#Mission Info $Version: 0.10 $Name: Capture the Flag $Author: Steve St.John $Created: 07/15/98 at 19:47:45 $Modified: 09/19/98 at 15:07:40 $Notes: Version 3.00 This has been tested by myself on PXO. This is a FRED created mission The BETA version of this mission is out in the open (I assume). Everyone is free to use it as lon as you acknowledge that I made it. Thanks. $End Notes: $Mission Desc: Capture the Flag v3.5 created by Test Pilot. Max respawns 5. Recommended for medium-to-faster connections. ; has asteroids, fighters invisible to sensors. Max Respawns 5. //www.geocities.com/TimesSquare/Maze/8898 $end_multi_text +Game Type Flags: 18 +Flags: 2 +Num Players: 8 +Num Respawns: 5 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +All Teams Attack +Viewer pos: -8249.566406, 13007.291992, 47.670410 +Viewer orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Today you will engage in an exercise more commonly known as "Capture the Flag". $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -169.348267, 40.959415, -5102.977051 $label: Team 1 Flag +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -50.037739, -0.007115, 5100.949707 $label: Team 2 Flag +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -331.198364, -0.010971, 2039.573853 $label: Zeta +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your goal will be to capture the opposing team's cargo container labeled "The Flag" and have it towed back to the friendly territory. $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -169.348267, 40.959415, -5102.977051 $label: Team 1 Flag +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -50.037739, -0.007115, 5100.949707 $label: Team 2 Flag +id: 26 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -331.198364, -0.010971, 2039.573853 $label: Zeta +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Omega wing will dock with the flag container once you have scanned the opposing team's flag. Provide cover for Omega wing. $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -169.348267, 40.959415, -5102.977051 $label: Team 1 Flag +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -50.037739, -0.007115, 5100.949707 $label: Team 2 Flag +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -331.198364, -0.010971, 2039.573853 $label: Zeta +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -2324.091064, 80.589645, -254.861191 $label: Omega +id: 29 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the docking, Omega will attempt to escape to the friendly territory. You must prevent Omega from being destroyed. $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 1 $line_start: 0 $line_end: 3 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -169.348267, 40.959415, -5102.977051 $label: Team 1 Flag +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -331.198364, -0.010971, 2039.573853 $label: Zeta +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Poseidon $pos: -2324.091064, 80.589645, -254.861191 $label: Omega +id: 29 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -50.037739, -0.007115, 5100.949707 $label: Team 2 Flag +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Today you will engage in an exercise more commonly known as "Capture the Flag". $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -77.150360, 40.958035, -5094.155762 $label: Team 1 Flag +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -105.856232, -0.007693, 5013.845215 $label: Team 2 Flag +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -237.893906, -0.011885, 1764.522217 $label: Zeta +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your goal will be to capture the opposing team's cargo container labeled "The Flag" and have it towed back to the friendly territory. $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -77.150360, 40.958035, -5094.155762 $label: Team 1 Flag +id: 30 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -105.856232, -0.007693, 5013.845215 $label: Team 2 Flag +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -237.893906, -0.011885, 1764.522217 $label: Zeta +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Iota wing will dock with the flag container once you have scanned the opposing team's flag. Provide cover for Iota wing. $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -77.150360, 40.958035, -5094.155762 $label: Team 1 Flag +id: 30 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -105.856232, -0.007693, 5013.845215 $label: Team 2 Flag +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -237.893906, -0.011885, 1764.522217 $label: Zeta +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: GTFR Poseidon $pos: 2719.912598, 269.162384, -163.907349 $label: Iota +id: 34 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text After the docking, Iota will attempt to escape to the friendly territory. You must prevent Iota from being destroyed. $end_multi_text $voice: none.wav $camera_pos: -11540.514648, 18547.845703, 47.670410 $camera_orient: 0.000000, 0.000000, -1.000000, 0.855848, 0.517228, 0.000000, 0.517228, -0.855848, 0.000000 $camera_time: 5000 $num_lines: 1 $line_start: 0 $line_end: 4 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TSC 2 $pos: -77.150360, 40.958035, -5094.155762 $label: Team 1 Flag +id: 30 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -191.092087, -0.001933, -2110.777832 $label: Alpha +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TSC 2 $pos: -105.856232, -0.007693, 5013.845215 $label: Team 2 Flag +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -237.893906, -0.011885, 1764.522217 $label: Zeta +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: GTFR Poseidon $pos: 2719.912598, 269.162384, -163.907349 $label: Iota +id: 34 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Capture2" 0 ) $Multi text Good Job, Pilot. You are the winner. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture2" 0 ) $Multi text You lost. Try again. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters. $end_multi_text $Formula: ( and ( is-goal-false-delay "Capture" 0 ) ( is-goal-false-delay "Capture2" 0 ) ) $Multi text Neither team was sucessful. The game is a draw. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters but don't forfit your own. $end_multi_text #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Capture" 0 ) $Multi text Good Job, Pilot. You are the winner. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Capture" 0 ) $Multi text You lost. Try again. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters. $end_multi_text $Formula: ( and ( is-goal-false-delay "Capture" 0 ) ( is-goal-false-delay "Capture2" 0 ) ) $Multi text Neither team won. The game is a draw. $end_multi_text $Voice: none.wav $Recommendation text: Shoot down the other team's freighters. $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Apollo" 4 "GTF Valkyrie" 4 "GTF Hercules" 4 "PVF Anubis" 4 "PVF Seth" 4 "PVF Horus" 4 "PVF Thoth" 4 ) +Weaponry Pool: ( "ML-16 Laser" 4 "Disruptor" 5 "D-Advanced" 50 "Avenger" 4 "Flail" 50 "Prometheus" 50 "Banshee" 50 "MX-50" 40 "D-Missile" 50 "Fury" 500 "Hornet" 500 "Interceptor" 50 "Phoenix V" 50 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Apollo" 4 "GTF Valkyrie" 4 "GTF Hercules" 4 "PVF Anubis" 4 "PVF Seth" 4 "PVF Horus" 4 "PVF Thoth" 4 ) +Weaponry Pool: ( "ML-16 Laser" 4 "Disruptor" 5 "D-Advanced" 5 "Avenger" 4 "Flail" 50 "Prometheus" 50 "Banshee" 50 "MX-50" 90 "D-Missile" 50 "Fury" 500 "Hornet" 500 "Interceptor" 50 "Phoenix V" 50 ) #Objects ;! 