#Mission Info $Version: 0.10 $Name: Ambush on the Edge $Author: Todd Miller (WildWolf) $Created: 08/06/98 at 13:17:58 $Modified: 08/15/98 at 22:21:50 $Notes: "I made this!" - That duck guy from Tiny Toons when he was a baby...can't..remember...name...d'oh!! $End Notes: $Mission Desc: Player is sent out to destroy a Shivan Cruiser, when something is amiss...$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 294.167236, 2095.342773, -2283.385498 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: * GTD Bastion * * Sol System * * 1 month after the destruction of the Lucifer * Not a lot has been going on since your last mission, Pilots. The Lucifer was pretty much the last thing we did. Communication with the Vasudans has been shaky at best. Therefore, we have really had no contact with the outside systems, due to the destruction of our single jump-node. But, the Shivans seem to have returned. We had hoped it would be several years before this happened, after all of our times, but maybe not. We've detected some mild Shivan activity on the outskirts of the Sol System. Whether its just some left-overs or an actual convoy, proving that the Shivans are back for another full-scale assault, we do not know. Your next series of missions will determine this. $end_multi_text $Ani Filename: CB_ShivoreFootage.ani +Wave Filename: none $Stage Text: Memorial Ships We have reconcstructed two Fenris-class cruisers, the GTC Ravage and the GTC Orff. We built these to commemorate the loss of the two in battle. They will recieve the title GTMC (Galactic Terran Memorial Cruiser) Ravage and GTMC Orff, respectively, and both are battle ready. $end_multi_text $Ani Filename: cb_bastion.ani +Wave Filename: none $Stage Text: GTC Ravage and GTC Orff The GTC Ravage was lost in a key scientist exchange, luckily we managed to save all GTA personnal in the exchange and following battle, but the Ravage itself was not so lucky. We lost the Orff in what seemed to be a defect in one of its onboard oxygen tanks after the Lucifer mission. The following explosion destroyed the Orff and all of its crew, a great loss to the GTA due to a freak accident. Luckily, its fighter escort was far enough away not to take the brunt of the explosion and they managed to survive and pick up its flight recorder. Both of these ships deserve plenty of credit for their work during the Terran-Vasudan War and the Shivan War and we remember them with these memorials. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Technology Technology is pretty much on a decline, mostly due to the fact that we have nothing else to steal from the Shivans, since we havent' seen them for a month. Currently, a few projects are under development and will hopefully be soon done in order to accomodate what seems to be a reopening in the Shivan War. $end_multi_text $Ani Filename: cb_interceptor.ani +Wave Filename: none $Stage Text: Report to briefing in thirty-two and one-half minutes, Pilot. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text We've detected Shivan activity on the outskirts of this system. We're not sure what's going on, but we do know that there's one Cain-class Cruiser, the $h Hellfire. $end_multi_text $voice: none.wav $camera_pos: 910.398926, 1755.305420, -1182.147583 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 350.225037, 0.000032, 2148.589355 $label: Hellfire +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We're sending Alpha and Beta wings out to destroy the $h Hellfire and any escorts it may have. We suspect at least one wing of a fighter escort. Alpha's main objective is to protect Beta while it takes care of the $h Hellfire. We have Delta wing on stand-by for reinforcements, if needed. $end_multi_text $voice: none.wav $camera_pos: 910.398926, 1755.305420, -1182.147583 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 350.225037, 0.000032, 2148.589355 $label: Hellfire +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 857.376648, 0.000269, 1186.513550 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1342.732910, -0.000779, 1257.666992 $label: Beta +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 1443.019897, -0.516384, 2252.699463 $label: Shivore +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 1827.765381, -0.000175, 1725.896606 $label: Delta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the $h Hellfire has been destroyed, gather as much recon from the area as possible. Good luck, pilots. $end_multi_text $voice: none.wav $camera_pos: 910.398926, 1755.305420, -1182.147583 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 1 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 812.033081, 0.000343, 1923.705811 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 1348.349609, -0.000771, 1910.422852 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( true ) $Multi text The GTI had no idea there was going to be a jump-node there, nor had they expected an ambush as it were. Its blatantly obvious that the Shivans built the node, how, we do not know, but we had expected that this would come much later in time, but it seems the Shivans just can't wait that long. We have no idea how the node went undetected, but it did, we suspect some sort of Shivan "mask" which eluded it from our scanners. We do not know where this node leads, and that is why, for the time being, we are just going to destroy or capture anything that comes through. We suspect that the Shivans are going to want it back, and badly. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( has-departed-delay 0 "Hellfire" ) $Multi text Allowing the Hellfire to escape is truly bad news, Pilot. While we're sure you did everything in your power to prevent it, we expect much more out of you in the future. Lucky for you, this seemed to be a major ambush for the Shivans, well planned and executed. Otherwise, we would ground you for an undisclosed amount of time. $end_multi_text $Voice: none.wav $Recommendation text: Be sure to head for that cruiser as soon as possible, even if all the other fighters aren't destroyed yet. $end_multi_text $Formula: ( is-destroyed-delay 0 "Hellfire" ) $Multi text Destroying the Hellfire will help us out a lot in the future, Pilot. You are to be commended for your excellent work in completing your mission objectives, even through the Shivan ambush. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTMC Orff" ) ( is-destroyed-delay 0 "GTMC Ravage" ) ) $Multi text Securing that jump-node was very important, Pilot. And allowing the Orff and Ravage to be destroyed was extremely horrible, especially being the memorial ships and having to go into battle so early. You are hereby grounded until further notice. $end_multi_text $Voice: none.wav $Recommendation text: Its OK to leave the last Rama fighter or two to take care of Bheema wing as soon as they jump in, there should be other GTA fighters to take care of them. (and disregard the little you suck remarks command made, they're not very nice). $end_multi_text $Formula: ( is-event-true-delay "epsilon" 0 ) $Multi text Securing that jump-node was extremely important, Pilot. You managed to protect both the Orff and the Ravage, which was also very important as without them we would have trouble holding on to the jump-node. We have now re-established communication with the Vasudans and they are now aware of our current situation. Great Job, Pilot. You deserve a promotion...too bad you won't be getting one... $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTMC Orff" ) ( is-event-true-delay "epsilon" 0 ) ) $Multi text Allowing the GTMC Orff to be destroyed is truly disheartening news, especially since it was just inducted into the GTA. The crew of the Orff will be missed. We have gained control of the jump-node, though, which is great news. Lets keep it that way, so the crew of the Orff didn't die for nothing. $end_multi_text $Voice: none.wav $Recommendation text: Its OK to leave the last Rama fighter or two to take care of Bheema wing as soon as they jump in, there should be other GTA fighters to take care of them. (and disregard the little you suck remarks command made, they're not very nice). $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTMC Ravage" ) ( is-event-true-delay "epsilon" 0 ) ) $Multi text Allowing the GTMC Ravage to be destroyed is truly disheartening news, especially since it was just inducted into the GTA. The crew of the Ravage will be missed. We have gained control of the jump-node, though, which is great news. Lets keep it that way, so the crew of the Ravage didn't die for