#Mission Info $Version: 0.10 $Name: Confusion Hides $Author: Chris Rasys $Created: 08/20/98 at 13:47:43 $Modified: 08/28/98 at 18:13:16 $Notes: This is a FRED created mission $End Notes: $Mission Desc: A new shield protoype has been discovered by a recon ship. Unfourtunately, all contact was lost with the ship, and it is now your job to find out what is going on. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 5.000000 +Viewer pos: 396.027405, 355.459930, -158.191376 +Viewer orient: 0.858579, -0.000000, -0.512682, 0.474228, 0.379979, 0.794181, 0.194808, -0.924995, 0.326242 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text During a recent recon mission, a small group of Shivan cargo was discovered. The $f Leshkra was sent in to retrieve the cargo. During the retrieval the $f Leshkra discovered cargo containing shield prototypes that could work in subspace. Minutes later, we lost all acontact with the $f Leshkra $end_multi_text $voice: none.wav $camera_pos: 158.154694, 378.053986, 123.865799 $camera_orient: 0.986382, 0.000000, -0.164472, 0.127708, 0.630155, 0.765895, 0.103643, -0.776469, 0.621573 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: SC 5 $pos: 235.074783, 0.000014, 502.268127 $label: SC 5 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: SC 5 $pos: 308.908813, 0.000014, 440.275543 $label: SC 5 5 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: SAC 2 $pos: 308.992371, -0.000013, 551.392456 $label: SAC 2 6 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: 185.354385, -0.472806, 340.224213 $label: Leshkra +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Your job, as leader of $f Alpha $f Wing, is to locate the shield prototype and secure the area. $end_multi_text $voice: none.wav $camera_pos: 158.154694, 378.053986, 123.865799 $camera_orient: 0.970752, 0.000000, -0.240086, 0.180190, 0.660846, 0.728570, 0.158660, -0.750521, 0.641518 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: SC 5 $pos: 235.074783, 0.000014, 502.268127 $label: SC 5 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: SC 5 $pos: 308.908813, 0.000014, 440.275543 $label: SC 5 5 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: SAC 2 $pos: 308.992371, -0.000013, 551.392456 $label: SAC 2 6 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: 185.354385, -0.472806, 340.224213 $label: Leshkra +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 145.881836, -0.000215, 481.202972 $label: Alpha 2 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We believe that the Shivans will be sending in fighters to try and stop you. You must protect the cargo at all costs, they may even send in their own freighter to re-obtain the cargo. $end_multi_text $voice: none.wav $camera_pos: 158.154694, 378.053986, 123.865799 $camera_orient: 0.944569, 0.000000, -0.328313, 0.244645, 0.666890, 0.703852, 0.218948, -0.745156, 0.629923 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Neutral $class: SC 5 $pos: 235.074783, 0.000014, 502.268127 $label: SC 5 4 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: SC 5 $pos: 308.908813, 0.000014, 440.275543 $label: SC 5 5 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: SAC 2 $pos: 308.992371, -0.000013, 551.392456 $label: SAC 2 6 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: 190.734528, -0.472812, 356.288910 $label: Leshkra +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 250.651901, -0.000312, 574.320068 $label: Alpha 2 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Scorpion $pos: 127.070938, 0.000032, 517.449341 $label: Chafra 3 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text If things get too out-of-hand, we will send in the $f Sol $f Burn to assist you. $end_multi_text $voice: none.wav $camera_pos: 158.154694, 378.053986, 123.865799 $camera_orient: 0.963175, 0.000000, -0.268875, 0.089199, 0.943368, 0.319532, 0.253648, -0.331749, 0.908628 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 129.924576, -0.000378, 503.983917 $label: Alpha 2 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 752.227112, 0.000099, 2097.342773 $label: Sol Burn +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Only $f Delta $f 1 will be available to assist you. All other wings are currently engaged. $end_multi_text $voice: none.wav $camera_pos: 396.027405, 355.459930, -158.191376 $camera_orient: 