#Mission Info $Version: 0.10 $Name: A Way Out $Author: Razor Blade $Created: 08/27/98 at 11:56:48 $Modified: 09/03/98 at 12:17:19 $Notes: This is version 1.0 of A Way Out Version History: Version 1.0 - Released: 9-3-98 - Original release Send any bugs or comments about this mission to: razor@wildcards.org Stop by the Cyber Raptors Freespace Squadron at: cyber-raptors.home.ml.org $End Notes: $Mission Desc: Dredcon Station, a top-secret Shivan research installation, has come under heavy Shivan attack. Alpha and Beta Wings commence evacuation efforts in order to rescue the personnel and valuable computer mainframes from the Station.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -33.386723, 4137.735352, -320.127014 +Viewer orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: $b The $b Aftermath $b in $b Taranova Following last week's attack on the Taranova Laboratory, the Shivans have had an increased presence in the area. We believe that they have made their way into Taranova through the Thebes System, where a vicious war is already being fought. GTA Intelligence had determined that, given the Shivan presence, as well as the Hammer of Light units in the vicinity, it was no longer safe to continue the Shivan research at Taranova Lab. $end_multi_text $Ani Filename: cb_ShiverSubKilla.ani +Wave Filename: none $Stage Text: $b The $b Aftermath $b in $b Taranova $b (cont.) Which was why many of the personnel of Taranova Lab, as well as the computers and other equipment, were transferred to Dredcon Station using the Severity transfer fleet. Dredcon Station is Taranova Lab's sister installation. It is more heavily armed, because until recently, it's presence was much better known than Taranova Lab. Unfortunately, the Dredcon Communications ship transmitted a message of grave importance to us at 0800 hours GST. $end_multi_text $Ani Filename: cb_bastion.ani +Wave Filename: none $Stage Text: $b The $b Aftermath $b in $b Taranova $b (cont.) $b > $b Transmission $b follows: $g To: GTD Valiance, en route to Taranova $g From: Dredcon Communications "Come in ... TD Valiance. This is th... Dredcon Station. We are un...r heavy Shivan att..k. Repeat, we ... der... Shiv....! Ple... re... ond......" $b > $b Data $b link $b failed... $b > $b Terminating $b transmission... $end_multi_text $Ani Filename: cb_vasrefuges.ani +Wave Filename: none $Stage Text: $b The $b Aftermath $b in $b Taranova $b (cont.) The transmission was disrupted at that point. This means that our worst fears regarding the Station have indeed become true. The longevity of Terran control in the Taranova System is now in jeopardy. The Station's in-house defense wing, Epsilon, has defended the Station bravely so far. But, despite their efforts, Dredcon Station will inevitably be destroyed if the current Shivan offense continues at its present rate. $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none $Stage Text: $b The $b Aftermath $b in $b Taranova $b (cont.) The personnel of Dredcon Station are scrambling to prepare a complete and total exodus from the area. They are under too much fire to escape by themselves, though, and they need our help desperately. We are to provide them with a way out of the area and a safe return to here, onboard the GTD Valiance. Fortunately, while the demise of Dredcon Station is inevitable, if we hurry, we can evacuate everyone before she blows. Report for mission briefings immediately. We do not have much time left. $end_multi_text $Ani Filename: cb_default.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 8 $start_stage $multi_text $f Dredcon $f Station is under heavy Shivan attack. Your mission is to oversee the evacuation of the personnel and the computer mainframes of the Station. $end_multi_text $voice: none.wav $camera_pos: -331.500824, 6116.559082, 2728.618896 $camera_orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -1558.400024, 0.000000, 1916.300049 $label: Dredcon Comm +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We are dispatching $f Alpha and $f Beta $f Wings to the area. Alpha will fly Hercules fighters, while Beta will pilot Valkyries. $f Delta $f Wing has been notified of the situation, and will arrive later. Unfortunately, we can not wait for them. $end_multi_text $voice: none.wav $camera_pos: -33.386723, 4137.735352, -320.127014 $camera_orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 1 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -1558.400024, 0.000000, 1916.300049 $label: Dredcon Comm +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -146.999985, 91.179611, 118.720535 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 370.397064, -41.016209, -76.107338 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Our first goal is to evacuate the $f Dredcon $f Communications ship. Like all other ships to be escorted, it will depart through the $f Auraic $f Jump $f Node. $end_multi_text $voice: none.wav $camera_pos: -3992.323242, 9257.992188, -4860.886230 $camera_orient: 0.877896, 0.000000, -0.478851, 0.373526, 0.625723, 0.684799, 0.299628, -0.780046, 0.549319 $camera_time: 500 $num_lines: 1 $line_start: 1 $line_end: 2 $num_icons: 4 $Flags: 3 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -1558.400024, 0.000000, 1916.300049 $label: Dredcon Comm +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The next goal is to save the lab technicians and scientists. They will depart through two wings of Elysium transports: $f Mu and $f Iota. Their survival is crucial to the success of this evacuation. $end_multi_text $voice: none.wav $camera_pos: 189.885880, 4888.562988, 2839.802246 $camera_orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 2 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -952.139771, 0.000128, 2372.533936 $label: Mu +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 1350.458496, -0.000059, 2326.635010 $label: Iota +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Our last goal is to get the computer data out of the station. The computer mainframes and the data matrixes will be shipped out of the Station through $f Kappa and $f Theta $f Wings. $end_multi_text $voice: none.wav $camera_pos: -238.809830, 16054.575195, 1566.331055 $camera_orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 $camera_time: 500 $num_lines: 2 $line_start: 1 $line_end: 4 $line_start: 1 $line_end: 5 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -2989.051514, 0.000119, -231.293671 $label: Mu +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: 3050.274414, 0.000125, -308.256195 $label: Iota +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Poseidon $pos: -4348.493164, 17.374739, 3151.888184 $label: Kappa +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Chronos $pos: 4826.247070, -13.542761, 3130.763672 $label: Theta +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -4105.495117, 1486.192993, 1433.685547 $label: Raterra Jump Node +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We believe the Shivans are originating from the $h Raterra $h Jump $h Node. We also have word of at least two Shivan Wings already attacking the Station, but exact data regarding them is still undetermined. $end_multi_text $voice: none.wav $camera_pos: -2124.933350, 8359.107422, 2498.452881 $camera_orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SB Shaitan $pos: -2255.638184, 0.031925, 3053.887695 $label: Shivan Bombers +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SB Shaitan $pos: -1232.310547, 0.031567, 1671.833130 $label: Shivan Fighters +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -4105.495117, 1486.192993, 1433.685547 $label: Raterra Jump Node +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Finally, we have dispatched the $f GTC $f Virtuoso to the area. When the escorted ships get within a certain distance to the $f Auraic $f Jump $f Node, the $f GTC $f Virtuoso can protect them until they depart. $end_multi_text $voice: none.wav $camera_pos: -251.583450, 4689.790527, -451.304321 $camera_orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -146.999985, 91.179611, 118.720535 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 370.397064, -41.016209, -76.107338 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -899.798828, -0.000025, -439.681915 $label: GTC Virtuoso +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -4105.495117, 1486.192993, 1433.685547 $label: Raterra Jump Node +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We expect a swift evacuation of the area. Complete calmness and order must be maintained. That is all, pilots. GTA Command, out. $end_multi_text $voice: none.wav $camera_pos: -529.624939, 6298.853027, 2686.973145 $camera_orient: 0.999999, 0.000000, 0.001617, -0.001617, -0.004209, 0.999990, 0.000007, -0.999991, -0.004209 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 399.584808, 0.000481, 3188.791260 $label: Dredcon Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -1558.400024, 0.000000, 1916.300049 $label: Dredcon Comm +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -146.999985, 91.179611, 118.720535 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 370.397064, -41.016209, -76.107338 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -899.798828, -0.000025, -439.681915 $label: GTC Virtuoso +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -4105.495117, 1486.192993, 1433.685547 $label: Raterra Jump Node +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: -3.563229, -39.609356, -962.432495 $label: Auraic Jump Node +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 19 $Formula: ( and ( is-destroyed-delay 0 "Dredcon Station" ) ( not ( is-event-true-delay "Kamikaze 2" 0 ) ) ) $Multi text Dredcon Station was destroyed before all of the personnel and equipment inside could be evacuated. The pilots of the freighter wings which never left the Station were killed. This is a tragedy that should have never happened. You are hearby ordered to attend the funeral services next week for the victims. Dismissed. $end_multi_text $Voice: none.wav $Recommendation text: The largest threats to the Station are the Shivan cruisers. They must be destroyed before they manage to reach the Station. $end_multi_text $Formula: ( is-event-true-delay "All escorts destroyed" 0 ) $Multi text All of the transports were decimated in the evacuation efforts. This loss was completely uncalled-for. Admiral Clark has considered your request to move towards the front lines of the war. In wake of this failure, you have been denied this privilege. He has also ordered that you attend further training if you wish to continue your work in the GTA. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-event-true-delay "Return to base" 0 ) $Multi text The evacuation efforts have been completed. In the end, Dredcon Station was destroyed by the Shivans. Considering the onslaught, this was not surprising. Our facilities in Taranova are now in danger. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( has-departed-delay 0 "Dredcon Comm" ) $Multi text The Dredcon Communications ship managed to depart. This was most favorable, as we can still continue to track the Shivans as they begin to amass their forces in Taranova. Otherwise, this radar would have failed, and we would have essentially had an entirely unseen threat inevitably growing. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( has-departed-delay 0 "Mu 1" "Mu 2" "Iota 1" "Iota 2" ) $Multi text All of the personnel managed to survive and leave the area safely. They have expressed high levels of gratitude towards you and your wing. They are in your debt. Admiral Clark has heard of this situation and is considing a promotion. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( has-departed-delay 0 "Cargo 1" "Cargo 2" "Cargo 3" "Cargo 4" "Cargo 5" ) $Multi text All of the computer mainframes and data matrixes, fortunately, made it out of the area. Much of the data was irreplaceable, and you managed to prevent a great setback. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-destroyed-delay 0 "Dredcon Comm" ) $Multi text The Dredcon Communications ship was destroyed. Its loss made it so we couldn't keep our radars functional in the nearby area, nor in other parts of the Taranova System. We now have no idea was sort of assault the Shivans may be mounting there. There is nothing worse than an enemy that can not be seen. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Mu" "Iota" ) ( not ( is-event-true-delay "All escorts destroyed" 0 ) ) ) $Multi text The fact that no personnel managed to survive the attack has deeply saddened the hearts of our organization. But their loss could have been prevented had you and your wingmen been able to defend them. Alas, this is not the case. You are ordered to attend their funerals next week. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( not ( ship-type-destroyed 100 "transport" ) ) ( ship-type-destroyed 24 "transport" ) ) $Multi text Some of the personnel were lost in the assault. It is most unfortunate that this has happened. Every scientist and technician we lose will hurt us in the long run. Thankfully, a few did manage to walk away alive. It has not been a total loss. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Kappa" "Theta" ) ( not ( is-event-true-delay "All escorts destroyed" 0 ) ) ) $Multi text None of Dredcon Station's computer mainframes were able to make their departure. These terminals contained valuable and irreplaceable data regarding the Shivans. Our Shivan research and development division has suffered a great loss. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( and ( not ( ship-type-destroyed 100 "cargo" ) ) ( not ( ship-type-destroyed 100 "freighter" ) ) ) ( ship-type-destroyed 18 "cargo" ) ) $Multi text Valuable computer data was lost because not all of the mainframes and data matrixes were able to make it out of the area. However, it is good that some data was able to safely depart. GTA Intelligence is hard at work trying to restore as much data as possible from the mainframes that survived. But they suspect that the knowledge that those lost matrixes had may never be recovered. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Dredcon Station" ) ( not ( is-event-true-delay "Kamikaze 2" 0 ) ) ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: The loss of the Station is unacceptable. You must prevent the two Shivan cruisers, the Malaria and the Epidemic, from making contact with the Station. Have your wingmen attack the Cruisers. And, if all else fails, remember that destroying the Cruisers is not your only option. $end_multi_text $Formula: ( is-destroyed-delay 0 "Mu 1" "Mu 2" "Iota 1" "Iota 2" "Cargo 1" "Cargo 2" "Cargo 3" "Cargo 4" "Cargo 5" ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Your wingmen are valuable assets. Use them wisely. Furthermore, Shivan bombers always get priority over the fighters. Take out the bomber wings first, as they will cause the most damage to the transports. Waiting near the Raterra Jump Node and pouncing on the Shivans as they emerge may also help. $end_multi_text $Formula: ( is-destroyed-delay 0 "Dredcon Comm" ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Right from the beginning, order your wingmen to guard the Dredcon Comm ship. While the Shivans will have the upper hand initially, it won't be long before many of them are destroyed and the Comm ship is well protected by GTA fighters. Concentrate on taking out Rama Wing before Arjuna Wing, as they are comprised of Shaitan bombers. $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Mu" "Iota" ) ( not ( is-event-true-delay "All escorts destroyed" 0 ) ) ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Have your wingmen guard Mu and Iota. Do not stray from from the escorts themselves. When Delta arrives, go ahead and destroy the cruisers - then go back and assist Delta in their protection efforts. $end_multi_text $Formula: ( and ( not ( ship-type-destroyed 100 "transport" ) ) ( ship-type-destroyed 24 "transport" ) ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Mu and Iota are comprised of Elysium transports, which makes them very susceptible to Shivan attack. For Mu, make it your top priority to be around them at all times. For Iota, take out the cruisers as Delta protects Iota, then go back and assist them when the cruisers have been dealt with. $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Kappa" "Theta" ) ( not ( is-event-true-delay "All escorts destroyed" 0 ) ) ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Kappa and Theta Wings are under heavy attack. Order your wingmen to help guard them. Do not engage the Vitriolic. The escorts have top priority. $end_multi_text $Formula: ( and ( and ( not ( ship-type-destroyed 100 "cargo" ) ) ( not ( ship-type-destroyed 100 "freighter" ) ) ) ( ship-type-destroyed 18 "cargo" ) ) $Multi text $end_multi_text $Voice: none.wav $Recommendation text: Concentrate on guarding the freighters. You must not engage the Vitriolic. Your role in this mission is to protect the transports - not to go gung-ho and try to obliterate the Vitriolic. $end_multi_text $Formula: ( and ( not ( is-event-true-delay "Return to base" 0 ) ) ( not ( is-event-true-delay "Dredcon destroyed early" 0 ) ) ) $Multi text You left the mission as it was in progress. This is completely unacceptable. Because you departed without confirmation from any of your wingmen, they were caught entirely off-guard. Without your command, the evacuation was ruined. You do not leave a mission in progress, under any circumstances. $end_multi_text $Voice: none.wav $Recommendation text: Don't leave the mission until we tell you to. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 ) +Weaponry Pool: ( "Disruptor" 5 "Avenger" 9 "Flail" 5 "Prometheus" 12 "Banshee" 8 "Fury" 120 "Hornet" 600 "Interceptor" 120 "Phoenix V" 132 "Synaptic" 10 "Stiletto" 80 "Tsunami" 10 ) #Objects ;! 67 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -1132.800049, 0.000000, 1096.599976 $Orientation: 0.996318, 0.000000, 0.085739, -0.007470, 0.996198, 0.086801, -0.085413, -0.087122, 0.992529 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: -1252.975342, -160.904526, 996.696289 $Orientation: 0.999086, 0.000000, 0.042734, -0.001312, 0.999529, 0.030677, -0.042714, -0.030705, 0.998615 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: -1012.624695, 204.890503, 996.696289 $Orientation: 0.992453, 0.000000, 0.122627, -0.018491, 0.988565, 0.149655, -0.121225, -0.150793, 0.981104 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: -1132.800049, 343.263733, 947.441040 $Orientation: 0.996670, 0.000000, 0.081539, -0.015706, 0.981274, 0.191974, -0.080013, -0.192615, 0.978007 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Dredcon Station ;! Object #4 $Class: GTI Arcadia $Team: Friendly $Location: 399.584808, 0.000481, 3188.791260 $Orientation: 0.819648, 0.000000, -0.572867, 0.000000, 1.000000, 0.000000, 0.572867, 0.000000, 0.819648 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 32 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: sensors $Damage: 55 +Subsystem: weapons $Damage: 34 +Subsystem: communication $Damage: 58 +Subsystem: turret01 $Damage: 69 +Subsystem: turret02 $Damage: 59 +Subsystem: turret03 $Damage: 68 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 84 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 $Damage: 96 +Subsystem: turret10 $Damage: 85 +Subsystem: turret11 $Damage: 84 +Subsystem: turret12 $Damage: 83 +Subsystem: turret13 $Damage: 80 +Subsystem: turret14 $Damage: 81 +Subsystem: turret15 $Damage: 78 +Subsystem: turret16 $Damage: 72 +Subsystem: turret17 $Damage: 74 +Subsystem: turret18 $Damage: 32 +Subsystem: turret19 $Damage: 12 +Subsystem: turret20 $Damage: 46 +Subsystem: turret21 $Damage: 47 +Subsystem: turret22 $Damage: 44 +Subsystem: turret23 $Damage: 64 +Subsystem: turret24 $Damage: 79 +Subsystem: radardish01 $Damage: 65 +Subsystem: fighterbay $Damage: 76 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Dredcon Comm ;! Object #5 $Class: GTSC Faustus $Team: Friendly $Location: -1558.400024, 0.000000, 1916.300049 $Orientation: -0.881846, 0.000000, -0.471537, 0.000000, 1.000000, 0.000000, 0.471537, 0.000000, -0.881846 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Comm Waypoint" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 78 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: science01a-solar1 $Damage: 2 +Subsystem: turret01 $Damage: 3 +Subsystem: turret02 $Damage: 3 +Subsystem: turret03 $Damage: 1 +Subsystem: turret04 +Subsystem: turret05 $Damage: 4 +Subsystem: turret06 $Damage: 26 +Subsystem: navigation $Damage: 32 +Subsystem: communication $Damage: 22 +Subsystem: weapons $Damage: 14 +Subsystem: engine $Damage: 1 +Subsystem: sensors $Damage: 27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Dredcon Comm" "Comm Waypoint" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Beta 1 ;! Object #6 $Class: GTF Valkyrie $Team: Friendly $Location: -684.363525, -146.190475, 903.774292 $Orientation: 0.975230, 0.000000, 0.221192, -0.007462, 0.999431, 0.032900, -0.221066, -0.033735, 0.974675 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #7 $Class: GTF Valkyrie $Team: Friendly $Location: -546.442383, -78.944077, 803.566895 $Orientation: 0.967072, 0.000000, 0.254503, -0.013454, 0.998602, 0.051125, -0.254147, -0.052865, 0.965720 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #8 $Class: GTF Valkyrie $Team: Friendly $Location: -645.771423, 64.158043, 750.610962 $Orientation: 0.974978, 0.000000, 0.222301, -0.021201, 0.995442, 0.092985, -0.221288, -0.095371, 0.970534 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: GTC Virtuoso ;! Object #9 $Class: GTC Leviathan $Team: Friendly $Location: 0.900000, 0.000000, -935.599976 $Orientation: 0.728697, 0.000000, 0.684836, 0.000000, 1.000000, 0.000000, -0.684836, 0.000000, 0.728697 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Virtuoso Waypoint" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 8 "Dredcon Comm" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Virtuoso" "Comm Waypoint" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Delta 1 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: -11.700000, -53.299999, -827.700012 $Orientation: 0.994798, 0.000000, -0.101866, -0.001345, 0.999913, -0.013132, 0.101857, 0.013200, 0.994711 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #11 $Class: GTF Hercules $Team: Friendly $Location: -209.471649, 69.485794, -1025.321777 $Orientation: 0.989717, 0.000000, -0.143042, 0.002334, 0.999867, 0.016149, 0.143023, -0.016317, 0.989585 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #12 $Class: GTF Hercules $Team: Friendly $Location: 192.495422, 69.485794, -1018.624451 $Orientation: 0.998791, 0.000000, -0.049161, 0.000811, 0.999864, 0.016473, 0.049154, -0.016493, 0.998655 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #13 $Class: GTF Hercules $Team: Friendly $Location: -5.209887, 150.369446, -1119.067139 $Orientation: 0.995614, 0.000000, -0.093554, 0.003249, 0.999397, 0.034579, 0.093498, -0.034732, 0.995013 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #14 $Class: GTF Valkyrie $Team: Friendly $Location: 186.699997, 319.041504, 2189.899902 $Orientation: 0.633480, 0.000000, 0.773759, 0.165406, 0.976884, -0.135418, -0.755873, 0.213769, 0.618836 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 88 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #15 $Class: GTF Valkyrie $Team: Friendly $Location: 1711.800049, 0.000000, 2266.800049 $Orientation: 0.955115, 0.000000, -0.296237, 0.250783, 0.532287, 0.808566, 0.157683, -0.846564, 0.508395 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 86 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #16 $Class: GTF Valkyrie $Team: Friendly $Location: 1411.900024, 0.000000, 3578.300049 $Orientation: -0.816845, 0.000000, 0.576857, 0.343147, 0.803833, 0.485905, -0.463697, 0.594855, -0.656607 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 87 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Arjuna 1 ;! Object #17 $Class: SF Scorpion $Team: Hostile $Location: -2776.699951, 740.700012, 3601.000000 $Orientation: -0.128698, 0.000000, -0.991684, 0.223437, 0.974287, -0.028997, 0.966184, -0.225311, -0.125389 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Arjuna 2 ;! Object #18 $Class: SF Scorpion $Team: Hostile $Location: -2152.771240, 96.034462, 3382.408203 $Orientation: -0.075641, 0.000000, -0.997135, 0.037384, 0.999297, -0.002836, 0.996434, -0.037491, -0.075588 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Arjuna 3 ;! Object #19 $Class: SF Scorpion $Team: Hostile $Location: -1979.077515, -540.742798, 3995.632813 $Orientation: -0.321223, 0.000000, -0.947003, -0.199308, 0.977602, 0.067605, 0.925793, 0.210461, -0.314029 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Arjuna 4 ;! Object #20 $Class: SF Scorpion $Team: Hostile $Location: -1380.232422, -252.381989, 3971.846191 $Orientation: -0.402711, 0.000000, -0.915327, -0.117817, 0.991682, 0.051835, 0.907713, 0.128716, -0.399361 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Arjuna 5 ;! Object #21 $Class: SF Scorpion $Team: Hostile $Location: -1907.855835, 227.667374, 4184.480469 $Orientation: -0.396199, 0.000000, -0.918165, 0.082839, 0.995922, -0.035746, 0.914420, -0.090223, -0.394584 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 1 ;! Object #22 $Class: SB Shaitan $Team: Hostile $Location: -1571.500000, -326.399994, 2881.699951 $Orientation: -0.999908, 0.000000, -0.013568, -0.004345, 0.947329, 0.320231, 0.012854, 0.320261, -0.947242 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Rama 2 ;! Object #23 $Class: SB Shaitan $Team: Hostile $Location: -1813.618408, -0.001198, 3092.477783 $Orientation: -0.977258, 0.000000, -0.212055, 0.000000, 1.000000, 0.000001, 0.212055, 0.000001, -0.977258 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Rama 3 ;! Object #24 $Class: SB Shaitan $Team: Hostile $Location: -2066.392334, 197.382660, 2709.164551 $Orientation: -0.842002, 0.000000, -0.539475, 0.110677, 0.978729, -0.172742, 0.528000, -0.205157, -0.824092 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: SC Malaria ;! Object #25 $Class: SC Cain $Team: Hostile $Location: -4079.300049, 1660.296265, 1651.300049 $Orientation: 0.324678, 0.000000, -0.945824, 0.034750, 0.999325, 0.011929, 0.945186, -0.036740, 0.324459 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Dredcon Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "Iota" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 16000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Epidemic ;! Object #26 $Class: SC Cain $Team: Hostile $Location: -4092.700928, 1384.807007, 1181.675293 $Orientation: 0.407927, 0.000000, -0.913014, -0.018810, 0.999788, -0.008404, 0.912821, 0.020602, 0.407841 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Dredcon Station" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "Iota" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 16000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SD Vitriolic ;! Object #27 $Class: SD Demon $Team: Hostile $Location: -5494.000000, 1486.199951, 1131.599976 $Orientation: 0.198345, 0.000000, -0.980132, -0.004858, 0.999988, -0.000983, 0.980120, 0.004956, 0.198342 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Vitriolic Waypoint" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Sbank Ammo: ( 0 ) +Subsystem: turret23 +Sbank Ammo: ( 0 ) +Subsystem: turret24 +Sbank Ammo: ( 0 ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Home free" 9 ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 10 "Dredcon Station" ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-dynamic" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Krishna 1 ;! Object #28 $Class: SF Basilisk $Team: Hostile $Location: -4002.749512, 1379.844482, 1488.789429 $Orientation: 0.360233, 0.000000, -0.932862, -0.021018, 0.999746, -0.008116, 0.932625, 0.022530, 0.360142 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 2 ;! Object #29 $Class: SF Basilisk $Team: Hostile $Location: -4176.262207, 1453.729004, 1352.945679 $Orientation: 0.372353, 0.000000, -0.928091, -0.006112, 0.999978, -0.002452, 0.928071, 0.006585, 0.372345 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 3 ;! Object #30 $Class: SF Basilisk $Team: Hostile $Location: -4154.956543, 1453.729126, 1661.435181 $Orientation: 0.317946, 0.000000, -0.948109, -0.006408, 0.999977, -0.002149, 0.948087, 0.006759, 0.317939 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 4 ;! Object #31 $Class: SF Basilisk $Team: Hostile $Location: -4345.965332, 1609.749390, 1776.897827 $Orientation: 0.285166, 0.000000, -0.958478, 0.023911, 0.999689, 0.007114, 0.958180, -0.024947, 0.285077 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 1 ;! Object #32 $Class: SB Nephilim $Team: Hostile $Location: -4048.817139, 1427.558472, 1470.675659 $Orientation: 0.360292, 0.000000, -0.932839, -0.011470, 0.999924, -0.004430, 0.932769, 0.012296, 0.360265 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Vishnu 2 ;! Object #33 $Class: SB Nephilim $Team: Hostile $Location: -4159.038086, 1621.810181, 1365.949951 $Orientation: 0.371284, 0.000000, -0.928519, 0.025638, 0.999619, 0.010252, 0.928165, -0.027612, 0.371142 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Vishnu 3 ;! Object #34 $Class: SB Nephilim $Team: Hostile $Location: -4158.892578, 1621.810181, 1609.732056 $Orientation: 0.327319, 0.000000, -0.944914, 0.026552, 0.999605, 0.009198, 0.944541, -0.028100, 0.327190 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Vishnu 4 ;! Object #35 $Class: SB Nephilim $Team: Hostile $Location: -4378.003906, 1486.191772, 1425.774658 $Orientation: 0.346198, 0.000000, -0.938161, -0.000001, 1.000000, 0.000000, 0.938161, 0.000001, 0.346198 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Kali 1 ;! Object #36 $Class: SF Manticore $Team: Hostile $Location: -4048.742432, 1419.973145, 1515.542480 $Orientation: 0.352069, 0.000000, -0.935974, -0.013041, 0.999903, -0.004905, 0.935883, 0.013933, 0.352035 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kali 2 ;! Object #37 $Class: SF Manticore $Team: Hostile $Location: -4184.662109, 1511.006104, 1652.307983 $Orientation: 0.317791, 0.000000, -0.948161, 0.004865, 0.999987, 0.001631, 0.948148, -0.005131, 0.317787 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kali 3 ;! Object #38 $Class: SF Manticore $Team: Hostile $Location: -4099.725586, 1486.191406, 1321.754639 $Orientation: 0.383272, 0.000000, -0.923635, -0.000001, 1.000000, 0.000000, 0.923635, 0.000001, 0.383272 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kali 4 ;! Object #39 $Class: SF Manticore $Team: Hostile $Location: -4308.046875, 1601.773804, 1372.161133 $Orientation: 0.360015, 0.000000, -0.932946, 0.021363, 0.999738, 0.008244, 0.932702, -0.022899, 0.359921 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kali 5 ;! Object #40 $Class: SF Manticore $Team: Hostile $Location: -4363.572266, 1601.773926, 1535.656372 $Orientation: 0.327881, 0.000000, -0.944719, 0.021651, 0.999737, 0.007514, 0.944471, -0.022917, 0.327795 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 1 ;! Object #41 $Class: GTT Elysium $Team: Friendly $Location: 320.000000, 0.000000, 2963.199951 $Orientation: -0.779260, 0.000000, 