#Mission Info $Version: 0.10 $Name: Patrol $Author: Gil Gates $Created: 12/04/98 at 18:51:56 $Modified: 12/23/98 at 10:58:50 $Notes: madmax54@hotmail.com This is a FRED created mission $End Notes: $Mission Desc: Patrol 2 jump nodes...$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: -1028.600708, 2552.904785, 1398.156006 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text Your mission for today is to patrol these 2 jump nodes $end_multi_text $voice: none.wav $camera_pos: 1609.219971, 13854.395508, -15070.905273 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 844.598145, 707.481018, 1353.848999 $label: Jump Node Inga +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 667.940796, 34.030766, 6513.459473 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 10.969332, -1061.362061, 21951.679688 $label: Jump Node Anna +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Destroy any Shivan in the area and protect Terrans or Vasudans ships $end_multi_text $voice: none.wav $camera_pos: 497.882324, 22231.869141, -24574.306641 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 764.359375, 707.479553, 4845.940918 $label: Jump Node Inga +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 381.486023, -1061.361938, 35092.511719 $label: Jump Node Anna +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: SFR Asmodeus $pos: 1513.359863, 0.002289, 20579.156250 $label: Bad Guy +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 1488.158569, 0.000498, 14427.538086 $label: Good Guy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Wait untill Saratoga arrive in the sector. Good Luck $end_multi_text $voice: none.wav $camera_pos: 497.882324, 22231.869141, -24574.306641 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 302.220184, 707.481567, 3967.434326 $label: Jump Node Inga +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 381.486023, -1061.361938, 35092.511719 $label: Jump Node Anna +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 10889.554688, 709.059814, 12079.212891 $label: GTD Saratoga +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Proteger aliados" 0 ) $Multi text All friend crafts have departed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "matar shivans" 0 ) $Multi text The Shivans lost some cargo today $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "saratoga2" 0 ) $Multi text Saratoga survived fron enemy attack. Good Work $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-event-false-delay "Red" 3 ) $Multi text The Shivans transports have escaped fron us $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTB Ursa" 1 ) +Weaponry Pool: ( "Disruptor" 5 "D-Advanced" 5 "Avenger" 7 "Flail" 8 "Banshee" 5 "MX-50" 40 "Hornet" 65 "Interceptor" 50 "Phoenix V" 50 "Synaptic" 22 "Stiletto" 30 "Tsunami" 12 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: GTB Athena $Team: Friendly $Location: -62.981182, -0.001216, 4702.933594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #1 $Class: GTB Athena $Team: Friendly $Location: 37.599575, 58.559723, 4563.859863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Mask 1 ;! Object #2 $Class: SF Scorpion $Team: Hostile $Location: -734.213501, -0.000906, 11584.555664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mask 2 ;! Object #3 $Class: SF Scorpion $Team: Hostile $Location: 21.514088, -0.000646, 11603.932617 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mask 3 ;! Object #4 $Class: SF Scorpion $Team: Hostile $Location: -336.317963, -0.000440, 11501.413086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Red 1 ;! Object #5 $Class: SFR Asmodeus $Team: Hostile $Location: -385.484894, -0.000520, 11883.479492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Tendrinite +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Red 2 ;! Object #6 $Class: SFR Asmodeus $Team: Hostile $Location: -138.122620, -0.000541, 12097.340820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Tendrinite +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Tuki 1 ;! Object #7 $Class: SF Manticore $Team: Hostile $Location: -1847.704590, -0.000849, 6976.460938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Londo 1 ;! Object #8 $Class: SF Dragon $Team: Hostile $Location: -339.618744, -0.000566, 12481.850586 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Red" 65 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Londo 2 ;! Object #9 $Class: SF Dragon $Team: Hostile $Location: -132.060120, -0.000551, 12481.850586 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Red" 65 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Londo 3 ;! Object #10 $Class: SF Dragon $Team: Hostile $Location: -458.224213, -0.000520, 