#Mission Info $Version: 0.10 $Name: Invaders $Author: Eric Tarrant $Created: 11/02/98 at 22:25:42 $Modified: 11/04/98 at 18:51:38 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Put mission description here$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -3723.683838, 10167.716797, -10022.153320 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text Welcome to the DUNE. This will be your training mission. If you pass you might join us at the DUNE. You will be in the Alpha wing there will be three of alpha's. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 341.987366, -532.531738 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 3.893246, -0.000004, -2.833547 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 1265.913574, -0.000069, 138.151031 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text There will be some Shivore ships that will attack...Fight them off fast....You will need to for whats coming up... $end_multi_text $voice: none.wav $camera_pos: 0.000000, 341.987366, -532.531738 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1200 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 3.893246, -0.000004, -2.833547 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 50.631660, -0.000002, 258.045197 $label: Shivore 3 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 1265.913574, -0.000069, 138.151031 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text There will be some ships guarding a ship pick them off if you can.... $end_multi_text $voice: none.wav $camera_pos: 0.000000, 341.987366, -532.531738 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1200 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 3.893246, -0.000004, -2.833547 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 50.631660, -0.000002, 258.045197 $label: Shivore 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -117.835571, 0.000000, 243.155151 $label: Beta 2 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 1265.913574, -0.000069, 138.151031 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 1125.208496, 0.000044, 374.179871 $label: Beta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore 3 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Beware of the Mac-Daddy....You need to destory it...Save all your missles for this thing.. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 341.987366, -532.531738 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1100 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 3.893246, -0.000004, -2.833547 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 50.631660, -0.000002, 258.045197 $label: Shivore 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -117.835571, 0.000000, 243.155151 $label: Beta 2 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFR Asmodeus $pos: -158.005051, 0.000000, 485.762848 $label: Sfr Asmodeus +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 1265.913574, -0.000069, 138.151031 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 1125.208496, 0.000044, 374.179871 $label: Beta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore 3 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You many need some reinforcements....For the Mac-Daddy ship...Becarefull... $end_multi_text $voice: none.wav $camera_pos: 0.000000, 341.987366, -532.531738 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1300 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 3.893246, -0.000004, -2.833547 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 50.631660, -0.000002, 258.045197 $label: Shivore 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -117.835571, 0.000000, 243.155151 $label: Beta 2 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFR Asmodeus $pos: -158.005051, 0.000000, 485.762848 $label: Sfr Asmodeus +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 11.197968, 0.000002, -158.796295 $label: Deta 3 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 1265.913574, -0.000069, 138.151031 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 1125.208496, 0.000044, 374.179871 $label: Beta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore 3 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Because we are in the DUNE sub-system there will be alot of asteroids.. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 341.987366, -532.531738 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1300 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 3.893246, -0.000004, -2.833547 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 50.631660, -0.000002, 258.045197 $label: Shivore 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: -117.835571, 0.000000, 243.155151 $label: Beta 2 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFR Asmodeus $pos: -158.005051, 0.000000, 485.762848 $label: Sfr Asmodeus +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 11.197968, 0.000002, -158.796295 $label: Deta 3 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 1265.913574, -0.000069, 138.151031 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 1125.208496, 0.000044, 374.179871 $label: Beta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: -1235.438477, 0.000239, 15205.527344 $label: Asteroid +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 1293.675781, 0.000041, 389.070007 $label: Shivore 3 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( is-goal-true-delay "Destory all Shivore" 0 ) $Multi text Good Job..! Your a very good pliot for a ungly one.. Hey maybe one day you will fly with me...Would you like to join my forces and take over the Dune? $end_multi_text $Voice: none.wav $Recommendation text: Foo! Who do you think you are? You big fat PiG...Go on somewhere else... $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Disruptor" 5 "D-Advanced" 5 "Avenger" 8 "Flail" 8 "Prometheus" 5 "Banshee" 5 "Shivan Light Laser" 2 "Shivan Heavy Laser" 2 "MX-50" 25 "D-Missile" 5 "Fury" 5 "Hornet" 5 "Interceptor" 5 "Phoenix V" 35 "Synaptic" 5 "Stiletto" 60 "Tsunami" 5 "Harbinger" 5 ) #Objects ;! 