#Mission Info $Version: 0.10 $Name: The Gathering $Author: Arrghman@aol.com $Created: 06/17/98 at 20:08:03 $Modified: 06/20/98 at 00:21:23 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Protect the remains of the 5th fleet as it gets repaired.$end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 0.000000, 150.000000, -200.000000 +Viewer orient: 0.902747, -0.000000, -0.430172, 0.274959, 0.769055, 0.577020, 0.330826, -0.639183, 0.694262 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text The remains of the Fifth Fleet are in the Epsilon system. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.012229, 0.999925, 0.000000, -0.999925, -0.012229 $camera_time: 2000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: -14.908583, 0.000005, -216.468079 $label: Alpha Wing +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTC Leviathan $pos: 0.000000, 0.000007, -182.835373 $label: Remains of 5th Fleet +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000007, -199.628677 $label: Epsilon System +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Intrepid, Excalibur, and the Galaxy are disabled, hidden in the shadow of planet Epsilon 3. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.012229, 0.999925, 0.000000, -0.999925, -0.012229 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: -14.908583, 0.000005, -216.468079 $label: Alpha Wing +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTC Leviathan $pos: 0.000000, 0.000007, -182.835373 $label: Remains of 5th Fleet +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000007, -199.628677 $label: Epsilon System +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: TC 2 $pos: -46.875431, 0.000003, -199.153336 $label: Epsilon 3 +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Promethius is currently underway, with three repair ships and a full compliment of fighters. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 0.588203, 0.000000, 0.808713, -0.516916, 0.769055, 0.375969, -0.621945, -0.639183, 0.452360 $camera_time: 2000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000007, -199.628677 $label: Epsilon System +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -178.806976, -0.000017, -81.678001 $label: Promethius +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -115.958473, 0.000028, -39.664867 $label: Repair Ships +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -185.664841, 0.000016, -147.289459 $label: Delta Wing +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: TC 2 $pos: -46.875431, 0.000003, -199.153336 $label: Epsilon 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Be warned, enemy forces may have tracked the damaged ships. Be on guard. Dismissed, pilot. $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 0.902747, 0.000000, -0.430172, 0.274959, 0.769055, 0.577020, 0.330826, -0.639183, 0.694262 $camera_time: 2000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 0.000000, 0.000007, -199.628677 $label: Epsilon System +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -178.806976, -0.000017, -81.678001 $label: Promethius +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTT Elysium $pos: -115.958473, 0.000028, -39.664867 $label: Repair Ships +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -185.664841, 0.000016, -147.289459 $label: Delta Wing +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: 57.114544, -0.000013, 10.065723 $label: ? +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: PVB Amun $pos: 126.320396, 0.000003, -21.987633 $label: ? +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 75.187050, -0.000005, -53.618118 $label: ? +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: TC 2 $pos: -46.875431, 0.000003, -199.153336 $label: Epsilon 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-goal-true-delay "Protect Intrepid" 0 ) $Multi text Good job saving the Intrepid. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Protect Intrepid" 0 ) $Multi text The Intrepid was destroyed. This was a great loss. $end_multi_text $Voice: none.wav $Recommendation text: Try intercepting the enemy bombers. $end_multi_text $Formula: ( is-goal-true-delay "Protect Galaxy" 0 ) $Multi text We're glad that the Galaxy was saved. Good work. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Protect Galaxy" 0 ) $Multi text The destruction of the Galaxy is a great loss. You should re-examine your stragedies. $end_multi_text $Voice: none.wav $Recommendation text: Try intercepting the enemy bombers. $end_multi_text $Formula: ( is-goal-true-delay "Protect Excalibur" 0 ) $Multi text We're very relieved to hear that the Excalibur is safe. It will greatly boost GTA morale. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Protect Excalibur" 0 ) $Multi text With the loss of the Excalibur, the GTA war effort is pretty much destroyed. Excpect many losses to the Vasudans in the comming weeks. $end_multi_text $Voice: none.wav $Recommendation text: Try intercepting the enemy bombers. $end_multi_text $Formula: ( is-goal-true-delay "Unknown" 0 ) $Multi text Intresting that you reported a Shivan vessel. Because of the vessle's distance, you ship's recorder did not get a visual log, only scanned data. That data says that it was a ship with a Vasudan IFF code, and crewed only by Vasudans. We advise some rest, pilot. Dismissed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Unknown" 0 ) $Multi text You ship's scanners picked up something before you jumped, as if another ships was comming out of subspace as you were entering. It would have been intresting to know what that ship was. $end_multi_text $Voice: none.wav $Recommendation text: Stick around a bit longer after the 5th fleet leaves. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 5 "GTF Hercules" 5 "GTB Medusa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 8 "Avenger" 8 "Prometheus" 5 "MX-50" 40 "Interceptor" 25 "Phoenix V" 5 "Tsunami" 5 ) #Objects ;! 26 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 0.055134, -25.112608, 0.514038 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: -101.134750, 0.000002, -8.140440 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "MX-50" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Intrepid ;! Object #2 $Class: GTC Fenris $Team: Friendly $Location: -199.145355, -144.216019, 850.264648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09a-01-main $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Intrepid" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Galaxy ;! Object #3 $Class: GTC Fenris $Team: Friendly $Location: 148.314651, 147.247879, 833.448120 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09a-01-main $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Galaxy" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Excalibur ;! Object #4 $Class: GTC Leviathan $Team: Friendly $Location: -0.470913, 0.000001, 420.689178 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint Path 1" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09a-01-main $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Excalibur" "Waypoint Path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Repair 1 ;! Object #5 $Class: GTT Elysium $Team: Friendly $Location: -2001.281616, -0.000006, 2211.598877 $Orientation: -0.871946, -0.004712, -0.489580, -0.028177, 0.998779, 0.040571, 0.488791, 0.049170, -0.871014 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Galaxy" "topside docking" "Docking bay 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Repair 2 ;! Object #6 $Class: GTT Elysium $Team: Friendly $Location: -2036.590332, 2.384174, 2128.382813 $Orientation: -0.871946, -0.004712, -0.489580, -0.028177, 0.998779, 0.040571, 0.488791, 0.049170, -0.871014 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Intrepid" "topside docking" "Docking bay 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Repair 3 ;! Object #7 $Class: GTT Elysium $Team: Friendly $Location: -2254.480713, -15.099556, 2407.473145 $Orientation: -0.871946, -0.004712, -0.489580, -0.028177, 0.998779, 0.040571, 0.488791, 0.049170, -0.871014 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Excalibur" "topside docking" "Docking bay 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: -922.500305, -0.000013, 1452.078125 $Orientation: -0.919346, 0.069619, -0.387243, 0.031930, 0.994176, 0.102929, 0.392153, 0.082263, -0.916214 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #9 $Class: GTF Ulysses $Team: Friendly $Location: -838.853882, 13.821726, 1292.628052 $Orientation: -0.919346, 0.069619, -0.387243, 0.031930, 0.994176, 0.102929, 0.392153, 0.082263, -0.916214 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Scout ;! Object #10 $Class: PVF Anubis $Team: Hostile $Location: -93.818443, 91.285599, 1522.121704 $Orientation: -0.991052, 0.131733, -0.021480, 0.129614, 0.988273, 0.080721, 0.031862, 0.077215, -0.996505 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-warp-out 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 25 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 6 $Name: Red 1 ;! Object #11 $Class: PVB Amun $Team: Hostile $Location: -50.590843, 11.840346, 590.351624 $Orientation: 0.050774, 0.000000, 0.998710, 0.000000, 1.000000, 0.000000, -0.998710, 0.000000, 0.050774 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Red 2 ;! Object #12 $Class: PVB Amun $Team: Hostile $Location: -56.004444, 11.840346, 564.585938 $Orientation: 0.050774, 0.000000, 0.998710, 0.000000, 1.000000, 0.000000, -0.998710, 0.000000, 0.050774 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret02 +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Gold 1 ;! Object #13 $Class: PVF Seth $Team: Hostile $Location: -315.789886, 0.000009, 89.439018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Gold 2 ;! Object #14 $Class: PVF Seth $Team: Hostile $Location: -242.799164, 0.000009, 94.470169 