.000000, 97.178101 $Orientation: -0.996921, 0.000000, -0.078416, 0.068304, 0.491215, -0.868356, 0.038519, -0.871038, -0.489703 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Stiletto" "Stiletto" "Stiletto" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Holair 3 ;! Object #15 $Class: PVB Osiris $Team: Hostile $Location: 65.022644, 2000.000000, 99.773071 $Orientation: -0.999337, 0.000000, 0.036419, -0.031723, 0.491172, -0.870485, -0.017888, -0.871062, -0.490846 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Stiletto" "Stiletto" "Stiletto" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Loph 1 ;! Object #16 $Class: PVF Seth $Team: Hostile $Location: 2.300000, 0.000000, 2004.199951 $Orientation: -0.999974, 0.000000, -0.007142, 0.000000, 1.000000, 0.000000, 0.007142, 0.000000, -0.999974 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 8 $Name: Loph 2 ;! Object #17 $Class: PVF Seth $Team: Hostile $Location: -29.072111, -0.000001, 2044.691406 $Orientation: -0.999851, 0.000000, -0.017258, 0.000000, 1.000000, 0.000000, 0.017258, 0.000000, -0.999851 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 8 $Name: Loph 3 ;! Object #18 $Class: PVF Seth $Team: Hostile $Location: 25.127338, -0.000102, 2038.551147 $Orientation: -1.000000, 0.000000, 0.000384, 0.000000, 1.000000, 0.000000, -0.000384, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $Cargo 1: Nothing +Initial Velocity: 60 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 8 $Name: Prun 1 ;! Object #19 $Class: PVF Anubis $Team: Hostile $Location: 4017.199951, 0.000000, -8.100000 $Orientation: -0.174852, 0.000000, 0.984595, 0.000000, 1.000000, 0.000000, -0.984595, 0.000000, -0.174852 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 6 $Name: Prun 2 ;! Object #20 $Class: PVF Anubis $Team: Hostile $Location: 4064.718994, -0.000007, 26.233669 $Orientation: -0.183181, 0.000000, 0.983079, 0.000000, 1.000000, 0.000000, -0.983079, 0.000000, -0.183180 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 6 $Name: Prun 3 ;! Object #21 $Class: PVF Anubis $Team: Hostile $Location: 4064.457520, 0.000001, -36.489349 $Orientation: -0.162956, 0.000000, 0.986633, 0.000000, 1.000000, 0.000000, -0.986633, 0.000000, -0.162956 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 6 $Name: Cark 1 ;! Object #22 $Class: PVB Amun $Team: Hostile $Location: -11.371109, -0.000185, -4361.909668 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Avenger" ) +Secondary Banks: ( "Tsunami" "Tsunami" "Synaptic" ) +Subsystem: turret02 +AI Class: Major +Primary Banks: ( "Flail" ) +Subsystem: turret01 +AI Class: Major +Primary Banks: ( "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 15 $Name: Cark 2 ;! Object #23 $Class: PVB Amun $Team: Hostile $Location: 29.776934, -0.000111, -4412.788086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Avenger" ) +Secondary Banks: ( "Tsunami" "Tsunami" "Synaptic" ) +Subsystem: turret02 +Primary Banks: ( "Flail" ) +Subsystem: turret01 +Primary Banks: ( "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 15 $Name: Cark 3 ;! Object #24 $Class: PVB Amun $Team: Hostile $Location: -54.581146, -0.000132, -4412.423828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Avenger" ) +Secondary Banks: ( "Tsunami" "Tsunami" "Synaptic" ) +Subsystem: turret02 +Primary Banks: ( "Flail" ) +Subsystem: turret01 +Primary Banks: ( "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 15 $Name: Granos 1 ;! Object #25 $Class: PVF Horus $Team: Hostile $Location: -10.554396, -0.000337, -4468.923828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Granos 2 ;! Object #26 $Class: PVF Horus $Team: Hostile $Location: -47.335449, -0.000275, -4506.637207 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Granos 3 ;! Object #27 $Class: PVF Horus $Team: Hostile $Location: 17.853907, -0.000249, -4501.541504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Kamikase 1 ;! Object #28 $Class: PVT Isis $Team: Hostile $Location: 0.000000, -3000.000000, 0.000000 $Orientation: -0.999728, 0.000000, -0.023310, -0.022577, 0.248801, 0.968292, 0.005799, 0.968555, -0.248733 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Explosives +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "ML-16 Laser" ) +Subsystem: turret02 +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 12000 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Kamikase 2 ;! Object #29 $Class: PVF Seth $Team: Hostile $Location: -47.885254, -3000.000000, -101.913086 $Orientation: -0.997000, 0.000000, -0.077401, -0.075398, 0.226022, 0.971200, 0.017494, 0.974122, -0.225344 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Explosives +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 2000 +Group: 0 +Score: 8 $Name: Kamikase 3 ;! Object #30 $Class: PVF Seth $Team: Hostile $Location: 44.026978, -3000.000000, -101.343262 $Orientation: -0.999765, 0.000000, 0.021678, 0.021119, 0.225560, 0.974000, -0.004890, 0.974229, -0.225507 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Explosives +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "kamikaze" ) +Kamikaze Damage: 2000 +Group: 0 +Score: 8 $Name: PVS Scarab 31 ;! Object #31 $Class: PVS Scarab $Team: Hostile $Location: -0.998808, -0.000063, -4600.859375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-near-ship "Cark 1" 60 ) ( ai-keep-safe-distance 50 ) ) $Cargo 1: Supplies +Initial Velocity: 46 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 6 "Cark 1" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Cark" ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Group: 0 +Score: 50 $Name: Pouk ;! Object #32 $Class: PVB Amun $Team: Hostile $Location: -4001.699951, 0.000000, -1004.200012 $Orientation: -0.005722, 0.000000, -0.999984, 0.000000, 1.000000, 0.000000, 0.999984, 0.000000, -0.005722 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "GTI Arcadia" 80 ) ) $Cargo 1: Harbinger Bombs +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Flail" ) +Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" ) +Subsystem: turret02 +AI Class: Major +Primary Banks: ( "Flail" ) +Subsystem: turret01 +AI Class: Major +Primary Banks: ( "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 6 "Kamikase" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "GTI Arcadia" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-chase-any 60 ) ( ai-guard "GTI Arcadia" 80 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 60 ) ( ai-chase-any 80 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Arcadia $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-guard "GTI Arcadia" 60 ) ) +Flags:( "reinforcement" ) $Name: Holair $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Holair 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 6 "Loph" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "GTI Arcadia" ) $Ships: ( ;! 3 total "Holair 1" "Holair 2" "Holair 3" ) $AI Goals: ( goals ( ai-disarm-ship "GTI Arcadia" 80 ) ( ai-chase "GTI Arcadia" 60 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Loph $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Loph 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "GTI Arcadia" ) $Ships: ( ;! 3 total "Loph 1" "Loph 2" "Loph 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 80 ) ( ai-chase-any 60 ) ) +Flags:( ) $Name: Prun $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Prun 1 $Arrival Location: Hyperspace +Arrival delay: 12 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Prun 1" "Prun 2" "Prun 3" ) $AI Goals: ( goals ( ai-chase "GTFR Chronos 4" 80 ) ( ai-chase-any 60 ) ) +Flags:( ) $Name: Cark $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cark 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 2 "Holair" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "GTI Arcadia" ) $Ships: ( ;! 3 total "Cark 1" "Cark 2" "Cark 3" ) $AI Goals: ( goals ( ai-chase "GTI Arcadia" 60 ) ) +Flags:( ) $Name: Granos $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Granos 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Cark" ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-destroyed-delay 4 "Cark" ) ( is-destroyed-delay 6 "GTI Arcadia" ) ) $Ships: ( ;! 3 total "Granos 1" "Granos 2" "Granos 3" ) $AI Goals: ( goals ( ai-guard-wing "Cark" 80 ) ( ai-chase-any 60 ) ) +Flags:( ) $Name: Kamikase $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kamikase 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 2 "Holair" "Cark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kamikase 1" "Kamikase 2" "Kamikase 3" ) $AI Goals: ( goals ( ai-chase "GTI Arcadia" 80 ) ) +Flags:( ) #Events ;! 