#Mission Info $Version: 0.10 $Name: Shattering the Hammer $Author: Brian Glynn $Created: 09/13/98 at 17:40:57 $Modified: 09/20/98 at 16:58:30 $Notes: This is a FRED created mission $End Notes: $Mission Desc: A last ditch effort to take out a HOL convoy goes terribly wrong.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 5.000000 +Viewer pos: -22.960897, 1428.467041, -100.124794 +Viewer orient: 0.992049, 0.000000, 0.125852, -0.050033, 0.917579, 0.394393, -0.115479, -0.397554, 0.910283 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: AFTERMATH It has been three days since the destruction of the Lucifer and we've lost all contact with Earth and the outer colonies, but that doesn't mean we're done yet, pilots. Even after the loss of their flag ship, the Shivans are still keeping up their offensive in Aldebaron. With our depleted forces, we have no time to breathe easy. $end_multi_text $Ani Filename: CB_ShivoreFootage.ani +Wave Filename: none $Stage Text: AFTERMATH (Cont...) To make matters worse, the Hammer of Light has a strong influence in this system. Even though several strikes have delt severe blows to their war machine, they are an ever present threat. Last week the GTC Wizard was destroyed by a HOL assault. We suspect that the attack used up much of their limited resources and now is the time to strike them back. $end_multi_text $Ani Filename: cb_hol.ani +Wave Filename: none $Stage Text: OUR PLAN Currently, the bulk of the Shivan fleet is slowly advancing towards the Altair jump node. They don't seem to be in much of a hurry and our numerous small strikes have kept them busy. Additionally, at 0200 this morning, scouts near the Aldebaron jump node spotted a large HOL convoy. More than likely this convoy is carrying fighter parts and warheads to the depleted HOL forces in this sector. In several hours the Intrepid will launch two strike forces: One to attack and destroy the HOL convoy, and the other to eliminate the bulk of the Shivan fleet. Report to the flight deck for your assignments and orders in one hour. $end_multi_text $Ani Filename: cb_bastion.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text Attention pilot! You have been selected to participate in the HOL assault to take place shortly. At this point the HOL has become a thorn in our side and now it is time to turn the tables. $end_multi_text $voice: none.wav $camera_pos: -20.684895, 3855.648926, 3013.856689 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 19 $team: Hostile $class: VC 3 $pos: -3.314555, 0.000067, 3022.722168 $label: HOL Forces +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text At 0100 this morning scouts sighted a very large Hammer of Light convoy, appearing to be en route to the Alpha Centauri jump node. This convoy consists of ten freighters and must not be allowed to arrive at it's destination. $end_multi_text $voice: none.wav $camera_pos: 28.744621, 5791.389648, 3013.856689 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Hostile $class: PVFR Ma'at $pos: 531.192444, -0.000004, 2254.092773 $label: HOL Freighters +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFR Satis $pos: -338.208374, -0.000117, 3631.551514 $label: HOL Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFR Ma'at $pos: -565.826782, 0.000027, 2315.145752 $label: HOL Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text As you can guess, since this is such a large convoy, it is under heavy guard. Our scout was able to identify one Aten class cruiser and an undetermined number of fighters. $end_multi_text $voice: none.wav $camera_pos: -20.684895, 4384.625000, 3013.856689 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 1 $Formula: ( true ) $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: 531.192444, -0.000004, 2254.092773 $label: Freighters +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Satis $pos: -338.208374, -0.000117, 3631.551514 $label: Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -565.826782, 0.000027, 2315.145752 $label: Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 490.200012, 0.000000, 3497.100098 $label: PVC Brook +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: 283.000000, 0.000000, 4416.299805 $label: Fighters? +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -1.400000, 0.000000, 1898.099976 $label: Fighters? +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -409.600006, 0.000000, 4547.600098 $label: Fighters? +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are sending three wings of fighters and one wing of bombers. Alpha, Beta, and Delta will take out the fighter escorts and then assist Epsilion in the destruction of the convoy if needed. $end_multi_text $voice: none.wav $camera_pos: -22.960897, 1428.467041, -100.124794 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 1 $Formula: ( true ) $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: 531.192444, -0.000004, 2254.092773 $label: Freighters +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Satis $pos: -338.208374, -0.000117, 3631.551514 $label: Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -565.826782, 0.000027, 2315.145752 $label: Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 490.200012, 0.000000, 3497.100098 $label: PVC Brook +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: 283.000000, 0.000000, 4416.299805 $label: Fighters? +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -1.400000, 0.000000, 1898.099976 $label: Fighters? +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -409.600006, 0.000000, 4547.600098 $label: Fighters? +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -200.569443, 0.000054, -99.666786 $label: Beta +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -400.000031, 0.000000, -200.000000 $label: Delta +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 300.000000, 0.000000, -100.000000 $label: Epsilion +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text At the same time you strike the convoy, the GTC Viper will engage the Shivan fleet. Should they complete their mission before you, they will jump to your location to assist the destruction of the convoy. $end_multi_text $voice: none.wav $camera_pos: -2049.610352, 2739.167725, 5952.398926 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 14 $Flags: 1 $Formula: ( true ) $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: 531.192444, -0.000004, 2254.092773 $label: Freighters +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Satis $pos: -338.208374, -0.000117, 3631.551514 $label: Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -565.826782, 0.000027, 2315.145752 $label: Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 490.200012, 0.000000, 3497.100098 $label: PVC Brook +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: 283.000000, 0.000000, 4416.299805 $label: Fighters? +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -1.400000, 0.000000, 1898.099976 $label: Fighters? +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -409.600006, 0.000000, 4547.600098 $label: Fighters? +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -200.569443, 0.000054, -99.666786 $label: Beta +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -400.000031, 0.000000, -200.000000 $label: Delta +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 300.000000, 0.000000, -100.000000 $label: Epsilion +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: -2335.018799, 0.000249, 6182.026855 $label: Gamma +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -2389.600098, 100.000000, 5647.899902 $label: Omega +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -1645.257568, -0.000094, 6034.923828 $label: GTC Viper +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Although Shivan activity in this paticular sector has been little, and whatever forces they have will be tied up by our other task force, be aware that the Shivans do have numerous fighters in the system, and could show up at any time. Good luck pilots! $end_multi_text $voice: none.wav $camera_pos: 171.074356, 1674.471802, 3303.453857 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 15 $Flags: 0 $Formula: ( true ) $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: 531.192444, -0.000004, 2254.092773 $label: Freighters +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -565.826782, 0.000027, 2315.145752 $label: Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: 283.000000, 0.000000, 4416.299805 $label: Fighters? +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -1.400000, 0.000000, 1898.099976 $label: Fighters? +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SC Cain $pos: -409.600006, 0.000000, 4547.600098 $label: Fighters? +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -200.569443, 0.000054, -99.666786 $label: Beta +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -400.000031, 0.000000, -200.000000 $label: Delta +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 300.000000, 0.000000, -100.000000 $label: Epsilion +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -2003.699951, 0.000000, 7710.399902 $label: GTC Xeon +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -2721.870605, 0.000092, 8065.918457 $label: GTC Viper +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: -2335.018799, 0.000249, 6182.026855 $label: Gamma +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -2389.600098, 100.000000, 5647.899902 $label: Omega +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: VAC 4 $pos: 130.199997, -34.000000, 3267.300049 $label: Shivan fighters? +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -1645.257568, -0.000094, 6034.923828 $label: GTC Viper +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "FTDestroy" 0 ) $Multi text Congradulations on a job well done pilot! The fact that you were able to overcome the Shivan ambush even when they cut off your communication with command is most impressive, and will bode well for your record. For the moment we can have some rest and try to contact the other outer colonies, since the Shivan presence here is nearly gone and the HOL are without supplies. Well done pilot! $end_multi_text $Voice: none.wav $Recommendation text: Try to protect your wingmen. Since we have been cut off from Earth, we don't have access to more fighters or pilots. $end_multi_text $Formula: ( is-goal-false-delay "FTDestroy" 0 ) $Multi text This loss will cost us dearly, pilot. Since we are cut off from Earth and do not have access to more fighters, pilots, and supplies, your failure has delt a painful blow to our efforts. Under normal circumstances you would be severely punished, but we need every pilot we can get. The Shivan are bound to start moving again after this defeat, and we must get the GTD Intrepid out of the system. $end_multi_text $Voice: none.wav $Recommendation text: Use your bombers to attack the Shivan cruisers right away and make sure to make each missile count against the enemy fighters. Also make the sure the GTC Viper does not suffer severe damage, or is destroyed. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 8 "GTF Apollo" 16 "GTF Valkyrie" 12 "GTF Hercules" 8 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 4 ) +Weaponry Pool: ( "ML-16 Laser" 15 "Disruptor" 15 "D-Advanced" 5 "Avenger" 20 "Flail" 8 "Prometheus" 18 "Banshee" 8 "MX-50" 150 "D-Missile" 25 "Fury" 250 "Hornet" 440 "Interceptor" 130 "Phoenix V" 45 "Synaptic" 25 "Stiletto" 40 "Tsunami" 37 "Harbinger" 10 ) #Objects ;! 58 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: 60.000000, 0.000000, -50.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: -60.000000, 0.000000, -50.000004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTF Apollo $Team: Friendly $Location: -200.569443, -49.999947, -99.666794 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #5 $Class: GTF Apollo $Team: Friendly $Location: -150.000000, -50.000000, -150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #6 $Class: GTF Apollo $Team: Friendly $Location: -250.000000, -50.000000, -150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #7 $Class: GTF Apollo $Team: Friendly $Location: -200.000000, -50.000000, -200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: -400.000000, -100.000000, -200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #9 $Class: GTF Ulysses $Team: Friendly $Location: -349.999969, -100.000000, -250.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #10 $Class: GTF Ulysses $Team: Friendly $Location: -449.999969, -100.000000, -250.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #11 $Class: GTF Ulysses $Team: Friendly $Location: -399.999969, -100.000000, -300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Avenger" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #12 $Class: GTB Ursa $Team: Friendly $Location: -2435.000000, 0.000000, 6282.000000 $Orientation: -0.412529, 0.000000, -0.910944, 0.000000, 1.000000, 0.000000, 0.910944, 0.000000, -0.412529 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Phoenix V" "Hornet" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #13 $Class: GTB Ursa $Team: Friendly $Location: -2535.000000, 0.000000, 6182.000000 $Orientation: -0.384762, 0.000000, -0.923016, 0.000000, 1.000000, 0.000000, 0.923016, 0.000000, -0.384762 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Phoenix V" "Hornet" "Tsunami" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Omega 1 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: -2439.581299, 99.999748, 5697.873047 $Orientation: -0.290910, 0.000000, -0.956750, 0.023228, 0.999705, -0.007063, 0.956468, -0.024278, -0.290825 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Omega 2 ;! Object #15 $Class: GTF Hercules $Team: Friendly $Location: -2389.581299, 99.999748, 5647.873047 $Orientation: -0.283046, 0.000000, -0.959106, 0.023643, 0.999696, -0.006977, 0.958815, -0.024651, -0.282960 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 45 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: PVFR Lansing ;! Object #16 $Class: PVFR Satis $Team: Hostile $Location: -63.839592, 132.759201, 3964.960693 $Orientation: 0.620559, -0.609129, 0.493830, 