#Mission Info $Version: 0.10 $Name: Setting up Business $Author: Jason $Created: 08/30/98 at 23:04:19 $Modified: 08/31/98 at 02:02:36 $Notes: This is a FRED created mission $End Notes: $Mission Desc: After 5 years of severing the Terran fleet, you have spent the required years. You and your friends decide to set up shop escorting transports, captureing cargo for ships, etc. The fleet has has wished you good luck and givin you two Reaserch ships as flagships and several cargo contairners with supplies, you have to escort the flagships to the Ross 128 stystem where a small abonded station will be your home. All goes well, till the cruisers Python and Psi fall under attack... $end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 2423.364014, 2444.139648, 4044.644775 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text After 5 long years we are leaving the fleet. $end_multi_text $voice: none.wav $camera_pos: -93.258392, 2213.428467, -4763.325195 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1001.000977, 0.000004, -148.614304 $label: Beta +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 999.510742, 0.000008, -139.915161 $label: Gamma +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -0.729156, 0.000010, -150.058960 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We have chosen to set up shop. The science vessels, Anna and Midway are our flagships $end_multi_text $voice: none.wav $camera_pos: -93.258392, 2213.428467, -4763.325195 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1001.000977, 0.000004, -148.614304 $label: Beta +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 999.510742, 0.000008, -139.915161 $label: Gamma +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -54.979824, -0.000071, -30.010292 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -150.282623, 225.219498, -1433.696167 $label: Anna +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -114.318512, -0.000026, -1631.560425 $label: Midway +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text They will be heading to the Denab-Ross 128 jump node $end_multi_text $voice: none.wav $camera_pos: -93.258392, 2213.428467, -4763.325195 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1001.000977, 0.000004, -148.614304 $label: Beta +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 999.510742, 0.000008, -139.915161 $label: Gamma +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -54.979824, -0.000071, -30.010292 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -150.282623, 225.219498, -1433.696167 $label: Anna +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -114.318512, -0.000026, -1631.560425 $label: Midway +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 188.029785, -0.001231, 10257.186523 $label: Jump Node 0 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We must see to it that our flagships make it to the jump node, if they are lost we will be back in the fleet $end_multi_text $voice: none.wav $camera_pos: -93.258392, 2213.428467, -4763.325195 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -3104.797363, 0.000632, 8267.335938 $label: Beta +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 2268.426514, -0.000023, 9319.122070 $label: Gamma +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -201.157562, -0.000320, 5948.711914 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 52.352554, 225.223694, 14475.667969 $label: Anna +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 46.158325, 0.000668, 10454.684570 $label: Midway +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 188.029785, -0.001231, 10257.186523 $label: Jump Node 0 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We must see to it that our flagships make it to the jump node, if they are lost we will be back in the fleet $end_multi_text $voice: none.wav $camera_pos: -93.258392, 2213.428467, -4763.325195 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -3104.797363, 0.000632, 8267.335938 $label: Beta +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 2268.426514, -0.000023, 9319.122070 $label: Gamma +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -201.157562, -0.000320, 5948.711914 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: Terran NavBuoy $pos: 188.029785, -0.001231, 10257.186523 $label: Jump Node 0 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text As of no longer part of the Fleet you will no longer get promations and/or debrefings and/or medals. You will get however money. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 4 "Disruptor" 4 "Avenger" 16 "MX-50" 120 "Fury" 480 "Interceptor" 60 "Synaptic" 24 "Tsunami" 24 ) #Objects ;! 