#Mission Info $Version: 0.10 $Name: Three Little Pigs $Author: Samuel Davidson $Created: 08/16/98 at 20:07:42 $Modified: 08/24/98 at 22:17:30 $Notes: This mission was created with FRED, the brilliant mission editor included with Freespace. $End Notes: $Mission Desc: Escort the General's special transports and see that they jump out in one piece, as well as protecting a Fenris class cruiser. Plus a surprise or two! :-) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 10.000000 +Viewer pos: -799.835510, 8004.605957, -13245.335938 +Viewer orient: 1.000000, 0.000000, 0.000787, -0.000409, 0.854493, 0.519462, -0.000672, -0.519462, 0.854493 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Historical Briefing This mission is set just before the surprise Shivan attack on the Ross 128 system. You have just been assigned to part of General Cutter's fleet. He is a very respected military officer - if a little erratic in his handling of missions. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text Welcome to the force Alpha 1. Your first mission should be a real cake walk for you and your wing. $end_multi_text $voice: none.wav $camera_pos: -799.835510, 8004.605957, -13245.335938 $camera_orient: 1.000000, 0.000000, 0.000787, -0.000409, 0.854493, 0.519462, -0.000672, -0.519462, 0.854493 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: 421.672272, 0.001169, -2718.672852 $label: Alpha 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You and your wing are to ensure that three Chronos class freighters, designated $f Piggie reach the Ross 128 jump node. They contain unknown (but according to intelligence) vital shipments for the General. $end_multi_text $voice: none.wav $camera_pos: -803.854675, 4773.201660, -8134.639648 $camera_orient: 1.000000, 0.000000, 0.000787, -0.000587, 0.666264, 0.745716, -0.000524, -0.745716, 0.666264 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: -717.299988, 0.000000, -2676.899902 $label: Piggie 1 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: -1070.199951, 0.000000, -3898.300049 $label: Piggie 2 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: -616.599976, 0.000000, -4830.100098 $label: Piggie 3 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text This is not your only task here. You are also instucted to ensure the safety of the $f GTC $f Cruiser $f Sol, a Fenris class ship which always guards this cargo route. It will continue to guard the convoy once your mission is complete. $end_multi_text $voice: none.wav $camera_pos: -1082.356689, 964.795349, -3164.002441 $camera_orient: 0.982053, 0.000000, 0.188606, -0.104596, 0.832134, 0.544622, -0.156945, -0.554575, 0.817199 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1468.000000, -100.000000, -1662.900024 $label: Sol +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: 421.672272, 0.001169, -2718.672852 $label: Alpha 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text It is imperative that all ships reach this jump node and warp out. $end_multi_text $voice: none.wav $camera_pos: -1006.446472, 439.841064, 730.086060 $camera_orient: 0.999365, 0.000001, -0.035626, 0.011521, 0.946257, 0.323210, 0.033711, -0.323415, 0.945657 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -992.024414, 0.000505, 2432.086426 $label: Ross 128 Node +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: 421.672272, 0.001169, -2718.672852 $label: Alpha 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If you should run into any trouble, $f Delta Wing stands by to assist in subspace. $end_multi_text $voice: none.wav $camera_pos: -4505.369141, 863.786438, 1526.913208 $camera_orient: 0.841252, 0.000000, 0.540643, -0.207725, 0.923242, 0.323224, -0.499145, -0.384218, 0.776680 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( skill-level-at-least "Medium" ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -992.024414, 0.000505, 2432.086426 $label: Ross 128 Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -6125.234863, 0.000205, 3739.213623 $label: Delta 1 +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: 421.672272, 0.001169, -2718.672852 $label: Alpha 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We