0.339280, -0.359194, -0.869407, 0.706962, 0.707065, -0.016236 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 22 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: engine $Damage: 100 +Subsystem: navigation $Damage: 96 +Subsystem: sensors $Damage: 88 +Subsystem: weapons $Damage: 99 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: VAC 4-3 ;! Object #17 $Class: VAC 4 $Team: Hostile $Location: 280.000000, 200.000000, 3297.600098 $Orientation: -0.996414, 0.000000, 0.084606, -0.005104, 0.998179, -0.060106, -0.084452, -0.060323, -0.994600 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Supplies +Initial Hull: 12 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: VAC 4-2 ;! Object #18 $Class: VAC 4 $Team: Hostile $Location: 130.199997, -34.000000, 3267.300049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Supplies +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: VAC 4-1 ;! Object #19 $Class: VAC 4 $Team: Hostile $Location: -671.599976, 75.000000, 3931.300049 $Orientation: -0.944080, 0.000000, -0.329718, 0.163477, 0.868432, -0.468083, 0.286337, -0.495808, -0.819869 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Hull: 6 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVFR MovieMeat ;! Object #20 $Class: PVFR Satis $Team: Hostile $Location: -979.249573, -0.000093, 3501.963379 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 5 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVFR MovieMeat2 ;! Object #21 $Class: PVFR Satis $Team: Hostile $Location: -338.208374, -0.000117, 3631.551514 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 3 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVC Goner ;! Object #22 $Class: PVC Aten $Team: Hostile $Location: 490.200012, 0.000000, 3497.100098 $Orientation: 0.729901, 0.000000, 0.683553, 0.000000, 1.000000, 0.000000, -0.683553, 0.000000, 0.729901 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 4 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: VAC 4-4 ;! Object #23 $Class: VAC 4 $Team: Hostile $Location: -485.299988, -20.000000, 2760.600098 $Orientation: -0.984897, 0.000000, -0.173140, -0.001235, 0.999975, 0.007027, 0.173136, 0.007135, -0.984872 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Hull: 5 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 1 ;! Object #24 $Class: SF Scorpion $Team: Hostile $Location: 697.431519, 0.000020, 2815.154053 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #25 $Class: SF Scorpion $Team: Hostile $Location: 800.670044, 0.000017, 2714.942139 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #26 $Class: SF Scorpion $Team: Hostile $Location: 902.464783, 0.000033, 2609.862549 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #27 $Class: SF Scorpion $Team: Hostile $Location: 1000.852600, 0.000008, 2516.059814 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Rama 1 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: 92.800003, 200.000000, 2718.100098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: -7.330585, 200.000015, 2824.780273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: -108.430840, 200.000015, 2921.265381 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Rama 4 ;! Object #31 $Class: SF Manticore $Team: Hostile $Location: -208.261658, 200.000031, 3003.988281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Indra 1 ;! Object #32 $Class: SF Basilisk $Team: Hostile $Location: 595.397949, -125.000000, 4148.306641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Indra 2 ;! Object #33 $Class: SF Basilisk $Team: Hostile $Location: 696.299988, -125.000000, 4030.399902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Indra 3 ;! Object #34 $Class: SF Basilisk $Team: Hostile $Location: 800.890686, -125.000000, 3940.860352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Indra 4 ;! Object #35 $Class: SF Basilisk $Team: Hostile $Location: 904.396790, -125.000000, 3823.198975 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot +Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: SC Scourge ;! Object #36 $Class: SC Lilith $Team: Hostile $Location: -432.332886, 0.000242, 5648.686035 $Orientation: -0.995968, 0.000000, -0.089706, 0.000000, 1.000000, 0.000000, 0.089706, 0.000000, -0.995968 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) ( ai-chase-wing "Omega" 50 ) ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Secondary Banks: ( "Interceptor#Weak" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Interceptor#Weak" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( is-cargo-known-delay 10 "PVFR Lansing" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Pain ;! Object #37 $Class: SC Lilith $Team: Hostile $Location: 397.448761, 0.000070, 4867.332031 $Orientation: -0.997953, 0.000000, 0.063950, 0.000000, 1.000000, 0.000000, -0.063950, 0.000000, -0.997953 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Secondary Banks: ( "Interceptor#Weak" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Interceptor#Weak" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( is-cargo-known-delay 10 "PVFR Lansing" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilion 1 ;! Object #38 $Class: GTB Medusa $Team: Friendly $Location: 200.000000, 50.