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 8 $Name: Blue 1 ;! Object #15 $Class: PVF Anubis $Team: Hostile $Location: 186.488235, -0.000002, 683.774658 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Blue 2 ;! Object #16 $Class: PVF Anubis $Team: Hostile $Location: 159.292831, 0.000020, 666.697876 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Blue 3 ;! Object #17 $Class: PVF Anubis $Team: Hostile $Location: 140.697678, 0.000015, 679.326477 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 6 $Name: Green 1 ;! Object #18 $Class: GTF Ulysses $Team: Hostile $Location: -230.358002, 0.000029, 635.308960 $Orientation: -0.997438, 0.000000, 0.071531, 0.000000, 1.000000, 0.000000, -0.071531, 0.000000, -0.997438 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Green 2 ;! Object #19 $Class: GTF Ulysses $Team: Hostile $Location: -263.517792, 0.000034, 645.773926 $Orientation: -0.997438, 0.000000, 0.071531, 0.000000, 1.000000, 0.000000, -0.071531, 0.000000, -0.997438 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Death's Head ;! Object #20 $Class: PVC Aten $Team: Hostile $Location: -283.463043, -0.000042, 1201.251587 $Orientation: -0.989993, 0.000000, 0.141120, 0.000000, 1.000000, 0.000000, -0.141120, 0.000000, -0.989993 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Intrepid" 89 ) ( ai-chase "Galaxy" 89 ) ( ai-chase "Excalibur" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 61 "Repair" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: White 1 ;! Object #21 $Class: PVF Thoth $Team: Hostile $Location: 122.981323, 0.000010, 788.827026 $Orientation: -0.702713, 0.000000, 0.711473, 0.000000, 1.000000, 0.000000, -0.711473, 0.000000, -0.702713 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: White 2 ;! Object #22 $Class: PVF Thoth $Team: Hostile $Location: 114.014198, 0.000022, 800.009949 $Orientation: -0.702713, 0.000000, 0.711473, 0.000000, 1.000000, 0.000000, -0.711473, 0.000000, -0.702713 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: White 3 ;! Object #23 $Class: PVF Thoth $Team: Hostile $Location: 102.724464, 0.000017, 812.283264 $Orientation: -0.702713, 0.000000, 0.711474, 0.000000, 1.000000, 0.000000, -0.711474, 0.000000, -0.702713 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Unknown ;! Object #24 $Class: SC Lilith $Team: Hostile $Location: 52.220520, 0.000009, -1478.875977 $Orientation: -0.236929, 0.000000, 0.971527, 0.000000, 1.000000, 0.000000, -0.971527, 0.000000, -0.236929 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-warp-out 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 20 "Excalibur" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Alpha 3 ;! Object #25 $Class: GTF Apollo $Team: Friendly $Location: 99.290199, 0.000025, -3.727897 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "Excalibur" 60 ) ( ai-guard "Galaxy" 60 ) ( ai-guard "Intrepid" 60 ) ( ai-chase-wing "Red" 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Repair $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Repair 1 $Arrival Location: Hyperspace +Arrival delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Repair 1" "Repair 2" "Repair 3" ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 180 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-guard "Excalibur" 80 ) ( ai-guard "Galaxy" 80 ) ( ai-guard-wing "Repair" 89 ) ( ai-chase-any 89 ) ) +Flags:( ) $Name: Red $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Red 1 $Arrival Location: Hyperspace +Arrival delay: 62 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Red 1" "Red 2" ) $AI Goals: ( goals ( ai-chase "Intrepid" 89 ) ( ai-chase "Galaxy" 89 ) ( ai-chase "Excalibur" 89 ) ( ai-chase-wing "Alpha" 80 ) ) +Flags:( ) +Wave Delay Min: 123 +Wave Delay Max: 132 $Name: Gold $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Gold 2 $Arrival Location: Hyperspace +Arrival delay: 57 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gold 1" "Gold 2" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: Blue $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Blue 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 12 "Gold" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Blue 1" "Blue 2" "Blue 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: Green $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Green 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 21 "White" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Green 1" "Green 2" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: White $Waves: 1 $Wave Threshold: 0 $Special Ship: 2 ;! White 3 $Arrival Location: Hyperspace $Arrival Cue: ( has-docked-delay "Repair 3" "Excalibur" 1 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "White 1" "White 2" "White 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) #Events ;! 