#Mission Info $Version: 0.10 $Name: Subspace Battle $Author: Duck $Created: 06/09/98 at 18:09:51 $Modified: 06/10/98 at 22:57:05 $Notes: This is a FRED created mission $End Notes: $Mission Desc: You are in Sub-space only two people per team.$end_multi_text +Game Type Flags: 19 +Flags: 3 +Num Players: 4 +Num Respawns: 5 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +All Teams Attack +Viewer pos: 3064.011230, 16449.394531, -12.400969 +Viewer orient: 0.001725, -0.000000, 0.999999, -0.987766, 0.155933, 0.001704, -0.155933, -0.987768, 0.000269 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text Your objective is to destroy your enemy (Zeta wing). Oh, and just so you know, your in subspace and your shields don't work. $end_multi_text $voice: none.wav $camera_pos: 1439.736328, 13430.234375, 111.605812 $camera_orient: -0.001458, 0.000000, 0.999999, -0.997386, 0.072240, -0.001454, -0.072240, -0.997387, -0.000105 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: 505.481232, 0.000076, -2343.160889 $label: Alpha 1 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: -1576.832520, 27.407698, -2.047463 $label: Alpha 2 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text And one more note, you don't have any support ships, so don't even think of it. $end_multi_text $voice: none.wav $camera_pos: 2233.583008, 16577.191406, 57.935177 $camera_orient: -0.002231, 0.000000, 0.999997, -0.994373, 0.105908, -0.002218, -0.105908, -0.994376, -0.000236 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: 505.481232, 0.000076, -2343.160889 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: -1576.832520, 27.407698, -2.047463 $label: Alpha 2 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Apollo $pos: 2516.016602, 18.440899, -7.689114 $label: Zeta 2 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Valkyrie $pos: 485.836639, -0.000236, 2490.072266 $label: Zeta 1 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text Your objective is to destroy your enemy (Alpha wing). Oh, and just so you know, your in subspace and your shields don't work. $end_multi_text $voice: none.wav $camera_pos: 1671.642334, 16024.456055, -9.064603 $camera_orient: -0.000992, 0.000000, 1.000000, -0.997174, 0.075123, -0.000989, -0.075123, -0.997174, -0.000074 $camera_time: 2000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Hostile $class: GTF Apollo $pos: 2516.016602, 18.440899, -7.689114 $label: Zeta 2 +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Valkyrie $pos: 443.720673, -0.000256, 2470.398193 $label: Zeta 1 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text And one more note, you don't have any support ships, so don't even think of it. $end_multi_text $voice: none.wav $camera_pos: 3064.011230, 16449.394531, -12.400969 $camera_orient: 0.001725, 0.000000, 0.999999, -0.987766, 0.155933, 0.001704, -0.155933, -0.987768, 0.000269 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Hostile $class: GTF Apollo $pos: 2623.860352, 18.440744, 78.247704 $label: Zeta 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Valkyrie $pos: 378.682312, 0.000247, 2596.557617 $label: Zeta 1 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: 440.714508, -0.000123, -2454.200195 $label: Alpha 1 +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules $pos: -1576.832520, 27.407698, -2.047463 $label: Alpha 2 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Debriefing_info $Num stages: 0 #Players ;! 4 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 6 "Disruptor" 6 "Avenger" 7 "Flail" 5 "Prometheus" 5 "Banshee" 5 "MX-50" 15 "Fury" 125 "Hornet" 5 "Interceptor" 20 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 6 "Disruptor" 6 "Avenger" 7 "Flail" 5 "Prometheus" 5 "Banshee" 5 "MX-50" 15 "Fury" 125 "Hornet" 5 "Interceptor" 20 ) #Objects ;! 4 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 505.481232, 0.000076, -2343.160889 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #1 $Class: GTF Valkyrie $Team: Hostile $Location: 443.720673, -0.000256, 2470.398193 $Orientation: -0.999768, 0.000000, 0.021591, 0.000000, 1.000000, 0.000000, -0.021591, 0.000000, -0.999768 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: -1576.832520, 27.407698, -2.047463 $Orientation: 0.008796, -0.019506, -0.999772, -0.059952, 0.998003, -0.019999, 0.998164, 0.060114, 0.007609 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #3 $Class: GTF Apollo $Team: Hostile $Location: 2516.016602, 18.440899, -7.689114 $Orientation: 0.019791, -0.123544, 0.992142, 0.138430, 0.983117, 0.119658, -0.990175, 0.134974, 0.036559 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 10 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Zeta 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Zeta 1" "Zeta 2" ) +Flags:( ) #Events ;! 0 total #Goals ;! 2 total $Type: Primary +Name: goal team 1 $Message: Destroy Zeta wing. $Formula: ( ship-type-destroyed 100 "fighter/bomber" ) +No music +Score: 200 +Team: 0 $Type: Primary +Name: goal team 2 $Message: Destroy Alpha wing. $Formula: ( ship-type-destroyed 100 "fighter/bomber" ) +No music +Score: 200 +Team: 1 #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 339 $Ambient light level: 0 +Nebula: Nebula02 +Color: Gold +Pitch: 50 +Bank: 230 +Heading: 140 #Asteroid Fields #Music $Event Music: 6: Haunted $Briefing Music: None #End