#Mission Info $Version: 0.10 $Name: Snag a scan of the Sheeva. $Author: Arthur J. Bushey Jr. $Created: 09/08/98 at 22:05:45 $Modified: 09/11/98 at 00:24:12 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Scan the Sheeva before she leaves...$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 220.266876, -9245.892578, -2727.437988 +Viewer orient: 0.977516, 0.000001, -0.210864, -0.210862, 0.003889, -0.977508, 0.000819, 0.999992, 0.003802 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text Rumor has it that the Shivan Battleship Sheeva will be dropping out of Hyperspace in the Orion Jump Node. She will be making a Mad Dash for the Omega Jump Node... $end_multi_text $voice: none.wav $camera_pos: 3538.636719, -57527.707031, 12655.499023 $camera_orient: 0.977515, 0.000000, -0.210866, -0.203220, -0.266842, -0.942071, -0.056268, 0.963740, -0.260842 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 1 $Formula: ( true ) $end_stage $start_stage $multi_text There is the Omegan Asteroid Belt running the path between the Jump Nodes. This will certainly slow the Sheeva down... $end_multi_text $voice: none.wav $camera_pos: 3538.636719, -57527.707031, 12655.499023 $camera_orient: 0.977515, 0.000000, -0.210866, -0.203220, -0.266842, -0.942071, -0.056268, 0.963740, -0.260842 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text No doubt, there will be fighter escort preparing the way through the Omegan Belt... Your orders are to do a Short Range Scan of the Sheeva. Beta wing will offer support, and replacements for Beta Wing will Hyper In as needed. $end_multi_text $voice: none.wav $camera_pos: 3538.636719, -57527.707031, 12655.499023 $camera_orient: 0.977515, 0.000000, -0.210866, -0.203220, -0.266842, -0.942071, -0.056268, 0.963740, -0.260842 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text Try not to destroy too many asteroids, an asteroid saved may slam into the Sheeva later... Good luck, Pilot. $end_multi_text $voice: none.wav $camera_pos: 3538.636719, -57527.707031, 12655.499023 $camera_orient: 0.977515, 0.000000, -0.210866, -0.203220, -0.266842, -0.942071, -0.056268, 0.963740, -0.260842 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( not ( is-destroyed-delay 0 "Sheeva" ) ) $Multi text What?! Just thought you'd polish your nails then call it quits? You failed the mission, Pilot. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-cargo-known-delay 0 "Sheeva" ) $Multi text You have Scanned the Sheeva!!! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( percent-ships-destroyed 25 "Sheeva" ) $Multi text You managed to damage her!!! Good! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 20 "Sheeva" ) $Multi text Well done, Pilot! You have destroyed the Sheeva! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTFX Lightning" 5 "GTBX Newton" 5 ) +Weaponry Pool: ( "ML-16 Laser" 200 "Disruptor" 200 "D-Advanced" 200 "Avenger" 204 "Flail" 204 "Prometheus" 200 "Inferno" 200 "Banshee" 208 "RDP-01" 200 "MX-50" 200 "D-Missile" 200 "Fury" 200 "Hornet" 200 "Interceptor" 260 "Phoenix V" 240 "Synaptic" 200 "Stiletto" 240 "Tsunami" 200 "Harbinger" 200 "Cluster Baby Weak" 13563176 ) #Objects ;! 22 total $Name: Alpha 1 ;! Object #0 $Class: GTB Athena $Team: Friendly $Location: 111.182495, -0.003468, -11079.476563 $Orientation: 0.969524, -0.145609, -0.197031, -0.063537, 0.627269, -0.776207, 0.236614, 0.765070, 0.598900 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTB Athena $Team: Friendly $Location: 81.289429, -0.007191, -11099.315430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTB Athena $Team: Friendly $Location: 56.450340, -0.009178, -11134.122070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTB Athena $Team: Friendly $Location: 22.850021, -0.007739, -11142.699219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 35 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Sheeva ;! Object #4 $Class: SD Lucifer $Team: Hostile $Location: -1.797808, 0.099111, -3300.661621 $Orientation: 0.999965, 0.000000, 0.008404, 0.000000, 1.000000, 0.000015, -0.008404, -0.000015, 0.999965 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: Shivan Leaders. +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace +Arrival Delay: 90 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Sheeva" "Waypoint path 1" 15 ) $Determination: 10 +Flags: ( "no-shields" "locked" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Defender 1 ;! Object #5 $Class: SF Basilisk $Team: Hostile $Location: -789.576477, 0.061230, -3058.071777 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Defender 2 ;! Object #6 $Class: SF Basilisk $Team: Hostile $Location: -799.020142, 0.061171, -3035.198486 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Defender 3 ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: -803.584412, 0.061372, -3009.286865 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Karkuna 1 ;! Object #8 $Class: SF Dragon $Team: Hostile $Location: 828.760315, 0.061696, -4380.906738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Karkuna 2 ;! Object #9 $Class: SF Dragon $Team: Hostile $Location: 875.938354, 0.061485, -4307.498535 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Karkuna 