16 total $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Beginning" ) ) +Name: Beginning +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Scout" ) ( send-message "Alpha 3" "High" "Ah!" ) ) +Name: Scout +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 5 "Scout" ) ( send-message "Alpha 3" "High" "They Know" ) ) +Name: They Know +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Repair" ) ( send-message "Repair 1" "High" "The Arival" ) ) +Name: Promethius is Here! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 1" "Galaxy" 1 0 ) ( send-message "Repair 1" "High" "Docking Galaxy" ) ) +Name: Galaxy Docking +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 1" "Galaxy" 1 60 ) ( repair-subsystem "Galaxy" "engine" 100 ) ) +Name: Galaxy Docking2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 1" "Galaxy" 1 60 ) ( send-message "Repair 1" "High" "Finish Galaxy" ) ) +Name: Galaxy Docking3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 2" "Intrepid" 1 0 ) ( send-message "Repair 2" "High" "Docking Intrepid" ) ) +Name: Intrepid Docking +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 2" "Intrepid" 1 60 ) ( repair-subsystem "Intrepid" "engine" 100 ) ) +Name: Intrepid Docking2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 2" "Intrepid" 1 60 ) ( send-message "Repair 2" "High" "Finish Intrepid" ) ) +Name: Intrepid Docking3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 3" "Excalibur" 1 0 ) ( send-message "Repair 3" "High" "Docking Excalibur" ) ) +Name: Excalibur Docking +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 3" "Excalibur" 1 60 ) ( repair-subsystem "Excalibur" "engine" 100 ) ) +Name: Excalibur Docking2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "Repair 3" "Excalibur" 1 60 ) ( send-message "Repair 3" "High" "Finish Excalibur" ) ) +Name: Excalibur Docking3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Red" ) ( send-message "" "High" "Incomming Bombers!" ) ) +Name: Bombers! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Death's Head" ) ( send-message "#Command" "High" "eek!" ) ) +Name: eek! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Unknown" ) ( send-message "Delta 2" "High" "???" ) ) +Name: ??? +Repeat Count: 1 +Interval: 1 #Goals ;! 5 total $Type: Primary +Name: Protect Intrepid $Message: Protect the Intrepid $Formula: ( has-departed-delay 0 "Intrepid" ) $Type: Primary +Name: Protect Galaxy $Message: Protect the Galaxy $Formula: ( has-departed-delay 0 "Galaxy" ) $Type: Primary +Name: Protect Excalibur $Message: Protect the Excalibur $Formula: ( has-departed-delay 0 "Excalibur" ) +No music $Type: Secondary +Name: Destroy Enemys $Message: Destroy the Enemy ships $Formula: ( and ( ship-type-destroyed 100 "fighter/bomber" ) ( ship-type-destroyed 100 "cruiser" ) ) $Type: Bonus +Name: Unknown $Message: Report any anomolies. $Formula: ( has-arrived-delay 0 "Unknown" ) #Waypoints ;! 3 lists total $Name: Waypoint Path 1 $List: ( ;! 1 points in list ( -3.411574, -0.000067, 756.634521 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 148.858932, 147.389084, 1078.531616 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -184.249115, -142.814987, 1128.664063 ) ) #Messages ;! 182 total $Name: Beginning $Message: Ok, lets wait for the Promethius. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Ah! $Message: A scout craft! It's getting away! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: They Know $Message: Everyone, be on guard. The Vasuvans know we're here. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Incomming Fighters! $Message: Incomming Fighters! $Name: Incomming Bombers! $Message: Incomming Bombers! Protect the Cruisers! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Cruisers! $Message: Incomming Vasuvan Cruisers! Call in reinforcements! $Name: The Arival $Message: This is Repair 1. The Promethius was other wise engaged, but we do have two fighters from Delta Squadren. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Docking Intrepid $Message: We've docked with the Intrepid +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Docking Excalibur $Message: We've docked with the Excalibur +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Docking Galaxy $Message: We've docked with the Galaxy. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Finish Galaxy $Message: We've completed repairs on the Galaxy. $Name: Finish Intrepid $Message: We've completed repairs on the Intrepid. $Name: Finish Excalibur $Message: We've completed repairs on the Excalibur $Name: Blue! $Message: Blue wing is attacking the repair ships! Stop them! $Name: eek! $Message: Destroy the Death's Head! +Persona: Terran Command +AVI Name: Head-CM1 $Name: ??? $Message: Did you see that?! It looked like a Shivan ship! $Name: leaving $Message: This is Terran Command. Alpha 1, return to base. #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 2000 $Ambient light level: 0 +Nebula: Nebula03 +Color: Purple +Pitch: 267 +Bank: 212 +Heading: 196 #Asteroid Fields #Music $Event Music: 6: Haunted $Briefing Music: BRIEF2 #End