0.858579, 0.000000, -0.512681, 0.474228, 0.379979, 0.794182, 0.194808, -0.924995, 0.326242 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 1 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 129.924576, -0.000378, 503.983917 $label: Alpha 2 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: 446.821899, 0.000024, -23.888983 $label: Delta 1 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text We do not know how far the Shivans will go to stop us from obtaining the cargo, but we know they will try very hard. Good Luck. $end_multi_text $voice: none.wav $camera_pos: 158.154694, 378.053986, 123.865799 $camera_orient: 0.963175, 0.000000, -0.268875, 0.266787, 0.124380, 0.955696, 0.033443, -0.992235, 0.119800 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 129.924576, -0.000378, 503.983917 $label: Alpha 2 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: 446.821899, 0.000024, -23.888983 $label: Delta 1 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "get cargo" 0 ) $Multi text We thank you for allowing us to obtain the shield prototypes. These shields will greatly help us in the war. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "protect" 0 ) $Multi text We, and the crew of the Leshkra are much obliged. Without you the Leshkra certainly would have been destroyed. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "kill dem" 0 ) $Multi text While it was not entirely neccasary to kill all of the Shivan ships, the destruction of these ships will certainly help our cause. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "get cargo" 0 ) $Multi text You were unable to keep the Shivans from re-taking the shield protoypes. This is a substantial loss to us, and an incredible advantage to the Shivans. $end_multi_text $Voice: none.wav $Recommendation text: You must stop the Shivan transport at all costs. $end_multi_text $Formula: ( is-goal-false-delay "protect" 0 ) $Multi text Unfourtunately, the Leshkra and the other Shivan cargo was destroyed. While we will mourn the loss of the Leshkra, we also know that the odds were against you. $end_multi_text $Voice: none.wav $Recommendation text: The Leshkra is almost impossible to save. $end_multi_text $Formula: ( is-goal-false-delay "kill dem" 0 ) $Multi text Even though you were incredibly out-numbered in this mission, leaving the battle while Shivan ships are still alive is always a loss. $end_multi_text $Voice: none.wav $Recommendation text: Try to destroy all of the Shivan ships. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTFX Lightning" 5 "GTBX Newton" 5 ) +Weaponry Pool: ( "ML-16 Laser" 5 "Disruptor" 5 "D-Advanced" 7 "Avenger" 7 "Flail" 5 "Prometheus" 5 "D-Missile" 50 "Fury" 50 "Hornet" 130 "Interceptor" 50 "Cluster Baby Weak" 13563176 ) #Objects ;! 22 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "D-Advanced" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -17.779230, -0.000004, -20.053185 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "D-Advanced" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Leshkra ;! Object #2 $Class: GTFR Chronos $Team: Friendly $Location: 185.354385, -0.472806, 340.224213 $Orientation: 0.000001, 0.000000, 1.000000, 0.001550, 0.999999, -0.000000, -0.999999, 0.001550, 0.000001 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 42 +Initial Shields: 3 +Subsystem: Pilot +Subsystem: bridge $Damage: 86 +Subsystem: communication $Damage: 99 +Subsystem: navigation $Damage: 85 +Subsystem: weapons $Damage: 77 +Subsystem: sensors $Damage: 74 +Subsystem: engine 1 $Damage: 100 +Subsystem: engine 2 $Damage: 100 +Subsystem: engine 3 $Damage: 100 +Subsystem: turreta $Damage: 76 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: SC 5 4 ;! Object #3 $Class: SC 5 $Team: Neutral $Location: 235.074783, 0.000014, 502.268127 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Varius organic compounds +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SC 5 5 ;! Object #4 $Class: SC 5 $Team: Neutral $Location: 308.908813, 0.000014, 440.275543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Vasudan food +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: SAC 2 6 ;! Object #5 $Class: SAC 2 $Team: Neutral $Location: 308.992371, -0.000013, 551.392456 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Subspace-designed shields +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Group: 0 $Name: Chafra 1 ;! Object #6 $Class: SF Scorpion $Team: Hostile $Location: 257.619904, -0.000004, 1411.985596 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Chafra 2 ;! Object #7 $Class: SF Scorpion $Team: Hostile $Location: 322.137390, 0.000001, 1428.092163 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Chafra 3 ;! Object #8 $Class: SF Scorpion $Team: Hostile $Location: 257.156647, 0.000000, 1173.031860 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shreak ;! Object #9 $Class: ST Azrael $Team: Hostile $Location: -177.254410, 0.000002, 640.038452 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 4 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 +Subsystem: turret03a $Damage: 100 +Subsystem: sensors $Damage: 100 +Subsystem: engine $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: navigation $Damage: 100 $Arrival Location: Hyperspace +Arrival Delay: 2 $Arrival Cue: ( is-cargo-known-delay 0 "SAC 2 6" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "kamikaze" ) +Kamikaze Damage: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Sha Vi Kno ;! Object #10 $Class: SC Lilith $Team: Hostile $Location: 665.690369, 386.274200, -430.640839 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Leshkra" 70 ) ( ai-chase "SC 5 4" 50 ) ( ai-chase "SC 5 5" 50 ) ( ai-chase "SC 5 3" 50 ) ( ai-warp-out 20 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 2 $Arrival Cue: ( is-destroyed-delay 0 "Chafra" ) $Departure Location: Hyperspace +Departure delay: 85 $Departure Cue: ( is-event-true-delay "cargoplus gone" 85 ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Sol Burn ;! Object #11 $Class: GTC Fenris $Team: Friendly $Location: 752.227112, 0.000099, 2097.342773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Sha Vi Kno" 89 ) ( ai-chase "Jek Fro Kek" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "Sha Vi Kno" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Jek Fro Kek ;! Object #12 $Class: SC Lilith $Team: Hostile $Location: -571.184143, 0.000072, 1104.475342 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Sol Burn" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 3 "Sha Vi Kno" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Shimra 1 ;! Object #13 $Class: SF Scorpion $Team: Hostile $Location: -428.162415, 0.000099, 333.774261 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shimra 2 ;! Object #14 $Class: SF Scorpion $Team: Hostile $Location: -378.399841, 0.000092, 345.641785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shimra 3 ;! Object #15 $Class: SF Scorpion $Team: Hostile $Location: -387.169769, 0.000088, 210.978302 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shimra 4 ;! Object #16 $Class: SF Scorpion $Team: Hostile $Location: -334.276184, 0.000078, 215.844391 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shimra 5 ;! Object #17 $Class: SF Scorpion $Team: Hostile $Location: -325.879486, 0.000111, 100.852715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Sim Ze Kro ;! Object #18 $Class: SFR Mephisto $Team: Hostile $Location: -230.223831, 0.000089, 1465.159912 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SAC 2 6" "cargo dock01" "cargo dock01" 89 ) ( ai-warp-out 20 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: SAC 2 6 +Arrival Delay: 10 $Arrival Cue: ( or ( has-arrived-delay 0 "Shimra" ) ( is-destroyed-delay 0 "Sol Burn" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Dochos Equis ;! Object #19 $Class: GTFR Poseidon $Team: Friendly $Location: -122.003952, 0.000111, 54.821541 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SAC 2 6" "cargo dock" "cargo dock01" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 0 "Jek Fro Kek" ) ( is-destroyed-delay 0 "Sim Ze Kro" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Delta 1 ;! Object #20 $Class: GTF Ulysses $Team: Friendly $Location: 446.821899, 0.000024, -23.888983 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: SC 5 3 ;! Object #21 $Class: SC 5 $Team: Neutral $Location: 188.553253, -0.000004, 340.138031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Dylithium rods +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" ) +Docked With: Leshkra $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Chafra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Chafra 1 $Arrival