#Mission Info $Version: 0.10 $Name: Freespace Lucifer-Lusitania Meg $Author: Warren $Created: 02/19/99 at 22:11:19 $Modified: 02/20/99 at 00:28:17 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Put mission description here$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -826.192627, 1616.696045, -3203.999268 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text Welcome Alpha 1. in this mission you will be in a grave decision. $end_multi_text $voice: none.wav $camera_pos: -826.192627, 155.804047, -673.660461 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Viper $pos: -854.073608, -0.000073, -351.523590 $label: Alpha 1 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text In this mission you will be deciding on which tea you will be on. $end_multi_text $voice: none.wav $camera_pos: -826.192627, 1638.908569, -3242.471680 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Viper $pos: -854.073608, -0.000073, -351.523590 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Neutral $class: SD Lucifer $pos: -528.506714, 49.491779, -1094.654419 $label: Lusitanias team +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Unknown $class: SD Lucifer $pos: -1958.179321, -38.999710, 674.870605 $label: Lucifers team +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text To do that, scan one of the destroyers. they will have a welcome message $end_multi_text $voice: none.wav $camera_pos: -826.192627, 155.804047, -673.660461 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Viper $pos: -854.073608, -0.000073, -351.523590 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Neutral $class: SD Lucifer $pos: -528.506714, 49.491779, -1094.654419 $label: Lusitanias team +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Unknown $class: SD Lucifer $pos: -1958.179321, -38.999710, 674.870605 $label: Lucifers team +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-iff "Neutral" "Alpha 1" ) $Multi text Good job you helped the lucifer destroy the Lusitania. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-iff "Unknown" "Alpha 1" ) $Multi text Good job you helped the Lusitania destroy the lucifer. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTF Viper" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 1 "Prometheus" 1 "Shivan Heavy Laser" 6 "MX-50" 15 "Interceptor" 15 ) #Objects ;! 18 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: -1294.429565, 0.000058, 214.706924 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 25 $Name: Alpha 2 ;! Object #1 $Class: SF Dragon $Team: Friendly $Location: -1316.396973, 0.000057, 189.443130 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 25 $Name: Alpha 3 ;! Object #2 $Class: SF Dragon $Team: Friendly $Location: -1267.166626, 0.000055, 184.594223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 25 $Name: Alpha 4 ;! Object #3 $Class: SF Dragon $Team: Friendly $Location: -1294.037231, 0.000056, 166.403442 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 25 $Name: Lusitania ;! Object #4 $Class: SD Lucifer $Team: Neutral $Location: -272.001831, 49.491806, 384.866302 $Orientation: 0.995276, -0.033953, -0.090967, 0.032468, 0.999316, -0.017760, 0.091507, 0.014722, 0.995697 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lucifer" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 70 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 4000 $Name: Avenging Fury 1 ;! Object #5 $Class: SB Nephilim $Team: Hostile $Location: -1093.115601, 0.000000, -32.173450 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Tsunami" "Tsunami" ) +Subsystem: turret01 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Mega Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Avenging Fury 2 ;! Object #6 $Class: SB Nephilim $Team: Hostile $Location: -1139.327271, -0.000002, -66.728203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Avenging Fury 3 ;! Object #7 $Class: SB Nephilim $Team: Hostile $Location: -1044.176025, 0.000002, -74.758148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Avenging Fury 4 ;! Object #8 $Class: SB Nephilim $Team: Hostile $Location: -1076.274902, 0.000004, -111.253136 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Avenging Fury 5 ;! Object #9 $Class: SB Nephilim $Team: Hostile $Location: -1123.341431, -0.000007, -141.433090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Avenging Fury 6 ;! Object #10 $Class: SB Nephilim $Team: Hostile $Location: -1009.430054, -0.000007, -138.035187 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Lucifer ;! Object #11 $Class: SD Lucifer $Team: Hostile $Location: -1958.179321, -38.999710, 674.870605 $Orientation: 0.999500, -0.029989, -0.010005, 0.029994, 0.999550, 0.000324, 0.009991, -0.000624, 0.999949 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Lusitania" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 4000 $Name: Shivore 1 ;! Object #12 $Class: SB Nephilim $Team: Neutral $Location: -1043.991455, -0.000033, -599.288635 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Shivore 2 ;! Object #13 $Class: SB Nephilim $Team: Neutral $Location: -1108.305298, 0.000056, -638.056091 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Shivore 3 ;! Object #14 $Class: SB Nephilim $Team: Neutral $Location: -973.393433, 0.000071, -688.808960 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Shivore 4 ;! Object #15 $Class: SB Nephilim $Team: Neutral $Location: -1069.552979, 0.000072, -787.221558 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Shivore 5 ;! Object #16 $Class: SB Nephilim $Team: Neutral $Location: -1160.619751, 0.000009, -787.221313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Shivore 6 ;! Object #17 $Class: SB Nephilim $Team: Neutral $Location: -987.816895, 0.000075, -811.203125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Avenging Fury $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Avenging Fury 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Lucifer $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Avenging Fury 1" "Avenging Fury 2" "Avenging Fury 3" "Avenging Fury 4" "Avenging Fury 5" "Avenging Fury 6" ) $AI Goals: ( goals ( ai-chase "Lusitania" 50 ) ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 60 $Name: Shivore $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Lusitania $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" "Shivore 5" "Shivore 6" ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 60 #Events ;! 4 total $Formula: ( when ( and ( is-cargo-known-delay 0 "Lusitania" ) ( not ( is-cargo-known-delay 0 "Lucifer" ) ) ) ( change-iff "Neutral" "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) ) +Name: Join Lusitania +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-cargo-known-delay 0 "Lucifer" ) ( not ( is-cargo-known-delay 0 "Lusitania" ) ) ) ( change-iff "Hostile" "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) ) +Name: Join Lucifer +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-iff "Unknown" "Alpha 1" ) ( send-random-message "Avenging Fury 1" "High" "Joined Lucifer" ) ) +Name: Lusitania response +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-iff "Neutral" "Alpha 1" ) ( send-random-message "Lusitania" "High" "Joined Lusitania" ) ) +Name: Lucifer response +Repeat Count: 1 +Interval: 1 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 167 total $Name: Joined Lusitania $Message: Welcome Alpha wing! Target the Lucifer or the bombers and begin Shooting! +Persona: Terran Command $Name: Joined Lucifer $Message: Welcome Alpha Wing! Target any Hostile and begin your attack. +Persona: Wingman 1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 330 +Bank: 308 +Heading: 153 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF1 #End