#Mission Info $Version: 0.10 $Name: Dragon Slayer $Author: Mark "Pheonix" Hedden $Created: 01/26/99 at 16:01:04 $Modified: 01/28/99 at 16:41:58 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Kill the Shivan Freighters!!! This is my first semi-good mission, so don't expect too much.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -388.359802, 7920.253418, -10092.715820 +Viewer orient: 0.999645, -0.000000, -0.026649, 0.016555, 0.783637, 0.620999, 0.020883, -0.621219, 0.783358 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: The Shivans are attempting to destroy a very valuable system that we have only recently colonized, Deborah.This system is so valuable because it has four habitable planets, as well as many dense asteroid feilds, and many unhabitable planets and which have massive resources. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Thanks to the improving relations between us and the Vasudans, we are traveling towards full scale unification. Beta Wing is made up of Vasudans piloting Vasudan Ships, and you may add other Vasudan Ships to your team $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text The only way that they can bring supllies into the Deborahan system is through a dangerous asteroid field called "The Devil's Road", which is in-between two jump nodes . Now they are bringing in supplies to help complete the conquest of the system. $end_multi_text $voice: none.wav $camera_pos: -388.359802, 7920.253418, -10092.715820 $camera_orient: 0.999645, 0.000000, -0.026649, 0.016555, 0.783637, 0.620999, 0.020883, -0.621219, 0.783358 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: 797.260681, -0.001231, -1605.462280 $label: "The Devil's Road" +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: SFR Mephisto $pos: -2142.586426, 0.000778, 1035.641479 $label: Shivan Freighter +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are to block them. We have already set up four Cerberus guns in order to help protect the area, and Alpha Wing and the GTC Neptune will fly in to help defend it. Remember, if you do not complete this mission, the system may not be fully colonized. Dismissed!!! $end_multi_text $voice: none.wav $camera_pos: -388.359802, 7920.253418, -10092.715820 $camera_orient: 0.999645, 0.000000, -0.026649, 0.016555, 0.783637, 0.620999, 0.020883, -0.621219, 0.783358 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: 797.260681, -0.001231, -1605.462280 $label: "The Devil's Road" +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: SFR Mephisto $pos: -2142.586426, 0.000778, 1035.641479 $label: Shivan Freighter +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( is-goal-true-delay "Destroy Shivan Freighters" 0 ) ( and ( is-goal-true-delay "Destroy Fighters" 0 ) ( is-goal-false-delay "Destroy Capital Ships" 0 ) ) ) $Multi text Good Job. The destruction of all the Shivan freighters is a great thing. However, you managed to let the Land of Nod and the Plague get away. Don't let it happen again. $end_multi_text $Voice: none.wav $Recommendation text: Try to concentrate on destroying capital ships when they come. $end_multi_text $Formula: ( and ( is-goal-true-delay "Destroy Shivan Freighters" 0 ) ( and ( is-goal-true-delay "Destroy Fighters" 0 ) ( is-goal-true-delay "Destroy Capital Ships" 0 ) ) ) $Multi text Your performance is excellent. The destruction of all the Shivan freighters, fighters, and capital ships is truly amazing. Commendations. $end_multi_text $Voice: none.wav $Recommendation text: We have no recommendations for you. $end_multi_text $Formula: ( and ( and ( is-goal-true-delay "Destroy Shivan Freighters" 0 ) ( is-goal-false-delay "Destroy Fighters" 0 ) ) ( is-goal-false-delay "Destroy Capital Ships" 0 ) ) $Multi text Good job destroying the Shivan Freighters. However, the fact that you did not destroy the Shivan Fighters or Capital Ships is a terrible tragedy. If you continue fighting like this, we will never win this war. $end_multi_text $Voice: none.wav $Recommendation text: Destruction of fighter escorts and capital ships is imperative to the survival of the GTA $end_multi_text $Formula: ( or ( and ( is-goal-false-delay "Destroy Shivan