34 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -312.366180, -0.002609, -6098.554199 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -354.320740, -0.002612, -6129.368652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: -271.449188, -0.002605, -6130.601074 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -311.356659, -0.002614, -6154.341309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #4 $Class: GTF Ulysses $Team: Hostile $Location: -482.187714, -0.011205, 6577.735840 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #5 $Class: GTF Ulysses $Team: Hostile $Location: -435.707916, -0.011184, 6608.363770 $Orientation: -0.998797, 0.000000, 0.049044, 0.000000, 1.000000, 0.000000, -0.049044, 0.000000, -0.998797 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Zeta 3 ;! Object #6 $Class: GTF Ulysses $Team: Hostile $Location: -533.969604, -0.011184, 6607.562988 $Orientation: -0.997702, 0.000000, -0.067756, 0.000000, 1.000000, 0.000000, 0.067756, 0.000000, -0.997702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Zeta 4 ;! Object #7 $Class: GTF Ulysses $Team: Hostile $Location: -483.334564, -0.011200, 6640.400879 $Orientation: -0.999983, 0.000000, -0.005844, 0.000000, 1.000000, 0.000000, 0.005844, 0.000000, -0.999983 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "scannable" ) +Group: 0 +Score: 12 $Name: Team 1 Flag ;! Object #8 $Class: TSC 2 $Team: Friendly $Location: -77.150360, 40.958035, -5094.155762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: The Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Omega" ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" ) +Group: 0 +Score: 5 $Name: Omega 1 ;! Object #9 $Class: GTFR Poseidon $Team: Friendly $Location: -399.490845, 161.206223, -4898.985840 $Orientation: 0.999993, 0.000000, -0.003729, 0.000000, 1.000000, -0.000001, 0.003729, 0.000001, 0.999993 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Omega 2 ;! Object #10 $Class: GTFR Poseidon $Team: Friendly $Location: -502.179993, -0.027076, -4996.143066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Omega 3 ;! Object #11 $Class: GTFR Poseidon $Team: Friendly $Location: -299.902435, -0.027068, -5001.179199 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 1 ;! Object #12 $Class: GTFR Poseidon $Team: Hostile $Location: 34.485825, 269.162659, 4785.549316 $Orientation: -0.999993, 0.000000, -0.003649, 0.000000, 1.000000, 0.000001, 0.003649, 0.000001, -0.999993 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 2 ;! Object #13 $Class: GTFR Poseidon $Team: Hostile $Location: 134.822021, 269.162720, 4886.225098 $Orientation: -0.999982, 0.000000, 0.006059, 0.000000, 1.000000, 0.000001, -0.006059, 0.000001, -0.999982 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 3 ;! Object #14 $Class: GTFR Poseidon $Team: Hostile $Location: -64.570038, 269.162598, 4888.278809 $Orientation: -0.999913, 0.000000, -0.013159, 0.000000, 1.000000, 0.000001, 0.013159, 0.000001, -0.999913 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Team 2 Flag ;! Object #15 $Class: TSC 2 $Team: Hostile $Location: -105.856232, -0.007693, 5013.845215 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: The Flag +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Iota" ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" ) +Group: 0 +Score: 5 $Name: Zaldun ;! Object #16 $Class: GTC Fenris $Team: Friendly $Location: 1287.053467, -0.000823, -4524.761230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Arcticon ;! Object #17 $Class: GTC Fenris $Team: Hostile $Location: 1648.398315, -0.005039, 3835.142090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Terran NavBuoy 3 ;! Object #18 $Class: Terran NavBuoy $Team: Neutral $Location: 980.144836, 0.004677, -39.229691 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Terran NavBuoy 4 ;! Object #19 $Class: Terran NavBuoy $Team: Neutral $Location: 3046.724365, 0.006186, 4.809274 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Terran NavBuoy 5 ;! Object #20 $Class: Terran NavBuoy $Team: Neutral $Location: 2091.558350, 0.003294, -75.776176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Terran NavBuoy 6 ;! Object #21 $Class: Terran NavBuoy $Team: Neutral $Location: 8.743671, 0.004071, -0.715587 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Terran NavBuoy 7 ;! Object #22 $Class: Terran NavBuoy $Team: Neutral $Location: -2026.240845, 0.004567, 32.911274 