#Mission Info $Version: 0.10 $Name: Scanners Don't Lie $Author: Bhurak Starkiller $Created: 08/09/98 at 04:19:05 $Modified: 09/04/98 at 16:49:29 $Notes: I hope changing the player's iff works. Um...this mission is my 4th mission. It's alot better than my first 3. If anyone is using this mission to help learn FRED is going to have a hell of a time trying to figure out the events. (I did! :P ) I just started adding stuff in after the main mission was completed. $End Notes: $Mission Desc: Intercept and destroy a Hammer of Light weapons convoy. Is it really a weapons convoy or is it just a cover up to slaughter Vesudan refugees? Take your side and accept the consequences!$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: -6825.023438, 1350.675293, 7407.318848 +Viewer orient: 0.999998, -0.000000, -0.002009, 0.002008, 0.026613, 0.999644, 0.000053, -0.999646, 0.026613 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Welcome aboard to the GTD Zeus. We have been assigned the task of patrolling Antares system and defending Antares from any hostiles. $end_multi_text $Ani Filename: cb_galatea.ani +Wave Filename: none $Stage Text: It is unfortunate that contact with Earth is impossible due to the destroyed jump node. Until contact can be restablished, Admiral Travis will be in full command over all GTA forces in the area. $end_multi_text $Ani Filename: cb_starmap13.ani +Wave Filename: none $Stage Text: Hammer of Light forces are trying to establish themselves in the Antares area. Several GTA fighter patrols encountered heavy HOL resistance. There has been unconfirmed reports of scanner jamming by HOL ships. If you engage any vessels with this capability try to target and track the jammed ships visually. $end_multi_text $Ani Filename: cb_hol.ani +Wave Filename: none $Stage Text: On another note, this mission was created by Bhurak Starkiller. If you have any further questions or comments we believe that he can be reached at bhurakstarkill@geocities.com Have fun and good luck! Note: This mission is part of a campagin that is in the works. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text We have detected an HOL weapons convoy moving through the Vesuda jump node here in Antares system. $end_multi_text $voice: none.wav $camera_pos: 646.877563, 35972.941406, -6388.556641 $camera_orient: 0.907970, 0.000000, 0.419035, -0.405246, 0.254421, 0.878092, -0.106611, -0.967094, 0.231007 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000000, -3033.500000 $label: Antares Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -5163.344238, 0.000422, 7942.957520 $label: Vesuda Jump Node +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text You will assist the GTC Ness in stopping the convoy from reaching its destination. $end_multi_text $voice: none.wav $camera_pos: -0.350518, 6571.333984, -3208.446045 $camera_orient: 0.999998, 0.000000, -0.002009, 0.002008, 0.026613, 0.999644, 0.000053, -0.999646, 0.026613 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000000, -3033.500000 $label: Antares Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -5163.344238, 0.000422, 7942.957520 $label: Vesuda Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -782.934326, 566.334717, -3806.644043 $label: Ness +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: -1324.926025, 411.896545, -3121.090576 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Beta wing will arrive shortly to assist you. $end_multi_text $voice: none.wav $camera_pos: -0.350518, 6571.333984, -3208.446045 $camera_orient: 0.999998, 0.000000, -0.002009, 0.002008, 0.026613, 0.999644, 0.000053, -0.999646, 0.026613 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000000, -3033.500000 $label: Antares Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -5163.344238, 0.000422, 7942.957520 $label: Vesuda Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -782.934326, 566.334717, -3806.644043 $label: Ness +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: -1324.926025, 411.896545, -3121.090576 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -2153.469238, 564.050964, -3132.561279 $label: Beta +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The HOL may attempt to interfere with your fighter's scanner to give false information. Rely on the Ness since her extensive sensor array is much harder to jam. $end_multi_text $voice: none.wav $camera_pos: -2461.044434, 2971.127930, 2691.230957 $camera_orient: 0.922938, -0.000001, 