have reason to suspect that the Vasudan's are sending multiple attack waves of fighters to destroy the cargo - be warned that they will undoubtably outnumber you. $end_multi_text $voice: none.wav $camera_pos: -1385.426758, 1273.963745, -7348.107910 $camera_orient: 0.987604, 0.000001, -0.156966, 0.043723, 0.960420, 0.275102, 0.150753, -0.278555, 0.948515 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -992.024414, 0.000505, 2432.086426 $label: Ross 128 Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Valkyrie $pos: -6125.234863, 0.000205, 3739.213623 $label: Delta 1 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -6015.563477, 0.000385, 3306.854980 $label: Delta 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -6125.234863, 0.000205, 3739.213623 $label: Delta 1 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: PVF Anubis $pos: -1783.952393, 0.000215, -2971.098633 $label: Vasudans +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: PVF Horus $pos: -1144.920898, 0.000520, -2044.949951 $label: Vasudans +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: PVF Seth $pos: 1524.539551, 0.000585, -1238.222412 $label: Vasudans +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: 258.269287, 0.001378, -3866.317139 $label: Alpha 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Good luck to you and your men in this mission. $end_multi_text $voice: none.wav $camera_pos: 234.831970, 790.244629, -5167.932129 $camera_orient: 0.999842, 0.000000, -0.017748, 0.009598, 0.841155, 0.540709, 0.014929, -0.540794, 0.841022 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Valkyrie $pos: -6125.234863, 0.000205, 3739.213623 $label: Delta 1 +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -6015.563477, 0.000385, 3306.854980 $label: Delta 4 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -6125.234863, 0.000205, 3739.213623 $label: Delta 1 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: 258.269287, 0.001378, -3866.317139 $label: Alpha 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( and ( is-goal-true-delay "Escort Cargo" 0 ) ( percent-ships-departed 100 "Piggie 1" "Piggie 2" "Piggie 3" ) ) $Multi text Congratulations pilot, all the freighters made it back alive. You showed some good skills out there defending them and the General notices things like that. Keep it up! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Escort Cargo" 0 ) ( is-goal-true-delay "Protect Sol" 0 ) ) $Multi text Not only did you get all the freighter's out in one piece (their crews are very pleased with you and your men), but you saved the GTC Sol and its crew. The safety of the Sol will ensure that this trade route will continue for some considerable time. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Escort Cargo" 0 ) ( not ( is-goal-true-delay "Protect Sol" 0 ) ) ) $Multi text While all three Piggie's made it out alive - the same cannot be said of the GTC Sol. Its destruction will make this cargo route harder to defend and will put an uneccessary strain on GTA resources. $end_multi_text $Voice: none.wav $Recommendation text: Remember to protect that cruiser as well pilot. $end_multi_text $Formula: ( is-goal-true-delay "Ipsha destroyed" 0 ) $Multi text By destroying the Ipsha you have secured this area from any serious threat. Well done! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Escort Cargo" 0 ) ( percent-ships-departed 33 "Piggie 1" "Piggie 2" "Piggie 3" ) ( not ( percent-ships-departed 66 "Piggie 1" "Piggie 2" "Piggie 3" ) ) ) $Multi text Only one freighter managed to get out of the killing zone. It wasn't a total failure, but it was real sloppy pilot. Try and not let it happen again. $end_multi_text $Voice: none.wav $Recommendation text: Pay carefull attention to who is shooting at the freighters. $end_multi_text $Formula: ( is-goal-false-delay "Escort Cargo" 0 ) $Multi text None of the freighters got out of there alive. This is terrible pilot. $end_multi_text $Voice: none.wav $Recommendation text: Do better! Or try changing the difficulty level $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "ML-16 Laser" 8 "Disruptor" 5 "MX-50" 130 "D-Missile" 50 "Fury" 640 "Cluster Baby Weak" 13563172 ) #Objects ;! 