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Epsilion 2 ;! Object #39 $Class: GTB Medusa $Team: Friendly $Location: 300.000000, 50.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Synaptic" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: PVFR Ma'at 42 ;! Object #40 $Class: PVFR Ma'at $Team: Hostile $Location: -884.994751, -0.000020, 2703.347656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 3 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVFR Ma'at 43 ;! Object #41 $Class: PVFR Ma'at $Team: Hostile $Location: -692.786926, 0.000012, 2377.585693 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 3 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVFR Ma'at 44 ;! Object #42 $Class: PVFR Ma'at $Team: Hostile $Location: -565.826782, 0.000027, 2315.145752 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 3 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVFR Ma'at 45 ;! Object #43 $Class: PVFR Ma'at $Team: Hostile $Location: 489.156921, -0.000011, 2345.810303 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 4 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVFR Ma'at 46 ;! Object #44 $Class: PVFR Ma'at $Team: Hostile $Location: 531.192444, -0.000004, 2254.092773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 4 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: PVFR Ma'at 47 ;! Object #45 $Class: PVFR Ma'at $Team: Hostile $Location: 585.660950, 0.000004, 2184.173340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 4 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Wrath ;! Object #46 $Class: SC Lilith $Team: Hostile $Location: -10.963170, 0.000428, 1268.873169 $Orientation: 1.000000, 0.000000, 0.000471, 0.000000, 1.000000, 0.000000, -0.000471, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 10 "PVFR Lansing" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTC Viper ;! Object #47 $Class: GTC Leviathan $Team: Friendly $Location: -1686.300049, 0.000000, 5481.399902 $Orientation: -0.772782, 0.000000, -0.634672, 0.000000, 1.000000, 0.000000, 0.634672, 0.000000, -0.772782 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "SC Scourge" 50 ) ( ai-chase "SC Pain" 50 ) ( ai-chase "SC Wrath" 50 ) ( ai-waypoints-once "Waypoint path 1" 75 ) ( ai-waypoints-once "Waypoint path 2" 70 ) ) $Cargo 1: Nothing +Initial Velocity: 12 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +AI Class: General +Subsystem: turret03 +AI Class: General +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +AI Class: General +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret08 +AI Class: General +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret09a-01-main +Secondary Banks: ( "Phoenix V" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( is-destroyed-delay 20 "Indra" ) $Departure Location: Hyperspace +Departure delay: 2 $Departure Cue: ( are-waypoints-done-delay "GTC Viper" "Waypoint path 2" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: OrientPoint ;! Object #48 $Class: VC 3 $Team: Hostile $Location: -3.314555, 0.000067, 3022.722168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Captain $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Destroy At: 5 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 1 ;! Object #49 $Class: SB Nephilim $Team: Hostile $Location: 3058.770508, -0.000244, 7032.601563 $Orientation: -0.964876, 0.000000, 0.262705, 0.000000, 1.000000, 0.000000, -0.262705, 0.000000, -0.964876 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Interceptor" "Phoenix V" "Unknown Bomb" "Unknown Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Krishna 2 ;! Object #50 $Class: SB Nephilim $Team: Hostile $Location: 3256.472168, 0.000019, 6829.950195 $Orientation: -0.952464, 0.000000, 0.304652, 0.000000, 1.000000, 0.000000, -0.304652, 0.000000, -0.952464 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Interceptor" "Phoenix V" "Unknown Bomb" "Unknown Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Krishna 3 ;! Object #51 $Class: SB Nephilim $Team: Hostile $Location: 3457.908447, 0.000025, 6635.315430 $Orientation: -0.937444, 0.000000, 0.348136, 0.000000, 1.000000, 0.000000, -0.348136, 0.000000, -0.937444 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Interceptor" "Phoenix