#Mission Info $Version: 0.10 $Name: Suicide For A Cause $Author: Matthew Anderson $Created: 06/21/98 at 00:02:54 $Modified: 06/21/98 at 06:42:41 $Notes: Made with FRED, yada shmada. This is a FRED created mission $End Notes: $Mission Desc: Part 3 of branch A of the McCarthy Campaign. Destroy the Lucifer(yeah, right)$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Viewer pos: 0.000000, 6970.316406, -12013.134766 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: I'm going to keep this briefing short, pilots, because time is short. While we have been fitting the last of our craft with shields, disaster has befallen the Tombaugh Station in Ribos. Apparently, the fiasco involving the Cygni Installation yesterday was a test, as Commander Hawk suspected. They were testing the strength of our installations. Only now they have chosen to attack Tombaugh Station with greater force than we could have possibly imagined. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The Lucifer: A new Shivan destroyer appeared approximately thirty minutes ago and began an all-out assault on Tambaugh Station. Tambaugh was well-defended by Leviathan and Fenris class cruisers, but the Station is taking heavy damage nonetheless. The Lucifer appears to be unstoppable. Vasudan cruisers have been launched to assist Tombaugh Station, and we have been called upon to do the same. In a few minutes, we will launch our own assault team against the Lucifer. Stand ready. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Final note: I don't have time for a formal technology update, but we now have Interceptor and Stilleto missiles available on the Weishaupt. After we've finished destroying the Lucifer, you can investigate these new warheads yourself. Until then, get moving! McCarthy out. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text Alpha one, I must be brief. This battle has only raged for half an hour, and the Tombaugh Installation's entire fighter complement is already wiped out. The Shivan fighers have withdrawn. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 6970.316406, -12013.134766 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Seth $pos: 112.399796, 57.569088, -1883.266846 $label: Alpha 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Lucifer $pos: -4637.324219, -1844.016846, 3253.729248 $label: Lucifer +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTI Arcadia $pos: -5994.062012, -1482.489380, 8433.533203 $label: Tombaugh Installation +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Tombaugh will most likely be destroyed, so it will be launching escape pods soon. I need you and Capricorn wing to safeguard the officers aboard those escape pods until they can warp. After they have escaped, you must oversee the destruction of the Lucifer, and interdict any interferance from Shivan fighters. Capricorn will be at your command. They will not act without orders, and they will leave when the escape pods are safe. That is all. Move out! $end_multi_text $voice: none.wav $camera_pos: 0.000000, 6970.316406, -12013.134766 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: PVF Seth $pos: 112.399796, 57.569088, -1883.266846 $label: Alpha 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Lucifer $pos: -4637.324219, -1844.016846, 3253.729248 $label: Lucifer +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTI Arcadia $pos: -5994.062012, -1482.489380, 8433.533203 $label: Tombaugh Installation +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Horus $pos: 1480.400269, 256.850525, -2213.805664 $label: Capricorn +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-false-delay "Destroy Lucifer" 0 ) $Multi text There was nothing that could be done to destroy the Lucifer. Our weapons could not affect it. We lost a total of three Leviathan cruisers, two Fenris cruisers, three Aten cruisers, and a Typhon destroyer. And for what? The knowledge that it is invulnerable. This does not bode well for the alliance. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Defend escapees" 0 ) $Multi text You could, however, have protected the escape pods as you were ordered. Not only did we lose a large number of important officers, but we lost the scientists who brought us our current shield technology. I had expected more from you. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Defend escapees" 0 ) $Multi text Fortunately, most of the Tombaugh Installation's crew has survived the affair and escaped to other parts of the Ribos system. Our next task will be to locate them and the rest of our forces scattered about the system. But, for now, you've earned a break. Excellent performance. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "Avenger" 2 "Interceptor" 20 ) #Objects ;! 19 total $Name: Alpha 1 ;! Object #0 $Class: PVF Horus $Team: Friendly $Location: 22.095350, 57.569004, -3961.834717 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Tombaugh Installation ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: -5994.062012, 0.001015, 8433.533203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Lucifer ;! Object #2 $Class: SD Lucifer $Team: Hostile $Location: -4451.417480, -10.364382, 4008.964844 $Orientation: 0.951191, 0.000000, 0.308603, 0.000000, 1.000000, 0.000000, -0.308603, 0.000000, 0.951191 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret04 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret12 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret13 +Primary Banks: ( "Shivan Super Laser" ) +Subsystem: turret14 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret15 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret16 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret17 +Primary Banks: ( "Terran Huge Turret" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Tombaugh Installation" "PVC Apophis" "PVC Aspis" "GTC Iolaus" "PVC Mamba" "GTC Ionus" "GTC Ithaca" "GTC Dunkelzahn" "GTC Teufelzahn" "PVD Alexandria" ) $Determination: 10 +Flags: ( "no-shields" "invulnerable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: PVC Apophis ;! Object #3 $Class: PVC Aten $Team: Friendly $Location: -2659.768066, -0.000355, 5438.449707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: PVC Aspis ;! Object #4 $Class: PVC Aten $Team: Friendly $Location: -3162.829102, 0.001521, 4483.992676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: PVC Mamba ;! Object #5 $Class: PVC Aten $Team: Friendly $Location: -2663.471680, 525.834473, 1995.366089 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: GTC Iolaus ;! Object #6 $Class: GTC Leviathan $Team: Friendly $Location: -4837.327637, 0.000617, 2144.854492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Ionus ;! Object #7 $Class: GTC Leviathan $Team: Friendly $Location: -6397.590332, 0.000009, 4293.780762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Ithaca ;! Object #8 $Class: GTC Leviathan $Team: Friendly $Location: -6774.363281, 782.610474, 5491.147949 $Orientation: 0.872745, 0.000000, -0.488177, 0.000000, 1.000000, 0.000000, 0.488177, 0.000000, 0.872745 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Dunkelzahn ;! Object #9 $Class: GTC Fenris $Team: Friendly $Location: -3573.554443, 676.651917, 1047.232910 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Teufelzahn ;! Object #10 $Class: GTC Fenris $Team: Friendly $Location: -3528.093018, -21.584810, 3571.277588 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: PVD Alexandria ;! Object #11 $Class: PVD Typhon $Team: Friendly $Location: -2764.760498, -228.680618, -1548.545410 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Escape 1 ;! Object #12 $Class: GTEP Hermes $Team: Friendly $Location: -5876.031250, 0.000174, 11334.745117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Escape path" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: Personnel +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tombaugh Installation $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Group: 0 +Score: 10 $Name: Escape 2 ;! Object #13 $Class: GTEP Hermes $Team: Friendly $Location: -5829.315430, 0.000249, 12584.944336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: Personnel +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tombaugh Installation $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Group: 0 +Score: 10 $Name: Escape 3 ;! Object #14 $Class: GTEP Hermes $Team: Friendly $Location: -5500.624512, 0.000215, 11593.363281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: Personnel +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tombaugh Installation $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Group: 0 +Score: 10 $Name: Durga 1 ;! Object #15 $Class: SF Basilisk $Team: Hostile $Location: -3959.936035, -0.000206, 437.657898 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Durga 2 ;! Object #16 $Class: SF Basilisk $Team: Hostile $Location: -4245.788086, -0.000008, 915.179504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Durga 3 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: -4204.708984, -0.000192, 1456.020752 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Durga 4 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: -3918.370117, 0.000074, 1047.229858 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Durga $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Durga 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Lucifer $Arrival Cue: ( is-destroyed-delay 0 "Tombaugh Installation" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Escape 1" "Escape 2" "Escape 3" ) $Ships: ( ;! 