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Terran NavBuoy 8 ;! Object #23 $Class: Terran NavBuoy $Team: Neutral $Location: -3030.379883, 0.004259, 32.910408 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Terran NavBuoy 9 ;! Object #24 $Class: Terran NavBuoy $Team: Neutral $Location: -3986.703857, 0.003063, 32.907806 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Terran NavBuoy 10 ;! Object #25 $Class: Terran NavBuoy $Team: Neutral $Location: -962.655273, 0.004172, 47.670410 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Group: 0 $Name: Tau 1 ;! Object #26 $Class: GTF Apollo $Team: Hostile $Location: 362.457764, -0.009917, 5924.307129 $Orientation: -0.999563, 0.000000, 0.029572, 0.000037, 0.999999, 0.001238, -0.029572, 0.001239, -0.999562 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Tau 2 ;! Object #27 $Class: GTF Apollo $Team: Hostile $Location: 591.054199, -0.016869, 4227.364746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Tau 3 ;! Object #28 $Class: GTF Apollo $Team: Hostile $Location: -1029.774658, -0.018760, 3989.402832 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Tau 4 ;! Object #29 $Class: GTF Apollo $Team: Hostile $Location: 816.537964, -0.017244, 4986.835449 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #30 $Class: GTF Apollo $Team: Friendly $Location: -115.432343, -0.000704, -5441.346191 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #31 $Class: GTF Apollo $Team: Friendly $Location: 944.148376, -0.001131, -6486.688477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #32 $Class: GTF Apollo $Team: Friendly $Location: -34.937958, -0.000940, -6173.613770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #33 $Class: GTF Apollo $Team: Friendly $Location: -1096.651367, -0.001140, -6452.489258 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 6 total $Name: Alpha $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Flags:( ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Near Ship +Arrival Distance: 50 $Arrival Anchor: Team 2 Flag $Arrival Cue: ( is-cargo-known-delay 0 "Team 2 Flag" ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Tm1 Cap" 0 ) ( are-waypoints-done-delay "Omega" "Depart Team 1" 0 ) ) $Ships: ( ;! 3 total "Omega 1" "Omega 2" "Omega 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Near Ship +Arrival Distance: 50 $Arrival Anchor: Team 1 Flag $Arrival Cue: ( is-cargo-known-delay 0 "Team 1 Flag" ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Tm2 Cap" 0 ) ( are-waypoints-done-delay "Iota" "Depart Team 2" 0 ) ) $Ships: ( ;! 3 total "Iota 1" "Iota 2" "Iota 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Tau $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Tau 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Tau 1" "Tau 2" "Tau 3" "Tau 4" ) $AI Goals: ( goals ( ai-guard "Team 2 Flag" 50 ) ) +Flags:( ) $Name: Delta $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "Team 1 Flag" 50 ) ) +Hotkey: 1 +Flags:( ) #Events ;! 10 total $Formula: ( when ( or ( or ( has-docked-delay "Omega 1" "Team 2 Flag" 1 0 ) ( has-docked-delay "Omega 2" "Team 2 Flag" 1 0 ) ) ( has-docked-delay "Omega 3" "Team 2 Flag" 1 0 ) ) ( add-goal "Omega" ( ai-waypoints-once "Depart Team 1" 1 ) ) ( send-message "#Command" "High" "Capture" ) ) +Name: Tm1 Cap +Repeat Count: 1 +Interval: 1 +Score: 500 +Objective: Capture the Flag Team 1 $Formula: ( when ( or ( or ( has-docked-delay "Iota 1" "Team 1 Flag" 1 0 ) ( has-docked-delay "Iota 2" "Team 1 Flag" 1 0 ) ) ( has-docked-delay "Iota 3" "Team 1 Flag" 1 0 ) ) ( add-goal "Iota" ( ai-waypoints-once "Depart Team 2" 1 ) ) ( send-message "#Command" "High" "Capture" ) ) +Name: Tm2 Cap +Repeat Count: 1 +Interval: 1 +Score: 500 +Objective: Capture the Flag Team 2 $Formula: ( when ( are-waypoints-done-delay "Omega" "Waypoint path 2" 0 ) ( add-goal "Omega 1" ( ai-dock "Team 2 Flag" "cargo dock" "cargo dock" 5 ) ) ) +Name: autodock omega1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Omega" "Waypoint path 