22 total $Name: Alpha 1 ;! Object #0 $Class: GTB Athena $Team: Friendly $Location: 1262.111572, 0.000037, 151.441803 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTB Athena $Team: Friendly $Location: 1232.255127, 0.000034, 125.299202 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "scannable" ) +Group: 0 +Score: 12 $Name: Sfr Asmodeus ;! Object #2 $Class: SFR Asmodeus $Team: Hostile $Location: 1085.039185, 0.000043, 811.990601 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-warp-out 50 ) ) $Cargo 1: O.J +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 300 $Departure Cue: ( has-docked-delay "Alpha 1" "Alpha 1" 1 0 ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 666 $Name: Shivore 1 ;! Object #3 $Class: SF Dragon $Team: Hostile $Location: 1322.894653, 0.000042, 389.065979 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "scannable" ) +Group: 0 +Score: 30 $Name: Shivore 2 ;! Object #4 $Class: SF Dragon $Team: Hostile $Location: 1289.344849, 0.000040, 387.610168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 30 $Name: Shivore 3 ;! Object #5 $Class: SF Dragon $Team: Hostile $Location: 1264.456909, 0.000041, 390.529846 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #6 $Class: SF Scorpion $Team: Hostile $Location: 1093.058594, 0.000042, 377.632507 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 60 $Name: Beta 2 ;! Object #7 $Class: SF Scorpion $Team: Hostile $Location: 1157.358521, 0.000045, 370.727234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Coward $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 60 $Name: Deta 1 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: 1215.292603, 0.000040, -27.771606 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 12 $Name: Deta 2 ;! Object #9 $Class: GTF Ulysses $Team: Friendly $Location: 1253.268433, 0.000041, -27.771545 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 12 $Name: Deta 3 ;! Object #10 $Class: GTF Ulysses $Team: Friendly $Location: 1293.191528, 0.000050, -27.771576 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 12 $Name: SD Lucifer ;! Object #11 $Class: SD Lucifer $Team: Hostile $Location: -8171.690918, -0.000095, 14410.042969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "GTD Orion" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "scannable" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 10000 $Name: GTD Orion ;! Object #12 $Class: GTD Orion $Team: Friendly $Location: -9006.091797, -0.000139, 14862.230469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: O.J Simpsion +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Deta 4 ;! Object #13 $Class: GTF Ulysses $Team: Friendly $Location: 1339.000732, -0.000139, -27.848982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #14 $Class: GTB Athena $Team: Friendly $Location: 1299.571899, -0.000176, 124.860252 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Apollo 1 ;! Object #15 $Class: GTF Valkyrie $Team: Friendly $Location: 1112.990479, -0.000159, 44.216915 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Apollo 2 ;! Object #16 $Class: GTF Valkyrie $Team: Friendly $Location: 1154.244751, -0.000137, 40.619751 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Apollo 3 ;! Object #17 $Class: GTF Valkyrie $Team: Friendly $Location: 1080.517090, -0.000148, 42.412922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Asteroid ;! Object #18 $Class: Asteroid $Team: Friendly $Location: -1235.438477, 0.000239, 15205.527344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTF Ulysses 19 ;! Object #19 $Class: Asteroid $Team: Friendly $Location: 936.606079, 0.000232, 377.866333 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTF Ulysses 20 ;! Object #20 $Class: Asteroid $Team: Neutral $Location: 1558.724243, 0.000230, 460.700043 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: GTDR Amazon Advance ;! Object #21 $Class: GTDR Amazon Advanced $Team: Friendly $Location: -67.998199, 0.000282, 127.805145 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTD Orion" "bridge dock" "front docking bay " 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Shivore $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Shivore 1" "Shivore 2" "Shivore 3" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) $AI Goals: ( goals ( ai-guard "Sfr Asmodeus" 50 ) ( ai-guard "Sfr Asmodeus" 50 ) ( ai-guard "Sfr Asmodeus" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Deta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Deta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Deta 1" "Deta 2" "Deta 3" "Deta 4" ) +Flags:( "reinforcement" ) $Name: Apollo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Apollo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Apollo 1" "Apollo 2" "Apollo 3" ) $AI Goals: ( goals ( ai-chase "Shivore 1" 50 ) ( ai-chase "Shivore 2" 50 ) ( ai-chase "Shivore 3" 50 ) ( ai-chase "SD Lucifer" 50 ) ( ai-chase "Beta 1" 50 ) ) +Flags:( ) #Events ;! 1 total $Formula: ( when ( < ( hits-left "Alpha 1" ) 30 ) ( send-message "Alpha 2" "High" "Alpha 2 is dying" ) ) +Name: Alpha 2 is in trouble +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: Destory all Shivore $Message: Eliminate all Shivan fighters in the area $Formula: ( is-destroyed-delay 7 "Shivore" ) +No music +Score: 700 $Type: Secondary +Name: Wip out Beta wing $Message: Destory all Beta wing $Formula: ( is-destroyed-delay 7 "Beta" ) $Type: Bonus +Name: Goal name $Message: Mission goal text $Formula: ( is-destroyed-delay 7 "SD Lucifer" ) +No music $Type: Bonus +Name: Destory the SD-Lucifer $Message: Destory the SD-Lucifer $Formula: ( true ) +Score: 8000 #Waypoints ;! 0 lists total #Messages ;! 168 total $Name: Alpha 2 is dying $Message: +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_help.wav $Name: C'mon man, I'm dying over here $Message: +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_help.wav $Name: $Message: #Reinforcements ;! 5 total $Name: Deta 1 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Deta 2 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Deta 1 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Deta 4 $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Deta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula03 +Color: Grey blue +Pitch: 41 +Bank: 358 +Heading: 246 #Asteroid Fields $Density: 10 $Average Speed: 800.000052 $Minimum: -500.000000, -500.000000, -500.000000 $Maximum: 500.000000, 500.000000, 500.000000 #Music $Event Music: 4: Worlds Apart $Briefing Music: BRIEF3 #End