#Mission Info $Version: 0.10 $Name: Normandy part 1 $Author: Gul Dukat $Created: 09/05/98 at 20:50:05 $Modified: 09/06/98 at 11:45:49 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Put mission description here$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 6688.342285, 30697.986328, 4752.592773 +Viewer orient: 0.999981, 0.000001, 0.006200, -0.006200, 0.012572, 0.999902, -0.000077, -0.999921, 0.012571 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text There will be basicly 4 wings of Fighter escorts on this mission. Alpha, Beta, Capricorn and Ikea $end_multi_text $voice: none.wav $camera_pos: 2448.838867, 12185.696289, -3266.684326 $camera_orient: 0.999998, 0.000001, 0.001775, -0.001775, 0.007487, 0.999970, -0.000012, -0.999972, 0.007487 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 1168.749023, 0.001964, -1710.085693 $label: Ikea 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 215.922012, -0.236741, -1167.622925 $label: Alpha 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTI Arcadia $pos: 1671.478394, 126.045349, -3971.990234 $label: GTI Arcadia 5 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1956.925171, -0.000414, -2495.838135 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 3147.277832, 0.000242, -2053.497559 $label: Capricorn 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Capricorn will be assigned to guard the new GTD Galatea B. This ship was built in memory of it's predacesor. $end_multi_text $voice: None $camera_pos: 5172.833008, 3147.946533, -3194.176758 $camera_orient: 0.999998, 0.000001, 0.001775, -0.001775, 0.007487, 0.999970, -0.000012, -0.999972, 0.007487 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 1168.749023, 0.001964, -1710.085693 $label: Ikea 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 215.922012, -0.236741, -1167.622925 $label: Alpha 4 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTI Arcadia $pos: 1671.478394, 126.045349, -3971.990234 $label: GTI Arcadia 5 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1956.925171, -0.000414, -2495.838135 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 4495.777344, -0.000012, -3183.381592 $label: Capricorn 4 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 4981.359863, 70.228203, -3584.083496 $label: Galatea 2nd +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Alpha wing will cover Zeta wing. These transports are carrying every single soldier for this landing. Guard them with your life. $end_multi_text $voice: none.wav $camera_pos: 2134.625732, 4170.657715, -473.809265 $camera_orient: 0.999998, 0.000001, 0.001775, -0.001775, 0.007487, 0.999970, -0.000012, -0.999972, 0.007487 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 1244.163208, 0.001966, -1948.947510 $label: Ikea 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 2264.896484, -0.236821, -427.012299 $label: Alpha wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTI Arcadia $pos: 1671.478394, 126.045349, -3971.990234 $label: GTI Arcadia 5 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1956.925171, -0.000414, -2495.838135 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 2709.806641, 0.000052, -732.757019 $label: Zeta 4 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Ikea will guard Polaris wing. Polaris wing contains Medical Suplies, Food, And tanks. These are also needed in the landing $end_multi_text $voice: none.wav $camera_pos: 2134.625732, 4170.657715, -473.809265 $camera_orient: 0.999998, 0.000001, 0.001775, -0.001775, 0.007487, 0.999970, -0.000012, -0.999972, 0.007487 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 1330.692505, 0.001993, -796.470764 $label: Ikea 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTI Arcadia $pos: 1671.478394, 126.045349, -3971.990234 $label: GTI Arcadia 5 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 1956.925171, -0.000414, -2495.838135 $label: Beta 4 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 1874.934326, -0.001169, -902.687805 $label: Polaris 4 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text These ships must all make it to the tha Jump Node or we will have to call this off and try again in a few monthes Dismissed!!!!! $end_multi_text $voice: none.wav $camera_pos: 2134.625732, 4170.657715, -473.809265 $camera_orient: 0.999998, 0.000001, 0.001775, -0.001775, 0.007487, 0.999970, -0.000012, -0.999972, 0.007487 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -12147.712891, -0.237835, -3090.074219 $label: Alpha 4 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -10973.631836, 0.002167, 8171.632324 $label: Ikea 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -2708.289063, -0.004841, -1138.197388 $label: Polaris 4 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -21242.246094, -0.000708, 38.764404 $label: Zeta 4 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 3095.335938, 0.001897, 4440.210449 $label: Beta 4 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 13750.286133, 70.228218, -3515.077637 $label: Galatea 2nd +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 11819.055664, -0.002122, 6151.735840 $label: Capricorn 4 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 1859.281494, 2102.419678, 22186.900391 $label: Jump Node 0 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 4 "Prometheus" 11 "Banshee" 1 "MX-50" 60 "Hornet" 160 ) #Objects ;! 