3 ;! Object #10 $Class: SF Dragon $Team: Hostile $Location: 896.430847, 0.061519, -4254.419434 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 1 ;! Object #11 $Class: SF Dragon $Team: Hostile $Location: -256.290314, 0.061381, -1537.319824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 2 ;! Object #12 $Class: SF Dragon $Team: Hostile $Location: -211.995728, 0.061545, -1526.775146 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Arjuna 3 ;! Object #13 $Class: SF Dragon $Team: Hostile $Location: -118.758064, 0.061662, -1506.811768 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Beta 1 ;! Object #14 $Class: GTF Valkyrie $Team: Friendly $Location: 12.948903, 0.001350, -10880.082031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) ( ai-chase "Sheeva" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #15 $Class: GTF Valkyrie $Team: Friendly $Location: 55.416618, 0.001359, -10837.901367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-chase "Sheeva" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #16 $Class: GTF Valkyrie $Team: Friendly $Location: 90.937973, 0.001357, -10838.230469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #17 $Class: GTF Valkyrie $Team: Friendly $Location: 125.408272, 0.001340, -10853.056641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-chase "Sheeva" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Banshee" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Group: 0 +Score: 10 $Name: Shieva 1 ;! Object #18 $Class: SF Dragon $Team: Hostile $Location: -1672.190552, 0.001660, -3087.449219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shieva 2 ;! Object #19 $Class: SF Dragon $Team: Hostile $Location: -1612.515869, 0.001792, -3156.142334 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shieva 3 ;! Object #20 $Class: SF Dragon $Team: Hostile $Location: -1557.831177, 0.002020, -3074.903320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Shieva 4 ;! Object #21 $Class: SF Dragon $Team: Hostile $Location: -1696.371094, 0.002300, -3156.659668 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Defender $Waves: 15 $Wave Threshold: 0 $Special Ship: 0 ;! Defender 1 $Arrival Location: Docking Bay +Arrival Distance: 1 $Arrival Anchor: Sheeva +Arrival delay: 25 $Arrival Cue: ( has-arrived-delay 24 "Sheeva" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Defender 1" "Defender 2" "Defender 3" ) $AI Goals: ( goals ( ai-guard "Sheeva" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Arjuna $Waves: 15 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Sheeva +Arrival delay: 10 $Arrival Cue: ( has-arrived-delay 22 "Sheeva" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Arjuna 1" "Arjuna 2" "Arjuna 3" ) $AI Goals: ( goals ( ai-guard "Sheeva" 50 ) ) +Flags:( ) +Wave Delay Max: 15 $Name: Karkuna $Waves: 15 $Wave Threshold: 0 $Special Ship: 0 ;! Karkuna 1 $Arrival Location: Near Ship +Arrival Distance: 3024 $Arrival Anchor: Sheeva +Arrival delay: 75 $Arrival Cue: ( has-arrived-delay 4 "Sheeva" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Karkuna 1" "Karkuna 2" "Karkuna 3" ) $AI Goals: ( goals ( ai-guard "Sheeva" 50 ) ) +Flags:( ) +Wave Delay Max: 15 $Name: Beta $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 20 $Arrival Anchor: +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 50 $Name: Shieva $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Shieva 1 $Arrival Location: Docking Bay +Arrival Distance: 3024 $Arrival Anchor: Sheeva +Arrival delay: 85 $Arrival Cue: ( has-arrived-delay 14 "Sheeva" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shieva 1" "Shieva 2" "Shieva 3" "Shieva 4" ) $AI Goals: ( goals ( ai-guard "Sheeva" 50 ) ( ai-chase-wing "Beta" 50 ) ) +Flags:( ) +Wave Delay Max: 10 #Events ;! 0 total #Goals ;! 4 total $Type: Primary +Name: Scan the Sheeva. $Message: Scan the Sheeva $Formula: ( is-cargo-known-delay 0 "Sheeva" ) +Score: 9999 $Type: Bonus +Name: Damage the Sheeva $Message: Damaged the Sheeva! $Formula: ( percent-ships-destroyed 25 "Sheeva" ) +Score: 999 $Type: Bonus +Name: Disable the Sheeva. $Message: You've Disabled the Sheeva!!! $Formula: ( is-disabled-delay 0 "Sheeva" ) +Score: 2000 $Type: Bonus +Name: Destroy the Sheeva! $Message: You've destroyed the Sheeva!!! Excellent!!! $Formula: ( is-destroyed-delay 20 "Sheeva" ) +Score: 50000 #Waypoints ;! 1 lists total $Jump Node: -1.300000, 0.100000, -3359.900146 $Jump Node Name: Jump Node Orion $Jump Node: -13.512649, 0.001409, 3402.082275 $Jump Node Name: Jump Node Omega. $Name: Waypoint path 1 $List: ( ;! 7 points in list ( -7.606676, 0.063608, -2649.610840 ) ( 78.822601, 0.061216, -982.409851 ) ( 64.513069, 0.063127, 160.701447 ) ( 130.597839, 0.063020, 847.198425 ) ( 127.415024, 0.060728, 1630.351318 ) ( 16.890808, 0.061748, 2343.876709 ) ( -3.873788, 0.062735, 3347.132080 ) ) #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 208 $Ambient light level: 0 +Nebula: Nebula03 +Color: Green +Pitch: 399 +Bank: 531 +Heading: 236 #Asteroid Fields $Density: 165 $Average Speed: 52.999999 $Minimum: -1000.000000, -1200.000000, -3000.000000 $Maximum: 1000.000000, 1200.000000, 3600.000000 #Music $Event Music: 7: Marauder $Briefing Music: Choco Mousse #End