0.384949, -0.188906, 0.871311, 0.452914, -0.335410, -0.490731, 0.804166 $camera_time: 700 $num_lines: 0 $num_icons: 7 $Flags: 1 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000000, -3033.500000 $label: Antares Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -5163.344238, 0.000422, 7942.957520 $label: Vesuda Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -782.934326, 566.334717, -3806.644043 $label: Ness +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: -1324.926025, 411.896545, -3121.090576 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -2153.469238, 564.050964, -3132.561279 $label: Beta +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Neutral $class: PVT Isis $pos: -5080.065430, 0.000306, 6364.821777 $label: HOL Transports +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Neutral $class: PVFR Bast $pos: -3925.649414, 0.000023, 6957.906250 $label: HOL Freighters +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Do not let the convoy pass through. It must be stopped at all costs. $end_multi_text $voice: none.wav $camera_pos: 1698.388794, 45511.453125, -8666.993164 $camera_orient: 0.907970, 0.000000, 0.419035, -0.405246, 0.254421, 0.878092, -0.106611, -0.967094, 0.231007 $camera_time: 700 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000000, -3033.500000 $label: Antares Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: -5163.344238, 0.000422, 7942.957520 $label: Vesuda Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -7594.886719, 566.334839, -7656.437988 $label: Ness +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Valkyrie $pos: -8986.797852, 411.899902, -3335.724609 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: -13895.666992, 564.050354, -5812.208008 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Neutral $class: PVT Isis $pos: 9913.974609, -0.001448, 14434.993164 $label: HOL Transports +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Neutral $class: PVFR Bast $pos: 2635.098389, -0.001120, 8061.415039 $label: HOL Freighters +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( and ( is-goal-true-delay "Kill convoy" 0 ) ( is-event-true-delay "alpha 2 go traitor" 0 ) ) $Multi text Good job. Your loyalty to the GTA will be noted. It is sad however that you had to engage your own wingman. The destruction of the HOL weapons convoy will hamper their continued operations in the system. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Defend Cornuta" 0 ) ( is-goal-true-delay "Defend Vorax" 0 ) ( is-goal-true-delay "Defend Metus" 0 ) ) $Multi text The entire convoy is saved! Our deepest thanks to you for protecting us. We are fortunate to have you on our side. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( or ( is-goal-true-delay "Defend Metus" 0 ) ( is-goal-true-delay "Defend Vorax" 0 ) ( is-goal-true-delay "Defend Cornuta" 0 ) ) $Multi text We were fortunate that some of our convoy survived. Their deaths will be mourned. We still do not understand why your scanners registered us as Hammer of Light ships. But we are glad that you believed us. $end_multi_text $Voice: none.wav $Recommendation text: Destroy the bombers. The weakened freighters do not stand a chance. $end_multi_text $Formula: ( and ( is-goal-true-delay "Scan Ness" 0 ) ( is-event-true-delay "alpha 2 go traitor" 0 ) ) $Multi text The analysis of your scanner data revealed the presence of jamming equipment aboard the Ness. That was why our convoy appeared as hostile on your fighter's scanner. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-goal-true-delay "Scan Ness" 0 ) ( is-event-true-delay "alpha 2 go traitor" 0 ) ) $Multi text We are unsure as to why your fighter's scanner registered our ships as hostile. Perhaps one of your own ships were intefering with your scanners despite the rumors about the HOL. $end_multi_text $Voice: none.wav $Recommendation text: Try scanning the Ness. It's the only other possible candidate that has the room for such equipment. $end_multi_text $Formula: ( and ( is-goal-false-delay "Kill convoy" 0 ) ( is-event-true-delay "alpha 2 go traitor" 0 ) ) $Multi text Your poor piloting skills has let the HOL convoy escape! Now they will have more weapons to bear aginst us. Many pilots may lose their lives because of you imcomptience. Dismissed! $end_multi_text $Voice: none.wav $Recommendation text: Order your remaining loyal wingmen to assist you in destroying the weakened convoy. $end_multi_text $Formula: ( true ) $Multi text Thanks for playing "Scanners Don't Lie". This mission is the first mission in a multi-branch campagin that I am working on. If you have any suggestions or found any errors please contact me at bhurakstarkill@geocities.com so I can improve /fix the mission! $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 6 "GTF Apollo" 6 "GTF Hercules" 3 "GTB Athena" 6 "GTB Medusa" 3 "GTB Ursa" 1 ) +Weaponry Pool: ( "ML-16 Laser" 12 "Disruptor" 12 "Avenger" 18 "Flail" 12 "Prometheus" 12 "Banshee" 3 "MX-50" 180 "Fury" 240 "Hornet" 120 "Interceptor" 180 "Phoenix V" 30 "Synaptic" 15 "Stiletto" 25 "Tsunami" 10 ) #Objects ;! 