#Mission Info $Version: 0.10 $Name: A Sniff of Rodent v1.2 $Author: Bill Newcomen $Created: 02/21/99 at 13:01:30 $Modified: 03/09/99 at 16:40:41 $Notes: This is a rewrite of ASOR. Areas fixed or added. Command Brief, Mission Brief, Directives, damage monitors, events, ship placement, debrief, mission loadout Developed by Bill Newcomen, this will later be incoperated in a campaign which I am developing. This is a total rewrite to fix problems with the first version. The medal section does not work unless this mission is in a campaign file. Mission 1 of a Matter of Trust This is a FRED created mission $End Notes: $Mission Desc: Capture a suspected arms smuggler$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: -797.991089, 2914.877686, -3270.324219 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: $f GTA $f UPDATE $f : New reports indicate that the Hammer of Light forces are enjoying a period of substantial resurgence. Terran Intelligence also reports HOL craft are demonstrating increased combat readiness and higher availability levels than we have come to expect from them. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Examination of HOL craft wreckage from the latest encounters has shown that some of the weapon components were originally destined for Terran forces. Their most recent attacks against Terran and Vasudan installations and convoys have shown a degree of sophistication and coordination to a level not seen before. The only conclusion that can be derived from this data, is that HOL forces are also being supplied with high grade, reliable information. Terran Command believes that most likely explanation is the Hammer of Light has gained a new pipeline of supplies and information. $end_multi_text $Ani Filename: cb_prometheus.clr +Wave Filename: none $Stage Text: Terran Intelligence has not yet identified the new HOL source of equipment and intelligence. Terran Command has made the elimination of the new supply source a top priority. Failure to eliminate the source could see Hammer of Light forces changing from being a minor irritation into a major threat to both Terran and Varsudan forces. This cannot be allowed to occur, as it would impact greatly on the joint war effort against the Shivans. Because of the potential of this news to adversely influence general morale within our forces, this briefing is classified $h Top $h Secret. Further briefings will occur as more intelligence comes to light. Briefing ends... $end_multi_text $Ani Filename: cb_hol.clr +Wave Filename: none #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text GTA Intelligence has determined that one of the vessels involved in smuggling contraband arms to the Hammer of Light forces is within range of our forces in the Beta Cygni system. $end_multi_text $voice: none.wav $camera_pos: -797.991089, 2911.181885, -3261.690430 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 11 $team: Hostile $class: GTFR Poseidon $pos: -1108.395142, -19.265585, 2825.068115 $label: SS Venturer +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The $h SS $h Venturer is a GTFR Poseidon class freighter. The freighter has no cargo containers on board. GTA Intelligence has reported that the $h SS $h Venturer has nav computer problems so it can't jump till the computer is fixed. $end_multi_text $voice: none.wav $camera_pos: -797.991089, 2914.877686, -3270.324219 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 11 $team: Hostile $class: GTFR Poseidon $pos: -139.037781, -19.265657, 3314.171387 $label: SS Venturer +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text $f Alpha $f One you will be leading a wing of $f Valkyrie class fighters. $end_multi_text $voice: none.wav $camera_pos: -797.991089, 3356.693604, -3772.440674 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1043.979492, 0.000509, 612.231567 $label: Alpha Wing +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Poseidon $pos: -139.037781, -19.265657, 3314.171387 $label: SS Venturer +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You must first disable the $h SS $h Venturer so it can't jump out and then disarm the craft. Do not destroy the $h SS $h Venturer $end_multi_text $voice: none.wav $camera_pos: -797.991089, 2914.877686, -3270.324219 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1043.979492, 0.000509, 612.231567 $label: Alpha Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Poseidon $pos: -139.037781, -19.265657, 3314.171387 $label: SS Venturer +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It