Freighters" 0 ) ( is-goal-false-delay "Destroy Fighters" 0 ) ) ( or ( is-goal-false-delay "Destroy Capital Ships" 0 ) ( is-goal-true-delay "Destroy Capital Ships" 0 ) ) ) $Multi text Your lack of skill astounds us. Not only did you let the Shivan freighters go, but also you let most of their fighting force escape. $end_multi_text $Voice: none.wav $Recommendation text: You must work on your dogfighting skills, and you should also work on destroying freighters and cruisers $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 2 "PVF Seth" 2 "PVF Horus" 2 "PVF Thoth" 2 "PVB Osiris" 2 "PVB Amun" 2 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Disruptor" 5 "D-Advanced" 5 "Avenger" 5 "Flail" 5 "Prometheus" 5 "Banshee" 17 "MX-50" 5 "D-Missile" 5 "Fury" 240 "Hornet" 180 "Interceptor" 205 "Phoenix V" 40 "Synaptic" 10 "Stiletto" 28 "Tsunami" 5 "Harbinger" 5 ) #Objects ;! 36 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 54.361332, 0.000011, 183.133575 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 13.987019, 0.000021, 86.288727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 94.886917, -0.000001, 88.943863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 52.099304, 0.000025, 39.358665 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Shivore 1 ;! Object #4 $Class: SF Dragon $Team: Hostile $Location: 12.675269, -0.000063, 2390.317627 $Orientation: -0.982234, -0.156822, 0.103078, -0.152419, 0.987085, 0.049334, -0.109483, 0.032747, -0.993449 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shivore 2 ;! Object #5 $Class: SF Dragon $Team: Hostile $Location: -38.455521, -0.000115, 2461.970459 $Orientation: -0.966240, 0.173512, -0.190460, 0.174611, 0.984576, 0.011132, 0.189454, -0.022500, -0.981633 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shivore 3 ;! Object #6 $Class: SF Dragon $Team: Hostile $Location: 50.392590, 0.000094, 2478.198242 $Orientation: -0.999453, 0.012045, -0.030823, 0.007790, 0.990868, 0.134610, 0.032163, 0.134296, -0.990420 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shivore 4 ;! Object #7 $Class: SF Dragon $Team: Hostile $Location: 10.315281, 0.000069, 2518.717041 $Orientation: -0.991423, 0.021267, 0.128962, 0.021785, 0.999761, 0.002605, -0.128875, 0.005392, -0.991647 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Assassin ;! Object #8 $Class: SFR Mephisto $Team: Hostile $Location: 14.610332, 0.000001, 2448.376465 $Orientation: -0.993529, 0.096496, -0.059925, 0.081929, 0.974187, 0.210361, 0.078677, 0.204090, -0.975787 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Voodoo 1 ;! Object #9 $Class: SF Basilisk $Team: Hostile $Location: -228.932312, 0.000326, 2583.491211 $Orientation: -0.999421, -0.018582, -0.028501, -0.022615, 0.988663, 0.148442, 0.025419, 0.149000, -0.988511 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Voodoo 2 ;! Object #10 $Class: SF Basilisk $Team: Hostile $Location: -177.270721, 0.000329, 2520.196533 $Orientation: -0.981492, 0.042315, -0.186776, 0.036053, 0.998673, 0.036801, 0.188085, 0.029385, -0.981714 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Voodoo 3 ;! Object #11 $Class: SF Basilisk $Team: Hostile $Location: -142.782806, 0.000338, 2567.306885 $Orientation: -0.999290, 0.024976, -0.028258, 0.028477, 0.990948, -0.131200, 0.024726, -0.131911, -0.990954 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Voodoo 4 ;! Object #12 $Class: SF Basilisk $Team: Hostile $Location: -177.377640, 0.000338, 2599.126221 $Orientation: -0.998756, -0.049634, -0.004820, -0.049864, 0.992805, 0.108870, -0.000619, 0.108975, -0.994045 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Disease ;! Object #13 $Class: ST Azrael $Team: Hostile $Location: -132.280670, 0.000352, 2522.577393 $Orientation: -0.942964, -0.234534, 0.236251, -0.193415, 0.963595, 0.184603, -0.270945, 0.128379, -0.953996 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace +Arrival Delay: 70 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Minotaur 1 ;! Object #14 $Class: SF Manticore $Team: Hostile $Location: -205.854233, 0.000259, 2291.786621 $Orientation: -0.988122, -0.095838, -0.120134, -0.105434, 0.991502, 0.076229, 0.111807, 