35 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: -197.175354, 411.896637, -3572.542236 $Orientation: 0.985399, 0.000000, 0.170263, -0.006485, 0.999274, 0.037529, -0.170140, -0.038085, 0.984684 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Valkyrie $Team: Friendly $Location: -177.002991, 411.896637, -3592.941406 $Orientation: 0.985140, 0.000000, 0.171755, -0.006527, 0.999278, 0.037438, -0.171631, -0.038003, 0.984428 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Valkyrie $Team: Friendly $Location: -216.479553, 411.896606, -3592.527832 $Orientation: 0.985749, 0.000000, 0.168221, -0.006397, 0.999277, 0.037486, -0.168099, -0.038028, 0.985036 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Ness ;! Object #3 $Class: GTC Leviathan $Team: Friendly $Location: -415.552887, 566.335144, -3731.473145 $Orientation: 0.988930, 0.000000, 0.148380, -0.007678, 0.998660, 0.051176, -0.148181, -0.051748, 0.987605 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Jamming Equipment +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Lieutenant +Subsystem: turret02 +AI Class: Lieutenant +Subsystem: turret03 +AI Class: Coward +Subsystem: turret04 +AI Class: Lieutenant +Subsystem: turret05 +AI Class: Lieutenant +Subsystem: turret06 +AI Class: Lieutenant +Subsystem: turret07 +AI Class: Lieutenant +Subsystem: turret08 +AI Class: Lieutenant +Subsystem: turret09a-01-main +AI Class: Lieutenant +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 15 $Departure Cue: ( < ( hits-left "Ness" ) 75 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Beta 1 ;! Object #4 $Class: GTF Valkyrie $Team: Friendly $Location: -316.923218, 564.051331, -3530.258301 $Orientation: 0.987102, 0.000000, 0.160094, -0.008392, 0.998625, 0.051742, -0.159874, -0.052418, 0.985745 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTF Valkyrie $Team: Friendly $Location: -520.443481, 564.051331, -3542.210938 $Orientation: 0.989952, 0.000000, 0.141402, -0.007425, 0.998620, 0.051983, -0.141207, -0.052510, 0.988586 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTF Valkyrie $Team: Friendly $Location: -417.441315, 564.051331, -3414.058838 $Orientation: 0.988289, 0.000000, 0.152592, -0.008097, 0.998591, 0.052440, -0.152377, -0.053061, 0.986897 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Vorax 1 ;! Object #7 $Class: PVFR Bast $Team: Neutral $Location: -5114.074707, 0.000310, 7861.536621 $Orientation: -0.999327, 0.000000, -0.036670, -0.003147, 0.996311, 0.085752, 0.036535, 0.085810, -0.995641 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Refugees +Initial Velocity: 33 +Initial Hull: 89 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: engines $Damage: 7 +Subsystem: sensors $Damage: 14 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Vorax 2 ;! Object #8 $Class: PVFR Bast $Team: Neutral $Location: -5221.315430, 0.000217, 7863.943848 $Orientation: -0.998258, 0.000000, -0.059001, -0.005055, 0.996323, 0.085527, 0.058784, 0.085676, -0.994587 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Refugees +Initial Velocity: 33 +Initial Hull: 61 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: communication $Damage: 59 +Subsystem: engines $Damage: 38 +Subsystem: navigation $Damage: 1 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cornuta 1 ;! Object #9 $Class: PVFR Ma'at $Team: Neutral $Location: -5220.247070, 0.000218, 8004.568848 $Orientation: -0.998368, 0.000000, -0.057105, -0.004754, 0.996528, 0.083119, 0.056907, 0.083255, -0.994902 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Refugees +Initial Velocity: 33 +Initial Hull: 74 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 13 +Subsystem: turret02 $Damage: 36 +Subsystem: communication $Damage: 5 +Subsystem: engine $Damage: 9 +Subsystem: sensors $Damage: 66 +Subsystem: weapons $Damage: 14 +Subsystem: turret03 $Damage: 46 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cornuta 2 ;! Object #10 $Class: PVFR Ma'at $Team: Neutral $Location: -5113.883301, 1.078775, 8002.760254 $Orientation: -0.999367, 0.000000, -0.035580, -0.002959, 0.996537, 0.083098, 0.035457, 0.083151, -0.995906 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Refugees +Initial Velocity: 33 +Initial Hull: 66 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 55 +Subsystem: turret02 $Damage: 36 +Subsystem: communication $Damage: 59 +Subsystem: engine $Damage: 11 +Subsystem: navigation $Damage: 25 +Subsystem: sensors $Damage: 55 +Subsystem: weapons $Damage: 38 +Subsystem: turret03 $Damage: 22 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Metus 1 ;! Object #11 $Class: PVT Isis $Team: Neutral $Location: -5189.296387, 0.000231, 7808.750488 $Orientation: -0.998597, 0.000000, -0.052946, -0.004590, 0.996235, 0.086577, 0.052746, 0.086698, -0.994837 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Refugees +Initial Velocity: 50 +Initial Hull: 82 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 29 +Subsystem: turret02 $Damage: 50 +Subsystem: communication $Damage: 39 +Subsystem: sensors $Damage: 21 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Metus 2 ;! Object #12 $Class: PVT Isis $Team: Neutral $Location: -5151.567871, 0.000248, 7807.687012 $Orientation: -0.998987, 0.000000, -0.045002, -0.003904, 0.996230, 0.086663, 0.044832, 0.086751, -0.995221 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Refugees +Initial Velocity: 50 +Initial Hull: 89 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 3 +Subsystem: turret02 $Damage: 12 +Subsystem: communication $Damage: 1 +Subsystem: engine $Damage: 6 +Subsystem: navigation $Damage: 29 +Subsystem: sensors $Damage: 13 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Duriel 1 ;! Object #13 $Class: PVF Anubis $Team: Neutral $Location: -6409.646484, 0.000310, 7739.636230 $Orientation: -0.994996, 0.000000, -0.099915, -0.008759, 0.996150, 0.087222, 0.099530, 0.087660, -0.991166 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 75 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Duriel 2 ;! Object #14 $Class: PVF Anubis $Team: Neutral $Location: -6384.305664, 0.000288, 7755.766113 $Orientation: -0.995551, 0.000000, -0.094227, -0.008236, 0.996173, 0.087019, 0.093867, 0.087408, -0.991740 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 66 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Duriel 3 ;! Object #15 $Class: PVF Anubis $Team: Neutral $Location: -6358.506836, 0.000296, 7774.910645 $Orientation: -0.996083, 0.000000, -0.088417, -0.007701, 0.996200, 0.086760, 0.088081, 0.087101, -0.992298 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 71 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Duriel 4 ;! Object #16 $Class: PVF Anubis $Team: Neutral $Location: -6437.220703, 0.000804, 7757.772949 $Orientation: -0.994437, 0.000000, -0.105336, -0.009193, 0.996184, 0.086788, 0.104935, 0.087274, -0.990642 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 99 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Andariel 1 ;! Object #17 $Class: PVF Horus $Team: Neutral $Location: -6550.946289, 0.000310, 7766.836426 $Orientation: -0.991656, 0.000000, -0.128913, -0.011198, 0.996220, 0.086140, 0.128426, 0.086865, -0.987908 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 72 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Andariel 2 ;! Object #18 $Class: PVF Horus $Team: Neutral $Location: -6531.875000, 0.000311, 7798.291504 $Orientation: -0.992267, 0.000000, -0.124120, -0.010717, 0.996266, 0.085675, 0.123656, 0.086343, -0.988562 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" ) +Subsystem: communications $Damage: 96 +Subsystem: navigation $Damage: 94 +Subsystem: engine $Damage: 67 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Andariel 3 ;! Object #19 $Class: PVF Horus $Team: Neutral $Location: -6575.053711, 0.000319, 7806.453613 $Orientation: -0.991140, 0.000000, -0.132823, -0.011436, 0.996287, 0.085334, 0.132330, 0.086097, -0.987459 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 97 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Interceptor#Weak" ) +Subsystem: engine $Damage: 2 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #20 $Class: GTF Apollo $Team: Hostile $Location: -1595.910034, 0.000292, -2992.598877 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #21 $Class: GTF Apollo $Team: Hostile $Location: -1703.282104, 0.000527, -2997.555176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #22 $Class: GTF Apollo $Team: Hostile $Location: -1658.758057, 0.000532, -2895.044189 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #23 $Class: GTF Apollo $Team: Hostile $Location: -1646.327393, 0.000530, -3084.665771 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Iota 1 ;! Object #24 $Class: GTB Medusa $Team: Hostile $Location: -1500.515625, 0.000520, -3000.822998 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" "Synaptic" "Fury" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Iota 2 ;! Object #25 $Class: GTB Medusa $Team: Hostile $Location: -1400.162476, 0.000513, -2997.554932 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" "Synaptic" "Fury" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Epsilon 1 ;! Object #26 $Class: GTF Hercules $Team: Hostile $Location: -2259.765869, 0.001539, -3342.661377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 75 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #27 $Class: GTF Hercules $Team: Hostile $Location: -2314.515869, 0.002485, -3416.374268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 75 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #28 $Class: GTF Hercules $Team: Hostile $Location: -2192.829102, 0.002386, -3408.055664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Initial Shields: 75 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Avenger" ) +Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Pices 1 ;! Object #29 $Class: PVF Horus $Team: Neutral $Location: -7178.600098, 0.000000, 7080.100098 $Orientation: -0.836385, 0.000000, -0.548142, -0.017718, 0.999477, 0.027034, 0.547856, 0.032323, -0.835948 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 82 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Pices 2 ;! Object #30 $Class: PVF Horus $Team: Neutral $Location: -7219.280273, 0.000463, 7141.128418 $Orientation: -0.836361, 0.000000, -0.548179, -0.017617, 0.999483, 0.026879, 0.547896, 0.032138, -0.835929 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 82 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Pices 3 ;! Object #31 $Class: PVF Horus $Team: Neutral $Location: -7123.493652, 0.000458, 7150.920410 $Orientation: -0.840013, 0.000000, -0.542567, -0.017497, 0.999480, 0.027089, 0.542285, 0.032249, -0.839576 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 82 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Pices 4 ;! Object #32 $Class: PVF Horus $Team: Neutral $Location: -7056.850586, 0.000448, 7220.959961 $Orientation: -0.843977, 0.000000, -0.536379, -0.017266, 0.999482, 0.027168, 0.536101, 0.032191, -0.843540 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 82 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Pices 5 ;! Object #33 $Class: PVF Horus $Team: Neutral $Location: -7167.502441, 0.000482, 7203.454102 $Orientation: -0.839655, 0.000000, -0.543121, -0.017422, 0.999485, 0.026934, 0.542841, 0.032078, -0.839222 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 82 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Pices 6 ;! Object #34 $Class: PVF Horus $Team: Neutral $Location: -7291.396484, 0.000486, 7200.719727 $Orientation: -0.835184, 0.000000, -0.549971, -0.017553, 0.999490, 0.026655, 0.549691, 0.031915, -0.834758 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 82 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-50" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Ness $Arrival Cue: ( is-event-true-delay "start" 7 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "Ness" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Duriel $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Duriel 1 $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: Cornuta 1 $Arrival Cue: ( has-arrived-delay 5 "Vorax" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Cornuta" ) $Ships: ( ;! 4 total "Duriel 1" "Duriel 2" "Duriel 3" "Duriel 4" ) $AI Goals: ( goals ( ai-guard-wing "Vorax" 89 ) ) +Flags:( ) $Name: Andariel $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Andariel 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Metus 2 $Arrival Cue: ( has-arrived-delay 5 "Metus" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Cornuta" ) $Ships: ( ;! 