#Mission Info $Version: 0.10 $Name: Last Shivan Offensive $Author: David Gilbert $Created: 06/20/98 at 16:19:07 $Modified: 06/22/98 at 13:16:21 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Defend Earth from the Shivan forces. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -587.059143, 823.843140, 5148.226074 +Viewer orient: -0.009871, -0.000001, -0.999951, 0.424700, 0.905324, -0.004193, 0.905280, -0.424721, -0.008936 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text The Shivans have planned their final attack on Earth! We must stop them! With some help from the Vasudans, we must destroy all the Shivan forces. Also the Lucifer has been detected on long range radars. So keep a look out. If it comes you know it will be loaded with ships. Good luck pilots! May god save us all! $end_multi_text $voice: none.wav $camera_pos: -676.357666, 11645.602539, 5525.183594 $camera_orient: -0.999847, 0.000000, -0.017491, 0.017461, 0.058894, -0.998112, 0.001030, -0.998264, -0.058885 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: -515.049927, -0.001113, 5778.560059 $label: SD Demon 18 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 1692.662354, 0.000067, 4832.190430 $label: Lilith +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 539.967285, -0.000046, 4227.999512 $label: SF Dragon 36 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 1208.645020, -0.000280, 6105.197266 $label: fighter 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Shaitan $pos: -854.544128, -0.000191, 4019.927490 $label: bombers 4 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -2348.631348, 0.000253, 6508.806641 $label: Zarm 4 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -2219.277100, -0.000352, 4243.794434 $label: Balisk 4 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: -2661.558350, 0.000340, 5361.591309 $label: Cain +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text You did it! Congradulations you stopped those damn Shivans for now. We must plan an attack while their forces are still weak. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Disruptor" 9 "D-Advanced" 5 "Avenger" 108 "Flail" 5 "Prometheus" 5 "Banshee" 9 "MX-50" 5 "D-Missile" 5 "Fury" 485 "Hornet" 5 "Interceptor" 65 "Phoenix V" 5 "Synaptic" 45 "Stiletto" 5 "Tsunami" 21 "Harbinger" 5 ) #Objects ;! 74 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 130.814072, 299.999969, -6328.396973 $Orientation: 0.999200, 0.000000, 0.039989, 0.007159, 0.983844, -0.178886, -0.039343, 0.179030, 0.983057 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 18.866013, 300.000061, -6449.241211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 148.939102, 299.999969, -6556.883789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Beta 1 ;! Object #3 $Class: PVB Amun $Team: Friendly $Location: -198.226288, 286.372589, -6656.901855 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 12 $Name: Espilon 1 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: 106.836349, 286.372772, -7295.543457 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 14 $Name: Espilon 2 ;! Object #5 $Class: GTF Hercules $Team: Friendly $Location: 4.302261, 286.372803, -7396.923340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 10 $Name: Espilon 3 ;! Object #6 $Class: GTF Hercules $Team: Friendly $Location: 207.031158, 286.372772, -7395.265137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 10 $Name: Beta 2 ;! Object #7 $Class: PVB Amun $Team: Friendly $Location: -93.682724, 286.372528, -6769.102051 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 15 $Name: Beta 3 ;! Object #8 $Class: PVB Amun $Team: Friendly $Location: -195.539032, 286.372528, -6872.951660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 15 $Name: Beta 4 ;! Object #9 $Class: PVB Amun $Team: Friendly $Location: -298.702026, 286.372650, -6762.502441 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 15 $Name: Delta 1 ;! Object #10 $Class: GTB Medusa $Team: Friendly $Location: 571.563171, 286.372467, -6744.228027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 15 $Name: Delta 2 ;! Object #11 $Class: GTB Medusa $Team: Friendly $Location: 670.767029, 286.372437, -6645.978516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 15 $Name: Delta 3 ;! Object #12 $Class: GTB Medusa $Team: Friendly $Location: 771.297302, 286.372467, -6745.350098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 15 $Name: Delta 4 ;! Object #13 $Class: GTB Medusa $Team: Friendly $Location: 668.811218, 286.372437, -6846.653809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 15 $Name: Espilon 4 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: 106.359421, 