#Mission Info $Version: 0.10 $Name: Raid $Author: Joe Deckert $Created: 06/06/98 at 03:42:50 $Modified: 06/06/98 at 05:44:02 $Notes: Only the second level I've made, and the second published on the internet. Slightly more exciting than my first. My next mission should include much more. This is a FRED created mission $End Notes: $Mission Desc: You must attack the Vasudan's Aten class Cruiser. Zeta wing and Apollo 12 will escort you. You have approxamitely seven minutes before the Cruiser escapes through hyperspace. It has been weakened by our first failed assault. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 109.300003, 199.466034, 2762.699463 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text $end_multi_text $voice: none.wav $camera_pos: 109.300003, 199.466034, 2762.699463 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 2 "Avenger" 4 "MX-50" 80 "Hornet" 40 "Phoenix V" 20 "Stiletto" 5 ) #Objects ;! 16 total $Name: Alpha 1 ;! Object #0 $Class: GTB Medusa $Team: Friendly $Location: 17.151064, -0.000593, -5.571828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Stiletto" "MX-50" "Phoenix V" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTB Medusa $Team: Friendly $Location: -33.317310, 0.000001, -0.555503 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "MX-50" "Phoenix V" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Zeta 1 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: -17.227707, -0.000007, 72.605347 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -55.786964, -0.000006, 44.386845 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Zeta 3 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: 32.034458, 0.000006, 42.662395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: PVC Aten 5 ;! Object #5 $Class: PVC Aten $Team: Hostile $Location: 109.300003, 12.000000, 3087.399902 $Orientation: -0.999556, 0.000000, 0.029780, -0.000115, 0.999992, -0.003876, -0.029780, -0.003878, -0.999549 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 91 +Subsystem: Pilot +Subsystem: turret01a $Damage: 40 +Subsystem: turret02a $Damage: 80 +Subsystem: turret03 $Damage: 90 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 400 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Horus 1 ;! Object #6 $Class: PVF Horus $Team: Hostile $Location: 98.021255, 0.000000, 2940.180420 $Orientation: -0.999685, 0.000000, 0.025102, 0.000000, 1.000000, 0.000000, -0.025102, 0.000000, -0.999685 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Horus 2 ;! Object #7 $Class: PVF Horus $Team: Hostile $Location: 116.907204, -0.000002, 2940.435791 $Orientation: -0.999538, 0.000000, 0.030385, 0.000000, 1.000000, 0.000000, -0.030385, 0.000000, -0.999538 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Horus 3 ;! Object #8 $Class: PVF Horus $Team: Hostile $Location: 79.603386, -0.000010, 2939.949951 $Orientation: -0.999822, 0.000000, 0.018854, 0.000000, 1.000000, 0.000000, -0.018854, 0.000000, -0.999822 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Horus 4 ;! Object #9 $Class: PVF Horus $Team: Hostile $Location: 98.321259, 0.000000, 2968.980469 $Orientation: -0.999688, 0.000000, 0.024960, 0.000000, 1.000000, 0.000000, -0.024960, 0.000000, -0.999688 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #10 $Class: GTF Apollo $Team: Friendly $Location: 20.842098, -0.000045, 2980.492432 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 34 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #11 $Class: GTF Apollo $Team: Friendly $Location: -4.721184, -0.000044, 3048.075439 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 50 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 10 $Name: VC 3 12 ;! Object #12 $Class: VC 3 $Team: Hostile $Location: -75.657593, -0.000007, 3219.472656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Weapons +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 13 ;! Object #13 $Class: VC 3 $Team: Hostile $Location: -11.258245, 0.000002, 3136.314941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Engine Parts +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 14 ;! Object #14 $Class: VC 3 $Team: Hostile $Location: -57.764767, 0.000004, 3087.678467 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Food +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 15 ;! Object #15 $Class: VC 3 $Team: Hostile $Location: 12.325338, 0.000004, 3252.403320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Food +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) $AI Goals: ( goals ( ai-chase "PVC Aten 5" 70 ) ) +Hotkey: 1 +Flags:( ) $Name: Zeta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 0 $Arrival Anchor: $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) $AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 4 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) $AI Goals: ( goals ( ai-destroy-subsystem "PVC Aten 5" "turret04" 60 ) ) +Hotkey: 1 +Flags:( ) $Name: Horus $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Horus 1 $Arrival Location: Hyperspace +Arrival delay: 6 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Horus 1" "Horus 2" "Horus 3" "Horus 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 16 #Events ;! 0 total #Goals ;! 5 total $Type: Primary +Name: Destroy Aten $Message: Destroy the Cruiser Aten $Formula: ( is-destroyed-delay 0 "PVC Aten 5" ) $Type: Primary +Name: Destroy Container 312 $Message: Eliminate the Container $Formula: ( is-destroyed-delay 0 "VC 3 12" ) $Type: Primary +Name: Destroy Container 313 $Message: Eliminate the Container $Formula: ( is-destroyed-delay 0 "VC 3 13" ) $Type: Secondary +Name: Destroy Container 314 $Message: Eliminate this Container $Formula: ( is-destroyed-delay 0 "VC 3 14" ) $Type: Secondary +Name: Destroy Container 315 $Message: Mission goal text $Formula: ( is-destroyed-delay 0 "VC 3 15" ) #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 1297 $Ambient light level: 0 +Nebula: Nebula03 +Color: Red +Pitch: 0 +Bank: 56 +Heading: 177 #Asteroid Fields #Music $Event Music: 1: Fortress $Briefing Music: BRIEF2 #End