4 total "Durga 1" "Durga 2" "Durga 3" "Durga 4" ) $AI Goals: ( goals ( ai-chase "Escape 1" 50 ) ( ai-chase "Escape 2" 49 ) ( ai-chase "Escape 3" 48 ) ( ai-chase-any 47 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) #Events ;! 9 total $Formula: ( when ( is-event-true-delay "Start" 130 ) ( self-destruct "Tombaugh Installation" ) ) +Name: Self-destructo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Lucifer" ) ( do-nothing ) ) +Name: Destroy Lucifer +Repeat Count: 1 +Interval: 1 +Objective: Destroy the Lucifer $Formula: ( when ( true ) ( send-message "Tombaugh Installation" "High" "Start" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Start" 15 ) ( send-message "#McCarthy" "High" "No support" ) ) +Name: No support +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Tombaugh Installation" ) ( send-message "PVD Alexandria" "High" "Resolve" ) ) +Name: Alexandria speaks +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Escape 1" "Escape 2" "Escape 3" ) ( send-message "Escape 1" "High" "Escaping" ) ) +Name: Escape +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Protect Escape pods $Formula: ( when ( is-event-true-delay "Alexandria speaks" 0 ) ( validate-goal "Defend escapees" ) ) +Name: Validate +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Lucifer" ) ( send-message "#McCarthy" "High" "It's over" ) ) +Name: Leave +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Jump out +Repeat Count: 1 +Interval: 1 +Chained: 0 #Goals ;! 2 total $Type: Primary +Name: Destroy Lucifer $Message: Destroy the Lucifer $Formula: ( is-destroyed-delay 0 "Lucifer" ) +Score: 10 $Type: Primary +Name: Defend escapees $Message: Protect Escape Pods $Formula: ( has-departed-delay 0 "Escape 1" "Escape 2" "Escape 3" ) +Invalid +No music +Score: 10 #Waypoints ;! 13 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -4425.171387, 0.000125, 4060.891602 ) ) $Name: Escape path $List: ( ;! 2 points in list ( -4860.301758, -0.000104, 15126.730469 ) ( 6370.729004, 0.000011, 17510.050781 ) ) $Name: Waypoint path 3 $List: ( ;! 2 points in list ( -4820.400879, 0.000085, 14690.133789 ) ( 4678.769531, -0.000187, 16038.233398 ) ) $Name: Waypoint path 4 $List: ( ;! 2 points in list ( -4781.601563, -0.000058, 14265.599609 ) ( 4160.330078, 0.000057, 15237.825195 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -3984.488037, 239.633453, 3851.433105 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( -4028.568848, 136.823929, 2974.635498 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( -4791.444824, 211.194962, 3715.941650 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( -4427.245605, 362.502472, 3354.321777 ) ) $Name: Waypoint path 9 $List: ( ;! 1 points in list ( -4969.384277, 293.620209, 4779.189453 ) ) $Name: Waypoint path 10 $List: ( ;! 1 points in list ( -4424.415039, 355.434204, 2728.221680 ) ) $Name: Waypoint path 11 $List: ( ;! 1 points in list ( -4485.270508, -335.433868, 4282.106934 ) ) $Name: Waypoint path 12 $List: ( ;! 1 points in list ( -4226.610840, 399.066864, 3495.086914 ) ) $Name: Waypoint path 13 $List: ( ;! 1 points in list ( -4354.700684, -343.515747, 3722.290771 ) ) #Messages ;! 170 total $Name: Start $Message: We can't hold out any longer! Launching escape pods now. Someone, anyone, cover them until they escape! $Name: Resolve $Message: Steady yourselves! We must destroy this Lucifer before it can escape! All fighters, keep watch over those escape pods! $Name: Escaping $Message: Jumping to subspace now! $Name: It's over $Message: Alpha one, this is McCarthy. It's over. Return to the Weishaupt immediately. $Name: No support $Message: Alpha one, McCarthy here. Capricorn wing has reported engine problems, and won't be able to assist. You're on your own. #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 3 +Bank: 72 +Heading: 75 #Asteroid Fields #Music $Event Music: 1: Fortress $Briefing Music: BRIEF3 #End