12481.850586 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Red" 65 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Alpha 2 ;! Object #11 $Class: GTB Athena $Team: Friendly $Location: -126.723984, 68.061844, 4554.368652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: GTC Espartacus ;! Object #12 $Class: GTC Leviathan $Team: Friendly $Location: -286.753082, -0.000577, 12185.561523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 65 ) ( ai-warp-out 50 ) ) $Cargo 1: weapons +Initial Velocity: 40 +Initial Hull: 90 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Damage: 10 +Subsystem: turret03 +Subsystem: turret04 $Damage: 35 +Subsystem: turret05 +Subsystem: turret06 $Damage: 30 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Subsystem: radar01a-dish $Damage: 5 +Subsystem: sensors $Damage: 20 +Subsystem: communication $Damage: 20 +Subsystem: navigation $Damage: 20 +Subsystem: engine $Damage: 20 $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTF Escort ;! Object #13 $Class: GTF Apollo $Team: Friendly $Location: -439.778107, 67.147034, 11960.938477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTC Espartacus" 65 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Tuki 2 ;! Object #14 $Class: SF Manticore $Team: Hostile $Location: -1824.764160, -0.000711, 5116.336914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Black 1 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: -397.253937, -0.000616, 11765.483398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 17 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: -84.613289, -0.000759, 11787.383789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Black 2 ;! Object #17 $Class: SF Scorpion $Team: Hostile $Location: -486.662201, -0.001072, 11637.377930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SF Scorpion 19 ;! Object #18 $Class: SF Scorpion $Team: Hostile $Location: -281.554718, -0.000775, 11621.844727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTD Saratoga ;! Object #19 $Class: GTD Orion $Team: Friendly $Location: 3378.219238, 709.057800, 6486.301758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 60 ) ( ai-chase "SC Lilith" 65 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 480 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Gama 1 ;! Object #20 $Class: GTF Hercules $Team: Friendly $Location: 2291.015137, 170.418564, 7705.211914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gama 2 ;! Object #21 $Class: GTF Hercules $Team: Friendly $Location: 2016.254150, 170.418686, 6703.114258 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gama 3 ;! Object #22 $Class: GTF Hercules $Team: Friendly $Location: 2319.761230, 170.418915, 5961.958008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Gama 4 ;! Object #23 $Class: GTF Hercules $Team: Friendly $Location: 2518.481934, -0.000330, 6931.819336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL 1 ;! Object #24 $Class: PVF Horus $Team: Hostile $Location: -286.753204, 0.000311, 12185.559570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL 2 ;! Object #25 $Class: PVF Horus $Team: Hostile $Location: -48.525970, -0.000022, 12216.415039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HOL 3 ;! Object #26 $Class: PVF Horus $Team: Hostile $Location: -579.710815, -0.000343, 12177.936523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Anna 1 ;! Object #27 $Class: PVB Amun $Team: Hostile $Location: -366.951630, -0.000598, 12749.459961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Anna 2 ;! Object #28 $Class: PVB Amun $Team: Hostile $Location: -56.435699, -0.000108, 12846.176758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Anna 3 ;! Object #29 $Class: PVB Amun $Team: Hostile $Location: -655.321167, -0.000306, 12802.598633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Black 3 ;! Object #30 $Class: SF Scorpion $Team: Hostile $Location: -307.600006, -0.000893, 11659.170898 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Black 4 ;! Object #31 $Class: SF Scorpion $Team: Hostile $Location: -403.506989, 37.889111, 11607.653320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tuki 3 ;! Object #32 $Class: SF Manticore $Team: Hostile $Location: -2420.876953, -0.001611, 5949.660156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #33 $Class: GTB Ursa $Team: Friendly $Location: 3468.670898, -0.000059, 5751.292480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: SB Shaitan ;! Object #34 $Class: SB Nephilim $Team: Hostile $Location: -1786.785400, -0.000353, 5819.856445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Espartacus" 70 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "MX-50" "Synaptic" "Phoenix