38 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 421.700012, 0.000000, -2718.699951 $Orientation: -0.997586, 0.000000, -0.069442, -0.000111, 0.999999, 0.001594, 0.069442, 0.001598, -0.997585 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Group: 0 +Score: 12 $Name: Piggie 1 ;! Object #1 $Class: GTFR Chronos $Team: Friendly $Location: -19.188398, 11.434162, -9253.055664 $Orientation: 0.996289, -0.000000, 0.086069, -0.000090, 0.999999, 0.001039, -0.086068, -0.001043, 0.996289 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Piggie 1" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Piggie 2 ;! Object #2 $Class: GTFR Chronos $Team: Friendly $Location: 922.749878, 11.349107, -9919.062500 $Orientation: 0.987317, -0.000000, 0.158763, -0.000153, 1.000000, 0.000946, -0.158763, -0.000958, 0.987317 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Piggie 2" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Piggie 3 ;! Object #3 $Class: GTFR Chronos $Team: Friendly $Location: -360.543457, 11.539562, -10529.212891 $Orientation: 0.989524, 0.073754, -0.124108, -0.054868, 0.987277, 0.149249, 0.133537, -0.140877, 0.980980 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Piggie 3" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Sol ;! Object #4 $Class: GTC Fenris $Team: Friendly $Location: -1560.099976, -100.000000, -6473.399902 $Orientation: 0.997646, 0.000000, -0.068580, -0.000814, 0.999929, -0.011844, 0.068575, 0.011872, 0.997575 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 46 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Sol" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Alpha 2 ;! Object #5 $Class: GTF Apollo $Team: Friendly $Location: 276.993866, 0.000461, -3112.574951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #6 $Class: GTF Apollo $Team: Friendly $Location: 850.582336, 0.000749, -3172.467285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #7 $Class: GTF Apollo $Team: Friendly $Location: 536.660339, 0.000781, -3581.888184 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #8 $Class: GTF Apollo $Team: Friendly $Location: -5525.100098, 0.000000, 2486.600098 $Orientation: -0.914461, 0.000000, -0.404674, 0.004130, 0.999948, -0.009332, 0.404653, -0.010205, -0.914413 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #9 $Class: GTF Apollo $Team: Friendly $Location: -4913.100098, 0.000000, 2373.300049 $Orientation: -0.935089, 0.000000, -0.354414, 0.003746, 0.999944, -0.009883, 0.354394, -0.010569, -0.935036 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" ) +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #10 $Class: PVF Seth $Team: Hostile $Location: -1148.300049, 0.000000, -526.299988 $Orientation: -0.991694, 0.000000, -0.128619, -0.000171, 0.999999, 0.001317, 0.128619, 0.001328, -0.991693 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Cancer 2 ;! Object #11 $Class: PVF Anubis $Team: Hostile $Location: -683.299988, 0.000000, -605.700012 $Orientation: -0.997040, 0.000000, -0.076884, -0.000104, 0.999999, 0.001344, 0.076884, 0.001348, -0.997039 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Cancer 3 ;! Object #12 $Class: PVF Anubis $Team: Hostile $Location: -202.100006, 0.000000, -763.299988 $Orientation: -0.992537, 0.000000, -0.121948, -0.000153, 0.999999, 0.001241, 0.121948, 0.001251, -0.992536 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Cancer 4 ;! Object #13 $Class: PVF Anubis $Team: Hostile $Location: -295.899994, 0.000000, -201.500000 $Orientation: -0.992227, 0.000000, -0.124439, -0.000147, 0.999999, 0.001169, 0.124439, 0.001178, -0.992227 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Cancer 5 ;! Object #14 $Class: PVF Anubis $Team: Hostile $Location: -724.200012, 0.000000, -119.400002 $Orientation: -0.999391, 0.000000, -0.034902, -0.000039, 0.999999, 0.001107, 0.034902, 0.001107, -0.999390 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Cancer 6 ;! Object #15 $Class: PVF Anubis $Team: Hostile $Location: -1133.699951, 0.000000, -36.900002 $Orientation: -0.997297, 0.000000, -0.073478, -0.000081, 0.999999, 0.001093, 0.073478, 0.001096, -0.997296 