#Mission Info $Version: 0.10 $Name: HOL Lines 1 $Author: DrAtlas $Created: 09/26/98 at 17:59:10 $Modified: 09/26/98 at 20:27:10 $Notes: This is a FRED created mission $End Notes: $Mission Desc: The 1st hammer of light fleet is in your area . You will destroy it .$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: 237.977173, 3123.859375, -6021.608887 +Viewer orient: 0.998977, -0.000001, 0.045222, -0.019654, 0.900613, 0.434177, -0.040728, -0.434622, 0.899692 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Welcome to the 15th Guard Sheild Fighter Unit . We are in intense fighting with the HOL . $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: If you do well here , you will probley be transfered to the Golaith II and the 1st Hammer Crusher Fleet $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The 1st HOL Fleet has been detected in the sector , probley heading to try and hamper our attempts to reconstruct the Sol Jump Node , and defend aginst shivans . Good Luck Pilot . Report to Mission Briefs in Half a Hour . $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text The HOLs First Fleet is moving through the area . With will attack and destroy it . We Belive it has 2 Atens and 1 Typhoon , as well as fighter support . $end_multi_text $voice: none.wav $camera_pos: 237.977173, 3123.859375, -6021.608887 $camera_orient: 0.998977, 0.000000, 0.045223, -0.019654, 0.900613, 0.434177, -0.040728, -0.434622, 0.899692 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: PVD Typhon $pos: 9.167662, -0.000030, 3011.796387 $label: HOL-C Swep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The GTC No Remorse and GTC No Mercy will attack and destroy the Atens , then jump out . $end_multi_text $voice: none.wav $camera_pos: 237.977173, 3123.859375, -6021.608887 $camera_orient: 0.998977, 0.000000, 0.045223, -0.019654, 0.900613, 0.434177, -0.040728, -0.434622, 0.899692 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 1 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: PVD Typhon $pos: 9.167662, -0.000030, 3011.796387 $label: HOL-C Swep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 1487.393799, 0.000022, 2895.387939 $label: GTC No Remorse +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -1831.750122, -0.000080, 2487.441162 $label: GTC No Mercy +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your Wing , as well as Beta and Delta wings , are to help out . $end_multi_text $voice: none.wav $camera_pos: 237.977173, 3123.859375, -6021.608887 $camera_orient: 0.998977, 0.000000, 0.045223, -0.019654, 0.900613, 0.434177, -0.040728, -0.434622, 0.899692 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: PVD Typhon $pos: 9.167662, -0.000030, 3011.796387 $label: HOL-C Swep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 1487.393799, 0.000022, 2895.387939 $label: GTC No Remorse +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -1831.750122, -0.000080, 2487.441162 $label: GTC No Mercy +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 66.927788, -0.000261, -636.148254 $label: Alpha , Beta , Delta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text To Complete your mission , you are to destroy the Swep and it's Aten escorts , as well as the 2 "Attacker" wings which are stationed on the Swep $end_multi_text $voice: none.wav $camera_pos: 237.977173, 3123.859375, -6021.608887 $camera_orient: 0.998977, 0.000000, 0.045223, -0.019654, 0.900613, 0.434177, -0.040728, -0.434622, 0.899692 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: PVD Typhon $pos: 9.167662, -0.000030, 3011.796387 $label: HOL-C Swep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 1487.393799, 0.000022, 2895.387939 $label: GTC No Remorse +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -1831.750122, -0.000080, 2487.441162 $label: GTC No Mercy +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 66.927788, -0.000261, -636.148254 $label: Alpha , Beta , Delta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-destroyed-delay 0 "HOL-C Swep" "PVC Tracker" "PVC Rio Riser" "Attacker 1" "Attacker 2" ) $Multi text Good Job , you destroyed all Fighters and Crusiers , you will most likly get a medal for this! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "HOL-C Swep" "PVC Tracker" "PVC Rio Riser" "Attacker 1" "Attacker 2" "GTC No Mercy" "GTC No Remorse" ) $Multi text Although you completed your objectives , the lose of Our GTA Crusiers will be morned . $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Alpha 1" ) $Multi text Your Ship is in bad shape . If your lucky , the HOL will kill you quick instead of letting you slowing run out of air in the middle of space . $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTB Athena" 5 "GTB Medusa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 13 "Disruptor" 5 "Avenger" 20 "Flail" 5 "Prometheus" 8 "Banshee" 10 "MX-50" 200 "Fury" 600 "Hornet" 220 "Interceptor" 50 ) #Objects ;! 