is not known if there are any Hammer of Light forces in the area but GTA Intelligence has said resistance should be light. Destroy any $h Hammer $h of $h Light craft that you encounter $end_multi_text $voice: none.wav $camera_pos: -797.991089, 3356.693604, -3772.440674 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1043.979492, 0.000509, 612.231567 $label: Alpha Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: -2692.161377, 0.000004, 2066.280518 $label: Hammer Of Light Forces +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Poseidon $pos: -139.037781, -19.265657, 3314.171387 $label: SS Venturer +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The $f GTC $f Mars and the $f GTFR $f Wespe will then jump in once you have secured the area. $end_multi_text $voice: none.wav $camera_pos: -797.991089, 2914.877686, -3270.324219 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1043.979492, 0.000509, 612.231567 $label: Alpha Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -2252.198486, -0.000007, 3552.763184 $label: GTC Mars +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: -1857.915283, -0.000563, 1510.837036 $label: GTFR Wespe +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Poseidon $pos: -139.037781, -19.265657, 3314.171387 $label: SS Venturer +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The $f GTFR $f Wespe will dock with the $h SS $h Venturer. Do not leave until the $f GTC $f Mars gives you the order ! Good Luck Pilot. $end_multi_text $voice: none.wav $camera_pos: -797.991089, 2914.877686, -3270.324219 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 940.323059, 0.000702, 885.992065 $label: Alpha Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -2252.198486, -0.000007, 3552.763184 $label: GTC Mars +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: -165.656525, -0.000418, 2139.724121 $label: GTFR Wespe +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Poseidon $pos: 818.188965, -19.265820, 3863.604004 $label: SS Venturer +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( and ( is-disabled-delay 0 "SS Venturer" ) ( has-docked-delay "GTFR Wespe" "SS Venturer" 1 0 ) ) $Multi text Well Done Alpha One. GTA Intelligence are examining the documents from the SS Venturer. It seems that certain executives of major Terran corporations have been involved in the supply of arms, supplies and intelligence to the Hammer of Light forces. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Disable_V" 0 ) $Multi text Pilot, if you don't want the SS Venturer to escape, then you must disable it. $end_multi_text $Voice: none.wav $Recommendation text: To disable the SS Venturer, you should use disruptors. $end_multi_text $Formula: ( is-goal-false-delay "Capture" 0 ) $Multi text The opportunity to search the SS Venturer has been lost. GTA Intelligence now have a much more difficult task to locate the source of arms and information to the Hammer of Light forces. You are dismissed, Pilot. $end_multi_text $Voice: none.wav $Recommendation text: Do not leave the area until the GTFR Wespe has successfully docked with the SS Venturer. $end_multi_text $Formula: ( is-destroyed-delay 0 "Delta" ) $Multi text A most worrying result to come out of this mission was the use of Hercules fighters by these renegards. Examination of the wreakage of the Hercules fighters has found that the serial numbers were of craft supposively destroyed in training accidents. GTA Intelligence was not aware of the full extent of the conspiracy. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Mars" ) $Multi text The loss of a cruiser is a very serious blow to the GTA. $end_multi_text $Voice: none.wav $Recommendation text: You must destroy Delta wing $end_multi_text $Formula: ( is-goal-true-delay "Capture" 0 ) $Multi text GTA Intelligence is very pleased with your performance and recommended that this be noted in your service record. This has been confirmed by Terran Command. Great job Pilot $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "SS Venturer" ) $Multi text GTA Intelligence has recommended that you be suspended from all duties pending a board of inquiry. Due to the lack of skilled pilots, GTA Command has made the decision to keep you on flight status until a review of your record has been processed. You are dismissed, Pilot. $end_multi_text $Voice: none.wav $Recommendation text: Only use disrupters on the SS Venturer. Destroy Delta wing when they turn hostile $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 ) +Weaponry Pool: ( "ML-16 Laser" 8 "Disruptor" 12 "D-Advanced" 8 "Avenger" 8 "Flail" 8 "Prometheus" 12 "MX-50" 250 "Fury" 250 "Hornet" 250 "Interceptor" 135 ) #Objects ;! 