Location: Near Ship +Arrival Distance: 190 $Arrival Anchor: Leshkra $Arrival Cue: ( is-destroyed-delay 0 "Shreak" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Chafra 1" "Chafra 2" "Chafra 3" ) $AI Goals: ( goals ( ai-chase "Leshkra" 70 ) ( ai-chase "SC 5 4" 50 ) ( ai-chase "SC 5 3" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 30 $Name: Shimra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shimra 1 $Arrival Location: Near Ship +Arrival Distance: 100 $Arrival Anchor: Alpha 1 $Arrival Cue: ( and ( has-departed-delay 0 "Sha Vi Kno" ) ( not ( is-destroyed-delay 0 "Sha Vi Kno" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Shimra 1" "Shimra 2" "Shimra 3" "Shimra 4" "Shimra 5" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Delta 1" ) +Flags:( "reinforcement" ) #Events ;! 26 total $Formula: ( when ( has-arrived-delay 0 "Shreak" ) ( send-message "Alpha 2" "High" "Shreak here" ) ) +Name: check for shreak +Repeat Count: 1 +Interval: 1 $Formula: ( when ( > 150 ( distance "Shreak" "Alpha 1" ) ) ( self-destruct "Shreak" ) ) +Name: Shreak blow +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Investigate Shreak $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "it blew" ) ) +Name: what? it blew +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( is-destroyed-delay 0 "Shreak" ) ( unprotect-ship "SC 5 4" "SC 5 5" "SC 5 3" ) ) +Name: un-protect cargo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-cargo-known-delay 0 "SAC 2 6" ) ( send-message "Alpha 2" "High" "There they are" ) ) +Name: find special shields +Repeat Count: 1 +Interval: 1 +Objective: Find the special shields $Formula: ( when ( is-destroyed-delay 0 "Leshkra" "SC 5 4" "SC 5 5" "SC 5 3" ) ( send-message "Alpha 2" "High" "everything else gone" ) ) +Name: cargoplus gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-docked-delay "Sim Ze Kro" "SAC 2 6" 1 0 ) ( has-departed-delay 0 "Sim Ze Kro" ) ) ( send-message "Alpha 2" "High" "They stole it" ) ) +Name: stole cargo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "#Command" "High" "stupid" ) ) +Name: arg go home +Repeat Count: 1 +Interval: 1 +Chained: 4 $Formula: ( when ( has-arrived-delay 0 "Sha Vi Kno" ) ( send-message "Sha Vi Kno" "High" "here is sha vi" ) ) +Name: sha vi here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 0 "Sha Vi Kno" ) ( send-message "Alpha 2" "High" "stopped sha vi" ) ) +Name: stop sha vi no +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Disable the Sha Vi kno $Formula: ( when ( and ( not ( is-destroyed-delay 0 "Sha Vi Kno" ) ) ( has-departed-delay 0 "Sha Vi Kno" ) ) ( send-message "Alpha 2" "High" "Sha vi gone" ) ) +Name: sha vi gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Sha Vi Kno" ) ( send-message "Alpha 2" "High" "sha vi boom" ) ) +Name: sha vi dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Shimra" ) ( send-message "Alpha 2" "High" "shimra arrived" ) ) +Name: shimra here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Shimra" ) ( send-message "Alpha 2" "High" "shimra dead" ) ) +Name: shimra gone +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Shimra wing $Formula: ( when ( has-arrived-delay 0 "Chafra" ) ( send-message "Alpha 2" "High" "chafra arrived" ) ) +Name: chafra here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Chafra" ) ( send-message "Alpha 2" "High" "chafra dead" ) ) +Name: chafra gone +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Chafra wing $Formula: ( when ( has-arrived-delay 0 "Jek Fro Kek" ) ( send-message "Alpha 2" "High" "jek is here" ) ) +Name: Jek here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Jek Fro Kek" ) ( send-message "Alpha 2" "High" "Jek is dead" ) ) +Name: jek gone +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Jek Fro Kek $Formula: ( when ( has-arrived-delay 0 "Sim Ze Kro" ) ( send-message "Alpha 2" "High" "Sim es here" ) ) +Name: sim here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Sim Ze Kro" ) ( send-message "Alpha 2" "High" "Sim es gone" ) ) +Name: sim gone +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Sim Ze Kro $Formula: ( when ( has-arrived-delay 0 "Dochos Equis" ) ( send-message "Alpha 2" "High" "dochos here" ) ) +Name: do has arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-docked-delay "Dochos Equis" "SAC 2 6" 1 0 ) ( has-departed-delay 0 "Dochos Equis" ) ) ( send-message "Alpha 2" "High" "we got the cargo" ) ) +Name: we got it +Repeat Count: 1 +Interval: 1 +Objective: Obtain the Shield prototype $Formula: ( when ( true ) ( send-message "#Command" "High" "get outta here" ) ) +Name: you may leave +Repeat Count: 1 +Interval: 1 +Chained: 3 $Formula: ( when ( is-destroyed-delay 0 "Dochos Equis" ) ( send-message "Alpha 2" "High" "dochos go blow-uppey" ) ) +Name: dochos is dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "#Command" "High" "stupid" ) ) +Name: stupid -- go home +Repeat Count: 1 +Interval: 1 +Chained: 4 $Formula: ( when ( has-arrived-delay 0 "Sol Burn" ) ( send-message "#Command" "High" "sol help" ) ) +Name: sol arrived +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: get cargo $Message: Obtain the Shield Prototype $Formula: ( and ( has-docked-delay "Dochos Equis" "SAC 2 6" 1 0 ) ( has-departed-delay 0 "Dochos Equis" ) ) +Score: 50 $Type: Secondary +Name: protect $Message: Protect the Leshkra $Formula: ( and ( is-destroyed-delay 0 "Chafra" "Shimra" "Sha Vi Kno" ) ( not ( is-destroyed-delay 0 "Leshkra" ) ) ) +No music $Type: Bonus +Name: kill dem $Message: Destroy all enemy craft $Formula: ( or ( is-destroyed-delay 0 "Chafra" "Sha Vi Kno" "Jek Fro Kek" ) ( is-destroyed-delay 0 "Chafra" "Shimra" "Sim Ze Kro" ) ) #Waypoints ;! 0 lists total #Messages ;! 188 total $Name: They stole it $Message: Crap! The Shivans stole the cargo! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: it blew $Message: What the hell? This must be some kind of set up! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: There they are $Message: There are the shields. We'll have to wait for a transport. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: everything else gone $Message: Whoa! They destroyed everything but the shield cargo! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: stopped sha vi $Message: All right! We stopped the Sha Vi kno! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Sha vi gone $Message: Aw man! The Sha Vi Kno jumped out! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: sha vi boom $Message: YEAH!! The Sha Vi know is down-and-out! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: shimra arrived $Message: Crap, the Sha Vi Kno must have called Shimra wing in! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: chafra arrived $Message: This IS a set up! Get those jerks! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: chafra dead $Message: Chafra wing is down!! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: shimra dead $Message: We finally took care of Shimra wing +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: jek is here $Message: Holy crap! the Jek Fro Kek is here! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Jek is dead $Message: YES!! the Jek Fro Kek is dead!! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Sim es here $Message: man! A Shivan transport is here! We've got to stop it! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Sim es gone $Message: The Sim Ze Kro is dead!! They won't be stealing the cargo now! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: dochos here $Message: The Dochos Equis is finally here! +Persona: Wingman 2 +AVI Name: Head-TP1 $Name: we got the cargo $Message: All right! We got the prototype shields!! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: get outta here $Message: MIssion accomplished Alpha, good work. Take care of any Shivan ships and return to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Shreak here $Message: Hmmm.... That ship looks pretty busted up. You'd better investigate. +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: dochos go blow-uppey $Message: Damn!! The Dochos Equis has been destroyed, we can't get the cargo!! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: stupid $Message: We can't get the cargo now Alpha, return to base. +Persona: Terran Command +AVI Name: Head-CM1 $Name: sol help $Message: We are sending the Sol Burn to assist you. +Persona: Terran Command +AVI Name: Head-CM1 $Name: here is sha vi $Message: Nuts! The Sha Vi Kno is destroying everything, we've got to stop it! +Persona: Wingman 1 +AVI Name: Head-TP1 #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 91 +Bank: 172 +Heading: 299 #Asteroid Fields #Music $Event Music: 3: Chaser $Briefing Music: BRIEF3 #End