17 total $Formula: ( when ( has-arrived-delay 0 "Loph" ) ( do-nothing ) ) +Name: Loph arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Loph" ) ( do-nothing ) ) +Name: Destroy Loph +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Loph $Formula: ( when ( has-arrived-delay 0 "Holair" ) ( do-nothing ) ) +Name: Holair arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Holair" ) ( do-nothing ) ) +Name: Destroy Holair +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Holair $Formula: ( when ( has-arrived-delay 0 "Prun" ) ( do-nothing ) ) +Name: Prun arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Prun" ) ( do-nothing ) ) +Name: Destroy Prun +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Prun $Formula: ( when ( has-arrived-delay 0 "Cark" ) ( do-nothing ) ) +Name: Cark arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cark" ) ( do-nothing ) ) +Name: Destroy Cark +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Cark $Formula: ( when ( has-arrived-delay 0 "Granos" ) ( do-nothing ) ) +Name: Granos arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( destroyed-or-departed-delay 0 "Granos" ) ( do-nothing ) ) +Name: Destroy Granos +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Granos $Formula: ( when ( has-arrived-delay 0 "Kamikase" ) ( do-nothing ) ) +Name: Kamikase arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kamikase" ) ( do-nothing ) ) +Name: Destroy Kamikase +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Kamikase $Formula: ( when ( is-goal-true-delay "Protect Installation" 9 ) ( send-message "" "High" "Mission Complete" ) ) +Name: End +Repeat Count: 1 +Interval: 1 +Objective: Protect the installation $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Exit +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Return to base $Formula: ( when ( is-destroyed-delay 0 "Alpha 1" ) ( send-random-message "" "High" "Alphadead1" "Alphadead2" "Alphadead3" "Alphadead4" "Alphadead5" ) ) +Name: You died! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Pouk" ) ( do-nothing ) ) +Name: Pouk arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Pouk" ) ( do-nothing ) ) +Name: Destroy Pouk +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Pouk #Goals ;! 4 total $Type: Primary +Name: Protect Installation $Message: Protect the GTA installation $Formula: ( and ( not ( is-destroyed-delay 0 "GTI Arcadia" ) ) ( destroyed-or-departed-delay 6 "Holair" "Loph" "Prun" "Cark" "Granos" "Kamikase" ) ) +Score: 100 $Type: Bonus +Name: LeaderLive $Message: Keep as many friendlies alive as you can. $Formula: ( and ( not ( is-destroyed-delay 0 "Alpha 1" "Beta 1" "Delta 1" ) ) ( is-goal-true-delay "Protect Installation" 6 ) ) +Score: 100 $Type: Bonus +Name: Destroy all enemies $Message: Destroy all Vasudans $Formula: ( is-destroyed-delay 0 "Holair" "Loph" "Prun" "Cark" "Granos" "Kamikase" ) +Score: 300 $Type: Secondary +Name: FreighterP $Message: Protect all civilian vehicles $Formula: ( and ( is-goal-true-delay "Protect Installation" 3 ) ( not ( is-destroyed-delay 0 "GTFR Chronos 4" ) ) ) +No music +Score: 10 #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 12 points in list ( -1004.876404, 0.000193, -13.043882 ) ( -1376.973022, 0.000231, -419.704926 ) ( -1362.624878, -0.000178, -1883.196533 ) ( -879.349365, 0.000095, -2099.312012 ) ( -137.302017, -0.000063, -2064.381836 ) ( 16.406029, 0.000190, -1729.026489 ) ( 1354.362183, -0.000051, -1649.315552 ) ( 1670.062500, -0.000218, -1413.863770 ) ( 1655.094971, -0.000019, -885.543518 ) ( 1233.855103, -0.000113, -676.177612 ) ( -88.600975, 0.000228, -631.445740 ) ( -99.431412, 0.000218, 10.199168 ) ) #Messages ;! 171 total $Name: Mission Complete $Message: I think that's all of 'em +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: 5_allclear.wav $Name: Alphadead1 $Message: We've lost Alpha One! +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_p_dead.wav $Name: Alphadead2 $Message: We've lost Alpha One! +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_p_dead.wav $Name: Alphadead3 $Message: We've lost Alpha One! +Persona: Wingman 3 +AVI Name: Head-TP2 +Wave Name: 3_p_dead.wav $Name: Alphadead4 $Message: We've lost Alpha One! +Persona: Wingman 4 +AVI Name: Head-TP2 +Wave Name: 4_p_dead.wav $Name: Alphadead5 $Message: We've lost Alpha One! +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: 5_p_dead.wav #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 +Nebula: Nebula01 +Color: Red +Pitch: 349 +Bank: 199 +Heading: 223 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF1 #End