21 total $Name: Aries 1 ;! Object #0 $Class: PVF Anubis $Team: Hostile $Location: 1818.712402, -1149.713135, 872.829102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Alpha 1 ;! Object #1 $Class: GTF Valkyrie $Team: Friendly $Location: 16.790806, 245.388184, -805.114014 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: -81.964432, 171.451523, -840.580627 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Aries 2 ;! Object #3 $Class: PVF Anubis $Team: Hostile $Location: 1575.106323, -1281.400024, 729.435669 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Aries 3 ;! Object #4 $Class: PVF Anubis $Team: Hostile $Location: 1957.876343, -1188.468628, 705.939026 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Aries 4 ;! Object #5 $Class: PVF Anubis $Team: Hostile $Location: 1654.569946, -1222.759033, 851.729187 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: SS Venturer ;! Object #6 $Class: GTFR Poseidon $Team: Hostile $Location: -843.337219, 370.539612, 4458.606934 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, -0.999974, -0.007174, 0.000000, -0.007174, 0.999974 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Documents and Currency +Initial Velocity: 77 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: None +Primary Banks: ( "ML-16 Laser" ) +Subsystem: turret02 +AI Class: None +Primary Banks: ( "ML-16 Laser" ) +Subsystem: turret03 +AI Class: None +Primary Banks: ( "ML-16 Laser" ) +Subsystem: turret04 +AI Class: Lieutenant +Primary Banks: ( "ML-16 Laser" ) +Subsystem: navigation $Damage: 94 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cancer 1 ;! Object #7 $Class: PVF Seth $Team: Hostile $Location: -1137.324707, 445.385803, 854.123169 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Cancer 2 ;! Object #8 $Class: PVF Seth $Team: Hostile $Location: -938.518433, 475.205597, 654.772827 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Cancer 3 ;! Object #9 $Class: PVF Seth $Team: Hostile $Location: -818.231628, 475.205597, 806.900085 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Cancer 4 ;! Object #10 $Class: PVF Seth $Team: Hostile $Location: -938.586487, 513.456177, 1208.276978 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Virgo 1 ;! Object #11 $Class: PVF Thoth $Team: Hostile $Location: 235.703354, 2029.207031, 5604.431641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Virgo 2 ;! Object #12 $Class: PVF Thoth $Team: Hostile $Location: 403.392944, 1940.437622, 5375.994629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Virgo 3 ;! Object #13 $Class: PVF Thoth $Team: Hostile $Location: 414.528107, 1930.093140, 5805.568359 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Delta 1 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: 1443.496582, -688.292786, 5861.474609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) +Secondary Banks: ( "MX-50" "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #15 $Class: GTF Hercules $Team: Friendly $Location: 1381.669434, -688.292664, 5771.370117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) +Secondary Banks: ( "MX-50" "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #16 $Class: GTF Hercules $Team: Friendly $Location: 1345.722534, -688.292664, 5727.430176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) +Secondary Banks: ( "MX-50" "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTC Mars ;! Object #17 $Class: GTC Fenris $Team: Friendly $Location: -2626.843750, -318.660950, 8059.877441 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 60 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Alpha 3 ;! Object #18 $Class: GTF Valkyrie $Team: Friendly $Location: 100.630821, 172.267746, -845.045593 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTFR Wespe ;! Object #19 $Class: GTT Elysium $Team: Friendly $Location: -897.531250, 192.262054, 5924.611328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SS Venturer" "topside docking" "standard dockpoint" 50 ) ) $Cargo 1: Boarding Party +Initial Velocity: 26 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Alpha 4 ;! Object #20 $Class: GTF Valkyrie $Team: Friendly $Location: 16.950651, 227.756226, -1045.994507 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Disruptor" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Aries" 50 ) ( ai-chase-wing "Cancer" 50 ) ( ai-disable-ship "SS Venturer" 50 ) ( ai-disarm-ship "SS Venturer" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Aries $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-disarmed-delay 5 "SS Venturer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Virgo 1" "Virgo 2" "Virgo 3" ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Virgo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-ignore "SS Venturer" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 13 total $Formula: ( when ( has-arrived-delay 15 "GTC Mars" ) ( change-iff "Hostile" "Delta 1" ) ( change-iff "Hostile" "Delta 2" ) ( change-iff "Hostile" "Delta 3" ) ( send-message "Delta 1" "High" "Fox2" ) ) +Name: Fox +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disarmed-delay 0 "SS Venturer" ) ( do-nothing ) ( send-message "SS Venturer" "High" "Sur" ) ) +Name: surrender +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Delta" ) ( do-nothing ) ( send-message "Delta 1" "High" "Fox_mes" ) ) +Name: Fox_talk +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "GTFR Wespe" "SS Venturer" 1 15 ) ( do-nothing ) ( send-message "#Command" "High" "Mars_mes" ) ) +Name: Mars_Talk +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "GTFR Wespe" "SS Venturer" 1 7 ) ( send-message "GTFR Wespe" "High" "Wespe" ) ( change-iff "Friendly" "SS Venturer" ) ) +Name: Wespe_doc +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "GTFR Wespe" ) ( send-message "GTFR Wespe" "High" "Wespe1" ) ) +Name: Wespe_arr +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "GTC Mars" ) ( send-message "#Command" "High" "Mars_mes1" ) ) +Name: Mar1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( send-message "" "High" "Alpha1" ) ) +Name: Alpha_t +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 5 "Aries" ) ( send-message "#Command" "High" "Command" ) ) +Name: comm_r +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 0 "SS Venturer" ) ( do-nothing ) ) +Name: Disable +Repeat Count: 1 +Interval: 1 +Objective: Disable SS Venturer $Formula: ( when ( is-disarmed-delay 0 "SS Venturer" ) ( do-nothing ) ) +Name: Disarm +Repeat Count: 1 +Interval: 1 +Objective: Disarm SS Venturer $Formula: ( when ( is-goal-true-delay "Capture" 1 ) ( do-nothing ) ) +Name: Capture +Repeat Count: 1 +Interval: 1 +Objective: Capture SS Venturer $Formula: ( when ( is-destroyed-delay 0 "SS Venturer" ) ( send-message "#Command" "High" "Command1" ) ) +Name: Fail +Repeat Count: 1 +Interval: 1 #Goals ;! 5 total $Type: Primary +Name: Disable_V $Message: Disable the SS Venturer $Formula: ( is-disabled-delay 0 "SS Venturer" ) +Score: 100 $Type: Primary +Name: Disarm_v $Message: Disarm the SS Venturer $Formula: ( is-disarmed-delay 0 "SS Venturer" ) +No music +Score: 100 $Type: Secondary +Name: DistrHOL $Message: Destroy all Hammer of Light forces $Formula: ( and ( is-destroyed-delay 0 "Aries" ) ( is-destroyed-delay 0 "Cancer" ) ( is-destroyed-delay 0 "Virgo" ) ) +No music $Type: Bonus +Name: Des_reg $Message: Destroy any other opposing forces $Formula: ( is-destroyed-delay 0 "Delta" ) $Type: Primary +Name: Capture $Message: SS Venturer is captured and secured $Formula: ( has-docked-delay "GTFR Wespe" "SS Venturer" 1 7 ) #Waypoints ;! 0 lists total #Messages ;! 175 total $Name: Sur $Message: Don't shoot Alpha One ! We surrender ! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Fox_mes $Message: Alright Alpha One, the Calvary has arrived. +Persona: Wingman 6 +AVI Name: Head-TP3 $Name: Mars_mes $Message: Great Job, Alpha One, return to base. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Wespe $Message: SS Venturer is now secured. +Persona: Support Ship +AVI Name: Head-TP2 $Name: Wespe1 $Message: Alpha One, please remain in area until successful boarding operation is completed. +Persona: Support Ship +AVI Name: Head-TP2 $Name: Fox2 $Message: This ain't worth the hassle ! Die Scum ! +Persona: Wingman 6 +AVI Name: Head-TP3 $Name: Mars_mes1 $Message: Delta wing, I can find no flight plan for you. Which ship or installation are you assigned to ? +Persona: Terran Command +AVI Name: Head-CM1 $Name: Alpha1 $Message: Let's get those traitors now +Persona: Wingman 2 +AVI Name: Head-TP3 $Name: Command $Message: Remember Alpha wing, you are to disable the SS Venturer. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Command1 $Message: Nothing else we can do here. Mission is a failure. Return to base, Alpha One. +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula02 +Color: Blue +Pitch: 332 +Bank: 209 +Heading: 164 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF2 #End