2" 0 ) ( is-destroyed-delay 0 "Omega 1" ) ) ( add-goal "Omega 2" ( ai-dock "Team 2 Flag" "cargo dock" "cargo dock" 5 ) ) ) +Name: autodock omega 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Omega" "Waypoint path 2" 0 ) ( and ( is-destroyed-delay 0 "Omega 1" ) ( is-destroyed-delay 0 "Omega 2" ) ) ) ( add-goal "Omega 3" ( ai-dock "Team 2 Flag" "cargo dock" "cargo dock" 5 ) ) ) +Name: autodock omega 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Iota" "Waypoint path 1" 0 ) ( add-goal "Iota 1" ( ai-dock "Team 1 Flag" "cargo dock" "cargo dock" 5 ) ) ) +Name: autodock iota1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Iota" "Waypoint path 1" 0 ) ( is-destroyed-delay 0 "Iota 1" ) ) ( add-goal "Iota 2" ( ai-dock "Team 1 Flag" "cargo dock" "cargo dock" 5 ) ) ) +Name: autodock iota2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Iota" "Waypoint path 1" 0 ) ( and ( is-destroyed-delay 0 "Iota 1" ) ( is-destroyed-delay 0 "Iota 2" ) ) ) ( add-goal "Iota 3" ( ai-dock "Team 1 Flag" "cargo dock" "cargo dock" 5 ) ) ) +Name: autodock iota 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Capture2" 0 ) ( send-message "#Command" "High" "Gameover1" ) ) +Name: Team 1 wins +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Capture" 0 ) ( send-message "#Command" "High" "Gameover2" ) ) +Name: Team 2 wins +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: Capture $Message: Capture the Flag - Team 2 $Formula: ( and-in-sequence ( or ( is-event-true-delay "Tm2 Cap" 0 ) ( true ) ) ( and ( has-departed-delay 0 "Iota" ) ( not ( is-destroyed-delay 0 "Iota" ) ) ) ) +Score: 1000 +Team: 1 $Type: Primary +Name: Capture2 $Message: Capture the Flag - Team 1 $Formula: ( and-in-sequence ( or ( is-event-true-delay "Tm1 Cap" 0 ) ( true ) ) ( and ( has-departed-delay 0 "Omega" ) ( not ( is-destroyed-delay 0 "Omega" ) ) ) ) +Score: 1000 +Team: 0 $Type: Bonus +Name: Bonus 1 $Message: Destroy the Arcticon $Formula: ( is-destroyed-delay 0 "Arcticon" ) +Score: 1500 +Team: 0 $Type: Bonus +Name: Bonus 2 $Message: Destroy the Zaldun $Formula: ( is-destroyed-delay 0 "Zaldun" ) +Score: 1500 +Team: 0 #Waypoints ;! 6 lists total $Jump Node: -225.750214, 0.000959, -5103.583496 $Jump Node Name: Jump Node 0 $Jump Node: -69.977020, 0.004700, 5124.757324 $Jump Node Name: Jump Node 1 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -72.172211, -0.027324, -5040.056152 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -107.957306, -0.031192, 4970.903809 ) ) $Name: Waypoint path 3 $List: ( ;! 5 points in list ( 1309.493408, 0.000015, -6537.353027 ) ( 1316.734375, -0.001821, -3516.686035 ) ( -1586.196777, -0.002760, -3502.436035 ) ( -1629.217773, -0.004266, -6545.060059 ) ( 892.360474, 0.000429, -6515.601074 ) ) $Name: Waypoint path 4 $List: ( ;! 5 points in list ( 1648.399292, -0.005548, 4237.099121 ) ( 1619.270386, -0.005338, 6447.695801 ) ( -1608.776001, -0.010446, 6490.634277 ) ( -1576.205444, -0.009075, 3569.533691 ) ( 1529.456665, -0.008269, 3502.500488 ) ) $Name: Depart Team 1 $List: ( ;! 1 points in list ( 3.424880, 0.000194, -1007.179871 ) ) $Name: Depart Team 2 $List: ( ;! 1 points in list ( -1.888227, 0.000159, 1009.553467 ) ) #Messages ;! 168 total $Name: Capture $Message: THE FLAG HAS BEEN CAPTURED! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Gameover1 $Message: The Game is over. Team 1 wins. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Gameover2 $Message: The Game is over. Team 2 wins. +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 1402 $Ambient light level: 0 +Nebula: Nebula02 +Color: Grey blue +Pitch: 217 +Bank: 80 +Heading: 80 $Bitmap: Sun01 $Orientation: 0.999637, -0.001047, -0.026908, -0.009570, 0.920201, -0.391329, 0.025170, 0.391445, 0.919857 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields $Density: 5 $Average Speed: 1.000000 $Minimum: -2500.000000, -2500.000000, -2500.000000 $Maximum: 2500.000000, 2500.000000, 2500.000000 #Music $Event Music: 3: Chaser $Briefing Music: BRIEF4 #End