39 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -6.067541, -0.000057, -616.803589 $Orientation: 0.969911, -0.078554, 0.230439, 0.141732, 0.951774, -0.272099, -0.197951, 0.296573, 0.934270 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: HOL-C Swep ;! Object #1 $Class: PVD Typhon $Team: Hostile $Location: 9.167662, -0.000030, 3011.796387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.970958, 0.239249, 0.000000, -0.239249, -0.970958 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: PVC Tracker ;! Object #2 $Class: PVC Aten $Team: Hostile $Location: 1033.756836, 2.279035, 3068.734619 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.983557, 0.180596, 0.000000, -0.180596, -0.983557 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC No Remorse" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: PVC Rio Riser ;! Object #3 $Class: PVC Aten $Team: Hostile $Location: -1045.113525, -0.000029, 3011.796387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.985314, 0.170752, 0.000000, -0.170752, -0.985314 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC No Mercy" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Guard 1 1 ;! Object #4 $Class: PVF Seth $Team: Hostile $Location: -300.699890, -0.000018, 1678.962402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Fury" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Guard 1 2 ;! Object #5 $Class: PVF Seth $Team: Hostile $Location: -281.790344, -0.000049, 1409.436646 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Fury" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Guard 1 3 ;! Object #6 $Class: PVF Seth $Team: Hostile $Location: -431.278595, -0.000081, 1428.003540 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Fury" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Guard 1 4 ;! Object #7 $Class: PVF Seth $Team: Hostile $Location: -433.003387, -0.000030, 1699.036621 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Fury" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Attacker 1 1 ;! Object #8 $Class: PVF Horus $Team: Hostile $Location: -726.665039, -0.000001, 1740.759033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Attacker 1 2 ;! Object #9 $Class: PVF Horus $Team: Hostile $Location: -646.591980, -0.000013, 1730.915527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Attacker 1 3 ;! Object #10 $Class: PVF Horus $Team: Hostile $Location: -708.089111, -0.000003, 1647.927856 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Attacker 1 4 ;! Object #11 $Class: PVF Horus $Team: Hostile $Location: -615.551147, 0.000002, 1619.540039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Attacker 2 1 ;! Object #12 $Class: PVF Horus $Team: Hostile $Location: -799.202271, -0.000014, 2103.256104 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Attacker 2 2 ;! Object #13 $Class: PVF Horus $Team: Hostile $Location: -678.996338, -0.000022, 2072.946045 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Attacker 2 3 ;! Object #14 $Class: PVF Horus $Team: Hostile $Location: -781.912659, -0.000004, 1943.821167 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Attacker 2 4 ;! Object #15 $Class: PVF Horus $Team: Hostile $Location: -637.320679, 0.000016, 1898.023926 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Destroyers 2 1 ;! Object #16 $Class: PVF Anubis $Team: Hostile $Location: 678.239868, -0.000039, 758.754761 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Destroyers 2 2 ;! Object #17 $Class: PVF Anubis $Team: Hostile $Location: 850.940552, 0.000011, 660.656738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Destroyers 2 3 ;! Object #18 $Class: PVF Anubis $Team: Hostile $Location: 598.060974, 0.000066, 530.497742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Destroyers 2 4 ;! Object #19 $Class: PVF Anubis $Team: Hostile $Location: 730.411743, 0.000034, 394.398315 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Destroys1 1 ;! Object #20 $Class: PVF Anubis $Team: Hostile $Location: -749.780640, 0.000023, 542.111511 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC No Mercy" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Destroys1 2 ;! Object #21 $Class: PVF Anubis $Team: Hostile $Location: -618.937866, -0.000127, 542.112000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC No Mercy" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Destroys1 3 ;! Object #22 $Class: PVF Anubis $Team: Hostile $Location: -699.120300, 0.000013, 328.534943 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC No Mercy" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Destroys1 4 ;! Object #23 $Class: PVF Anubis $Team: Hostile $Location: -479.325806, -0.000097, 296.129913 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC No Mercy" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: GTC No Mercy ;! Object #24 $Class: GTC Leviathan $Team: Friendly $Location: -1831.750122, -0.000080, 2487.441162 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "PVC Rio Riser" 50 ) ( ai-chase "HOL-C Swep" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "PVC Rio Riser" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC No Remorse ;! Object #25 $Class: GTC Leviathan $Team: Friendly $Location: 1487.393799, 0.000022, 2895.387939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "PVC Tracker" 50 ) ( ai-chase "HOL-C Swep" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "PVC Tracker" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Alpha 2 ;! Object #26 $Class: GTF Ulysses $Team: Friendly $Location: 29.045006, -0.000266, -630.601501 $Orientation: 0.999200, -0.039984, 0.000600, 0.039988, 0.999000, -0.019989, 0.000200, 0.019997, 0.999800 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #27 $Class: GTF Ulysses $Team: Friendly $Location: -63.328121, -0.000249, -631.813721 