39 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 628.033325, -0.235903, -1181.497803 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: 641.657532, -0.235903, -1192.513672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 615.310608, -0.235903, -1192.513672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 598.937866, -0.235903, -1202.842529 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: GTI Arcadia 5 ;! Object #4 $Class: GTI Arcadia $Team: Friendly $Location: 1871.791016, 126.044922, -3717.611572 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Galatea 2nd ;! Object #5 $Class: GTD Orion $Team: Friendly $Location: 3970.433350, 70.229645, -1161.432129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Beta 1 ;! Object #6 $Class: GTF Valkyrie $Team: Friendly $Location: 1690.658813, 0.000254, -2109.093262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #7 $Class: GTF Valkyrie $Team: Friendly $Location: 1695.619995, 0.000283, -2061.191406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #8 $Class: GTF Valkyrie $Team: Friendly $Location: 1736.118164, 0.000180, -2085.455566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #9 $Class: GTF Valkyrie $Team: Friendly $Location: 1694.609741, 0.000209, -2173.941162 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Capricorn 1 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: 3175.962646, 0.000167, -2077.425293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Capricorn 2 ;! Object #11 $Class: GTF Hercules $Team: Friendly $Location: 3118.593018, 0.000243, -2061.281250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Capricorn 3 ;! Object #12 $Class: GTF Hercules $Team: Friendly $Location: 3153.025635, 0.000316, -1998.094604 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Capricorn 4 ;! Object #13 $Class: GTF Hercules $Team: Friendly $Location: 3141.812256, 0.000185, -2108.900635 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Ikea 1 ;! Object #14 $Class: GTF Apollo $Team: Friendly $Location: 1121.186279, 0.000355, -1611.419800 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Ikea 2 ;! Object #15 $Class: GTF Apollo $Team: Friendly $Location: 1179.712891, 0.000380, -1612.961060 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Ikea 3 ;! Object #16 $Class: GTF Apollo $Team: Friendly $Location: 1129.708862, 0.000207, -1515.091187 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Ikea 4 ;! Object #17 $Class: GTF Apollo $Team: Friendly $Location: 1166.343628, 0.000100, -1694.520874 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #18 $Class: GTF Apollo $Team: Friendly $Location: 2088.416992, 0.000225, -2584.744385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #19 $Class: GTF Apollo $Team: Friendly $Location: 2157.689697, 0.000227, -2592.900391 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #20 $Class: GTF Apollo $Team: Friendly $Location: 2123.071533, 0.000172, -2517.707031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #21 $Class: GTF Apollo $Team: Friendly $Location: 2115.170654, 0.000292, -2631.468750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Zeta 1 ;! Object #22 $Class: GTT Elysium $Team: Friendly $Location: 2673.313721, 0.000111, -732.689026 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ground Aussult vehicles +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #23 $Class: GTT Elysium $Team: Friendly $Location: 2844.249023, -0.000270, -772.728699 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Medical Suplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #24 $Class: GTT Elysium $Team: Friendly $Location: 2609.616455, -0.000189, -944.225342 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Food suplies +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 4 ;! Object #25 $Class: GTT Elysium $Team: Friendly $Location: 2831.778809, -0.000273, -973.256348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Ammunition +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Polaris 1 ;! Object #26 $Class: GTT Elysium $Team: Friendly $Location: 1901.645386, -0.000297, -619.976746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Planetary Landing Troops +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Polaris 2 ;! Object #27 $Class: GTT Elysium $Team: Friendly $Location: 1885.380493, -0.000243, -717.976563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Planetary Landing Troops +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Polaris 3 ;! Object #28 $Class: GTT Elysium $Team: Friendly $Location: 1896.623901, -0.000282, -827.426147 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Planetary