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Ipsha ;! Object #16 $Class: PVC Aten $Team: Hostile $Location: -279.000000, 0.000000, 1031.900024 $Orientation: -0.985744, 0.000000, 0.168254, -0.002210, 0.999914, -0.012945, -0.168240, -0.013133, -0.985659 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Piggie 1" 60 ) ( ai-chase "Piggie 2" 50 ) ( ai-chase "Piggie 3" 30 ) ( ai-chase-wing "Alpha" 30 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( and ( skill-level-at-least "Medium" ) ( is-event-true-delay "M Cargo Scanned" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Cancer" "Leo" "Virgo" "Taurus" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Leo 1 ;! Object #17 $Class: PVB Amun $Team: Hostile $Location: 2334.838135, -100.001701, -7368.885742 $Orientation: -0.911145, 0.000000, 0.412086, 0.005843, 0.999900, 0.012918, -0.412045, 0.014178, -0.911053 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" "Enemy MX-50" ) +Subsystem: turret02 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret01 +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Leo 2 ;! Object #18 $Class: PVB Amun $Team: Hostile $Location: 2852.838379, 99.998299, -7889.186035 $Orientation: -0.870479, 0.000000, 0.492205, -0.005684, 0.999933, -0.010052, -0.492173, -0.011548, -0.870421 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" "Enemy MX-50" ) +Subsystem: turret02 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret01 +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Leo 3 ;! Object #19 $Class: PVB Amun $Team: Hostile $Location: 3061.538574, -0.001701, -7332.785645 $Orientation: -0.875935, 0.000000, 0.482429, 0.000685, 0.999999, 0.001243, -0.482428, 0.001420, -0.875934 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" "Enemy MX-50" ) +Subsystem: turret02 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret01 +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Leo 4 ;! Object #20 $Class: PVF Anubis $Team: Hostile $Location: 1760.238281, -0.001701, -7333.785645 $Orientation: -0.937740, 0.000000, 0.347338, 0.000528, 0.999999, 0.001425, -0.347337, 0.001520, -0.937739 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Leo 1" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Leo 5 ;! Object #21 $Class: PVF Anubis $Team: Hostile $Location: 1992.538330, -0.001701, -7889.886230 $Orientation: -0.916579, 0.000000, 0.399855, 0.000644, 0.999999, 0.001475, -0.399854, 0.001610, -0.916577 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Leo 2" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Leo 6 ;! Object #22 $Class: PVF Anubis $Team: Hostile $Location: 2348.038330, -0.001701, -8420.484375 $Orientation: -0.882814, 0.000000, 0.469723, 0.000791, 0.999999, 0.001487, -0.469723, 0.001685, -0.882812 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Leo 3" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Virgo 1 ;! Object #23 $Class: PVF Anubis $Team: Hostile $Location: -4164.986328, 0.000720, -8709.125000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Virgo 2 ;! Object #24 $Class: PVF Anubis $Team: Hostile $Location: -4135.600098, 75.000000, -8267.200195 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Virgo 3 ;! Object #25 $Class: PVF Anubis $Team: Hostile $Location: -4270.100098, -100.000000, -7743.100098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Virgo 4 ;! Object #26 $Class: PVF Anubis $Team: Hostile $Location: -4594.399902, 200.000000, -7507.399902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Virgo 5 ;! Object #27 $Class: PVF Anubis $Team: Hostile $Location: -4477.299805, -50.000000, -8331.