#Mission Info $Version: 0.10 $Name: Area 7 $Author: Lawrence Taylor $Created: 06/19/98 at 22:04:04 $Modified: 06/22/98 at 23:33:34 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Put mission description here$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 742.442200, 2598.797119, -3066.188965 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text Alpha 1 you will be escorting the Poseidon to NavBouy 3. $end_multi_text $voice: none.wav $camera_pos: 742.442200, 2598.797119, -3066.188965 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -696.534546, 0.000059, -47.088184 $label: alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -0.006586, -0.000819, -0.047802 $label: Terran NavBuoy 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Poseidon $pos: -837.046387, -19.463427, 458.537903 $label: GTFR Poseidon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once at NavBouy 3 the Chronos will arrive to pick up the cargo. $end_multi_text $voice: none.wav $camera_pos: 742.442200, 2598.797119, -3066.188965 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -696.534546, 0.000059, -47.088184 $label: alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -0.006586, -0.000819, -0.047802 $label: Terran NavBuoy 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Poseidon $pos: -326.519806, -19.463652, 1210.744019 $label: GTFR Poseidon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -216.634323, -0.000224, 582.545898 $label: GTFR Chronos +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It will take her several seconds to stabizle the cargo so stay on your toes Alpha 1! We have reason to believe that Scorion wing is in the area. Good luck pilot! $end_multi_text $voice: none.wav $camera_pos: 742.442200, 2598.797119, -3066.188965 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -696.534546, 0.000059, -47.088184 $label: alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -0.006586, -0.000819, -0.047802 $label: Terran NavBuoy 3 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Anubis $pos: -754.367126, 22.525715, 1591.702881 $label: Scorpion +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: -105.437859, 0.000182, 554.566406 $label: GTFR Chronos +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-false-delay "protect cargo" 0 ) $Multi text This mission was a total FAILURE! Report to the Docking Bay for transfer to Flight School! $end_multi_text $Voice: none.wav $Recommendation text: Don't be drawn away from the cargo. Stay with it and attack anything close. $end_multi_text $Formula: ( and ( is-goal-true-delay "protect cargo" 0 ) ( is-goal-false-delay "destroy enemy" 0 ) ) $Multi text It is good that the cargo is safe, but by not destroying all the enemy we will send them the wrong message. $end_multi_text $Voice: none.wav $Recommendation text: Don't leave an enemy ship intac! Don't leave till all the enemy has been destroyed. $end_multi_text $Formula: ( and ( and ( is-goal-true-delay "protect cargo" 0 ) ( is-goal-true-delay "destroy" 0 ) ) ( is-goal-true-delay "destroy enemy" 0 ) ) $Multi text By destroying all the enemy we send a message that we are a force to be recond with. Good Job Pilot! $end_multi_text $Voice: none.wav $Recommendation text: I have nothing to say but great job pilot! $end_multi_text #Players ;! 1 total $Starting Shipname: alpha 1 $Ship Choices: ( "GTF Apollo" 1 "GTF Valkyrie" 1 "GTF Hercules" 1 ) +Weaponry Pool: ( "ML-16 Laser" 2 "Disruptor" 1 "Avenger" 2 "Flail" 1 "MX-50" 30 "Fury" 120 "Hornet" 100 "Interceptor" 10 ) #Objects ;! 15 total $Name: alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -900.400024, 0.000000, -150.800003 $Orientation: 0.165131, 0.000000, -0.986272, 0.000001, 1.000000, 0.000000, 0.986272, -0.000001, 0.165131 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 15 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: GTFR Poseidon ;! Object #1 $Class: GTFR Poseidon $Team: Friendly $Location: -1017.181030, -19.463867, 55.190052 $Orientation: -0.016661, -0.000000, 0.999861, -0.006897, -0.999976, -0.000115, 0.999837, -0.006898, 0.016661 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-undock 50 ) ) $Cargo 1: Weapons +Initial Velocity: 25 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-undocked-delay "GTFR Poseidon" "TAC 1 5" 1 25 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Chronos ;! Object #2 $Class: GTFR Chronos $Team: Friendly $Location: 3040.600098, 0.000000, 2972.100098 $Orientation: -0.673083, 0.000000, 0.739567, 0.000001, 1.000000, 0.000001, -0.739567, 0.000001, -0.673083 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-dock "TAC 1 5" "cargo dockpoint" "cargo dockpoint" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "GTFR Chronos" "TAC 1 5" 1 120 ) $Determination: 10 +Flags: ( "no-shields" "scannable" "no-dynamic" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Terran NavBuoy 3 ;! Object #3 $Class: Terran NavBuoy $Team: Friendly $Location: -0.006586, -0.000819, -0.047802 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: Scorpion 1 ;! Object #4 $Class: PVF Anubis $Team: Hostile $Location: -545.941467, -19.961926, 1310.530640 $Orientation: -0.919219, 0.000000, -0.393746, 0.000000, 1.000000, -0.000001, 0.393746, -0.000001, -0.919219 