0.087989, -0.989827 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minotaur 2 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: -206.384323, 0.000227, 2375.856689 $Orientation: -0.990667, -0.097492, -0.095266, -0.092329, 0.994086, -0.057188, 0.100279, -0.047859, -0.993808 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Minotaur 3 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: -240.186096, 0.000228, 2326.318359 $Orientation: -0.998258, -0.056220, -0.017899, -0.058254, 0.891081, 0.450091, -0.009354, 0.450350, -0.892803 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Minotaur 4 ;! Object #17 $Class: SF Manticore $Team: Hostile $Location: -167.778244, 0.000227, 2332.321045 $Orientation: -0.975300, -0.203802, -0.085179, -0.218701, 0.945071, 0.242925, 0.030992, 0.255554, -0.966299 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minotaur 5 ;! Object #18 $Class: SF Manticore $Team: Hostile $Location: -201.249771, 0.000226, 2324.321045 $Orientation: -0.996498, -0.051935, 0.065553, -0.041320, 0.987208, 0.154000, -0.072712, 0.150752, -0.985895 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Chimera ;! Object #19 $Class: SFR Asmodeus $Team: Hostile $Location: -307.847748, 0.000230, 2412.485840 $Orientation: -0.985976, -0.070381, 0.151320, -0.015773, 0.941962, 0.335347, -0.166140, 0.328257, -0.929863 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 70 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: a-turret02 +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: a-turret03 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: a-turret04 $Arrival Location: Hyperspace +Arrival Delay: 125 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Land of Nod ;! Object #20 $Class: SC Cain $Team: Hostile $Location: -734.000000, 89.000000, 2628.300049 $Orientation: -0.994315, 0.065466, -0.083974, 0.056276, 0.992612, 0.107494, 0.090391, 0.102157, -0.990653 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret07 +Primary Banks: ( "Shivan Weak Turret Laser" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Dragon 1 ;! Object #21 $Class: SF Dragon $Team: Hostile $Location: -728.852051, 0.000448, 2437.134766 $Orientation: -0.957904, 0.278721, -0.068815, 0.259149, 0.942617, 0.210514, 0.123541, 0.183819, -0.975166 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon 2 ;! Object #22 $Class: SF Dragon $Team: Hostile $Location: -823.737061, 0.000439, 2558.429443 $Orientation: -0.934553, 0.353788, 0.038016, 0.347643, 0.885057, 0.309547, 0.075868, 0.302504, -0.950124 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon 3 ;! Object #23 $Class: SF Dragon $Team: Hostile $Location: -628.880310, 0.000467, 2572.605469 $Orientation: -0.889972, -0.343504, 0.299926, -0.296309, 0.935546, 0.192239, -0.346630, 0.082217, -0.934392 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Neptune ;! Object #24 $Class: GTC Leviathan $Team: Friendly $Location: -135.646317, 14.000036, 152.750244 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Banshee" ) +Subsystem: turret02 +Primary Banks: ( "Banshee" ) +Subsystem: turret03 +Primary Banks: ( "Banshee" ) +Subsystem: turret04 +Primary Banks: ( "Banshee" ) +Subsystem: turret05 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret08 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTSG Cerberus 28 ;! Object #25 $Class: GTSG Cerberus $Team: Friendly $Location: -516.798828, -0.000128, 2260.553223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: GTSG Cerberus 29 ;! Object #26 $Class: GTSG Cerberus $Team: Friendly $Location: 43.000206, -0.000084, 2252.113281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Beta 1 ;! Object #27 $Class: PVF Seth $Team: Friendly $Location: 7.923572, 0.000180, 10.408503 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #28 $Class: GTF Hercules $Team: Friendly $Location: 100.239563, 0.000182, 7.947487 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" "Stiletto" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Plague ;! Object #29 $Class: SC Cain $Team: Hostile $Location: -1110.818359, -0.000096, 4020.481445 $Orientation: -0.993994, 0.014741, 0.108440, 0.036327, 0.979148, 0.199880, -0.103232, 