20 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 199.924820, 0.000027, -98.122726 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: -201.383133, -0.000006, -102.522346 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: -1.899480, 0.000016, -300.117920 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: -1000.621399, 0.000001, 1.559997 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: -797.783264, -0.000009, -97.498352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -1204.218628, 0.000017, -95.623337 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #7 $Class: GTF Ulysses $Team: Friendly $Location: -1000.896729, 0.000008, -298.788605 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #8 $Class: GTB Ursa $Team: Friendly $Location: 997.261353, 0.000031, 15.254039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Gamma 2 ;! Object #9 $Class: GTB Ursa $Team: Friendly $Location: 1202.141113, 0.000002, -101.028816 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Gamma 3 ;! Object #10 $Class: GTB Ursa $Team: Friendly $Location: 796.880371, -0.000015, -90.502197 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Gamma 4 ;! Object #11 $Class: GTB Ursa $Team: Friendly $Location: 999.764099, 0.000013, -295.084351 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 20 $Name: Midway ;! Object #12 $Class: GTSC Faustus $Team: Friendly $Location: -93.258392, 0.000142, -929.555786 $Orientation: -0.999914, -0.013196, -0.000685, 0.013182, -0.992425, -0.122165, 0.000932, -0.122164, 0.992512 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Midway" "Waypoint path 1" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Anna ;! Object #13 $Class: GTSC Faustus $Team: Friendly $Location: -92.620743, 225.219086, -998.050171 $Orientation: -0.999343, 0.018335, 0.031284, -0.021338, -0.994906, -0.098531, 0.029318, -0.099134, 0.994642 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Alpha" "Waypoint path 1" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Python ;! Object #14 $Class: GTC Leviathan $Team: Friendly $Location: 2215.301270, 0.000321, 7446.402832 $Orientation: 0.155649, -0.307070, 0.938872, -0.041735, 0.947563, 0.316832, -0.986930, -0.088499, 0.134672 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 80 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Psi ;! Object #15 $Class: GTC Leviathan $Team: Friendly $Location: 2423.364014, 664.863953, 7126.437988 $Orientation: -0.194644, -0.238624, 0.951408, 0.022300, 0.968634, 0.247506, -0.980625, 0.069392, -0.183217 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 60 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Zanla ;! Object #16 $Class: SC Lilith $Team: Hostile $Location: 3232.266357, 0.000532, 7048.345703 $Orientation: -0.192056, -0.271899, 0.942967, 0.449322, 0.829869, 0.330802, -0.872483, 0.487228, -0.037210 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Python" 70 ) ( ai-chase "Psi" 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 95 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 55 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Ajuian 1 ;! Object #17 $Class: SF Dragon $Team: Hostile $Location: 3179.137451, 0.000701, 6934.924316 $Orientation: 0.405381, 0.130780, 0.904745, 0.205368, 0.951387, -0.229540, -0.890781, 0.278857, 0.358815 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Ajuian 2 ;! Object #18 $Class: SF Dragon $Team: Hostile $Location: 3137.870361, 0.000699, 6981.014648 $Orientation: 0.716474, -0.124487, 0.686419, 0.466586, 0.816996, -0.338847, -0.518619, 0.563048, 0.643439 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Ajuian 3 ;! Object #19 $Class: SF Dragon $Team: Hostile $Location: 3202.491211, 0.000706, 6901.675293 $Orientation: 0.084462, 0.493647, 0.865553, 0.336641, 0.803444, -0.491075, -0.937838, 0.332857, -0.098322 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Midway" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard "Anna" 89 ) ) +Hotkey: 2 +Flags:( ) $Name: Ajuian $Waves: 2 $Wave Threshold: 0 $Special Ship: 2 ;! Ajuian 3 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ajuian 1" "Ajuian 2" "Ajuian 3" ) $AI Goals: ( goals ( ai-chase "Midway" 89 ) ( ai-guard "Zanla" 45 ) ) +Flags: ( ) +Wave Delay Min: 30 +Wave Delay Max: 40 #Events ;! 2 total $Formula: ( when ( has-arrived-delay 1 "Python" ) ( send-message "Python" "High" "Help!" ) ) +Name: Help! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Zanla" ) ( send-message "Alpha 2" "Normal" "Helping" ) ) +Name: Moving to help +Repeat Count: 1 +Interval: 1 +Objective: Defend the terran cruisers #Goals ;! 2 total $Type: Primary +Name: Defend the Anna $Message: Escort the anna to the jump node $Formula: ( depart-node-delay 1 "Jump Node 0" "Anna" ) +No music $Type: Primary +Name: Defend Midway $Message: Escort the Midway to jump node $Formula: ( depart-node-delay 1 "Jump Node 0" "Midway" ) #Waypoints ;! 1 lists total $Jump Node: 188.029785, -0.001231, 10257.186523 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 2 points in list ( -118.827751, -0.000124, -511.443878 ) ( 48.486542, 0.004392, 10163.539063 ) ) #Messages ;! 167 total $Name: Help! $Message: This is the cruiser Python, we have been attacked by shivian forces, our plan backed fire. Terran Command has sent fighters, they won't get here in time, any ships getting this message please help! +Persona: Large Ship +AVI Name: Head-CM1 $Name: Helping $Message: This alpha, beta and gamma wing, message recived, we are on our way, sit tight. +Persona: Wingman 1 +AVI Name: Head-TP1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 123 +Bank: 210 +Heading: 283 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End