286.372772, -7499.185059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 1 +Score: 14 $Name: GTD Orion 16 ;! Object #15 $Class: GTD Orion $Team: Friendly $Location: 1329.862183, 408.760834, -7647.732910 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 1 +Score: 1000 +Persona Index: 0 $Name: GTC Leviathan 17 ;! Object #16 $Class: PVD Typhon $Team: Friendly $Location: -872.342896, 393.126007, -7238.996094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 1 +Score: 100 $Name: SD Demon 18 ;! Object #17 $Class: SD Demon $Team: Hostile $Location: -393.085327, -0.000352, 5686.743652 $Orientation: -0.999682, 0.000000, -0.025232, 0.000498, 0.999805, -0.019741, 0.025227, -0.019747, -0.999487 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Balisk 1 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: -1264.594604, -0.000064, 4368.028320 $Orientation: -0.982882, 0.000000, -0.184237, 0.000000, 1.000000, 0.000000, 0.184237, 0.000000, -0.982882 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Balisk 2 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: -1366.774048, 0.000107, 4476.118164 $Orientation: -0.980343, 0.000000, -0.197302, 0.000000, 1.000000, 0.000000, 0.197302, 0.000000, -0.980343 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Zarm 1 ;! Object #20 $Class: SF Scorpion $Team: Hostile $Location: -1265.999634, 0.000098, 4773.943359 $Orientation: -0.984954, 0.000000, -0.172816, 0.000000, 1.000000, 0.000000, 0.172816, 0.000000, -0.984954 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Zarm 2 ;! Object #21 $Class: SF Scorpion $Team: Hostile $Location: -1153.867798, 0.000099, 4679.337891 $Orientation: -0.987459, 0.000000, -0.157877, 0.000000, 1.000000, 0.000000, 0.157877, 0.000000, -0.987459 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Zarm 3 ;! Object #22 $Class: SF Scorpion $Team: Hostile $Location: -1048.527466, 0.000099, 4777.011719 $Orientation: -0.990277, 0.000000, -0.139107, 0.000000, 1.000000, 0.000000, 0.139107, 0.000000, -0.990277 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Zarm 4 ;! Object #23 $Class: SF Scorpion $Team: Hostile $Location: -1142.782593, 0.000066, 4869.955078 $Orientation: -0.988451, 0.000000, -0.151541, 0.000000, 1.000000, 0.000000, 0.151541, 0.000000, -0.988451 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Balisk 3 ;! Object #24 $Class: SF Basilisk $Team: Hostile $Location: -1175.209717, -0.000075, 4471.213867 $Orientation: -0.986002, 0.000000, -0.166732, 0.000000, 1.000000, 0.000000, 0.166732, 0.000000, -0.986002 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Balisk 4 ;! Object #25 $Class: SF Basilisk $Team: Hostile $Location: -1275.606323, -0.000073, 4575.569336 $Orientation: -0.983696, 0.000000, -0.179840, 0.000000, 1.000000, 0.000000, 0.179840, 0.000000, -0.983696 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: Lilith ;! Object #26 $Class: SC Lilith $Team: Hostile $Location: 1106.586792, 0.000314, 4670.615723 $Orientation: -0.997265, 0.000000, 0.073912, 0.000000, 1.000000, 0.000000, -0.073912, 0.000000, -0.997265 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 75 ) ( ai-chase "GTD Orion 16" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 5000 $Name: Cain ;! Object #27 $Class: SC Lilith $Team: Hostile $Location: -1933.241577, 0.000285, 5220.560547 $Orientation: -0.987681, 0.000000, -0.156479, 0.000000, 1.000000, 0.000000, 0.156479, 0.000000, -0.987681 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 75 ) ( ai-chase "GTC Leviathan 17" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 150 $Name: sting 1 ;! Object #28 $Class: SF Scorpion $Team: Hostile $Location: 423.645630, 0.000111, 4792.172363 $Orientation: -0.995468, 0.000000, 0.095095, 0.000000, 1.000000, 0.000000, -0.095095, 0.000000, -0.995468 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: sting 2 ;! Object #29 $Class: SF Scorpion $Team: Hostile $Location: 527.542114, 0.000103, 4896.478027 $Orientation: -0.993970, 0.000000, 0.109652, 0.000000, 1.000000, 0.000000, -0.109652, 0.000000, -0.993970 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: sting 3 ;! Object #30 $Class: SF Scorpion $Team: Hostile $Location: 424.049683, 0.000110, 5001.649902 $Orientation: -0.995750, 0.000000, 0.092098, 0.000000, 1.000000, 0.000000, -0.092098, 0.000000, -0.995750 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: sting 4 ;! Object #31 $Class: SF Scorpion $Team: Hostile $Location: 325.069519, 0.000106, 4921.079590 $Orientation: -0.996961, 0.000000, 0.077899, 0.000000, 1.000000, 0.000000, -0.077899, 0.000000, -0.996961 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 10 $Name: SF Dragon 33 ;! Object #32 $Class: SF Scorpion $Team: Hostile $Location: 442.439087, -0.000025, 4246.653809 $Orientation: -0.994222, 0.000000, 0.107341, 0.000000, 1.000000, 0.000000, -0.107341, 0.000000, -0.994222 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: SF Dragon 34 ;! Object #33 $Class: SF Scorpion $Team: Hostile $Location: 536.136597, -0.000030, 4125.106934 $Orientation: -0.992018, 0.000000, 0.126094, 0.000000, 1.000000, 0.000000, -0.126094, 0.000000, -0.992018 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: SF Dragon 35 ;! Object #34 $Class: SF Scorpion $Team: Hostile $Location: 637.495483, -0.000046, 4231.591309 $Orientation: -0.989992, 0.000000, 0.141126, 0.000000, 1.000000, 0.000000, -0.141126, 0.000000, -0.989992 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: SF Dragon 36 ;! Object #35 $Class: SF Scorpion $Team: Hostile $Location: 531.634155, -0.000066, 4330.892090 $Orientation: -0.992663, 0.000000, 0.120915, 0.000000, 1.000000, 0.000000, -0.120915, 0.000000, -0.992663 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: bombers 1 ;! Object #36 $Class: SB Shaitan $Team: Hostile $Location: -152.964096, 0.000039, 3904.769531 $Orientation: -0.999993, 0.000000, 0.003761, 0.000000, 1.000000, 0.000000, -0.003761, 0.000000, -0.999993 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "kamikaze" ) +Kamikaze Damage: 200 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: bombers 2 ;! Object #37 $Class: SB Shaitan $Team: Hostile $Location: -233.235947, 0.000028, 3766.381836 $Orientation: -0.999934, 0.000000, -0.011513, 0.000000, 1.000000, 0.000000, 0.011513, 0.000000, -0.999934 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "kamikaze" ) +Kamikaze Damage: 200 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: bombers 3 ;! Object #38 $Class: SB Shaitan $Team: Hostile $Location: -312.359497, 0.000075, 3893.158203 $Orientation: -0.999661, 0.000000, -0.026027, 0.000000, 1.000000, 0.000000, 0.026027, 0.000000, -0.999661 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "kamikaze" ) +Kamikaze Damage: 200 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: bombers 4 ;! Object #39 $Class: SB Shaitan $Team: Hostile $Location: -245.284531, 0.000054, 4025.920898 $Orientation: -0.999913, 0.000000, -0.013166, 0.000000, 1.000000, 0.000000, 0.013166, 0.000000, -0.999913 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "kamikaze" ) +Kamikaze Damage: 200 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 2 +Score: 25 $Name: Theta 1 ;! Object #40 $Class: GTF Hercules $Team: Friendly $Location: 2017.570679, 286.372955, -6355.508789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 12 $Name: Theta 2 ;! Object #41 $Class: GTF Hercules $Team: Friendly $Location: 1918.567261, 286.372894, -6453.169434 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 12 $Name: Theta 3 ;! Object #42 $Class: GTF Hercules $Team: Friendly $Location: 2024.021362, 286.373016, -6551.482910 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 12 $Name: Theta 4 ;! Object #43 $Class: GTF Hercules $Team: Friendly $Location: 2123.631104, 286.372894, -6464.937988 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "D-Advanced" ) +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 12 $Name: Cigni 1 ;! Object #44 $Class: PVF Thoth $Team: Friendly $Location: -1882.937012, 276.256897, -6560.685059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: Cigni 2 ;! Object #45 $Class: PVF Thoth $Team: Friendly $Location: -2126.037842, 276.256897, -6760.371094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: Cigni 3 ;! Object #46 $Class: PVF Thoth $Team: Friendly $Location: -1966.282837, 276.256897, -6846.547363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: Cigni 4 ;! Object #47 $Class: PVF Thoth $Team: Friendly $Location: -1803.156006, 276.256897, -6656.857910 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: Kappa 1 ;! Object #48 $Class: GTF Hercules $Team: Friendly $Location: 803.267883, 286.372528, -6185.775391 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: Kappa 2 ;! Object #49 $Class: GTF Hercules $Team: Friendly $Location: 903.830383, 286.372528, -6262.556641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: Kappa 3 ;! Object #50 $Class: GTF Hercules $Team: Friendly $Location: 988.205383, 286.372528, -6202.916016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: Kappa 4 ;! Object #51 $Class: GTF Hercules $Team: Friendly $Location: 847.705383, 286.372528, -6125.447266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 1 +Score: 14 $Name: SF Manticore 53 ;! Object #52 $Class: SF Dragon $Team: Hostile $Location: 328.537659, 0.000253, 6076.194336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Manticore 54 ;! Object #53 $Class: SF Dragon $Team: Hostile $Location: 410.187134, 0.000141, 