3 total "Andariel 1" "Andariel 2" "Andariel 3" ) $AI Goals: ( goals ( ai-guard-wing "Cornuta" 89 ) ) +Flags:( ) $Name: Metus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Metus 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "start" 30 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Metus" "Exodus Lane" 0 ) $Ships: ( ;! 2 total "Metus 1" "Metus 2" ) $AI Goals: ( goals ( ai-waypoints-once "Exodus Lane" 89 ) ) +Flags:( "no-dynamic" ) $Name: Vorax $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vorax 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 1 "Metus" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Vorax" "Exodus Lane" 0 ) $Ships: ( ;! 2 total "Vorax 1" "Vorax 2" ) $AI Goals: ( goals ( ai-waypoints-once "Exodus Lane" 89 ) ) +Flags:( ) $Name: Cornuta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cornuta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 1 "Vorax" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Cornuta" "Exodus Lane" 0 ) $Ships: ( ;! 2 total "Cornuta 1" "Cornuta 2" ) $AI Goals: ( goals ( ai-waypoints-once "Exodus Lane" 89 ) ) +Flags:( ) $Name: Delta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Ness $Arrival Cue: ( is-event-true-delay "traitor branch" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 3 +Wave Delay Max: 9 $Name: Iota $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Ness $Arrival Cue: ( has-arrived-delay 0 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Iota 1" "Iota 2" ) $AI Goals: ( goals ( ai-chase-wing "Metus" 50 ) ( ai-chase-wing "Vorax" 50 ) ( ai-chase-wing "Cornuta" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 3 +Wave Delay Max: 6 $Name: Epsilon $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Near Ship +Arrival Distance: 5000 $Arrival Anchor: Ness $Arrival Cue: ( is-event-true-delay "change iff of gta to enemy" 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 3 +Wave Delay Max: 7 $Name: Pices $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Pices 1 $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: Cornuta 2 $Arrival Cue: ( is-event-true-delay "loyal branch" 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Pices 1" "Pices 2" "Pices 3" "Pices 4" "Pices 5" "Pices 6" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) #Events ;! 44 total $Formula: ( when ( true ) ( send-message "Ness" "High" "start" ) ) +Name: start +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Metus" ) ( send-message "Ness" "High" "come" ) ) +Name: come +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( is-destroyed-delay 0 "Metus" "Vorax" "Cornuta" ) ( do-nothing ) ) +Name: disp kill covoy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy HOL convoy $Formula: ( when ( has-arrived-delay 0 "Duriel" "Andariel" ) ( do-nothing ) ) +Name: disp kill fighters +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Duriel" "Andariel" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy HOL fighters $Formula: ( when ( has-arrived-delay 7 "Cornuta" ) ( send-message "Alpha 2" "High" "civ" ) ) +Name: civ +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "Ness" "High" "don trust" ) ) +Name: don't trust +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( send-message "Metus 1" "High" "please" ) ) +Name: please +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( send-message "Alpha 2" "Normal" "no jam" ) ) +Name: I get no jam +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( send-message "Ness" "High" "ignore that" ) ) +Name: ignore +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( send-message "Cornuta 1" "High" "beg" ) ) +Name: beg +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( send-message "Alpha 2" "Normal" "no way" ) ) +Name: stop now +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( send-message "Ness" "High" "orders" ) ) +Name: orders +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "what 2 do" ) ) +Name: what 2 do +Repeat Count: 1 +Interval: 1 +Chained: 7 +Objective: Destroy Alpha 3? $Formula: ( when ( and ( < ( shields-left "Alpha 3" ) 75 ) ( targeted "Alpha 3" ) ) ( send-message "Ness" "High" "Shoot to kill" ) ) +Name: traitor branch +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( change-iff "Hostile" "Alpha 3" "Beta 1" "Beta 2" "Beta 3" "Ness" ) ) +Name: change iff of gta to enemy +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( add-goal "Alpha 3" ( ai-chase "Alpha 1" 89 ) ) ) +Name: alpha 3 responds +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( change-iff "Friendly" "Vorax 1" "Vorax 2" "Cornuta 1" "Cornuta 2" "Metus 1" "Metus 2" "Duriel 1" "Duriel 2" "Duriel 