0.626701, 0.000000, 1.000000, 0.000000, -0.626701, 0.000000, -0.779260 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scientists +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mu 2 ;! Object #42 $Class: GTT Elysium $Team: Friendly $Location: 381.819702, -0.000054, 3050.978760 $Orientation: -0.785704, 0.000000, 0.618602, 0.000000, 1.000000, 0.000000, -0.618602, 0.000000, -0.785704 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Scientists +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Iota 1 ;! Object #43 $Class: GTT Elysium $Team: Friendly $Location: 318.931793, -0.000071, 2961.373779 $Orientation: -0.778905, 0.000000, 0.627142, 0.000000, 1.000000, 0.000000, -0.627142, 0.000001, -0.778905 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Technicians +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Iota 2 ;! Object #44 $Class: GTT Elysium $Team: Friendly $Location: 381.528229, -0.000049, 3051.154785 $Orientation: -0.786021, 0.000000, 0.618200, 0.000000, 1.000000, 0.000000, -0.618200, 0.000000, -0.786021 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Technicians +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kappa 1 ;! Object #45 $Class: GTFR Poseidon $Team: Friendly $Location: 345.116516, 17.373648, 2987.310547 $Orientation: -0.774160, 0.000000, 0.632990, -0.018682, 0.999564, -0.022849, -0.632714, -0.029514, -0.773823 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Kappa 2 ;! Object #46 $Class: GTFR Poseidon $Team: Friendly $Location: 401.129822, 17.374552, 3062.753174 $Orientation: -0.778219, 0.000000, 0.627993, -0.015987, 0.999676, -0.019812, -0.627789, -0.025458, -0.777967 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Theta 1 ;! Object #47 $Class: GTFR Chronos $Team: Friendly $Location: -307.030426, -13.504779, 3095.693115 $Orientation: -0.768614, 0.000000, 0.639712, 0.010621, 0.999862, 0.012761, -0.639624, 0.016603, -0.768508 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Theta 2 ;! Object #48 $Class: GTFR Chronos $Team: Friendly $Location: -182.727661, 7.333250, 3274.918945 $Orientation: -0.780467, 0.000000, 0.625197, 0.008220, 0.999914, 0.010261, -0.625142, 0.013147, -0.780400 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Theta 3 ;! Object #49 $Class: GTFR Chronos $Team: Friendly $Location: -78.748772, 33.102016, 3459.630127 $Orientation: -0.797598, 0.000000, 0.603189, 0.006593, 0.999940, 0.008717, -0.603153, 0.010929, -0.797551 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Varuna 1 ;! Object #50 $Class: SF Dragon $Team: Hostile $Location: -3962.800049, 1546.696167, 1536.800049 $Orientation: 0.354147, 0.000000, -0.935190, 0.012128, 0.999916, 0.004593, 0.935111, -0.012969, 0.354117 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Varuna 2 ;! Object #51 $Class: SF Dragon $Team: Hostile $Location: -4108.944336, 1403.558472, 1623.344482 $Orientation: 0.328009, 0.000000, -0.944675, -0.016355, 0.999850, -0.005679, 0.944533, 0.017313, 0.327960 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Varuna 3 ;! Object #52 $Class: SF Dragon $Team: Hostile $Location: -4001.735107, 1486.215698, 1299.957886 $Orientation: 0.394370, 0.000000, -0.918952, 0.000004, 1.000000, 0.000002, 0.918952, -0.000004, 0.394370 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Varuna 4 ;! Object #53 $Class: SF Dragon $Team: Hostile $Location: -4238.691406, 1423.768311, 1394.303833 $Orientation: 0.360824, 0.000000, -0.932634, -0.011706, 0.999921, -0.004529, 0.932561, 0.012552, 0.360795 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Varuna 5 ;! Object #54 $Class: SF Dragon $Team: Hostile $Location: -4349.458008, 1618.747192, 1559.843262 $Orientation: 0.324450, 0.000000, -0.945903, 0.024964, 0.999652, 0.008563, 0.945573, -0.026392, 0.324337 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: SC Xerxes ;! Object #55 $Class: SC Cain $Team: Hostile $Location: -1451.599976, 0.000000, 3033.100098 $Orientation: 0.083808, 0.000000, -0.996482, 0.000000, 1.000000, 0.000000, 0.996482, 0.000000, 0.083808 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Destroy At: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Indra 1 ;! Object #56 $Class: SF Dragon $Team: Hostile $Location: -825.000000, 0.000000, 2470.899902 $Orientation: 0.505736, 0.000000, -0.862688, 0.000000, 1.000000, 0.000000, 0.862688, 0.000000, 0.505736 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 6000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 2 ;! Object #57 $Class: SF Dragon $Team: Hostile $Location: -962.646362, -0.000206, 2328.404297 $Orientation: 0.534006, 0.000000, -0.845480, 0.000000, 1.000000, 0.000000, 0.845480, 0.000000, 0.534006 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 6000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 3 ;! Object #58 $Class: SF Dragon $Team: Hostile $Location: -646.952271, -0.000170, 2297.786133 $Orientation: 0.648260, 0.000000, -0.761419, 0.000000, 1.000000, 0.000000, 0.761419, 0.000000, 0.648260 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 6000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 4 ;! Object #59 $Class: SF Dragon $Team: Hostile $Location: -762.317505, -0.000154, 2119.676758 $Orientation: 0.677113, 0.000000, -0.735879, 0.000000, 1.000000, 0.000000, 0.735879, 0.000000, 0.677113 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 6000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 5 ;! Object #60 $Class: SF Dragon $Team: Hostile $Location: -789.312866, 0.000002, 1981.088989 $Orientation: 0.712633, 0.000000, -0.701537, 0.000000, 1.000000, 0.000000, 0.701537, 0.000000, 0.712633 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 6000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Indra 6 ;! Object #61 $Class: SF Dragon $Team: Hostile $Location: -1020.876160, -0.000001, 2248.003174 $Orientation: 0.552184, 0.000000, -0.833722, 0.000000, 1.000000, 0.000000, 0.833722, 0.000000, 0.552184 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "kamikaze" "no-dynamic" ) +Kamikaze Damage: 6000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Cargo 1 ;! Object #62 $Class: TSC 2 $Team: Friendly $Location: 348.558380, 0.145042, 2991.513184 $Orientation: -0.774160, 0.000000, 0.632990, -0.018684, 0.999564, -0.022851, -0.632714, -0.029517, -0.773823 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Mainframe Computers +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Docked With: Kappa 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: Cargo 2 ;! Object #63 $Class: TSC 2 $Team: Friendly $Location: 404.500641, 0.124038, 3066.923828 $Orientation: -0.778219, 0.000000, 0.627993, -0.015989, 0.999676, -0.019814, -0.627789, -0.025461, -0.777967 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Mainframe Computers +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Docked With: Kappa 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: Cargo 3 ;! Object #64 $Class: TAC 1 $Team: Friendly $Location: -304.473114, -0.003406, 3099.080566 $Orientation: -0.768614, 0.000000, 0.639712, 0.008639, 0.999909, 0.010380, -0.639654, 0.013505, -0.768544 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Data Matrixes +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Docked With: Theta 1 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: Cargo 4 ;! Object #65 $Class: TAC 1 $Team: Friendly $Location: -180.263474, 20.849199, 3278.317139 $Orientation: -0.780467, 0.000000, 0.625197, 0.006283, 0.999950, 0.007843, -0.625165, 0.010049, -0.780428 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Data Matrixes +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Docked With: Theta 2 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: Cargo 5 ;! Object #66 $Class: TAC 1 $Team: Friendly $Location: -76.398376, 46.627224, 3463.071533 $Orientation: -0.797598, 0.000000, 0.603189, 0.004724, 0.999969, 0.006246, -0.603171, 0.007831, -0.797574 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Data Matrixes +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Docked With: Theta 3 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 #Wings ;! 