V" "Unknown Bomb" "Unknown Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Bheema 1 ;! Object #52 $Class: SF Dragon $Team: Hostile $Location: 3059.894531, 200.000000, 6519.130859 $Orientation: -0.957711, 0.000000, 0.287731, 0.000000, 1.000000, 0.000000, -0.287731, 0.000000, -0.957711 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Bheema 2 ;! Object #53 $Class: SF Dragon $Team: Hostile $Location: 3155.579102, 200.000229, 6422.697266 $Orientation: -0.971516, 0.000000, 0.236973, -0.006713, 0.999599, -0.027520, -0.236878, -0.028327, -0.971126 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Bheema 3 ;! Object #54 $Class: SF Dragon $Team: Hostile $Location: 3058.583496, -0.000010, 6421.438477 $Orientation: -0.974594, 0.000000, 0.223978, 0.000000, 1.000000, 0.000000, -0.223978, 0.000000, -0.974594 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Bheema 4 ;! Object #55 $Class: SF Dragon $Team: Hostile $Location: 3254.908447, 0.000025, 6316.315430 $Orientation: -0.967236, 0.000000, 0.253880, 0.000000, 1.000000, 0.000000, -0.253880, 0.000000, -0.967236 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Omega 3 ;! Object #56 $Class: GTF Hercules $Team: Friendly $Location: -2401.199951, 0.000000, 5800.200195 $Orientation: -0.647280, 0.000000, -0.762253, 0.000000, 1.000000, 0.000000, 0.762253, 0.000000, -0.647280 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Omega 4 ;! Object #57 $Class: GTF Hercules $Team: Friendly $Location: -2299.676758, 0.000000, 5699.561523 $Orientation: -0.645560, 0.000000, -0.763710, 0.000000, 1.000000, 0.000000, 0.763710, 0.000000, -0.645560 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( is-destroyed-delay 20 "Arjuna" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gamma 1" "Gamma 2" ) $AI Goals: ( goals ( ai-chase "SC Scourge" 70 ) ( ai-chase "SC Pain" 60 ) ( ai-chase "SC Wrath" 50 ) ( ai-chase-any 40 ) ) +Hotkey: 2 +Flags:( "no-arrival-message" ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Arjuna" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Omega 1" "Omega 2" "Omega 3" "Omega 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" ) $Name: Arjuna $Waves: 1 $Wave Threshold: 1 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace +Arrival delay: 1 $Arrival Cue: ( is-cargo-known-delay 1 "PVFR Lansing" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Indra $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Indra 1 $Arrival Location: Hyperspace +Arrival delay: 1 $Arrival Cue: ( is-cargo-known-delay 1 "PVFR Lansing" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Indra 1" "Indra 2" "Indra 3" "Indra 4" ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Rama $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace +Arrival delay: 1 $Arrival Cue: ( is-cargo-known-delay 2 "PVFR Lansing" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 10 +Wave Delay Max: 25 $Name: Epsilion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilion 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Epsilion 1" "Epsilion 2" ) +Flags:( ) $Name: Krishna $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Hyperspace +Arrival delay: 2 $Arrival Cue: ( are-waypoints-done-delay "GTC Viper" "Waypoint path 1" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Krishna 1" "Krishna 2" "Krishna 3" ) $AI Goals: ( goals ( ai-chase "GTC Viper" 60 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 25 +Wave Delay Max: 30 $Name: Bheema $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "GTC Viper" "Waypoint path 1" 4 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" ) $AI Goals: ( goals ( ai-guard-wing "Krishna" 50 ) ( ai-chase-any 40 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 25 +Wave Delay Max: 30 #Events ;! 20 total $Formula: ( when ( has-time-elapsed 2 ) ( send-message "Alpha 2" "High" "Surprise1" ) ) +Name: S1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S1" 7 ) ( send-message "Alpha 2" "High" "Surprise2" ) ) +Name: S2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S2" 7 ) ( send-message "Beta 1" "High" "Surprise3" ) ) +Name: S3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S3" 7 ) ( send-message "Alpha 2" "High" "Surprise4" ) ) +Name: S4 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S4" 7 ) ( send-message "Alpha 2" "High" "Surprise5" ) ) +Name: S5 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S5" 8 ) ( send-message "Beta 3" "High" "Surprise6" ) ) +Name: S6 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S6" 7 ) ( send-message "Alpha 2" "High" "Surprise7" ) ) +Name: S7 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S7" 7 ) ( send-message "Delta 3" "High" "Surprise8" ) ) +Name: S8 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "S8" 