V" "Unknown Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 185 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: GTSG Watchdog 36 ;! Object #35 $Class: GTSG Watchdog $Team: Friendly $Location: 363.675476, -0.000479, 3976.297119 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: GTSG Watchdog 37 ;! Object #36 $Class: GTSG Watchdog $Team: Friendly $Location: -629.489807, 0.000664, 4005.217285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 3 $Name: SC Lilith ;! Object #37 $Class: SC Lilith $Team: Hostile $Location: 4562.792480, 0.000405, 10732.115234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "GTD Saratoga" 70 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 485 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SUS 1 ;! Object #38 $Class: SF Basilisk $Team: Hostile $Location: 5016.165039, 0.000399, 10524.819336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SUS 2 ;! Object #39 $Class: SF Basilisk $Team: Hostile $Location: 5049.372559, 0.000671, 11048.948242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Max 1 ;! Object #40 $Class: SB Shaitan $Team: Hostile $Location: 3927.098145, 0.000182, 11201.491211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Max 2 ;! Object #41 $Class: SB Shaitan $Team: Hostile $Location: 3933.908691, 0.000073, 10528.918945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Beta 2 ;! Object #42 $Class: GTB Ursa $Team: Friendly $Location: 3601.534180, 53.650494, 5781.463867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Jump Area ;! Object #43 $Class: Terran NavBuoy $Team: Friendly $Location: -22.501322, 0.000209, 5904.120117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: CRB 1 ;! Object #44 $Class: SB Nephilim $Team: Hostile $Location: -1948.576294, -0.000092, 7545.647949 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: CRB 2 ;! Object #45 $Class: SB Nephilim $Team: Hostile $Location: -1003.348022, 0.000015, 7545.647461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: SB Vader ;! Object #46 $Class: SB Shaitan $Team: Hostile $Location: 959.130188, 0.000094, 8054.189453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Espartacus" 70 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 425 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Max 3 ;! Object #47 $Class: SB Shaitan $Team: Hostile $Location: 4203.048828, -0.000069, 10696.853516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 65 ) ) +Hotkey: 0 +Flags:( ) $Name: Mask $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mask 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Mask 1" "Mask 2" "Mask 3" ) $AI Goals: ( goals ( ai-guard-wing "Red" 70 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Londo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Londo 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Londo 1" "Londo 2" "Londo 3" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Red $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Red 1" "Red 2" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 70 ) ( ai-warp-out 55 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Tuki $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Tuki 1 $Arrival Location: Hyperspace +Arrival delay: 185 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Tuki 1" "Tuki 2" "Tuki 3" ) $AI Goals: ( goals ( ai-chase "GTC Espartacus" 75 ) ( ai-warp-out 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Black $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Black 1 $Arrival Location: Hyperspace +Arrival delay: 67 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Black 1" "Black 2" "Black 3" "Black 4" ) $AI Goals: ( goals ( ai-chase "GTC Espartacus" 70 ) ) +Flags:( ) $Name: Gama $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gama 1 $Arrival Location: Hyperspace +Arrival delay: 480 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gama 1" "Gama 2" "Gama 3" "Gama 4" ) $AI Goals: ( goals ( ai-guard "GTD Saratoga" 65 ) ) +Flags:( ) $Name: HOL $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! HOL 1 $Arrival Location: Hyperspace +Arrival delay: 490 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "HOL 1" "HOL 2" "HOL 3" ) $AI Goals: ( goals ( ai-chase "GTD Saratoga" 70 ) ) +Flags:( ) $Name: Anna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Anna 1 $Arrival Location: Hyperspace +Arrival delay: 490 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Anna 1" "Anna 2" "Anna 3" ) $AI Goals: ( goals ( ai-chase "GTD Saratoga" 70 ) ) +Flags:( ) $Name: Beta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 20 $Arrival Anchor: GTD Saratoga +Arrival delay: 480 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) $AI