15 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Return to base" 3 ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Dredcon Station" 70 ) ( ai-guard "Dredcon Comm" 85 ) ( ai-guard-wing "Mu" 80 ) ( ai-guard-wing "Kappa" 79 ) ( ai-guard-wing "Theta" 78 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Comm escort" 5 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Return to base" 4 ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "Dredcon Comm" 85 ) ( ai-guard-wing "Mu" 79 ) ( ai-guard-wing "Kappa" 78 ) ( ai-guard-wing "Theta" 77 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 14 "SC Malaria" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Return to base" 5 ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard-wing "Iota" 85 ) ( ai-guard-wing "Kappa" 84 ) ( ai-guard-wing "Theta" 83 ) ) +Flags:( "no-arrival-message" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 2 ;! Epsilon 3 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Return to base" 2 ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase-wing "Arjuna" 75 ) ( ai-chase-wing "Rama" 80 ) ( ai-guard-wing "Mu" 79 ) ( ai-guard-wing "Kappa" 85 ) ( ai-guard-wing "Theta" 84 ) ) +Flags:( ) $Name: Arjuna $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" "Arjuna 5" ) $AI Goals: ( goals ( ai-chase "Dredcon Station" 70 ) ( ai-chase "Dredcon Comm" 85 ) ( ai-chase-wing "Mu" 78 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 6 $Name: Rama $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Rama 1" "Rama 2" "Rama 3" ) $AI Goals: ( goals ( ai-chase "Dredcon Station" 80 ) ( ai-chase-wing "Mu" 75 ) ( ai-chase "Dredcon Comm" 85 ) ) +Flags:( ) $Name: Krishna $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 7 "Mu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Krishna 1" "Krishna 2" "Krishna 3" "Krishna 4" ) $AI Goals: ( goals ( ai-chase-wing "Mu" 85 ) ( ai-chase-any 70 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 10 $Name: Vishnu $Waves: 1 $Wave Threshold: 1 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 6 "Iota" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" ) $AI Goals: ( goals ( ai-chase-wing "Iota" 85 ) ( ai-chase-any 60 ) ) +Flags:( ) $Name: Kali $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kali 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Vitriolic $Arrival Cue: ( < ( distance "SD Vitriolic" "Dredcon Station" ) 2500 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Kali 1" "Kali 2" "Kali 3" "Kali 4" "Kali 5" ) $AI Goals: ( goals ( ai-chase-wing "Theta" 89 ) ( ai-chase-wing "Kappa" 88 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 7 $Name: Mu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 5 "Dredcon Comm" ) ( not ( is-destroyed-delay 0 "Dredcon Station" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Mu" "Escort Route" 0 ) $Ships: ( ;! 2 total "Mu 1" "Mu 2" ) $AI Goals: ( goals ( ai-waypoints-once "Escort Route" 89 ) ) +Flags:( "no-arrival-message" "no-arrival-warp" "no-dynamic" ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 8 "Mu" ) ( not ( is-destroyed-delay 0 "Dredcon Station" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Iota" "Escort Route" 0 ) $Ships: ( ;! 2 total "Iota 1" "Iota 2" ) $AI Goals: ( goals ( ai-waypoints-once "Escort Route" 89 ) ) +Flags:( "no-arrival-message" "no-arrival-warp" "no-dynamic" ) $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( and ( is-destroyed-delay 0 "SC Malaria" "SC Epidemic" ) ( destroyed-or-departed-delay 6 "Iota" ) ) ( not ( is-destroyed-delay 0 "Dredcon Station" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Kappa" "Escort Route" 0 ) $Ships: ( ;! 2 total "Kappa 1" "Kappa 2" ) $AI Goals: ( goals ( ai-waypoints-once "Escort Route" 89 ) ) +Flags:( "no-arrival-message" "no-arrival-warp" "no-dynamic" ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 8 "Kappa" ) ( not ( is-destroyed-delay 0 "Dredcon Station" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Theta" "Theta Path" 0 ) $Ships: ( ;! 3 total "Theta 1" "Theta 2" "Theta 3" ) $AI Goals: ( goals ( ai-waypoints-once "Theta Path" 89 ) ) +Flags:( "no-arrival-message" "no-arrival-warp" "no-dynamic" ) $Name: Varuna $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Varuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "Theta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Varuna 1" "Varuna 2" "Varuna 3" "Varuna 4" "Varuna 5" ) $AI Goals: ( goals ( ai-chase-wing "Theta" 89 ) ) +Flags:( "no-dynamic" ) $Name: Indra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Indra 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Vitriolic $Arrival Cue: ( and ( not ( is-destroyed-delay 0 "Dredcon Station" ) ) ( has-arrived-delay 5 "Theta" ) ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 5 "Dredcon Station" ) $Ships: ( ;! 6 total "Indra 1" "Indra 2" "Indra 3" "Indra 4" "Indra 5" "Indra 6" ) $AI Goals: ( goals ( ai-chase "Dredcon Station" 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-dynamic" ) #Events ;! 69 total $Formula: ( when ( is-destroyed-delay 0 "Arjuna" ) ( do-nothing ) ) +Name: Destroy Arjuna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Arjuna $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( do-nothing ) ) +Name: Destroy Rama +Repeat Count: 1 +Interval: 1 +Objective: Destroy Rama $Formula: ( when ( is-destroyed-delay 0 "Krishna" ) ( do-nothing ) ) +Name: Destroy Krishna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Krishna $Formula: ( when ( is-destroyed-delay 0 "Vishnu" ) ( do-nothing ) ) +Name: Destroy Vishnu +Repeat Count: 1 +Interval: 1 +Objective: Destroy Vishnu $Formula: ( when ( is-destroyed-delay 0 "Kali" ) ( do-nothing ) ) +Name: Destroy Kali +Repeat Count: 1 +Interval: 1 +Objective: Destroy Kali $Formula: ( when ( is-destroyed-delay 0 "Varuna" ) ( do-nothing ) ) +Name: Destroy Varuna +Repeat Count: 1 +Interval: 1 +Objective: Destroy Varuna $Formula: ( when ( has-time-elapsed 2 ) ( send-message "Alpha 3" "High" "Intro" ) ) +Name: Intro +Repeat Count: 1 +Interval: 1 $Formula: ( send-message "Dredcon Comm" "High" "Comm escort" ) +Name: Comm escort +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( has-departed-delay 0 "Dredcon Comm" ) ( do-nothing ) ) +Name: Escort Dredcon Comm +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Escort Dredcon Comm $Formula: ( when ( < ( hits-left "Dredcon Comm" ) 20 ) ( send-message "Dredcon Comm" "High" "Comm weak" ) ) +Name: Comm weak +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Dredcon Comm" "Comm Waypoint" 0 ) ( send-message "Dredcon Comm" "High" "Comm departs" ) ( protect-ship "Dredcon Comm" ) ) +Name: Comm departs +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "GTC Virtuoso" ) ( send-message "GTC Virtuoso" "High" "Virtuoso arrives" ) ) +Name: Virtuoso arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Mu 1" ) ( send-message "Mu 1" "High" "Mu escort" ) ) +Name: Mu escort +Repeat Count: 1 +Interval: 1 $Formula: ( send-message "Alpha 2" "High" "Mu escort 2" ) +Name: Mu escort 2 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( has-departed-delay 0 "Mu" ) ( do-nothing ) ) +Name: Escort Mu +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Escort Mu $Formula: ( when ( is-destroyed-delay 0 "Mu 1" ) ( send-message "#Command" "High" "Transport destroyed 1" ) ) +Name: Mu 1 Destroyed +Repeat Count: 4 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Mu 2" ) ( send-message "#Command" "High" "Transport destroyed 2" ) ) +Name: Mu 2 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Iota 1" ) ( send-message "#Command" "High" "Transport destroyed 3" ) ) +Name: Iota 1 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Iota 2" ) ( send-message "#Command" "High" "Transport destroyed 1" ) ) +Name: Iota 2 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kappa 1" ) ( send-message "#Command" "High" "Freighter destroyed 1" ) ) +Name: Kappa 1 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kappa 2" ) ( send-message "#Command" "High" "Freighter destroyed 2" ) ) +Name: Kappa 2 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Theta 1" ) ( send-message "#Command" "High" "Freighter destroyed 3" ) ) +Name: Theta 1 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Theta 2" ) ( send-message "#Command" "High" "Freighter destroyed 1" ) ) +Name: Theta 2 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Theta 3" ) ( send-message "#Command" "High" "Freighter destroyed 2" ) ) +Name: Theta 3 Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Mu" "Virtuoso Waypoint:1" ) 1000 ) ( send-message "GTC Virtuoso" "High" "We'll take it from here" ) ) +Name: We'll take it from here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "SC Malaria" "SC Epidemic" ) ( send-message "#Command" "High" "Two Cruisers arrive" ) ) +Name: Two Cruisers arrive +Repeat Count: 1 +Interval: 1 $Formula: ( send-message "#Command" "High" "Two Cruisers arrive 2" ) +Name: Two Cruisers arrive 2 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( is-destroyed-delay 0 "SC Malaria" "SC Epidemic" ) ( do-nothing ) ) +Name: Destroy Cruisers +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Cruisers $Formula: ( when ( has-arrived-delay 2 "Delta" ) ( send-message "Delta 1" "High" "Delta arrives" ) ) +Name: Delta arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( or ( and ( is-destroyed-delay 1 "SC Malaria" ) ( not ( is-destroyed-delay 0 "SC Epidemic" ) ) ) ( and ( is-destroyed-delay 1 "SC Epidemic" ) ( not ( is-destroyed-delay 0 "SC Malaria" ) ) ) ) ( > ( hits-left "Dredcon Station" ) 25 ) ) ( send-message "#Command" "High" "One Cruiser down" ) ) +Name: One Cruiser down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "Two Cruisers arrive 2" 0 ) ( > ( hits-left "Dredcon Station" ) 25 ) ) ( add-goal "Alpha" ( ai-chase "SC Malaria" 89 ) ) ( add-goal "Beta" ( ai-chase "SC Malaria" 89 ) ) ( add-goal "Epsilon" ( ai-chase "SC Epidemic" 89 ) ) ) +Name: Attack Cruisers +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "SC Malaria" "SC Epidemic" ) ( send-message "#Command" "High" "Both Cruisers down" ) ) +Name: Both Cruisers down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "Mu" ) ( send-message "#Command" "High" "Mu destroyed" ) ) +Name: Mu destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "Iota" ) ( send-message "#Command" "High" "Iota destroyed" ) ) +Name: Iota destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "Kappa" ) ( send-message "#Command" "High" "Iota destroyed" ) ) +Name: Kappa destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 1 "Theta" ) ( send-message "#Command" "High" "Theta destroyed" ) ) +Name: Theta destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 3 "Mu" ) ( send-message "#Command" "High" "Mu departs" ) ) +Name: Mu departs +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 3 "Iota" ) ( send-message "#Command" "High" "Iota departs" ) ) +Name: Iota departs +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 3 "Kappa" ) ( send-message "#Command" "High" "Kappa departs" ) ) +Name: Kappa departs +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 3 "Theta" ) ( send-message "#Command" "High" "Theta departs" ) ) +Name: Theta departs +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Alpha 1" ) ( ship-invulnerable "Alpha 1" ) ( send-message "#Command" "High" "Iota escort 2" ) ) +Name: Theta departs 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Iota 1" ) ( send-message "Iota 1" "High" "Iota escort" ) ) +Name: Iota escort +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Iota" ) ( do-nothing ) ) +Name: Escort Iota +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Escort Iota $Formula: ( when ( has-arrived-delay 1 "Kappa 1" ) ( send-message "Kappa 1" "High" "Kappa escort" ) ) +Name: Kappa escort +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Kappa" ) ( do-nothing ) ) +Name: Escort Kappa +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Escort Kappa $Formula: ( when ( has-arrived-delay 1 "Theta 1" ) ( send-message "Theta 1" "High" "Theta escort" ) ) +Name: Theta escort +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Theta" ) ( do-nothing ) ) +Name: Escort Theta +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Escort Theta $Formula: ( when ( and ( is-destroyed-delay 0 "Dredcon Station" ) ( not ( is-event-true-delay "Dredcon destroyed early" 0 ) ) ) ( send-message "#Command" "High" "Dredcon death" ) ) +Name: Dredcon destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "SD Vitriolic" ) ( send-message "#Command" "High" "Vitriolic arrives" ) ) +Name: Vitriolic arrives +Repeat Count: 1 +Interval: 1 $Formula: ( send-message "#Command" "High" "Vitriolic arrives 2" ) +Name: Vitriolic arrives 2 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( and ( is-destroyed-delay 0 "Dredcon Station" ) ( not ( is-event-true-delay "Kamikaze 2" 0 ) ) ) ( send-message "#Command" "High" "Failure to protect Station" ) ) +Name: Dredcon destroyed early +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 7 "Mu" "Iota" "Kappa" "Theta" ) ( send-message "#Command" "High" "Failure to escort" ) ) +Name: All escorts destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 7 "Theta" ) ( send-message "#Command" "High" "Return to base" ) ( add-goal "GTC Virtuoso" ( ai-waypoints-once "Comm Waypoint" 89 ) ) ( protect-ship "GTC Virtuoso" ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base 2 +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: Return to Base +Objective key: Alt-J $Formula: ( when ( has-arrived-delay 0 "Indra" ) ( send-message "#Command" "High" "Kamikaze" ) ) +Name: Kamikaze +Repeat Count: 1 +Interval: 1 $Formula: ( send-message "Theta 1" "High" "Kamikaze 2" ) +Name: Kamikaze 2 +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( percent-ships-destroyed 89 "Indra" ) ( self-destruct "Dredcon Station" ) ) +Name: Auto-destruct countermeasure +Repeat Count: 1 +Interval: 1 $Formula: ( when ( > ( distance "Kappa" "Dredcon Station" ) 1000 ) ( send-message "Kappa 1" "High" "Home free" ) ) +Name: Home free +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Cargo 1" ) 15 ) ( ship-invulnerable "Cargo 1" ) ) +Name: Cargo 1 Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Cargo 2" ) 15 ) ( ship-invulnerable "Cargo 2" ) ) +Name: Cargo 2 Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Cargo 3" ) 15 ) ( ship-invulnerable "Cargo 3" ) ) +Name: Cargo 3 Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Cargo 4" ) 15 ) ( ship-invulnerable "Cargo 4" ) ) +Name: Cargo 4 Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Cargo 5" ) 15 ) ( ship-invulnerable "Cargo 5" ) ) +Name: Cargo 5 Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kappa 1" ) ( self-destruct "Cargo 1" ) ) +Name: Cargo 1 No Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Kappa 2" ) ( self-destruct "Cargo 2" ) ) +Name: Cargo 2 No Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Theta 1" ) ( self-destruct "Cargo 3" ) ) +Name: Cargo 3 No Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Theta 2" ) ( self-destruct "Cargo 4" ) ) +Name: Cargo 4 No Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Theta 3" ) ( self-destruct "Cargo 5" ) ) +Name: Cargo 5 No Invul. +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "SD Vitriolic" ) 70 ) ( send-message "#Command" "High" "Guard those transports" ) ) +Name: Vitriolic Harmed +Repeat Count: 1 +Interval: 1 #Goals ;! 