6135.153320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Manticore 55 ;! Object #54 $Class: SF Dragon $Team: Hostile $Location: 307.220886, 0.000186, 6260.024902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Manticore 56 ;! Object #55 $Class: SF Dragon $Team: Hostile $Location: 202.503464, 0.000349, 6169.064941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fighter 1 ;! Object #56 $Class: SF Manticore $Team: Hostile $Location: 767.452759, 0.000008, 5319.010254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fighter 2 ;! Object #57 $Class: SF Manticore $Team: Hostile $Location: 870.511963, -0.000057, 5210.603027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fighter 3 ;! Object #58 $Class: SF Manticore $Team: Hostile $Location: 968.672485, 0.000045, 5318.769531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fighter 4 ;! Object #59 $Class: SF Manticore $Team: Hostile $Location: 862.924561, -0.000087, 5429.916992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SB Nephilim 61 ;! Object #60 $Class: SF Dragon $Team: Hostile $Location: -1138.707642, -0.000011, 5815.966797 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: SB Nephilim 62 ;! Object #61 $Class: SF Dragon $Team: Hostile $Location: -1244.001587, -0.000024, 5910.870605 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: SB Nephilim 63 ;! Object #62 $Class: SF Dragon $Team: Hostile $Location: -1142.509277, -0.000047, 6014.338867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: SB Nephilim 64 ;! Object #63 $Class: SF Dragon $Team: Hostile $Location: -1036.633911, -0.000057, 5909.006348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: SF Scorpion 65 ;! Object #64 $Class: SF Dragon $Team: Hostile $Location: -869.048096, 0.000613, 4365.964844 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 66 ;! Object #65 $Class: SF Dragon $Team: Hostile $Location: -987.502441, 0.000654, 4234.694824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 67 ;! Object #66 $Class: SF Dragon $Team: Hostile $Location: -908.279419, 0.000576, 4120.166992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 68 ;! Object #67 $Class: SF Dragon $Team: Hostile $Location: -780.786743, 0.000637, 4255.686523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 69 ;! Object #68 $Class: SF Scorpion $Team: Hostile $Location: -88.525620, 0.000585, 4687.115723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 70 ;! Object #69 $Class: SF Scorpion $Team: Hostile $Location: -22.453598, 0.000579, 4537.411133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 71 ;! Object #70 $Class: SF Dragon $Team: Hostile $Location: -698.964844, 0.000601, 4730.595703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 72 ;! Object #71 $Class: SF Dragon $Team: Hostile $Location: -776.876831, 0.000632, 4561.665039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 75 ) ) $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: SD Lucifer 73 +Arrival Delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SD Lucifer 73 ;! Object #72 $Class: SD Lucifer $Team: Hostile $Location: -406.758392, 1490.500122, 5732.266602 $Orientation: -0.995747, 0.000000, -0.092134, 0.009264, 0.994932, -0.100124, 0.091667, -0.100551, -0.990700 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 75 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Alpha 4 ;! Object #73 $Class: GTF Hercules $Team: Friendly $Location: 231.091904, 300.000031, -6445.014648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Zarm $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zarm 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zarm 1" "Zarm 2" "Zarm 3" "Zarm 4" ) +Flags:( ) $Name: Balisk $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Balisk 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Balisk 1" "Balisk 2" "Balisk 3" "Balisk 4" ) +Flags:( ) $Name: sting $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! sting 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "sting 1" "sting 2" "sting 3" "sting 4" ) +Flags:( ) $Name: bombers $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! bombers 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "bombers 1" "bombers 2" "bombers 3" "bombers 4" ) +Flags:( ) $Name: Espilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Espilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Espilon 1" "Espilon 2" "Espilon 3" "Espilon 4" ) +Flags:( "reinforcement" ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) +Flags:( ) $Name: Cigni $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cigni 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cigni 1" "Cigni 2" "Cigni 3" "Cigni 4" ) +Flags:( ) $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" ) +Flags:( "reinforcement" ) $Name: fighter $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! fighter 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "fighter 1" "fighter 2" "fighter 3" "fighter 4" ) +Flags:( ) #Events ;! 