#Mission Info $Version: 0.10 $Name: All Teams at War $Author: Daniel Razza $Created: 08/27/98 at 21:23:21 $Modified: 08/31/98 at 16:23:46 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Kill the other team in an all out Team vs. Team melee$end_multi_text +Game Type Flags: 18 +Flags: 0 +Num Players: 8 +Num Respawns: 3 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +All Teams Attack +Viewer pos: 1012.909790, 608.066772, 1990.172852 +Viewer orient: 0.960513, -0.000001, -0.278236, 0.183428, 0.751924, 0.633218, 0.209212, -0.659250, 0.722232 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text Just kill all hostiles. That's it. Nothing to it. Just kill them. Ok? $end_multi_text $voice: none.wav $camera_pos: 51.969597, 242.728043, -365.294281 $camera_orient: 0.999213, 0.000000, -0.039671, 0.020065, 0.862661, 0.505385, 0.034223, -0.505783, 0.861982 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Kill 'em all" 3 ) $Multi text Congratulations! You just kicked another dirty scums' butt! You should feel proud and make fun of the loser(s). $end_multi_text $Voice: none.wav $Recommendation text: Keep doing what you have been doing and kick more butt! $end_multi_text $Formula: ( is-goal-incomplete "Kill 'em all" ) $Multi text You suck! You loser! Wimp! You got beaten by them! Oh my god! You shouldn't be even playing this game! $end_multi_text $Voice: none.wav $Recommendation text: You suck! You shouldn't suck so much! Try actually winning for once! $end_multi_text #Debriefing_info $Num stages: 0 #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 14 "Disruptor" 10 "D-Advanced" 10 "Avenger" 14 "Flail" 10 "Prometheus" 10 "Banshee" 10 "MX-50" 140 "D-Missile" 100 "Fury" 400 "Hornet" 400 "Interceptor" 100 "Phoenix V" 100 "Synaptic" 100 "Stiletto" 100 "Tsunami" 50 "Harbinger" 50 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "PVF Anubis" 5 "PVF Seth" 5 "PVF Horus" 5 "PVF Thoth" 5 "PVB Osiris" 5 "PVB Amun" 5 ) +Weaponry Pool: ( "ML-16 Laser" 10 "Disruptor" 10 "D-Advanced" 10 "Avenger" 10 "Flail" 10 "Prometheus" 10 "Banshee" 10 "MX-50" 140 "D-Missile" 100 "Fury" 400 "Hornet" 400 "Interceptor" 100 "Phoenix V" 100 "Synaptic" 100 "Stiletto" 100 "Tsunami" 100 "Harbinger" 100 ) #Objects ;! 8 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: 40.071922, -0.000002, -0.300276 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 80.748802, 0.000024, 0.738404 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 120.528839, 0.000008, -0.300272 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #4 $Class: GTF Ulysses $Team: Hostile $Location: -1.091735, -0.000822, 2000.231812 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #5 $Class: GTF Ulysses $Team: Hostile $Location: 39.760826, -0.000829, 2000.358154 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 3 ;! Object #6 $Class: GTF Ulysses $Team: Hostile $Location: 82.086952, -0.000822, 2001.538208 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Zeta 4 ;! Object #7 $Class: GTF Ulysses $Team: Hostile $Location: 132.057632, -0.000900, 2000.549438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Flags:( ) #Events ;! 0 total #Goals ;! 2 total $Type: Primary +Name: Kill 'em all $Message: Kill 'em all! They all deserve to die! $Formula: ( is-destroyed-delay 10 "Alpha" ) +Team: 1 $Type: Primary +Name: Kill 'em all $Message: Kill 'em all! They all deserve to die! $Formula: ( is-destroyed-delay 10 "Zeta" ) +Team: 0 #Waypoints ;! 0 lists total #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 91 +Bank: 312 +Heading: 331 #Asteroid Fields #Music $Event Music: 8: Strike $Briefing Music: BRIEF4 #End