7 ) ( send-message "Alpha 2" "High" "Surprise9" ) ) +Name: S9 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 3 "PVFR Lansing" ) ( send-message "Delta 4" "High" "Cknown1" ) ) +Name: Ck1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "SC Pain" ) ( send-message "" "High" "CruiseArrv" ) ) +Name: Cruise1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "GTC Viper" ) ( send-message "" "High" "Woohoo1" ) ) +Name: Woohoo1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 4 "GTC Viper" ) ( send-message "GTC Viper" "High" "Woohoo2" ) ) +Name: Woohoo2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Woohoo2" 5 ) ( send-message "" "High" "Woohoo3" ) ) +Name: Woohoo3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "GTC Viper" ) 50 ) ( send-message "GTC Viper" "High" "Uhoh2" ) ) +Name: Uhoh +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "GTC Viper" ) ( send-message "" "High" "ViperDead1" ) ) +Name: ViperDead1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "ViperDead1" 5 ) ( send-message "" "High" "ViperDead2" ) ) +Name: ViperDead2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 2 "GTC Viper" ) ( send-message "#GTD Intrepid" "High" "Win1" ) ) +Name: Win1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Krishna" ) ( send-message "GTC Viper" "High" "Shit1" ) ) +Name: Shit1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shit1" 7 ) ( send-message "GTC Viper" "High" "Shit2" ) ) +Name: Shit2 +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: FDestroy1 $Message: Destroy enemy freighters $Formula: ( false ) +No music $Type: Secondary +Name: Scan $Message: Scan enemy freighters $Formula: ( is-cargo-known-delay 0 "PVFR Lansing" ) $Type: Primary +Name: FTDestroy $Message: Destroy all enemy fighters $Formula: ( ship-type-destroyed 100 "fighter/bomber" ) $Type: Bonus +Name: SKill $Message: Mission goal text $Formula: ( ship-type-destroyed 100 "cruiser" ) #Waypoints ;! 2 lists total $Jump Node: 10000.000000, 0.000000, 4050.000000 $Jump Node Name: Alpha Centuri Jump Node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 1426.308350, -0.001424, 2550.005371 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 404.000244, -0.000315, 1016.506348 ) ) #Messages ;! 185 total $Name: Surprise1 $Message: Where's the convoy? +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Surprise2 $Message: That convoy was huge...and there haven't been any reports of Shivan activity here for weeks! +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: Surprise3 $Message: I really don't like this, guys... +Persona: Wingman 3 +AVI Name: Head-TP2 $Name: Surprise4 $Message: Command, there is nothing here. The whole convoy is destroyed! Recommend mission abort! ; there is nothing here! Recommend mission abort! +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: Surprise5 $Message: Command? Command come in? Beta 3, can you raise command? +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: Surprise6 $Message: Negative. Nothing but static... +Persona: Wingman 4 +AVI Name: Head-TP1 $Name: Surprise7 $Message: What the hell is going on here? +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: Surprise8 $Message: Sir, should we abort? +Persona: Wingman 5 +AVI Name: Head-TP1 $Name: Surprise9 $Message: Negative. Alpha 1, mabye you should scan that freighter for survivors. +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: Cknown1 $Message: It's a trap! +Persona: Wingman 6 +AVI Name: Head-TP1 $Name: CruiseArrv $Message: Three Shivan cruisers just jumped in! +Persona: Wingman 6 +AVI Name: Head-TP3 $Name: Woohoo1 $Message: Look! It's the Viper! +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: Woohoo2 $Message: The Shivan fleet wasn't at our location, but it looks like you guys did a fine job of finding it. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Woohoo3 $Message: Very funny. Now get these guys off of us! +Persona: Wingman 4 +AVI Name: Head-TP1 $Name: Uhoh2 $Message: We're taking damage, take down those cruisers now, Alpha! +Persona: Terran Command +AVI Name: Head-CM1 $Name: ViperDead1 $Message: They destroyed the Viper! +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: ViperDead2 $Message: Get us out of here, Alpha 1! +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Win1 $Message: This area is clear, return to the Intrepid. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Shit1 $Message: Enemy bombers have arrived! Stop them! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Shit2 $Message: Protect us until we can jump out! +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Red +Pitch: 354 +Bank: 2 +Heading: 189 #Asteroid Fields #Music $Event Music: 6: Haunted $Briefing Music: BRIEF2 #End