0.202619, -0.973802 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Destruction 1 ;! Object #30 $Class: SB Shaitan $Team: Hostile $Location: -1182.029053, 0.000093, 3951.112793 $Orientation: -0.998355, 0.057276, -0.002561, 0.056121, 0.985398, 0.160753, 0.011731, 0.160345, -0.986992 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Destruction 2 ;! Object #31 $Class: SB Shaitan $Team: Hostile $Location: -1035.954468, 0.000057, 3921.049805 $Orientation: -0.995312, 0.055170, 0.079448, 0.060712, 0.995760, 0.069118, -0.075298, 0.073617, -0.994440 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Destruction 3 ;! Object #32 $Class: SF Basilisk $Team: Hostile $Location: -1169.339844, 0.000057, 3861.337646 $Orientation: -0.988211, 0.050077, -0.144679, 0.037143, 0.995181, 0.090756, 0.148526, 0.084312, -0.985308 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Destruction 4 ;! Object #33 $Class: SF Basilisk $Team: Hostile $Location: -1087.511719, 0.000036, 3858.073242 $Orientation: -0.989454, -0.112815, -0.090855, -0.113324, 0.993559, 0.000444, 0.090219, 0.010736, -0.995864 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTSG Cerberus 39 ;! Object #34 $Class: GTSG Cerberus $Team: Friendly $Location: -162.409393, 0.000323, 2110.613770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: GTSG Cerberus 41 ;! Object #35 $Class: GTSG Cerberus $Team: Friendly $Location: -151.615128, 0.000290, 2003.389648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Shivore" 60 ) ) +Hotkey: 0 +Flags:( ) $Name: Shivore $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Hyperspace +Arrival delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" ) $AI Goals: ( goals ( ai-guard "Assassin" 80 ) ( ai-warp-out 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Voodoo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Voodoo 1 $Arrival Location: Hyperspace +Arrival delay: 70 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Voodoo 1" "Voodoo 2" "Voodoo 3" "Voodoo 4" ) $AI Goals: ( goals ( ai-guard "Disease" 70 ) ( ai-warp-out 50 ) ) +Flags:( ) $Name: Minotaur $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Minotaur 1 $Arrival Location: Hyperspace +Arrival delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Minotaur 1" "Minotaur 2" "Minotaur 3" "Minotaur 4" "Minotaur 5" ) $AI Goals: ( goals ( ai-guard "Chimera" 50 ) ( ai-warp-out 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 9 $Name: Dragon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon 1 $Arrival Location: Hyperspace +Arrival delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Dragon 1" "Dragon 2" "Dragon 3" ) $AI Goals: ( goals ( ai-guard "Land of Nod" 50 ) ) +Flags:( ) $Name: Destruction $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Destruction 1 $Arrival Location: Hyperspace +Arrival delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Destruction 1" "Destruction 2" "Destruction 3" "Destruction 4" ) $AI Goals: ( goals ( ai-guard "Plague" 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) +Hotkey: 1 +Flags:( ) #Events ;! 0 total #Goals ;! 3 total $Type: Primary +Name: Destroy Shivan Freighters $Message: Destroy All Shivan freighters in the area $Formula: ( is-destroyed-delay 7 "Assassin" "Disease" "Chimera" ) $Type: Secondary +Name: Destroy Fighters $Message: Destroy all Shivan fighters in the area $Formula: ( is-destroyed-delay 0 "Shivore" "Voodoo" "Minotaur" "Dragon" "Destruction" ) $Type: Bonus +Name: Destroy Capital Ships $Message: Destroy all Shivan Capital Ships in the area $Formula: ( is-destroyed-delay 0 "Land of Nod" "Plague" ) +No music #Waypoints ;! 1 lists total $Jump Node: 1.698070, 0.000583, 3977.780518 $Jump Node Name: Jump Node 0 $Jump Node: 576.522766, 0.000783, -4243.167480 $Jump Node Name: Jump Node 1 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 521.452332, -0.000085, -4300.539551 ) ) #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 226 +Bank: 323 +Heading: 295 #Asteroid Fields $Density: 1 $Average Speed: 7.000000 $Minimum: -5000.000000, -5000.000000, -5000.000000 $Maximum: 5000.000000, 5000.000000, 5000.000000 #Music $Event Music: 8: Strike $Briefing Music: BRIEF5 #End