3" "Duriel 4" "Andariel 1" "Andariel 2" "Andariel 3" ) ) +Name: change iff +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( invalidate-goal "Kill convoy" "Destroy all hol" ) ) +Name: mission obj +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( send-message "Cornuta 1" "High" "thankyou" ) ) +Name: thankyou +Repeat Count: 1 +Interval: 1 +Chained: 4 $Formula: ( when ( true ) ( validate-goal "Defend Metus" "Scan Ness" "Defend Vorax" "Defend Cornuta" "destroy all gta" ) ) +Name: defend convoy +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( has-departed-delay 0 "Metus" "Vorax" "Cornuta" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Defend refugee convoy $Formula: ( when ( and ( is-event-true-delay "what 2 do" 30 ) ( is-event-false-delay "change iff of gta to enemy" 0 ) ) ( send-message "Cornuta 1" "High" "stay with us" ) ) +Name: loyal branch +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( change-iff "Neutral" "Alpha 2" ) ) +Name: alpha 2 go traitor +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( true ) ( add-goal "Alpha 2" ( ai-chase "Alpha 1" 89 ) ) ) +Name: go bad +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-destroyed-delay 0 "Alpha 2" ) ( do-nothing ) ) +Name: kill alpha 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Alpha 2 $Formula: ( when ( is-event-true-delay "alpha 2 go traitor" 0 ) ( send-message "Alpha 2" "High" "die sir" ) ) +Name: the right thing +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-goal-true-delay "Kill convoy" 0 ) ( is-event-true-delay "loyal branch" 0 ) ) ( send-message "Ness" "High" "good job" ) ) +Name: loyal home +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( and ( has-arrived-delay 0 "Iota" ) ( is-event-true-delay "change iff of gta to enemy" 0 ) ) ( send-message "Cornuta 1" "High" "bomb threat" ) ) +Name: bomber threat +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "change iff of gta to enemy" 0 ) ( do-nothing ) ) +Name: discover conspriacy +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 0 "Ness" ) ( send-message "Alpha 2" "High" "all along" ) ) +Name: find out +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( send-message "Ness" "High" "find out" ) ) +Name: noone will +Repeat Count: 1 +Interval: 1 +Chained: 6 $Formula: ( when ( true ) ( ship-invisible "Ness" ) ) +Name: cloak ship +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( add-goal "Ness" ( ai-chase "Alpha 1" 89 ) ) ) +Name: kill ya +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( and ( or ( is-goal-true-delay "Defend Metus" 0 ) ( is-goal-true-delay "Defend Vorax" 0 ) ( is-goal-true-delay "Defend Cornuta" 0 ) ) ( is-event-true-delay "change iff of gta to enemy" 0 ) ) ( send-message "Cornuta 1" "High" "traitor base" ) ) +Name: traitor home +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Follow refugee convoy $Formula: ( when ( and ( is-event-true-delay "loyal branch" 0 ) ( or ( has-departed-delay 0 "Cornuta" ) ( has-departed-delay 0 "Vorax" ) ( has-departed-delay 0 "Metus" ) ) ) ( send-message "Ness" "High" "got away" ) ) +Name: got away +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Pices" ) ( do-nothing ) ) +Name: kill pices +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Pices" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Pices $Formula: ( when ( is-event-true-delay "change iff of gta to enemy" 0 ) ( do-nothing ) ) +Name: kill beta +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Beta" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Beta $Formula: ( when ( has-arrived-delay 0 "Epsilon" "Iota" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-destroyed-delay 0 "Epsilon" "Iota" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Epsilon and Iota $Formula: ( when ( and ( has-arrived-delay 7 "Epsilon" ) ( is-event-true-delay "change iff of gta to enemy" 0 ) ) ( send-message "Epsilon 1" "High" "Epsilon arrive" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( are-waypoints-done-delay "Vorax" "Exodus Lane" 0 ) ( is-event-true-delay "change iff of gta to enemy" 0 ) ) ( send-message "Vorax 1" "High" "ness in way" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 #Goals ;! 