Landing Troops +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Polaris 4 ;! Object #29 $Class: GTT Elysium $Team: Friendly $Location: 1889.194458, -0.000262, -925.018799 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Planetary Landing Troops +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Arjuna 1 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: 7771.745605, -0.001612, 3555.921387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #31 $Class: SF Manticore $Team: Hostile $Location: 8031.395508, -0.000255, 3426.705322 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #32 $Class: SF Manticore $Team: Hostile $Location: 8421.473633, 0.003516, 2649.412598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: 8419.823242, 0.000413, 4205.518066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nebulea 1 ;! Object #34 $Class: SB Shaitan $Team: Hostile $Location: -858.606018, 0.001596, 4383.597656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nebulea 2 ;! Object #35 $Class: SB Shaitan $Team: Hostile $Location: -148.457733, 0.000262, 6136.215820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nebulea 3 ;! Object #36 $Class: SB Shaitan $Team: Hostile $Location: -1380.909912, -0.003560, 5874.523438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nebulea 4 ;! Object #37 $Class: SB Shaitan $Team: Hostile $Location: -341.144745, -0.003475, 5162.811523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hitler ;! Object #38 $Class: SC Cain $Team: Hostile $Location: 14753.661133, -0.005535, 8273.315430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) ( ai-chase "Galatea 2nd" 50 ) ( ai-chase-wing "Zeta" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Zeta" 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard-wing "Polaris" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Capricorn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-guard "Galatea 2nd" 89 ) ) +Flags:( ) $Name: Ikea $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ikea 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Ikea 1" "Ikea 2" "Ikea 3" "Ikea 4" ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 89 ) ) +Flags:( ) $Name: Polaris $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Polaris 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Polaris 1" "Polaris 2" "Polaris 3" "Polaris 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ( ai-warp-out 89 ) ) +Flags:( ) $Name: Arjuna $Waves: 5 $Wave Threshold: 2 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Near Ship +Arrival Distance: 200 $Arrival Anchor: Zeta 1 +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Max: 30 $Name: Nebulea $Waves: 6 $Wave Threshold: 2 $Special Ship: 0 ;! Nebulea 1 $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: Galatea 2nd +Arrival delay: 106 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 40 $Departure Cue: ( is-destroyed-delay 20 "Galatea 2nd" ) $Ships: ( ;! 4 total "Nebulea 1" "Nebulea 2" "Nebulea 3" "Nebulea 4" ) $AI Goals: ( goals ( ai-chase "Galatea 2nd" 89 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 22 #Events ;! 0 total #Goals ;! 2 total $Type: Primary +Name: Escort all ships to node $Message: Escort the ships to jump node $Formula: ( has-departed-delay 0 "Zeta" ) +Score: 3000 $Type: Bonus +Name: Destroy the Hitler $Message: Destroy the Hitler $Formula: ( is-destroyed-delay 0 "Hitler" ) +No music #Waypoints ;! 4 lists total $Jump Node: 3736.019531, 1848.352783, 12894.654297 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 5 points in list ( 2772.947754, -0.000978, -425.936737 ) ( 2729.889648, -0.000715, 1015.623657 ) ( 3106.903320, -0.001745, 3138.816162 ) ( 3236.017578, 712.828308, 5986.937012 ) ( 3493.220947, 2133.427246, 13080.809570 ) ) $Name: Waypoint path 2 $List: ( ;! 5 points in list ( 1812.081909, -0.002129, -687.854675 ) ( 2146.354492, -0.001428, 3233.116211 ) ( 2481.989014, 648.839478, 5988.660645 ) ( 2850.400879, 605.291382, 9831.430664 ) ( 3714.764404, 2133.426270, 13414.181641 ) ) $Name: Waypoint path 3 $List: ( ;! 3 points in list ( 4028.019043, 0.004023, 87.346191 ) ( 3642.057129, 1054.709717, 5940.292480 ) ( 3855.225342, 2133.428711, 13081.319336 ) ) $Name: Waypoint path 4 $List: ( ;! 9 points in list ( 14280.668945, -0.001248, 8333.522461 ) ( 4837.832031, 6928.660645, 5688.780762 ) ( -551.659973, 10001.077148, 6191.093750 ) ( -790.312500, 8778.061523, 8492.668945 ) ( 6639.991211, 3802.744385, 10624.542969 ) ( 10303.158203, 4664.133301, 9825.168945 ) ( 12127.814453, 6008.380859, 11576.140625 ) ( 4666.223633, 0.001178, 13652.302734 ) ( 3811.904053, 0.001537, 13868.956055 ) ) #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula03 +Color: Blue +Pitch: 100 +Bank: 236 +Heading: 227 $Bitmap: Sun01 $Orientation: -0.496061, -0.098522, -0.862680, 0.862055, -0.174709, -0.475749, -0.103846, -0.979679, 0.171598 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 1 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF3 #End