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #28 $Class: GTF Ulysses $Team: Friendly $Location: 66.927788, -0.000261, -636.148254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #29 $Class: GTF Apollo $Team: Friendly $Location: -35.144104, 136.692184, -720.442993 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #30 $Class: GTF Apollo $Team: Friendly $Location: -2.397812, 136.692184, -721.949646 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #31 $Class: GTF Apollo $Team: Friendly $Location: 32.268345, 136.692184, -721.121033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #32 $Class: GTF Apollo $Team: Friendly $Location: 66.352608, 136.692184, -720.316284 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #33 $Class: GTF Valkyrie $Team: Friendly $Location: -41.984497, 211.531265, -794.891846 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #34 $Class: GTF Valkyrie $Team: Friendly $Location: 12.259440, 211.531265, -799.164612 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #35 $Class: GTF Valkyrie $Team: Friendly $Location: 56.446968, 211.531265, -800.463806 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #36 $Class: GTF Valkyrie $Team: Friendly $Location: 102.845634, 211.531250, -801.620850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTF Hercules 37 ;! Object #37 $Class: GTF Hercules $Team: Friendly $Location: -2145.487793, -0.000391, 2408.246094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTC No Mercy" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTF Hercules 38 ;! Object #38 $Class: GTF Hercules $Team: Friendly $Location: 2615.431885, -0.000224, 2464.281006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTC No Remorse" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "MX-50" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 8 total $Name: Guard 1 $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Guard 1 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Guard 1 1" "Guard 1 2" "Guard 1 3" "Guard 1 4" ) $AI Goals: ( goals ( ai-guard "HOL-C Swep" 50 ) ) +Flags:( ) $Name: Attacker 1 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Attacker 1 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Attacker 1 1" "Attacker 1 2" "Attacker 1 3" "Attacker 1 4" ) +Flags:( ) $Name: Attacker 2 $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Attacker 2 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Attacker 2 1" "Attacker 2 2" "Attacker 2 3" "Attacker 2 4" ) +Flags:( ) $Name: Destroys1 $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Destroys1 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Destroys1 1" "Destroys1 2" "Destroys1 3" "Destroys1 4" ) +Flags:( ) $Name: Destroyers 2 $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Destroyers 2 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Destroyers 2 1" "Destroyers 2 2" "Destroyers 2 3" "Destroyers 2 4" ) $AI Goals: ( goals ( ai-chase "GTC No Remorse" 50 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 10 $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 10 #Events ;! 11 total $Formula: ( when ( is-destroyed-delay 0 "PVC Tracker" "PVC Rio Riser" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Atens $Formula: ( when ( is-destroyed-delay 0 "HOL-C Swep" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Swep $Formula: ( when ( is-destroyed-delay 0 "Attacker 1" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Attacker Wing 1 $Formula: ( when ( is-destroyed-delay 0 "Attacker 2" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Attacker Wing 2 $Formula: ( when ( has-arrived-delay 0 "Alpha 1" ) ( send-message "#Command" "High" "all" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "PVC Tracker" ) ( send-message "GTC No Remorse" "High" "Mark" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTC No Mercy" ) ( send-message "GTC No Mercy" "High" "Rio" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTC No Mercy" ) ( send-message "GTC No Mercy" "High" "going down mercy" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "GTC No Remorse" ) ( send-message "GTC No Remorse" "High" "going down Remorse" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "HOL-C Swep" ) ( send-message "#Command" "High" "Swep" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "HOL-C Swep" "Attacker 1" "Attacker 2" "PVC Tracker" "PVC Rio Riser" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Return to base #Goals ;! 2 total $Type: Primary +Name: Destroy $Message: Destroy The 1st HOL Fleet $Formula: ( is-destroyed-delay 0 "HOL-C Swep" "PVC Tracker" "PVC Rio Riser" "Attacker 1" "Attacker 2" ) +No music $Type: Secondary +Name: Keep Them Alive $Message: Protect Crusiers . $Formula: ( has-departed-delay 0 "GTC No Mercy" "GTC No Remorse" ) #Waypoints ;! 0 lists total #Messages ;! 172 total $Name: all $Message: All Ships , ENGAGE! $Name: Mark $Message: This is No Remorse , Tracker is down . Jumping out! $Name: Rio $Message: This is No Mercy , Rio Riser is out of action! Jumping out! $Name: going down Remorse $Message: This is No Re..rse we'.....ing down $Name: going down mercy $Message: THISI S MERCY! WE ARE GOING DOWN REPEAT , W...................... $Name: Swep $Message: Swep is down , watch out for blast! $Name: $Message: #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Gold +Pitch: 138 +Bank: 227 +Heading: 24 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF3 #End