7 total $Type: Primary +Name: Kill convoy $Message: Destroy the HOL weapons convoy $Formula: ( is-destroyed-delay 0 "Metus" "Vorax" "Cornuta" ) +Score: 8000 $Type: Primary +Name: Defend Metus $Message: $Formula: ( has-departed-delay 0 "Metus" ) +Invalid +Score: 8000 $Type: Secondary +Name: Scan Ness $Message: Scan the GTC Ness $Formula: ( is-cargo-known-delay 0 "Ness" ) +Invalid +No music +Score: 4000 $Type: Primary +Name: Defend Vorax $Message: Mission goal text $Formula: ( has-departed-delay 0 "Vorax" ) +Invalid +Score: 8000 $Type: Primary +Name: Defend Cornuta $Message: Mission goal text $Formula: ( has-departed-delay 0 "Cornuta" ) +Invalid $Type: Bonus +Name: Destroy all hol $Message: Destroy all HOL fighters $Formula: ( is-destroyed-delay 0 "Andariel" "Duriel" "Pices" ) +Score: 5000 $Type: Bonus +Name: destroy all gta $Message: Destroy all GTA fighters $Formula: ( is-destroyed-delay 0 "Alpha 3" "Beta" "Iota" "Epsilon" ) +Invalid +Score: 4000 #Waypoints ;! 1 lists total $Jump Node: 0.000000, 0.000000, -3033.500000 $Jump Node Name: Antares Jump Node $Jump Node: -5163.344238, 0.000422, 7942.957520 $Jump Node Name: Vesuda Jump Node $Name: Exodus Lane $List: ( ;! 3 points in list ( -5163.248535, 0.000828, 6850.965332 ) ( -1935.084839, 0.007371, 171.247437 ) ( -136.784988, -0.000325, -3121.701660 ) ) #Messages ;! 189 total $Name: start $Message: The Hammer of Light convoy will arrive soon. Everyone stay sharp. +Persona: Large Ship +AVI Name: Head-CM1 $Name: come $Message: All fighters break and attack. +Persona: Large Ship +AVI Name: Head-CM1 $Name: civ $Message: My scanners show that the freighters are carrying refugees Alpha 1. +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: don trust $Message: Do not trust your scanners Alpha 1. We have detected a jamming field on those freighters. Continue the attack. +Persona: Large Ship +AVI Name: Head-CM1 $Name: please $Message: Do not fire. We are refugees fleeing from a world devestated by the Shivans. +Persona: Large Ship +AVI Name: Head-VC $Name: no jam $Message: My scanners don't detect any jamming or inteference . +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: ignore that $Message: Destroy those freighters Alpha 1. Those Hammer of Light ships are trying to fool you. +Persona: Large Ship +AVI Name: Head-CM1 $Name: beg $Message: Cease fire. We are carrying refugees. We will defend ourselves if necessary. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: no way $Message: This is Alpha 2 requesting that we abort the attack. +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: orders $Message: You are under direct orders. Any hesitation will be considered traitorious. +Persona: Large Ship +AVI Name: Head-CM1 $Name: what 2 do $Message: Sir, I say we destroy Alpha 3 and save the convoy. +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: Shoot to kill $Message: Alpha 1 and 2 is a traitor! +Persona: Terran Command +AVI Name: Head-CM1 $Name: stay with us $Message: We will defend ourselves. You have made a grave mistake. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: die sir $Message: Sorry sir, but I have to do what's right. +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: thankyou $Message: Thankyou for beliving us. We owe you a debt of gratitude. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: bomber attack $Message: Please protect us from the bombers Alpha 1. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: find out $Message: You will not get away with that scanner data. +Persona: Large Ship +AVI Name: Head-CM1 $Name: all along $Message: We'll analyze that scanner data on Ness later. +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: traitor base $Message: I will transmit the coordiantes of our destination. You have sacrificed much to save us. Thankyou. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: good job $Message: Good work Alpha 1. Your loyalty will be noted. Return to base. +Persona: Large Ship +AVI Name: Head-CM1 $Name: got away $Message: They got away Alpha 1. Return for debrief immediately! +Persona: Large Ship +AVI Name: Head-CM1 $Name: bomb threat $Message: Stop those bombers Alpha 1. Our weakened freighters don't stand a chance. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Epsilon arrive $Message: Epsilon wing has arrived! So where is that traitor? +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: ness in way $Message: The Ness is blocking the jump node! +Persona: Large Ship Vasudan +AVI Name: Head-VC #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 1583 $Ambient light level: 0 +Nebula: Nebula01 +Color: Grey blue +Pitch: 50 +Bank: 200 +Heading: 178 #Asteroid Fields #Music $Event Music: 7: Marauder $Briefing Music: BRIEF1 #End