#Mission Info $Version: 0.10 $Name: My Aventures with Dragons $Author: Jason Nady $Created: 06/13/98 at 10:07:19 $Modified: 06/22/98 at 18:25:23 $Notes: This is a FRED created mission $End Notes: $Mission Desc: You and Alpha Flight Take On A Lost Flight of Dragon Class Ships In An Asteroid field.$end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 4 +Num Respawns: 5 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 37.173328, -122.259369, -181.709396 +Viewer orient: -0.920029, -0.000000, 0.391851, 0.352499, -0.436769, 0.827634, 0.171148, 0.899574, 0.401840 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text You and alpha wing are on patrol in the Beta 3 asteroid field. Distroy all shivan ships. $end_multi_text $voice: none.wav $camera_pos: 33.165840, -157.695694, -224.537308 $camera_orient: -0.999724, -0.000001, 0.023480, 0.020056, -0.519997, 0.853933, 0.012209, 0.854168, 0.519854 $camera_time: 1200 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 21 $team: Friendly $class: GTB Athena $pos: 0.047318, -0.351177, -148.274506 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Shivans will most likely come out of hyper space here good luck pilot. $end_multi_text $voice: none.wav $camera_pos: 37.173328, -122.259369, -181.709396 $camera_orient: -0.974303, -0.000001, 0.225243, 0.168422, -0.664000, 0.728518, 0.149561, 0.747733, 0.646937 $camera_time: 1200 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 21 $team: Friendly $class: GTB Athena $pos: 0.047318, -0.351177, -148.274506 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 71.034485, -2.403654, -98.480278 $label: Shivore +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 104.436859, -0.000029, -125.729324 $label: scorp +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Shivore" 1 ) $Multi text Good job Handling that unexpcted attack. The GTA needs more cool headed pilots like you. $end_multi_text $Voice: none.wav $Recommendation text: Good Job No Recommendations At This Time. $end_multi_text $Formula: ( is-goal-false-delay "Shivore" 1 ) $Multi text Because you were unable to carry out your duties, you will find yourself in remedial training for the next three weeks. Dismised pilot! $end_multi_text $Voice: none.wav $Recommendation text: Use the Asteroids to Your Advantage Dodge Around Them etc. Are you sure you compleated all your training? $end_multi_text #Players ;! 4 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 ) +Weaponry Pool: ( "ML-16 Laser" 7 "Disruptor" 5 "Avenger" 8 "Flail" 6 "Prometheus" 5 "Banshee" 1 "Shivan Mega Laser" 1 "MX-50" 120 "Fury" 115 "Hornet" 440 "Interceptor" 85 "Phoenix V" 34 "Stiletto" 25 ) #Objects ;! 12 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 1.518718, -0.702327, -130.099945 $Orientation: -0.924559, -0.378679, -0.042356, 0.378984, -0.925404, 0.000852, -0.039519, -0.015264, 0.999104 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" "hidden-from-sensors" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: -10.329040, -0.000035, -150.466171 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 10.423675, -0.000027, -150.844315 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTB Athena $Team: Friendly $Location: -0.033750, -0.000036, -166.449066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 15 $Name: Shivore 1 ;! Object #4 $Class: SF Dragon $Team: Hostile $Location: 73.889801, -1.241107, -92.846199 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Training" ) +Secondary Banks: ( "Interceptor#Weak" ) +Sbank Ammo: ( 71 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Shivore 2 ;! Object #5 $Class: SF Dragon $Team: Hostile $Location: 60.951187, -1.241103, -92.982353 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Debug Laser" "Debug Laser" ) +Secondary Banks: ( "Interceptor#Weak" ) +Sbank Ammo: ( 71 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shivore 3 ;! Object #6 $Class: SF Dragon $Team: Hostile $Location: 67.308990, -1.241103, -104.114357 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shivore 4 ;! Object #7 $Class: SF Dragon $Team: Hostile $Location: 81.117783, -3.566204, -99.244614 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: scorp 1 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: 86.623184, -0.000031, -142.442612 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: scorp 2 ;! Object #9 $Class: SF Scorpion $Team: Hostile $Location: 122.250542, -0.000030, -143.634384 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: scorp 3 ;! Object #10 $Class: SF Scorpion $Team: Hostile $Location: 105.202126, -0.000029, -126.391632 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: scorp 4 ;! Object #11 $Class: SF Scorpion $Team: Hostile $Location: 105.137146, -0.000027, -107.824272 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Shivore" 89 ) ) +Flags:( ) $Name: Shivore $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 7 $Name: scorp $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! scorp 1 $Arrival Location: Hyperspace +Arrival delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "scorp 1" "scorp 2" "scorp 3" "scorp 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 6 #Events ;! 0 total #Goals ;! 1 total $Type: Primary +Name: Shivore $Message: Distroy Shivore flight $Formula: ( is-destroyed-delay 7 "Shivore" ) +Score: 999999 #Waypoints ;! 0 lists total #Messages ;! 166 total $Name: A2 DIE $Message: Shields at below 40% Need Cover now! +Persona: Wingman 2 +AVI Name: Head-TP2 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 884 $Ambient light level: 0 +Nebula: Nebula02 +Color: Maroon +Pitch: 350 +Bank: 239 +Heading: 309 #Asteroid Fields $Density: 20 $Average Speed: 4.000000 $Minimum: -500.000000, -500.000000, -500.000000 $Maximum: 500.000000, 500.000000, 500.000000 #Music $Event Music: 8: Strike $Briefing Music: Cinema #End