#Mission Info $Version: 0.10 $Name: Saving America $Author: Stephan Schuhmann $Created: 05/08/99 at 16:39:14 $Modified: 05/09/99 at 11:39:37 $Notes: This mission was created with FRED. $End Notes: $Mission Desc: In this mission, youŽll have to save the TMDB America from the Shivan forces.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -526.365417, 8242.440430, -9472.777344 +Viewer orient: 0.999894, -0.000001, 0.014531, -0.006249, 0.902796, 0.430024, -0.013119, -0.430069, 0.902701 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text One of our Cruisers , the TMDB America, was attacked by the Shivans. They have destroyed all of the subsystems and want to capture the TMDB America. $end_multi_text $voice: none.wav $camera_pos: -1462.312622, 13577.479492, -15597.648438 $camera_orient: 0.999894, -0.000001, 0.014531, -0.006249, 0.902796, 0.430024, -0.013119, -0.430069, 0.902701 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text The Shivan Freighter 'Invader' is about to dock. We expect that heŽll warp out when he has finished docking with the TMDB America. At first, youŽll have to fly through an Asteroid Belt. Then youŽll have to stop the 'Invader' ! $end_multi_text $voice: none.wav $camera_pos: -1462.312622, 13577.479492, -15597.648438 $camera_orient: 0.999894, -0.000001, 0.014531, -0.006249, 0.902796, 0.430024, -0.013119, -0.430069, 0.902701 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( and ( true ) ( true ) ) $end_stage $start_stage $multi_text Different Shivan Fighters have been seen in this area. Be careful ! $end_multi_text $voice: none.wav $camera_pos: -1462.312622, 13577.479492, -15597.648438 $camera_orient: 0.999894, -0.000001, 0.014531, -0.006249, 0.902796, 0.430024, -0.013119, -0.430069, 0.902701 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text After you have destroyed the 'Invader', our Transporter Poseidon will appear in order to repair the TMDB America. YouŽll have to look that everything goes the way it should go. $end_multi_text $voice: none.wav $camera_pos: -1462.312622, 13577.479492, -15597.648438 $camera_orient: 0.999894, -0.000001, 0.014531, -0.006249, 0.902796, 0.430024, -0.013119, -0.430069, 0.902701 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text We have some information that a huge Shivan Destroyer is not far away. Destroy it if it is a threat for the TDMB America. $end_multi_text $voice: none.wav $camera_pos: -1462.312622, 13577.479492, -15597.648438 $camera_orient: 0.999894, -0.000001, 0.014531, -0.006249, 0.902796, 0.430024, -0.013119, -0.430069, 0.902701 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-goal-true-delay "Destroy the 'Invader'" 0 ) $Multi text Perfect ! You have destroyed the 'Invader' before it could dock with the TMDB America. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Destroy the 'Invader'" 0 ) $Multi text You did not reach to destroy the 'Invader'. It captured the TMDB America. $end_multi_text $Voice: none.wav $Recommendation text: At first, you have to destroy the 'Invader'. Your wingmen can destroy the Shivan fighters meanwhile. $end_multi_text $Formula: ( is-goal-true-delay "Save the 'America'" 0 ) $Multi text You saved the 'America'. Great job ! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Save the 'America'" 0 ) $Multi text You could not save the America from the Shivans. Poor job ! $end_multi_text $Voice: none.wav $Recommendation text: Your primary goal is to look after the TMDB America. Destroy any ship that attacks the America. $end_multi_text $Formula: ( is-goal-true-delay "Destroy the Eva 2" 0 ) $Multi text Wow ! You even managed to destroy the Demon Class Destroyer 'Eva 2'. Absolutely great ! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Destroy the Eva 2" 0 ) $Multi text You could not destroy the 'Eva 2'. Better luck next time ! $end_multi_text $Voice: none.wav $Recommendation text: Three Terran bombers help you to destroy the 'Eva 2' . Save them ! $end_multi_text $Formula: ( and ( is-goal-true-delay "Destroy Defender" 0 ) ( is-goal-true-delay "Destroy Eraser" 0 ) ) $Multi text All of the Shivan fighters have been destroyed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-incomplete "Destroy Defender" ) ( is-goal-incomplete "Destroy Eraser" ) ) $Multi text You destroyed some of the Shivan fighters, but not all of them. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-false-delay "Destroy Defender" 0 ) ( is-goal-false-delay "Destroy Eraser" 0 ) ) $Multi text You did not even destroy one of the Shivan fighters. Poor job ! $end_multi_text $Voice: none.wav $Recommendation text: Let your wingmen attack the Shivan fighters. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 3 "Disruptor" 2 "Avenger" 6 "Banshee" 1 "MX-50" 30 "Fury" 240 "Hornet" 40 "Interceptor" 30 ) #Objects ;! 21 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.786853, 0.000006, 5.347604 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 30 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -20.313488, 0.000007, -10.642206 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Eraser" 50 ) ( ai-chase-wing "Defender" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 26.154076, 0.000008, -13.178766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Eraser" 50 ) ( ai-chase-wing "Defender" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -36.846451, 0.000009, -32.691349 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Eraser" 50 ) ( ai-chase-wing "Defender" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: America ;! Object #4 $Class: GTC Leviathan $Team: Friendly $Location: -1096.819580, 479.786011, 8406.291992 $Orientation: -0.148651, 0.000000, 0.988890, 0.000000, 1.000000, 0.000000, -0.988890, 0.000000, -0.148651 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-stay-still "Poseidon" 89 ) ) $Cargo 1: Nothing +Initial Hull: 33 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09a-01-main $Damage: 100 +Subsystem: radar01a-dish $Damage: 100 +Subsystem: sensors $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-goal-true-delay "Destroy the 'Invader'" 10 ) ( is-goal-true-delay "Destroy the Eva 2" 10 ) ( has-arrived-delay 10 "Eva 2" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Invader ;! Object #5 $Class: ST Azrael $Team: Hostile $Location: -771.234680, -811.479370, 11852.481445 $Orientation: -0.811833, -0.032391, 0.582992, 0.024335, 0.995716, 0.089208, -0.583383, 0.086609, -0.807566 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-dock "America" "dockpoint 1" "Docking bay 2" 89 ) ( ai-warp-out 30 ) ) $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret02a +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret03a +AI Class: Colonel +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Defender 1 ;! Object #6 $Class: SF Manticore $Team: Hostile $Location: -689.707092, -0.000231, 4361.788574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Defender 2 ;! Object #7 $Class: SF Manticore $Team: Hostile $Location: -586.358948, -0.000603, 4482.786133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Defender 3 ;! Object #8 $Class: SF Manticore $Team: Hostile $Location: -433.798431, -0.000416, 4574.460449 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Defender 4 ;! Object #9 $Class: SF Manticore $Team: Hostile $Location: -306.171356, -0.000464, 4666.273926 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Eva 2 ;! Object #10 $Class: SD Demon $Team: Hostile $Location: -6356.073730, 3441.904297, 9244.976563 $Orientation: -0.397382, -0.049979, -0.916291, 0.225544, 0.962566, -0.150318, 0.889504, -0.266398, -0.371234 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "America" 89 ) ( ai-chase-wing "Alpha" 40 ) ( ai-chase "GTB Medusa 13" 40 ) ( ai-chase "GTB Medusa 11" 40 ) ( ai-chase "GTB Medusa 12" 40 ) ) $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 5 "Invader" ) ( has-departed-delay 0 "America" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: GTB Medusa 11 ;! Object #11 $Class: GTB Medusa $Team: Friendly $Location: -3296.838867, -1611.064331, 10905.612305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Eva 2" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harbinger" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Eva 2" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Eva 2" ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 +Persona Index: 4 $Name: GTB Medusa 12 ;! Object #12 $Class: GTB Medusa $Team: Friendly $Location: -3283.008545, -1611.064697, 10152.819336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Eva 2" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harbinger" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Eva 2" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Eva 2" ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 +Persona Index: 4 $Name: GTB Medusa 13 ;! Object #13 $Class: GTB Medusa $Team: Friendly $Location: -3281.436279, -1611.064331, 8487.674805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Eva 2" 80 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harbinger" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Eva 2" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Eva 2" ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 +Persona Index: 4 $Name: Poseidon ;! Object #14 $Class: GTT Elysium $Team: Friendly $Location: 4856.330078, 0.000308, 9218.371094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "America" "topside docking" "Docking bay 1" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Invader" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Eraser 1 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: 622.949890, -0.000432, 6454.739746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Eraser 2 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: 953.193115, -0.000189, 6374.615234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Eraser 3 ;! Object #17 $Class: SF Dragon $Team: Hostile $Location: 1229.880737, 0.000258, 6463.561035 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 70 ) ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #18 $Class: GTF Hercules $Team: Friendly $Location: -8.873924, 0.000061, -37.820190 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Defender" 50 ) ( ai-chase-wing "Eraser" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #19 $Class: GTF Hercules $Team: Friendly $Location: 7.117981, 0.000061, -39.674732 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Defender" 50 ) ( ai-chase-wing "Eraser" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Eraser 4 ;! Object #20 $Class: SF Dragon $Team: Hostile $Location: 954.576111, 0.000400, 6520.665527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 70 ) ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 #Wings ;! 4 total $Name: Defender $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Defender 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Defender 1" "Defender 2" "Defender 3" "Defender 4" ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Eraser $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Eraser 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Eraser 1" "Eraser 2" "Eraser 3" "Eraser 4" ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) +Hotkey: 1 +Flags:( ) #Events ;! 0 total #Goals ;! 5 total $Type: Primary +Name: Destroy the 'Invader' $Message: Save the 'America' by destroying the 'Invader' $Formula: ( is-destroyed-delay 5 "Invader" ) +Score: 100 $Type: Secondary +Name: Destroy Defender $Message: Destroy the Shivan fighter squadron 'Defender' $Formula: ( is-destroyed-delay 0 "Defender" ) $Type: Primary +Name: Save the 'America' $Message: DonŽt let the 'America' be destroyed or captured ! $Formula: ( and ( and ( is-goal-true-delay "Destroy the 'Invader'" 0 ) ( is-goal-true-delay "Destroy the Eva 2" 0 ) ) ( and ( has-docked-delay "Poseidon" "America" 1 0 ) ( has-departed-delay 0 "Poseidon" ) ) ) +No music +Score: 150 $Type: Secondary +Name: Destroy Eraser $Message: Destroy the Shivan fighter squadron 'Eraser' $Formula: ( is-destroyed-delay 0 "Eraser" ) +No music $Type: Primary +Name: Destroy the Eva 2 $Message: Destroy the Shivan Destroyer 'Eva 2' $Formula: ( is-destroyed-delay 0 "Eva 2" ) +Score: 200 #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 773 $Ambient light level: 0 +Nebula: Nebula02 +Color: Purple +Pitch: 129 +Bank: 299 +Heading: 99 #Asteroid Fields $Density: 256 $Average Speed: 59.999999 $Minimum: 1200.000000, 8000.000000, -2000.000000 $Maximum: -500.000000, -500.000000, 2000.000000 #Music $Event Music: 9: Monolith $Briefing Music: BRIEF5 #End