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Scorpion 2 ;! Object #5 $Class: PVF Anubis $Team: Hostile $Location: -504.342773, -6.446431, 1398.788940 $Orientation: -0.939885, 0.000000, -0.341490, 0.000000, 1.000000, -0.000001, 0.341490, -0.000001, -0.939885 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Scorpion 3 ;! Object #6 $Class: PVF Anubis $Team: Hostile $Location: -568.614990, 65.013321, 1394.230957 $Orientation: -0.924992, 0.000000, -0.379987, 0.000000, 1.000000, 0.000000, 0.379987, -0.000001, -0.924992 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Scorpion 4 ;! Object #7 $Class: PVF Anubis $Team: Hostile $Location: -599.663147, 27.844395, 1326.161133 $Orientation: -0.908077, 0.000000, -0.418803, 0.000000, 1.000000, -0.000001, 0.418803, -0.000001, -0.908077 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Wasp 1 ;! Object #8 $Class: PVF Anubis $Team: Hostile $Location: -1500.279419, -36.829880, 1600.350098 $Orientation: -0.737470, 0.000000, -0.675379, -0.005535, 0.999966, 0.006043, 0.675357, 0.008195, -0.737446 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Wasp 2 ;! Object #9 $Class: PVF Anubis $Team: Hostile $Location: -1479.294189, 37.310963, 1632.109985 $Orientation: -0.778168, 0.000000, -0.628057, 0.000000, 1.000000, 0.000000, 0.628057, 0.000000, -0.778168 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Wasp 3 ;! Object #10 $Class: PVF Anubis $Team: Hostile $Location: -1555.715698, -0.000007, 1637.374634 $Orientation: -0.736597, 0.000000, -0.676332, 0.000000, 1.000000, 0.000000, 0.676332, 0.000000, -0.736597 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Dragon 1 ;! Object #11 $Class: SF Basilisk $Team: Hostile $Location: 526.684387, 0.000002, 485.852295 $Orientation: -0.674334, 0.000000, 0.738426, -0.000001, 1.000000, -0.000001, -0.738426, -0.000001, -0.674334 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon 2 ;! Object #12 $Class: SF Basilisk $Team: Hostile $Location: 565.643738, -0.000027, 493.534424 $Orientation: -0.757410, 0.000000, 0.652940, -0.000001, 1.000000, -0.000001, -0.652940, -0.000001, -0.757410 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Dragon 3 ;! Object #13 $Class: SF Basilisk $Team: Hostile $Location: 525.375427, 0.000006, 538.894592 $Orientation: -0.607176, 0.000000, 0.794567, -0.000001, 1.000000, -0.000001, -0.794567, -0.000001, -0.607176 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: TAC 1 5 ;! Object #14 $Class: TAC 1 $Team: Friendly $Location: -1023.500000, -0.200000, 55.099998 $Orientation: 0.016661, 0.000000, -0.999861, -0.000276, 1.000000, -0.000005, 0.999861, 0.000276, 0.016661 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Docked With: GTFR Poseidon $Docker Point: cargo dock $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 #Wings ;! 4 total $Name: alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Scorpion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpion 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpion 1" "Scorpion 2" "Scorpion 3" "Scorpion 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Wasp $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Wasp 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Wasp 1" "Wasp 2" "Wasp 3" ) $AI Goals: ( goals ( ai-chase "GTFR Chronos" 50 ) ) +Flags:( ) +Wave Delay Min: 45 +Wave Delay Max: 60 $Name: Dragon $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Dragon 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 15 "GTFR Chronos" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Dragon 1" "Dragon 2" "Dragon 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 #Events ;! 3 total $Formula: ( when ( has-departed-delay 10 "GTFR Chronos" ) ( validate-goal "protect cargo" ) ) +Name: goal +Repeat Count: 1 +Interval: 1 +Objective: Chronos has departed $Formula: ( when ( destroyed-or-departed-delay 2 "Wasp" ) ( validate-goal "destroy" ) ) +Name: kill +Repeat Count: 1 +Interval: 1 +Objective: Wasp Destroyed $Formula: ( when ( destroyed-or-departed-delay 2 "Dragon" ) ( validate-goal "destroy enemy" ) ) +Name: kill2 +Repeat Count: 1 +Interval: 1 +Objective: Dragon destroyed #Goals ;! 6 total $Type: Primary +Name: protect cargo $Message: Ensure cargo and Chronos departs $Formula: ( has-departed-delay 10 "GTFR Chronos" ) +Invalid +Score: 100 $Type: Secondary +Name: destroy $Message: Destroy Wasp Wing $Formula: ( is-destroyed-delay 3 "Wasp" ) +Invalid +Score: 50 $Type: Bonus +Name: destroy enemy $Message: Destroy Dragon Wing $Formula: ( is-destroyed-delay 3 "Dragon" ) +Invalid +Score: 25 $Type: Primary +Name: cargo $Message: Protect the Cargo $Formula: ( is-goal-true-delay "protect cargo" 0 ) $Type: Secondary +Name: KILLALL $Message: Destroy all enemy fighters $Formula: ( is-goal-true-delay "destroy" 0 ) $Type: Bonus +Name: shivan $Message: Destroy any new attackers $Formula: ( is-goal-true-delay "destroy enemy" 0 ) #Waypoints ;! 2 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -205.833649, 0.025344, 68.725006 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -0.486235, 0.003507, 204.396698 ) ) #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 953 $Ambient light level: 0 +Nebula: Nebula02 +Color: Grey blue +Pitch: 175 +Bank: 295 +Heading: 225 #Asteroid Fields #Music $Event Music: 1: Fortress $Briefing Music: BRIEF1 #End