nothing. $end_multi_text $Voice: none.wav $Recommendation text: Its OK to leave the last Rama fighter or two to take care of Bheema wing as soon as they jump in, there should be other GTA fighters to take care of them. (and disregard the little you suck remarks command made, they're not very nice). $end_multi_text $Formula: ( and ( is-event-false-delay "epsilon" 0 ) ( is-event-false-delay "missionover" 0 ) ) $Multi text Leaving during the middle of a battle is extremely frowned upon by the GTA and you are hereby grounded permanantly. $end_multi_text $Voice: none.wav $Recommendation text: Don't warp out until told to do so, its as simple as that. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 1 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 1 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 10 "Disruptor" 10 "D-Advanced" 10 "Avenger" 10 "Flail" 10 "Prometheus" 10 "Banshee" 10 "MX-50" 80 "D-Missile" 40 "Fury" 620 "Hornet" 140 "Interceptor" 100 "Phoenix V" 40 "Synaptic" 40 "Stiletto" 40 "Tsunami" 40 "Harbinger" 40 ) #Objects ;! 39 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: 25.224304, 0.000008, 29.400227 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 44.830559, -0.000002, 28.771070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -23.985704, 0.000006, 31.302870 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: 152.179214, 0.000022, 29.029598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTF Hercules $Team: Friendly $Location: 172.697754, 0.000011, 29.029604 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTF Hercules $Team: Friendly $Location: 191.506409, 0.000027, 29.029646 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GTF Hercules $Team: Friendly $Location: 217.154633, -0.000008, 29.029696 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Arjuna 1 ;! Object #8 $Class: SF Manticore $Team: Hostile $Location: 32.242447, 0.000119, -130.576675 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #9 $Class: SF Manticore $Team: Hostile $Location: 57.500366, 0.000079, -124.931847 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #10 $Class: SF Manticore $Team: Hostile $Location: 73.217117, 0.000105, -124.931900 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #11 $Class: SF Manticore $Team: Hostile $Location: 101.507278, 0.000084, -124.931816 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hellfire ;! Object #12 $Class: SC Cain $Team: Hostile $Location: -234.285294, 0.000034, 845.964783 $Orientation: 0.023482, 0.964177, 0.264221, 0.908296, -0.130994, 0.397290, 0.417669, 0.230662, -0.878833 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "chat4" 3 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Hellfire" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Shivore 1 ;! Object #13 $Class: SF Basilisk $Team: Hostile $Location: 143.561615, 0.533078, 851.080627 $Orientation: -0.998101, -0.012013, 0.060414, -0.014327, 0.999175, -0.038009, -0.059907, -0.038802, -0.997450 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore 2 ;! Object #14 $Class: SF Basilisk $Team: Hostile $Location: 99.244507, 0.000022, 853.763489 $Orientation: -0.998101, -0.012013, 0.060414, -0.014327, 0.999175, -0.038009, -0.059907, -0.038803, -0.997450 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore 3 ;! Object #15 $Class: SF Basilisk $Team: Hostile $Location: 65.354973, -0.407986, 855.814758 $Orientation: -0.998101, -0.012013, 0.060414, -0.014327, 0.999175, -0.038009, -0.059907, -0.038802, -0.997450 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Shivore 4 ;! Object #16 $Class: SF Basilisk $Team: Hostile $Location: 18.925385, -1.566179, 842.856628 $Orientation: -0.998101, -0.012013, 0.060414, -0.014327, 0.999175, -0.038009, -0.059907, -0.038802, -0.997450 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTMC Orff ;! Object #17 $Class: GTC Fenris $Team: Friendly $Location: -330.141785, -0.000011, -164.884354 $Orientation: 0.990354, -0.065926, -0.121883, 0.034590, 0.969346, -0.243259, 0.134184, 0.236696, 0.962274 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 75 "Rama" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTMC Ravage ;! Object #18 $Class: GTC Fenris $Team: Friendly $Location: 762.049927, -0.000045, -211.014999 $Orientation: 0.967117, -0.081053, 