14 total $Formula: ( when ( has-time-elapsed 300 ) ( send-message "" "High" "Lucifer has arrived" ) ) +Name: Lucifer has arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 0 ) ( send-message "" "High" "Good Luck" ) ) +Name: Good Luck pilots +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Kappa 1" ) ( send-message "" "High" "Kappa has arrived" ) ) +Name: Kappa has arrived +Repeat Count: 1 +Interval: 1 +Score: -2500 $Formula: ( when ( has-arrived-delay 0 "Espilon 1" ) ( send-message "" "High" "Espilon has arrived" ) ) +Name: Espilon has arrived +Repeat Count: 1 +Interval: 1 +Score: -2500 $Formula: ( when ( percent-ships-destroyed 75 "Alpha" "Beta" "Delta" "Theta" "Cigni" ) ( send-message "" "High" "Need Reinforcements" ) ) +Name: Reinforcements +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 60 "GTD Orion 16" ) ( send-message "" "High" "Guard the Orion" ) ) +Name: Guard the orion +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 60 "GTC Leviathan 17" ) ( send-message "" "High" "Guard the Leviathan" ) ) +Name: Guard the Leviathan +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "SD Demon 18" ) ( send-message "" "High" "Demon is destroyed" ) ) +Name: Demon destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTD Orion 16" ) ( send-message "" "High" "Orion has been destroyed" ) ) +Name: Orion destroyed +Repeat Count: 1 +Interval: 1 +Score: -1500 $Formula: ( when ( is-destroyed-delay 0 "GTC Leviathan 17" ) ( send-message "" "High" "Leviathan destroyed" ) ) +Name: Leviathan destroyed +Repeat Count: 1 +Interval: 1 +Score: -1500 $Formula: ( when ( is-event-incomplete "Win End scenario" ) ( break-warp "Alpha 1" ) ) +Name: No enter subspace +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "SD Lucifer 73" ) ( send-message "" "High" "Lucifer Destroyed" ) ) +Name: Lucifer destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "SD Lucifer 73" ) ( fix-warp "Alpha 1" ) ) +Name: Fix subspace drive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "SD Lucifer 73" ) ( send-message "" "High" "Terran Command" ) ) +Name: Win End scenario +Repeat Count: 1 +Interval: 1 +Score: 20000 #Goals ;! 1 total $Type: Primary +Name: Destroy all shivan forces $Message: Destroy all shivan forces $Formula: ( is-destroyed-delay 0 "SD Lucifer 73" ) #Waypoints ;! 4 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 641.168152, -0.987202, -7205.706543 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 433.964661, 1580.568848, -6873.088379 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -1005.940552, 303.816101, -6577.661133 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 2013.472900, 441.534973, -6537.395020 ) ) #Messages ;! 177 total $Name: Terran Command $Message: Good job! Now return to base for debriefing. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Lucifer has arrived $Message: Look it's the Lucifer! We must destroy it! +AVI Name: Head-TP1 $Name: Kappa has arrived $Message: Kappa wing has just arrived to back us up! +AVI Name: Head-TP1 $Name: Espilon has arrived $Message: Espilon wing has arrived to back us up! +AVI Name: Head-TP1 $Name: Good Luck $Message: Good Luck pilots! We will all need it! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Need Reinforcements $Message: Yall are gonna need some extra help! Call in Alpha and Kappa wings for support! +AVI Name: Head-TP1 $Name: Guard the Orion $Message: The orion has taken serious damage! Protect it at all costs! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Guard the Leviathan $Message: The Leviathan has taken severe damage! We must protect it! +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Demon is destroyed $Message: Great job! You destroyed the Demon! Now take out the Lucifer! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Orion has been destroyed $Message: Damn! The Orion has been destroyed! We must stop them at all costs! +AVI Name: Head-TP1 $Name: Leviathan destroyed $Message: The Leviathan is finished! Lets make those Shivans pay! +AVI Name: Head-VP1 $Name: Lucifer Destroyed $Message: Whahoo! Ya did it you destroyed the Lucifer! +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 2 total $Name: Espilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Kappa $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 505 $Ambient light level: 0 +Nebula: Nebula01 +Color: Red +Pitch: 45 +Bank: 46 +Heading: 107 #Asteroid Fields #Music $Event Music: 1: Fortress $Briefing Music: BRIEF1 #End