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Virgo 6 ;! Object #28 $Class: PVF Anubis $Team: Hostile $Location: -4384.573242, 0.000557, -8832.829102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 6 $Name: Taurus 1 ;! Object #29 $Class: PVB Amun $Team: Hostile $Location: -3457.604248, -0.002088, -2952.061035 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" "Enemy MX-50" ) +Subsystem: turret02 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret01 +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Taurus 2 ;! Object #30 $Class: PVB Amun $Team: Hostile $Location: -3089.166992, -0.001407, -2835.253662 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" "Enemy MX-50" ) +Subsystem: turret02 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret01 +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Taurus 3 ;! Object #31 $Class: PVB Amun $Team: Hostile $Location: -2695.037109, -0.001812, -2398.791260 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" "Enemy MX-50" ) +Subsystem: turret02 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret01 +Primary Banks: ( "Vasudan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 15 $Name: Taurus 4 ;! Object #32 $Class: PVF Seth $Team: Hostile $Location: -2036.219482, -0.002249, -2873.376953 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 8 $Name: Taurus 5 ;! Object #33 $Class: PVF Seth $Team: Hostile $Location: -2350.577148, -0.002246, -3219.134277 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 8 $Name: Taurus 6 ;! Object #34 $Class: PVF Seth $Team: Hostile $Location: -2564.754395, -0.002350, -3629.573486 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 8 $Name: TC 2 12 ;! Object #35 $Class: TC 2 $Team: Friendly $Location: -18.754175, 23.152657, -9255.517578 $Orientation: -0.996289, 0.000000, -0.086069, 0.000974, -0.999936, -0.011270, -0.086063, -0.011312, 0.996226 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Bacon +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Docked With: Piggie 1 $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 $Name: TC 2 13 ;! Object #36 $Class: TC 2 $Team: Friendly $Location: 923.363342, 23.067390, -9921.488281 $Orientation: -0.987317, 0.000000, -0.158763, 0.001783, -0.999937, -0.011085, -0.158753, -0.011227, 0.987255 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Bacon +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Docked With: Piggie 2 $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 $Name: TC 2 14 ;! Object #37 $Class: TC 2 $Team: Friendly $Location: -361.302155, 23.475273, -10529.946289 $Orientation: -0.989524, -0.073754, 0.124108, 0.053494, -0.985778, -0.159315, 0.134093, -0.151008, 0.979396 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Bacon +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Docked With: Piggie 3 $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Near Ship +Arrival Distance: 300 $Arrival Anchor: Piggie 2 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Piggie 1 $Arrival Cue: ( skill-level-at-least "Medium" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "reinforcement" "no-arrival-music" ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: In front of ship +Arrival Distance: 248 $Arrival Anchor: Ipsha $Arrival Cue: ( has-arrived-delay 0 "Ipsha" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Cancer 5" "Cancer 6" ) $AI Goals: ( goals ( ai-chase-any 60 ) ( ai-guard "Ipsha" 40 ) ) +Flags:( "no-arrival-music" ) $Name: Leo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" "Leo 5" "Leo 6" ) $AI Goals: ( goals ( ai-chase "Piggie 1" 50 ) ( ai-chase "Piggie 2" 50 ) ( ai-chase "Piggie 3" 50 ) ) +Flags:( "no-arrival-music" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" "Virgo 5" "Virgo 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Virgo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" "Taurus 5" "Taurus 6" ) $AI Goals: ( goals ( ai-chase "Piggie 1" 70 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" ) #Events ;! 15 total $Formula: ( when ( is-cargo-known-delay 0 "TC 2 12" "TC 2 13" "TC 2 14" ) ( send-random-message "#Alpha 1" "High" "Cargo scanned" ) ) +Name: M Cargo Scanned +Repeat Count: 1 +Interval: 1 $Formula: ( when ( skill-level-at-least "Medium" ) ( send-random-message "#Ipsha" "High" "tricked" ) ) +Name: M Its a trick +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( send-random-message "#Command" "High" "a cruiser?" ) +Name: M Cruiser arrived +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( is-destroyed-delay 0 "Ipsha" ) ( do-nothing ) ) +Name: Destroy Ispha +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: Destroy Ipsha $Formula: ( when ( has-departed-delay 0 "Ipsha" ) ( send-random-message "#Ipsha" "High" "ipsha leaves" ) ) +Name: Ipsha