0.241072, 0.079515, 0.996704, 0.016118, -0.241584, 0.003581, 0.970374 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 75 "Rama" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Rama 1 ;! Object #19 $Class: SF Dragon $Team: Hostile $Location: 46.847382, -0.000098, 1261.390381 $Orientation: -0.973674, 0.219851, -0.060208, 0.213133, 0.971731, 0.101552, 0.080832, 0.086047, -0.993007 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Rama 2 ;! Object #20 $Class: SF Dragon $Team: Hostile $Location: 28.859324, 3.693067, 1263.806274 $Orientation: -0.973674, 0.219851, -0.060208, 0.213133, 0.971731, 0.101552, 0.080832, 0.086047, -0.993007 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Rama 3 ;! Object #21 $Class: SF Dragon $Team: Hostile $Location: 12.454273, 6.927820, 1267.284058 $Orientation: -0.973674, 0.219851, -0.060208, 0.213133, 0.971731, 0.101552, 0.080832, 0.086047, -0.993007 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Rama 4 ;! Object #22 $Class: SF Dragon $Team: Hostile $Location: 0.316792, 8.885197, 1274.025391 $Orientation: -0.973674, 0.219851, -0.060208, 0.213133, 0.971731, 0.101552, 0.080832, 0.086047, -0.993007 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Bheema 1 ;! Object #23 $Class: SB Shaitan $Team: Hostile $Location: 838.829163, 0.000018, 1804.093750 $Orientation: -0.878882, -0.143601, 0.454917, -0.044012, 0.973962, 0.222412, -0.475010, 0.175452, -0.862316 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Bheema 2 ;! Object #24 $Class: SB Shaitan $Team: Hostile $Location: 789.077637, -5.696111, 1819.171509 $Orientation: -0.878880, -0.143600, 0.454917, -0.044012, 0.973959, 0.222412, -0.475009, 0.175452, -0.862313 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Bheema 3 ;! Object #25 $Class: SB Shaitan $Team: Hostile $Location: 767.336243, -10.457188, 1835.705811 $Orientation: -0.878880, -0.143600, 0.454917, -0.044012, 0.973959, 0.222412, -0.475009, 0.175452, -0.862313 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Bheema 4 ;! Object #26 $Class: SB Shaitan $Team: Hostile $Location: 753.519836, -17.604738, 1864.254272 $Orientation: -0.878880, -0.143600, 0.454917, -0.044012, 0.973959, 0.222412, -0.475009, 0.175452, -0.862313 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Epsilon 1 ;! Object #27 $Class: GTF Apollo $Team: Friendly $Location: 736.464844, -0.000039, 750.105042 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #28 $Class: GTF Apollo $Team: Friendly $Location: 774.468811, -0.000023, 764.215881 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #29 $Class: GTF Apollo $Team: Friendly $Location: 813.150696, -0.000037, 768.949646 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #30 $Class: GTF Apollo $Team: Friendly $Location: 844.832764, -0.000037, 802.514221 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #31 $Class: GTF Ulysses $Team: Friendly $Location: 462.568787, 0.000040, 340.678009 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #32 $Class: GTF Ulysses $Team: Friendly $Location: 481.261169, -0.000031, 374.143829 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #33 $Class: GTF Ulysses $Team: Friendly $Location: 495.600983, 0.000025, 401.340332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #34 $Class: GTF Ulysses $Team: Friendly $Location: 511.043365, -0.000058, 442.860992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Vishnu 1 ;! Object #35 $Class: SB Nephilim $Team: Hostile $Location: 417.412109, 0.000053, 1485.817749 $Orientation: -0.435185, 0.015195, 0.900214, 0.642803, 0.705337, 0.298840, -0.630413, 0.708710, -0.316720 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Vishnu 2 ;! Object #36 $Class: SB Nephilim $Team: Hostile $Location: 397.001068, -3.159087, 1537.174927 $Orientation: -0.435184, 0.015196, 0.900213, 0.642803, 0.705337, 0.298840, -0.630412, 0.708710, -0.316719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Vishnu 3 ;! Object #37 $Class: SB Nephilim $Team: Hostile $Location: 377.767609, -4.154165, 1580.893677 $Orientation: -0.435184, 0.015196, 0.900213, 0.642803, 0.705337, 0.298840, -0.630412, 0.708710, -0.316719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Vishnu 4 ;! Object #38 $Class: SB Nephilim $Team: Hostile $Location: 358.108398, -9.824058, 1636.560547 $Orientation: -0.435184, 