Goals: ( goals ( ai-chase-wing "Red" 70 ) ( ai-chase "SC Lilith" 65 ) ( ai-guard "GTD Saratoga" 60 ) ) +Hotkey: 1 +Flags:( ) $Name: Max $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Max 1 $Arrival Location: Hyperspace +Arrival delay: 485 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Max 1" "Max 2" "Max 3" ) $AI Goals: ( goals ( ai-chase "GTD Saratoga" 70 ) ( ai-warp-out 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: SUS $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! SUS 1 $Arrival Location: Hyperspace +Arrival delay: 485 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "SUS 1" "SUS 2" ) $AI Goals: ( goals ( ai-guard "SC Lilith" 70 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: CRB $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! CRB 1 $Arrival Location: Hyperspace +Arrival delay: 185 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "CRB 1" "CRB 2" ) $AI Goals: ( goals ( ai-chase "GTC Espartacus" 70 ) ( ai-warp-out 50 ) ) +Flags:( ) #Events ;! 11 total $Formula: ( when ( has-arrived-delay 3 "GTC Espartacus" ) ( send-message "GTC Espartacus" "High" "Espartacus" ) ) +Name: espartacus +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "GTC Espartacus" ) ( send-message "#Command" "High" "Espartacus 2" ) ) +Name: espartacus 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Red" ) ( send-message "" "High" "Red" ) ) +Name: Red +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Red" ) ( send-message "#Command" "High" "red2" ) ) +Name: Red2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "GTD Saratoga" ) ( send-message "#Command" "High" "Saratoga" ) ) +Name: Saratoga +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Max" ) ( send-message "#Command" "High" "max" ) ) +Name: max +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 3 "SC Lilith" ) ( send-message "#Command" "High" "fim" ) ) +Name: fim +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed ( time-wing-arrived "Alpha" ) ) ( send-message "" "High" "primeira" ) ) +Name: primeiro +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 5 "Red 1" ) ( send-message "#Command" "High" "fuga de Red" ) ) +Name: fuga de red +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 4 "GTC Espartacus" ) ( send-message "GTC Espartacus" "High" "espartacus?" ) ) +Name: espartacus3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Beta" ) ( send-message "Beta 1" "High" "beta" ) ) +Name: Beta +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: Proteger aliados $Message: Protect friend ships $Formula: ( has-departed-delay 3 "GTC Espartacus" ) +No music $Type: Secondary +Name: matar shivans $Message: Destroy all enemy transports $Formula: ( is-destroyed-delay 3 "Red" ) $Type: Primary +Name: Saratoga $Message: Wait GTD Saratoga $Formula: ( has-arrived-delay 3 "GTD Saratoga" ) $Type: Bonus +Name: saratoga2 $Message: help GTD Saratoga $Formula: ( is-destroyed-delay 3 "SC Lilith" ) #Waypoints ;! 3 lists total $Jump Node: -192.745972, -1061.361816, 13769.989258 $Jump Node Name: Jump Node Anna $Jump Node: 101.208618, 707.478210, 1753.178345 $Jump Node Name: Jump Node Inga $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -14.633114, -0.000819, 2545.162354 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 1503.611450, -0.000157, 7021.490723 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 0.956720, -0.000080, 6090.549316 ) ) #Messages ;! 176 total $Name: Espartacus $Message: This is GTC Espartacus. We need help...We are und... a... HELP... $Name: Espartacus 2 $Message: Alpha, help GTC Espartacus +Persona: Terran Command +AVI Name: Head-CM1 $Name: Red $Message: More Shivans join the party +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: red2 $Message: Alpha wing, destroy all cargo ships +Persona: Terran Command +AVI Name: Head-CM1 $Name: Saratoga $Message: Ok, Alpha 1. Return to... Wait a second +Persona: Terran Command +AVI Name: Head-CM1 $Name: max $Message: Alpha 1 we need your help Protect GTD Saratoga $Name: fim $Message: Great Work. Return to base +Persona: Terran Command +AVI Name: Head-CM1 $Name: primeira $Message: Let's go +Persona: Wingman 2 $Name: fuga de Red $Message: The transports departed... Very bad Alpha 1 +Persona: Terran Command +AVI Name: Head-CM1 $Name: espartacus? $Message: GTC Espartacus here. Thanks for the help guys, have a nice day +Persona: Large Ship +AVI Name: Head-CM1 $Name: beta $Message: We will help you with the Shivans transports Alpha 1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 625 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 230 +Bank: 110 +Heading: 49 #Asteroid Fields #Music $Event Music: 6: Haunted $Briefing Music: None #End