#Mission Info $Version: 0.10 $Name: 4 on 4 in an Astroid Field $Author: Duck $Created: 06/09/98 at 11:57:38 $Modified: 06/11/98 at 23:29:26 $Notes: This is a FRED created mission $End Notes: $Mission Desc: You and three wing men are going head to head against four opposing players$end_multi_text +Game Type Flags: 18 +Flags: 2 +Num Players: 8 +Num Respawns: 5 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +All Teams Attack +Viewer pos: 3.920082, 6647.666992, -893.899719 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.110175, 0.993912, 0.000000, -0.993912, -0.110175 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text Your objective is to destroy your enemy (Zeta wing). $end_multi_text $voice: none.wav $camera_pos: 3.920082, 8332.092773, -707.180542 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.110175, 0.993912, 0.000000, -0.993912, -0.110175 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 398.567932, 3.263874, -2770.391357 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Valkyrie $pos: -621.157837, 3.814568, -434.213593 $label: Zeta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: 66.359718, -0.000241, -1542.841064 $label: Asteroids +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text Your objective is to destroy your enemy (Alpha wing). $end_multi_text $voice: none.wav $camera_pos: 3.920082, 6647.666992, -893.899719 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.110175, 0.993912, 0.000000, -0.993912, -0.110175 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 617.702148, 3.263576, -2802.499512 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -563.545166, 3.814339, -573.521667 $label: Zeta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: 163.850555, 0.000194, -1667.925781 $label: Asteroids +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( is-goal-true-delay "goal" 0 ) ( is-goal-true-delay "Bonus 1" 0 ) ) $Multi text Congratulations you killed Zeta and, you also found the cargo of the fake astroid. Good job! $end_multi_text $Voice: none.wav $Recommendation text: No recommendations. You were successfull $end_multi_text $Formula: ( and ( is-goal-false-delay "goal" 0 ) ( is-goal-true-delay "Bonus 1" 0 ) ) $Multi text You found the contents of the fake asteroid, but you failed to kill Zeta. Although finding the asteroid is impressive, you must kill Zeta wing. $end_multi_text $Voice: none.wav $Recommendation text: Practice, Practice, Practice! $end_multi_text $Formula: ( and ( is-goal-true-delay "goal" 0 ) ( is-goal-false-delay "Bonus 1" 0 ) ) $Multi text Congratulations you killed Zeta. Good job! $end_multi_text $Voice: none.wav $Recommendation text: You did well. Go and fight again. $end_multi_text $Formula: ( and ( is-goal-false-delay "goal" 0 ) ( is-goal-false-delay "Bonus 1" 0 ) ) $Multi text You FAILED!!! $end_multi_text $Voice: none.wav $Recommendation text: You must practice more. $end_multi_text #Debriefing_info $Num stages: 4 $Formula: ( and ( is-goal-true-delay "team 2 goal" 0 ) ( is-goal-true-delay "bonus 2" 0 ) ) $Multi text Congratulations you killed Alpha and, you also found the cargo of the fake astroid. Good job! $end_multi_text $Voice: none.wav $Recommendation text: None, you were good. $end_multi_text $Formula: ( and ( is-goal-true-delay "team 2 goal" 0 ) ( is-goal-false-delay "bonus 2" 0 ) ) $Multi text Alright, you killed Alpha, good job. $end_multi_text $Voice: none.wav $Recommendation text: None, you did fine. $end_multi_text $Formula: ( and ( is-goal-false-delay "team 2 goal" 0 ) ( is-goal-true-delay "bonus 2" 0 ) ) $Multi text You found the contents of the fake asteroid, but you failed to kill Alpha. Although finding the asteroid is impressive, you must kill Alpha wing. $end_multi_text $Voice: none.wav $Recommendation text: Practice, Practice, Practice! $end_multi_text $Formula: ( and ( is-goal-false-delay "team 2 goal" 0 ) ( is-goal-false-delay "bonus 2" 0 ) ) $Multi text You failed. You must kill Alpha! $end_multi_text $Voice: none.wav $Recommendation text: Play more, kill more. $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 2 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 9 "Disruptor" 5 "Avenger" 9 "Flail" 5 "Prometheus" 5 "Banshee" 5 "MX-50" 80 "Fury" 300 "Hornet" 200 "Interceptor" 50 "Phoenix V" 40 "Stiletto" 30 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 54 "Disruptor" 5 "Avenger" 9 "Flail" 8 "Prometheus" 5 "Banshee" 5 "MX-50" 90 "Fury" 500 "Hornet" 100 "Interceptor" 100 "Phoenix V" 50 ) #Objects ;! 9 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -27.871452, 0.000017, -2110.588135 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -67.645248, 0.000020, -2129.630371 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 11.788982, 0.000022, -2130.797119 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -27.871452, 6.527316, -2160.966797 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #4 $Class: GTF Valkyrie $Team: Hostile $Location: -32.236858, 0.000007, -709.578125 $Orientation: -0.999135, 0.000000, -0.041581, 0.000000, 1.000000, 0.000000, 0.041581, 0.000000, -0.999135 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #5 $Class: GTF Valkyrie $Team: Hostile $Location: -19.259350, 0.000002, -695.162109 $Orientation: -0.996673, 0.000000, 0.081502, 0.000000, 1.000000, 0.000000, -0.081502, 0.000000, -0.996673 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #6 $Class: GTF Valkyrie $Team: Hostile $Location: -48.819889, 0.000009, -693.498779 $Orientation: -0.994844, 0.000000, -0.101418, 0.000000, 1.000000, 0.000000, 0.101418, 0.000000, -0.994844 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Zeta 4 ;! Object #7 $Class: GTF Valkyrie $Team: Hostile $Location: -34.051685, 7.628744, -693.926025 $Orientation: -0.984128, 0.000000, 0.177462, 0.000000, 1.000000, 0.000000, -0.177462, 0.000000, -0.984128 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 10 $Name: Asteroid 8 ;! Object #8 $Class: Asteroid $Team: Unknown $Location: 141.758194, 0.000027, -1452.486694 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Found me! +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Group: 0 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 0 total #Goals ;! 4 total $Type: Primary +Name: goal $Message: Kill Zeta wing. $Formula: ( is-destroyed-delay 0 "Zeta" ) +No music +Score: 200 +Team: 0 $Type: Primary +Name: team 2 goal $Message: Kill Alpha wing. $Formula: ( is-destroyed-delay 0 "Alpha" ) +No music +Score: 200 +Team: 1 $Type: Bonus +Name: Bonus 1 $Message: Mission goal text $Formula: ( is-cargo-known-delay 0 "Asteroid 8" ) +Team: 0 $Type: Bonus +Name: bonus 2 $Message: Mission goal text $Formula: ( is-cargo-known-delay 0 "Asteroid 8" ) +Team: 1 #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 863 $Ambient light level: 0 +Nebula: Nebula03 +Color: Grey Green +Pitch: 299 +Bank: 350 +Heading: 44 #Asteroid Fields $Density: 10 $Average Speed: 19.999992 $Minimum: -1000.000000, -500.000000, -3500.000000 $Maximum: 1000.000000, 500.000000, 500.000000 #Music $Event Music: 3: Chaser $Briefing Music: BRIEF1 #End