0.015196, 0.900213, 0.642803, 0.705337, 0.298840, -0.630412, 0.708710, -0.316719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "epsilon" 5 ) ( is-event-true-delay "missionover" 5 ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Arjuna" 89 ) ( ai-chase-any 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "cruisershere" 5 ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "Hellfire" 83 ) ( ai-chase-any 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Arjuna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "chat4" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "no-arrival-message" ) $Name: Shivore $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "chat4" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "no-arrival-message" ) $Name: Rama $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "cruisers" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Bheema $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "GTMC Orff" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" ) $AI Goals: ( goals ( ai-chase "GTMC Orff" 89 ) ( ai-chase "GTMC Ravage" 89 ) ( ai-chase-any 88 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Bheema" "Vishnu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( "no-arrival-message" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "reinforcement" ) $Name: Vishnu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 75 "Bheema" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" ) $AI Goals: ( goals ( ai-chase "GTMC Orff" 89 ) ( ai-chase "GTMC Ravage" 89 ) ( ai-chase-any 88 ) ) +Flags:( ) #Events ;! 27 total $Formula: ( when ( has-time-elapsed 5 ) ( send-message "Alpha 2" "High" "chat1" ) ) +Name: chat1 +Repeat Count: 1 +Interval: 1 $Formula: ( send-message "Alpha 3" "High" "chat2" ) +Name: chat2 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( send-message "Alpha 4" "High" "chat3" ) +Name: chat3 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( send-message "#Command" "High" "chat4" ) +Name: chat4 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( send-message "#Command" "High" "chat5" ) +Name: chat5 +Repeat Count: 1 +Interval: 1 +Chained: 1 $Formula: ( send-message "#Command" "High" "chat6" ) +Name: chat6 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( is-destroyed-delay 0 "Arjuna" ) ( do-nothing ) ) +Name: destroyarjuna +Repeat Count: 1 +Interval: 1 +Score: 50 +Objective: Destroy Arjuna $Formula: ( when ( is-destroyed-delay 0 "Shivore" ) ( do-nothing ) ) +Name: destroyshivore +Repeat Count: 1 +Interval: 1 +Score: 50 +Objective: Destroy Shivore $Formula: ( when ( is-destroyed-delay 0 "Hellfire" ) ( do-nothing ) ) +Name: destroyhellfire +Repeat Count: 1 +Interval: 1 +Score: 100 +Objective: Destroy Hellfire $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( do-nothing ) ) +Name: destroyrama +Repeat Count: 1 +Interval: 1 +Score: 50 +Objective: Destroy Rama $Formula: ( when ( is-destroyed-delay 0 "Bheema" ) ( do-nothing ) ) +Name: destroybheema +Repeat Count: 1 +Interval: 1 +Score: 50 +Objective: Destroy Bheema $Formula: ( when ( is-destroyed-delay 8 "Hellfire" ) ( send-message "#Command" "High" "hellfiregone" ) ) +Name: hellfiregone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Hellfire" ) ( send-message "#Command" "High" "hellfireout" ) ) +Name: hellfireout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( is-event-true-delay "hellfiregone" 6 ) ( is-event-true-delay "hellfireout" 6 ) ) ( send-message "#Command" "High" "cruisers" ) ) +Name: cruisers +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "GTMC Orff" ) ( send-message "#Command" "High" "cruisershere" ) ) +Name: cruisershere +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "GTMC Orff" "Waypoint path 3" 0 ) ( add-goal "GTMC Orff" ( ai-stay-still "Alpha 1" 89 ) ) ) +Name: orffstill +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "GTMC Ravage" "Waypoint path 2" 0 ) ( add-goal "GTMC Ravage" ( ai-stay-still "Alpha 1" 89 ) ) ) +Name: ravagestill +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Epsilon" ) ( send-message "Epsilon 1" "High" "epsilon" ) ) +Name: epsilon +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 8 "GTMC Orff" ) ( send-message "#Command" "High" "orffgone" ) ) +Name: orffgone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 