4 total $Type: Primary +Name: Escort Dredcon Comm $Message: Escort Dredcon Communications out of the area $Formula: ( has-departed-delay 2 "Dredcon Comm" ) +No music $Type: Primary +Name: Evacuate the Personnel $Message: Evacuate the Personnel $Formula: ( has-departed-delay 2 "Mu" "Iota" ) $Type: Primary +Name: Protect the Mainframes and Data $Message: Protect the Mainframes and Data Matrixes $Formula: ( has-departed-delay 2 "Cargo 1" "Cargo 2" "Cargo 3" "Cargo 4" "Cargo 5" ) $Type: Secondary +Name: Save everyone $Message: Save all evacuees $Formula: ( has-departed-delay 5 "Mu 1" "Mu 2" "Iota 1" "Iota 2" "Cargo 1" "Cargo 2" "Cargo 3" "Cargo 4" "Cargo 5" "Dredcon Comm" ) #Waypoints ;! 5 lists total $Jump Node: -3.563229, -39.609356, -962.432495 $Jump Node Name: Auraic Jump Node $Jump Node: -4105.495117, 1486.192993, 1433.685547 $Jump Node Name: Raterra Jump Node $Name: Escort Route $List: ( ;! 4 points in list ( -26.836008, 0.000233, 2531.933350 ) ( -184.581924, -0.000348, 1956.946899 ) ( 13.078559, -0.000246, 879.476074 ) ( 0.165632, -0.000916, -738.769958 ) ) $Name: Vitriolic Waypoint $List: ( ;! 1 points in list ( -2188.196045, -0.000672, 1800.579956 ) ) $Name: Virtuoso Waypoint $List: ( ;! 1 points in list ( -700.271179, 0.000103, -189.520889 ) ) $Name: Comm Waypoint $List: ( ;! 1 points in list ( -3.151714, 11.998036, -752.162598 ) ) $Name: Theta Path $List: ( ;! 4 points in list ( -792.206055, 0.000210, 2759.711182 ) ( -840.677673, -0.000107, 2085.216553 ) ( -704.694397, 0.000104, 1369.935425 ) ( -3.124292, 0.000015, -742.342041 ) ) #Messages ;! 210 total $Name: Intro $Message: Wow, look at that! Dredcon Station is just barely hangin' on! +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Comm escort $Message: This is Dredcon Communications. We are now heading for Auraic. Cover us, pilots. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Comm destroyed $Message: The Dredcon Communications ship has been destroyed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Comm weak $Message: I do not know how much more we can take of this! +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Comm departs $Message: We are now departing for Auraic. Thanks for your help. Good luck. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Virtuoso arrives $Message: GTC Virtuoso reportin' for duty. We've secured the Auraic Jump Node. +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Mu escort $Message: Mu Wing reporting. We are now heading for Auraic. +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Mu escort 2 $Message: Acknowledged, Mu 1. Providing escort. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Transport destroyed 1 $Message: One of the Elysium transports has been destroyed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Transport destroyed 2 $Message: We've lost a transport... +Persona: Terran Command +AVI Name: Head-CM1 $Name: Transport destroyed 3 $Message: We've lost a transport - Alpha, cover those transport wings! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Freighter destroyed 1 $Message: One of the freighters has been destroyed! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Freighter destroyed 2 $Message: We lost a freighter! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Freighter destroyed 3 $Message: We have a freighter down. Repeat, we have a freighter down. +Persona: Terran Command +AVI Name: Head-CM1 $Name: We'll take it from here $Message: We'll escort Mu from here, pilots. Good work. +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Two Cruisers arrive $Message: Two Shivan Cruisers have jumped in through Raterra! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Two Cruisers arrive 2 $Message: Pilots, those Cruisers are headed straight for the Station. They must be stopped! All wings, stop those Cains! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Delta arrives $Message: Delta Wing here. We will escort Iota while you handle the Cruisers. +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: One Cruiser down $Message: That's one Cruiser down, one more to go. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Both Cruisers down $Message: Good work! Both Shivan Cruisers have been annihilated. +Persona: Terran Command +AVI Name: Head-CM1 $Name: One Cruiser makes impact $Message: That Cain has struck the Station. We can't let the other one hit - otherwise the Station will be destroyed! $Name: Both Cruisers make impact $Message: Oh my God! Both of the Cruisers hit the Station! $Name: Mu destroyed $Message: Mu Wing has been destroyed... +Persona: Terran Command +AVI Name: Head-CM1 $Name: Iota destroyed $Message: Iota Wing has been completely destroyed! Those were innocent scientists. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Iota departs $Message: Iota is has departed. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Kappa escort $Message: Kappa Wing here, requestin' escort to Auraic. We are transporting the computer mainframes. +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Vitriolic arrives $Message: Oh my God, it's the Vitriolic! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Vitriolic arrives 2 $Message: Pilots, do NOT engage the Vitriolic. We have no time to deal with it! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Kappa destroyed $Message: Kappa Wing has been obliterated! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Kappa departs $Message: Kappa Wing has departed. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Theta escort $Message: Theta Wing here. We are the last wing. That Station is about to blow! +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Dredcon death $Message: Look at that! The Dredcon Station has been decimated! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Theta destroyed $Message: Theta Wing has been destroyed... +Persona: Terran Command +AVI Name: Head-CM1 $Name: Theta departs $Message: Theta Wing has safely left the area. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Return to base $Message: We have done all we can. Our facilities in Dredcon are a complete loss. Return to base, pilots. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Failure to protect Station $Message: The Station has been destroyed, and there were still innocent individuals in there! Get back to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Failure to escort $Message: All of the escorts were destroyed. Get back to the base. The Admiral wants to have a word with you. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Mu departs $Message: Mu Wing has departed. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Iota escort $Message: Iota Wing present and ready. Our destination is Auraic. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Iota escort 2 $Message: Yahoo! I am inveeeeencible!!! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Cheat Code $Message: You're lookin' for the cheat code in the wrong place, pal :) $Name: Kamikaze 2 $Message: They are kamikaze ships are ramming the Station! There's nothing we can do to stop them! +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Kamikaze $Message: Indra Wing has just left from the Vitriolic's fighter bay! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Home free $Message: Hey... it looks like the Shivans have let up a bit. We're home free! +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Guard those transports $Message: Forget about the Vitriolic... guard those transports!!! +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 880 $Ambient light level: 0 +Nebula: Nebula02 +Color: Grey blue +Pitch: 335 +Bank: 74 +Heading: 357 $Bitmap: Sun01 $Orientation: -0.673864, -0.730882, 0.108255, 0.730622, -0.680976, -0.049636, 0.109997, 0.045646, 0.992883 $Rotation rate: 0.000000 $Distance: 10.405912 $Light: 0 #Asteroid Fields #Music $Event Music: 2: March $Briefing Music: BRIEF3 #End