leaves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 33 "Piggie 1" "Piggie 2" "Piggie 3" ) ( send-random-message "#Command" "High" "1st cargo lost" ) ) +Name: M 1st Piggy killed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 50 "Piggie 1" "Piggie 2" "Piggie 3" ) ( send-random-message "#Command" "High" "2nd cargo lost" ) ) +Name: M 2nd Piggy killed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( depart-node-delay 0 "Ross 128 Node" "Sol" ) ( send-random-message "#Sol" "High" "Sol is leaving" ) ) +Name: M Sol leaving +Repeat Count: 1 +Interval: 1 $Formula: ( when ( depart-node-delay 0 "Ross 128 Node" "Piggie 1" ) ( send-random-message "#Piggie 1" "High" "Pig one going" ) ) +Name: M Piggy 1 leaving +Repeat Count: 1 +Interval: 1 $Formula: ( when ( depart-node-delay 0 "Ross 128 Node" "Piggie 2" ) ( send-random-message "#Piggie 2" "High" "Pig two going" ) ) +Name: M Piggy 2 leaving +Repeat Count: 1 +Interval: 1 $Formula: ( when ( depart-node-delay 0 "Ross 128 Node" "Piggie 3" ) ( send-random-message "#Piggie 3" "High" "Pig three going" ) ) +Name: M Piggy 3 leaving +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-goal-true-delay "Escort Cargo" 5 ) ( is-goal-true-delay "Protect Sol" 5 ) ) ( send-message "#Command" "High" "Mission a success" ) ) +Name: M Mission Success +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-false-delay "Escort Cargo" 5 ) ( send-random-message "#Command" "High" "mission failure" ) ( add-goal "Sol" ( ai-warp-out 89 ) ) ) +Name: End Mission Failure +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Escort Cargo" 0 ) ( do-nothing ) ) +Name: D1 primary +Repeat Count: 1 +Interval: 1 +Objective: Escort Piggies $Formula: ( when ( is-goal-true-delay "Protect Sol" 0 ) ( invalidate-goal "Protect Sol" ) ) +Name: D1 protect Sol +Repeat Count: 1 +Interval: 1 +Objective: Escort GTC Sol #Goals ;! 3 total $Type: Primary +Name: Escort Cargo $Message: Get all three little piggies home! $Formula: ( and ( or ( depart-node-delay 0 "Ross 128 Node" "Piggie 1" ) ( depart-node-delay 0 "Ross 128 Node" "Piggie 2" ) ( depart-node-delay 0 "Ross 128 Node" "Piggie 3" ) ) ( not ( percent-ships-destroyed 100 "Piggie 1" "Piggie 2" "Piggie 3" ) ) ( destroyed-or-departed-delay 0 "Piggie 1" "Piggie 2" "Piggie 3" ) ) +No music $Type: Primary +Name: Protect Sol $Message: Escort the GTC Sol to the jump node as well. $Formula: ( depart-node-delay 0 "Ross 128 Node" "Sol" ) $Type: Bonus +Name: Ipsha destroyed $Message: Mission goal text $Formula: ( is-destroyed-delay 0 "Ipsha" ) +No music #Waypoints ;! 1 lists total $Jump Node: -992.024414, 0.000505, 2432.086426 $Jump Node Name: Ross 128 Node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -982.502197, -0.000147, 1929.069702 ) ) #Messages ;! 177 total $Name: 1st cargo lost $Message: Oh no! One Piggy has been killed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: 2nd cargo lost $Message: Thats the second one destroyed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sol is leaving $Message: GTC Sol leaving now Alpha 1. $Name: Pig one going $Message: We are passing through the node now, thanks for your help. $Name: Pig two going $Message: I'm heading on outa here! $Name: Pig three going $Message: Ok thats me warping out. $Name: Mission a success $Message: Well done this mission is a complete success. Now return to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: mission failure $Message: Your have failed your mission. Return to base pilots. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Cargo scanned $Message: What? The freighters are only carrying food! $Name: tricked $Message: The Terran's have fooled us! Destroy them all! +Persona: Large Ship Vasudan +AVI Name: Head-VP1 $Name: a cruiser? $Message: They've sent in a cruiser to destroy the freighters!! +Persona: Terran Command +AVI Name: Head-CM1 $Name: ipsha leaves $Message: We will be back Terran's to claim our revenge! +Persona: Large Ship Vasudan +AVI Name: Head-VP1 #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 919 $Ambient light level: 0 +Nebula: Nebula01 +Color: Green +Pitch: 356 +Bank: 125 +Heading: 280 #Asteroid Fields #Music $Event Music: 5: Spook $Briefing Music: BRIEF2 #End