8 "GTMC Ravage" ) ( send-message "#Command" "High" "ravagegone" ) ) +Name: ravagegone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 14 "GTMC Orff" ) ( is-destroyed-delay 14 "GTMC Ravage" ) ) ( send-message "#Command" "High" "missionover" ) ) +Name: missionover +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 0 ) ( add-goal "Alpha" ( ai-stay-still "Alpha 1" 89 ) ) ) +Name: alphastill +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 0 ) ( add-goal "Beta" ( ai-stay-still "Alpha 1" 89 ) ) ) +Name: betastill +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "chat6" 0 ) ( clear-goals "Alpha" ) ) +Name: alphaunstill +Repeat Count: 1 +Interval: 1 +Score: 50 +Objective: Destroy Vishnu $Formula: ( when ( is-event-true-delay "chat6" 0 ) ( clear-goals "Beta" ) ) +Name: betaunstill +Repeat Count: 1 +Interval: 1 +Score: 50 +Objective: Destroy Vishnu $Formula: ( when ( is-destroyed-delay 0 "Vishnu" ) ( do-nothing ) ) +Name: destroyvishnu +Repeat Count: 1 +Interval: 1 +Score: 50 +Objective: Destroy Vishnu $Formula: ( when ( and ( has-arrived-delay 5 "GTMC Orff" ) ( is-destroyed-delay 0 "Beta" ) ) ( send-message "#Command" "High" "betacruisers" ) ) +Name: betacruisers +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Destroy Hellfire $Message: Destroy Hellfire $Formula: ( is-destroyed-delay 0 "Hellfire" ) +Score: 100 $Type: Secondary +Name: Protect Beta $Message: Protect Beta $Formula: ( and ( has-departed-delay 0 "Beta" ) ( not ( percent-ships-destroyed 50 "Beta" ) ) ) +No music +Score: 100 #Waypoints ;! 3 lists total $Jump Node: 406.386597, 0.000211, 2917.823486 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 918.476257, -0.000042, 2006.983276 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 231.730392, -0.000062, 1697.769409 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 145.103378, -0.000037, 1912.970703 ) ) #Messages ;! 180 total $Name: chat1 $Message: Where's that cruiser? Didn't the GTI say it would be here? +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: chat2 $Message: Screw the cruiser, there's a jump node here!! +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: chat3 $Message: This doesn't feel right...maybe we should get out of here. +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: chat4 $Message: Pilots, the GTI was wrong, return to ba -- +Persona: Terran Command +AVI Name: Head-CM1 $Name: chat5 $Message: Wait, multiple Shivans jumping in. Its an ambush!! +Persona: Terran Command +AVI Name: Head-CM1 $Name: chat6 $Message: The cruiser has jumped in! Pilots, complete your objectives! +Persona: Terran Command +AVI Name: Head-CM1 $Name: hellfiregone $Message: The Hellfire has been destroyed!! +Persona: Terran Command +AVI Name: Head-CM1 $Name: hellfireout $Message: The Hellfire has jumped out!! +Persona: Terran Command +AVI Name: Head-CM1 $Name: cruisers $Message: We're sending in two Fenris-class cruisers to secure the area. Hold the area until they arrive. +Persona: Terran Command +AVI Name: Head-CM1 $Name: cruisershere $Message: The cruisers have arrived. Beta, return to base. Alpha, protect them until your relief arrives. +Persona: Terran Command +AVI Name: Head-CM1 $Name: epsilon $Message: Epsilon here. You can return to base Alpha. +Persona: Wingman 4 +AVI Name: Head-TP3 $Name: orffgone $Message: Oh my god! The Orff has been destroyed!! (God, you suck!) +Persona: Terran Command +AVI Name: Head-CM1 $Name: ravagegone $Message: The Ravage is gone! (Way to protect it, moron.) +Persona: Terran Command +AVI Name: Head-CM1 $Name: missionover $Message: The cruisers have been destroyed! This mission is over, return to base, Pilot! +Persona: Terran Command +AVI Name: Head-CM1 $Name: betacruisers $Message: The cruisers have arrived. Alpha, protect them until your relief arrives.. #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( "Negative Response" ) +Yes Messages: ( "On Way" ) #Background bitmaps ;! 1 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula02 +Color: Grey Green +Pitch: 66 +Bank: 66 +Heading: 66 $Bitmap: Sun01 $Orientation: 0.993748, -0.000000, 0.111644, -0.033200, 0.954761, 0.295516, -0.106593, -0.297375, 0.948792 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields #Music $Event Music: 6: Haunted $Briefing Music: BRIEF2 #End